z Baldur's Gate 3

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schooluser
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Re: z Baldur's Gate 3

Post by schooluser »

furioustortoise wrote:
Sat May 03, 2025 12:08 am
I've added A LOT of stuff to V8. If you liked my original V4 table, you'll certainly enjoy the new one.
Thank you for all your work, as always your table is awesome

Looking through it I see the +1 to party limit. Is there a way to max it and not have it reverse when I uncheck the box? Started a new game with friends and want to add all the origin characters to our party but don't know the max safe limit (but I know to drop to 4 at the boat and elevator)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

furioustortoise wrote:
Sat May 03, 2025 8:11 am
schooluser wrote:
Sat May 03, 2025 6:47 am
Looking through it I see the +1 to party limit. Is there a way to max it and not have it reverse when I uncheck the box? Started a new game with friends and want to add all the origin characters to our party but don't know the max safe limit (but I know to drop to 4 at the boat and elevator)
Hello again schooluser, glad you're enjoying it.

There are two ways I know to change your party limits. The one you mentioned is a flag code labeled "+1 Available Party Slot". This code removes the flag: GEN_MaxPlayerCountReached. It does nothing else. When you have max party limit (four in vanilla) you should use the code BEFORE you ask the 5th character to join. If you accidentally ask someone to join (and they say you're already full) it's better to save and reload (flags are funny like that). You have to do this every time you want to add a new companion so it's not my preferred method.

The second method is under Execute Call Codes->Party. The code is labeled "Set Max Party Size:10". This code will override your party limit to 10 companions. I prefer this method because it's a one and done for the rest of your game. And just like the flag code, it seems to work more consistently if you use it BEFORE you ask the newest character to join.

If you plan on having more than four characters in your party at all times, just be sure to save often (if possible). There are several cinematic sequences that don't really like you having more than four.
Last edited by furioustortoise on Sat May 03, 2025 2:54 pm, edited 2 times in total.

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Re: z Baldur's Gate 3

Post by furioustortoise »

ActuallyGoose wrote:
Sat May 03, 2025 1:34 am
stupid question, but is there a way to reset the stats etc to vanilla. I used some of the commands to increase rolls but want to move them back to vanilla, not +50
Sure, no problem. Reply with a copy of the code script and I'll write you one that reverses it.
Last edited by furioustortoise on Sun May 04, 2025 5:14 am, edited 1 time in total.

arcanjl
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Re: z Baldur's Gate 3

Post by arcanjl »

OMG @Furioustortoise!

This is crazy awesome!!

q's for now :)
1) Is there a way to search? You have so much in the table!
2) Do you have a doc or something explaining some of the item you programed? So much! lol
3) I still can't figure out how to equip naked summoned templates lol
4) Is there a way to find UUID's of creatures in the world already? Like the bugbear right in front of me? :)
5) Is there a way to make a uuid a foe?
6) Do you have this programed in it? If not I will add them, I couldn't find it :) - I found the transformation, but not withers or "nonfightable"
viewtopic.php?p=403900#p403900
Last edited by arcanjl on Sat May 03, 2025 10:18 pm, edited 2 times in total.

Nippah
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Re: z Baldur's Gate 3

Post by Nippah »

they (LARIAN) certanly do something, coz only on this patch 8 im constantly get crashing around 2-4 hours of play. im using only playerboost.damage and SAVEDC.
unplayable////// 2 hour --- 10-15 min of fight --- then crash //
in previous patch it didnt crash.. motivation to play the game again is fading with each crash

M7153DRC
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Re: z Baldur's Gate 3

Post by M7153DRC »

furioustortoise wrote:
Sat May 03, 2025 12:08 am
furioustortoise wrote:
Mon Dec 16, 2024 8:43 pm
Image
My final table update is live: TortoiseCheatTableV8.

I've read about some problems with broken tables after patch8. I don't use patch dependent scripts in my tables so I can't speak to any solutions or workarounds. I know MadMacChad's table is automated and may have several scripts that need updating after this final patch. Write him appreciative messages if you want his help. Table makers spend a wildly disproportionate amount of time writing scripts, finding codes, and cleaning up tables for us all to enjoy. Please be respectful and appreciative if you use them.

