[Request] Deadzone Rogue
[Request] Deadzone Rogue
Game Name: Deadzone Rogue
Game Engine: Unreal Engine 5.5
Game Version: v.0.1.0.5
Options Required:
Infinite Health
Infinite Shields
Infinite Credits/ Resources
Infinite Ammo
No Reload
Super Damage
Steam Website:
Other Info:
Game Engine: Unreal Engine 5.5
Game Version: v.0.1.0.5
Options Required:
Infinite Health
Infinite Shields
Infinite Credits/ Resources
Infinite Ammo
No Reload
Super Damage
Steam Website:
Other Info:
Re: [Request] Deadzone Rogue
Ammo appears to be infinite already, but you still need to reload. I managed to modify Scrap and the blue resource by isolating 4Byte values in CE 7.6, however the pointers do not persist on subsequent games. I tried to do the same with health and shields, but I could not find the right pointers. Wish I was more familiar with how to find pointers to help out.
Re: [Request] Deadzone Rogue
Both the types of upgrade currencies are 4 bytes, you can edit them in the upgrade menu, although each upgrade type has its own currency
Re: [Request] Deadzone Rogue
It would be great if anyone could make one no reload
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- What is cheating?
- Posts: 1
- Joined: Sun Sep 20, 2020 10:52 am
- Reputation: 0
Re: [Request] Deadzone Rogue
Ammo has a 'float' type, and if frozen, it allows shooting without reloading.
Re: [Request] Deadzone Rogue
game last version is 0.1.1.0
Re: [Request] Deadzone Rogue
that is no good, they want 6 $ per month
Re: [Request] Deadzone Rogue
Non-Steam

I've wanted to do some cmp, instead i've did some ptrs and my gameplay ended after i've got another weapon, i've tested the no reload, then game removed.
Could work or not!

- Attachments
-
- DeadzoneSteam.CT
- (2.46 KiB) Downloaded 127 times
Re: [Request] Deadzone Rogue
For STEAM version : (may work on other versions too)
No Reload & Infinite Ammo script (quickly done)
HP is a float, use first level to get it. When you have it, change value to 999999 or smth like this and freeze it
Blue and yellow currencies are 4 Bytes, easy to find.
I also fully maxed everything : search for 4 Bytes, 2 search should be enough.
All others will be in the same range of address, so easy to catch once you got one.
No Reload & Infinite Ammo script (quickly done)
Code: Select all
[ENABLE]
aobscanmodule(infammo,DeadzoneSteam.exe,F3 0F 11 4B 08 E8)
alloc(newmem,$1000,infammo)
label(code)
label(return)
newmem:
code:
nop
nop
nop
nop
nop
jmp return
infammo:
jmp newmem
return:
registersymbol(infammo)
[DISABLE]
infammo:
db F3 0F 11 4B 08
unregistersymbol(infammo)
dealloc(newmem)
Blue and yellow currencies are 4 Bytes, easy to find.
I also fully maxed everything : search for 4 Bytes, 2 search should be enough.
All others will be in the same range of address, so easy to catch once you got one.
Re: [Request] Deadzone Rogue
By the way, noping them made enemies using rapid fire, since that is a shared code, just disable and see how they fire on single shots, they have no time to reload, the script you shared is not good.
I made it for the player only with it's actual values.
Take care!

PS: That table (my part) from -> viewtopic.php?p=405984#p405984, why you shared it on table section?You can update it here by the way, on requests, it's common sense, ain't it?
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