I've added A LOT of stuff to V8. If you liked my original V4 table, you'll certainly enjoy the new one.
To name a few updates, there are more boosts, potions, passive features, status conditions, better dice codes, cleaner damage boosts, nearly complete spell lists including all school spells and extras, cleaner item spawners, UUID sniffers, and last but certainly not least a whole lot of very powerful ExecuteCall codes.
I'm particularly proud of the ExecuteCalls. I had to learn how to write them myself but they're easily some of the most powerful codes in the entire table. That being said, most aren't just single ON/OFF codes. You'll need to open the script and edit the code to specify character UUIDs. They are nearly all target specific and optimized for advanced users. You can certainly learn how to use them and I'm willing to help clear up any confusion as you learn.

Feel free to ask questions if you come across any issues and be sure to share appreciation if you use it. Like V4, V8 was built off the back of Zanzer's original table (like every other table on here) but there are a few things I've added from others. I've spent a lot of time reading insightful posts from other contributors and table makers namely Noway3 and MadMacChad. I have a few codes I could not write myself. Noway3's party codes (found under FULL PARTY BOOSTS) targets your entire party at once. If you care to look into the scripts (you totally should) you'll see lots of extra spells and codes to play around with too.

Backup your saves often but most of all, enjoy the game!
This table is absolutely fantastic! Thank you so much!

Is there anyway to give a weapon a permanent enchantment +? Using weapon enchantment +8 appears to be temporary each time I start up the game. I'd like to make a few weapons at a permanent +3 or +4. Thanks again!

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

arcanjl wrote:
Sat May 03, 2025 5:41 pm
OMG @Furioustortoise!
1) Is there a way to search? You have so much in the table!
Not that I'm aware but maybe somebody more familiar with the cheat engine program might have a solution.
2) Do you have a doc or something explaining some of the item you programed? So much! lol
I totally understand that. I tried to organize my table in a way that made sense to me. The codes are themed so go slow and feel free to ask questions. The Execute Call codes alone could be a separate table.
3) I still can't figure out how to equip naked summoned templates lol
I think I understand what you're saying. There are several fully naked templates that aren't the best representation of their race/type/character. Even worse, there are character templates with their outfits locked so there is no way to see new clothes even if you add them.
So if you have a character that can accept clothing there are a few ExecuteCalls I'd recommend:
1. Equip Equipment Set
2. Party -> Make Companion (dress them how you want then uncheck the code to make them NPC again)
4) Is there a way to find UUID's of creatures in the world already? Like the bugbear right in front of me? :)
We've talked about this before, but it might have been too much to take in at once. You'll have to get comfortable searching through Noway3's data files or Norbytes web-based search engine. There is nothing better for learning uuids than digging through them.
Which bugbear do you have in mind? I have three of their uuids from the first act in my table. I store extra character data in the Transformations tab.
5) Is there a way to make a uuid a foe?
Several ways in Execute calls but you could also just walk up on them and take a swing. Nobody likes that.
Check out my Combat tab under Execute Calls Codes.
1. Change their faction relations
2. Make them Temporary Hostile
3. Grant them Madness
6) Do you have this programed in it? If not I will add them, I couldn't find it :) - I found the transformation, but not withers or "nonfightable"
Both in the table.
1. Withers is in the Transformations tab:
Spoiler
Deity -> "0133f2ad-e121-4590-b5f0-a79413919805"--S_GLO_JergalAvatar
2. Use the Code Devout Pacifist in the Combat tab of Execute Call Codes. I have it set up for it to work on your controlled player character but you can change that one as well with a new uuid. It makes your character untargetable and unable to join combat. You can, however, attack NPCs but they will not see you as worthy of hostility.

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

M7153DRC wrote:
Sun May 04, 2025 2:41 am

Is there anyway to give a weapon a permanent enchantment +? Using weapon enchantment +8 appears to be temporary each time I start up the game. I'd like to make a few weapons at a permanent +3 or +4. Thanks again!
Boosts fall off when you load a new save--it's just the way they're coded in BG3. You found the only damage boost in the Additional Boosts tab :lol: . If you want something to last longer consider using a status or passive in the same tab.

There are also several damage statues and passives in their respective tabs but I don't have too many (I prefer using Damage Boosts codes). One example is Morninglord's Radiance found under Status Conditions -> Offensive ->.
However, you could always just spawn in a more powerful weapon in the first place.

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Re: z Baldur's Gate 3

Post by Nippah »

Nippah wrote:
Sat May 03, 2025 7:22 pm
they (LARIAN) certanly do something, coz only on this patch 8 im constantly get crashing around 2-4 hours of play. im using only playerboost.damage and SAVEDC.
unplayable////// 2 hour --- 10-15 min of fight --- then crash //
in previous patch it didnt crash.. motivation to play the game again is fading with each crash
it seems crash happen coz this spell
[Link]
doesnt stack with damageboost minimumrollresult damage and DC SAVESPELL
when you combine it immediately crash :( :( :(
can someone confirm it?
and then I have a question// how many spell in the game crashing too? and why it is happen? why is there such a conflict? i my self dont see any explanation for this.
HOW BLIGHT SPELL CONFLICTED WITH rollresult and savedc :| and maybe other spell too
UPDATE: crash with most high level spell when using with minimumroll damage.. There no cure of it.. Shame :dry: :dry: :dry: :dry:
in githyanki creche oh my god :D instant crash (mininumrolldamage + SAVE DC)

arcanjl
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Re: z Baldur's Gate 3

Post by arcanjl »

furioustortoise wrote:
Sun May 04, 2025 6:11 am
You are the BEST!

(I tried #3 before, but when I try to equip it does not show. And in fact, when I use the "Equip Equipment Set" it makes my character naked and then won't show any clothes I put on)

It won't let you Un-companion them, once companion'd :)

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Re: z Baldur's Gate 3

Post by furioustortoise »

arcanjl wrote:
Sun May 04, 2025 11:08 am
(I tried #3 before, but when I try to equip it does not show. And in fact, when I use the "Equip Equipment Set" it makes my character naked and then won't show any clothes I put on)
Right. We've talked about this before. You have to pick your own equipment. Most Execute Call Codes aren't ON/OFF. You have to go into the code and provide whatever equipment you want from a type of list called Equipment. Here are a few examples:
Equipment
--EQ_Laezel
--EQ_Shadowheart
--EQ_Wyll
--EQ_Astarion
--EQ_Gale

--TUT_Zhalk
--DEN_Kagha
--DEN_TieflingLeader
--GOB_DrowCommander
--GLO_Cazador
--GLO_Oathbreaker_Paladin
--GLO_Emperor
--INT_OrpheusChains
--MOO_Ketheric
--SCL_VlaakithAvatar

--EQP_Azer
--EQP_Daisy
--EQP_Minsc
--EQP_LOW_RamazithsTower_Lorroakan
--EQP_LOW_Sarevok
--EQP_Robe
--EQP_Unarmed
--EQP_Unarmed_Lute
--EQP_Air_Myrmidon_Wildshape
--EQP_Air_Myrmidon_ConjureElemental
--EQP_Water_Myrmidon_WildShape
--EQP_InvokeDuplicity
--EQP_Infernal_Mace_Plate_HelmetMetal
--EQP_Infernal_Spear_Plate_HelmetLeather
--EQP_Rapier_BreastPlate
--EQP_Duergar_KingsKnife_RingMail
--EQP_Ogre_Club
--EQP_Orthon_Crossbow_Shortsword
--EQP_Duergar_Warpick_Leather_Shield
--EQP_WoodWoad_Club

Code: Select all

It won't let you Un-companion them, once companion'd :)
Dang it. I see the error now. I'll update the table. You'll need to change the [DISABLE] string from recruit to companion. Good catch. Thanks for the play test!

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Re: z Baldur's Gate 3

Post by furioustortoise »

Nippah wrote:
Sun May 04, 2025 7:21 am
Nippah wrote:
Sat May 03, 2025 7:22 pm
they (LARIAN) certanly do something, coz only on this patch 8 im constantly get crashing around 2-4 hours of play. im using only playerboost.damage and SAVEDC.
unplayable////// 2 hour --- 10-15 min of fight --- then crash //
in previous patch it didnt crash.. motivation to play the game again is fading with each crash
it seems crash happen coz this spell
[Link]
doesnt stack with damageboost minimumrollresult damage and DC SAVESPELL
when you combine it immediately crash :( :( :(
can someone confirm it?
and then I have a question// how many spell in the game crashing too? and why it is happen? why is there such a conflict? i my self dont see any explanation for this.
HOW BLIGHT SPELL CONFLICTED WITH rollresult and savedc :| and maybe other spell too
UPDATE: crash with most high level spell when using with minimumroll damage.. There no cure of it.. Shame :dry: :dry: :dry: :dry:
in githyanki creche oh my god :D instant crash (mininumrolldamage + SAVE DC)
Nippah,
Provide some more information. What table are you using? Post the code scripts like I do below.
I tried to reproduce your crash but it's working fine on my end. Here are the codes I used:

Code: Select all

{$lua}
if syntaxcheck then return end
spell = {"Target_Blight"}
[ENABLE]
AddSpellToPlayer(spell)
[DISABLE]
RemoveSpellFromPlayer(spell)

Code: Select all

{$lua}
if syntaxcheck then return end
boosts = {"DamageBonus(20)", "MinimumRollResult(Damage,20)", "SpellSaveDC(20)"}
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
RemoveBoostsFromPlayer(boosts)

Nippah
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Re: z Baldur's Gate 3

Post by Nippah »

furioustortoise wrote:
Sun May 04, 2025 3:21 pm
Nippah wrote:
Sun May 04, 2025 7:21 am
Nippah wrote:
Sat May 03, 2025 7:22 pm
they (LARIAN) certanly do something, coz only on this patch 8 im constantly get crashing around 2-4 hours of play. im using only playerboost.damage and SAVEDC.
unplayable////// 2 hour --- 10-15 min of fight --- then crash //
in previous patch it didnt crash.. motivation to play the game again is fading with each crash
it seems crash happen coz this spell
[Link]
doesnt stack with damageboost minimumrollresult damage and DC SAVESPELL
when you combine it immediately crash :( :( :(
can someone confirm it?
and then I have a question// how many spell in the game crashing too? and why it is happen? why is there such a conflict? i my self dont see any explanation for this.
HOW BLIGHT SPELL CONFLICTED WITH rollresult and savedc :| and maybe other spell too
UPDATE: crash with most high level spell when using with minimumroll damage.. There no cure of it.. Shame :dry: :dry: :dry: :dry:
in githyanki creche oh my god :D instant crash (mininumrolldamage + SAVE DC)
Nippah,
Provide some more information. What table are you using? Post the code scripts like I do below.
I tried to reproduce your crash but it's working fine on my end. Here are the codes I used:

Code: Select all

{$lua}
if syntaxcheck then return end
spell = {"Target_Blight"}
[ENABLE]
AddSpellToPlayer(spell)
[DISABLE]
RemoveSpellFromPlayer(spell)

Code: Select all

{$lua}
if syntaxcheck then return end
boosts = {"DamageBonus(20)", "MinimumRollResult(Damage,20)", "SpellSaveDC(20)"}
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
RemoveBoostsFromPlayer(boosts)
im using your table and right now im in creche yllek ( DARK URGE 8 LVL SORCERER ELF (ELF, SHADOWHEART, LAEZEL, ASTARION )
using (BLIGHT) minimumroll damage and spellsaveDC (together or separately) immediately crash the game
maybe its only happen in creche yllek or roll somehow conflicted each other (dunno) in certain places

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Nippah wrote:
Sun May 04, 2025 4:18 pm
furioustortoise wrote:
Sun May 04, 2025 3:21 pm
Nippah wrote:
Sun May 04, 2025 7:21 am

it seems crash happen coz this spell
[Link]
doesnt stack with damageboost minimumrollresult damage and DC SAVESPELL
when you combine it immediately crash :( :( :(
can someone confirm it?
and then I have a question// how many spell in the game crashing too? and why it is happen? why is there such a conflict? i my self dont see any explanation for this.
HOW BLIGHT SPELL CONFLICTED WITH rollresult and savedc :| and maybe other spell too
UPDATE: crash with most high level spell when using with minimumroll damage.. There no cure of it.. Shame :dry: :dry: :dry: :dry:
in githyanki creche oh my god :D instant crash (mininumrolldamage + SAVE DC)
Nippah,
Provide some more information. What table are you using? Post the code scripts like I do below.
I tried to reproduce your crash but it's working fine on my end. Here are the codes I used:

Code: Select all

{$lua}
if syntaxcheck then return end
spell = {"Target_Blight"}
[ENABLE]
AddSpellToPlayer(spell)
[DISABLE]
RemoveSpellFromPlayer(spell)

Code: Select all

{$lua}
if syntaxcheck then return end
boosts = {"DamageBonus(20)", "MinimumRollResult(Damage,20)", "SpellSaveDC(20)"}
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
RemoveBoostsFromPlayer(boosts)
im using your table and right now im in creche yllek ( DARK URGE 8 LVL SORCERER ELF (ELF, SHADOWHEART, LAEZEL, ASTARION )
using (BLIGHT) minimumroll damage and spellsaveDC (together or separately) immediately crash the game
maybe its only happen in creche yllek or roll somehow conflicted each other (dunno) in certain places
Are you using V4, V8, or another? Provide the codes and name of table.
I just used them in the creche and its working fine for my game.

macks
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Re: z Baldur's Gate 3

Post by macks »

Is there a relatively easy way to permanently change the number of bonus actions or rage charges a character has?

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