z Baldur's Gate 3

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cosmiccowboy
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Re: z Baldur's Gate 3

Post by cosmiccowboy »

I too dont know what sql to use for the commander

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

wd22134
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Re: z Baldur's Gate 3

Post by wd22134 »

anyone knows of a scrip makes all rolls turn critical success? would really be thankful for any help.

Cadmus8989
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Re: z Baldur's Gate 3

Post by Cadmus8989 »

Sorry if this is a dumb question, which directory do I put the new cheat table loader into, Cheat Engine or BG3?

Ranue
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Re: z Baldur's Gate 3

Post by Ranue »

How do I permanently give my character the musical instrument proficiency? or where could I find it in the cheat table?

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

You can boost your characters Spell Save DC with:
boosts = "SpellSaveDC(x)"

The "x" can be any number. I'd stick with 1-30 (anything above 20 is overkill). The best rolls I've seen enemies throw are typically in the lower 20s but beefier enemies can technically get into the lower 30s with buffed stats. I've played around with it some and the game doesn't like the SpellSaveDC to go over 100 for whatever reason.

Not all spells use SpellSaveDC and some have a rigid DC that won't change even when showing the boost. Just mentioning that here so you don't get as confused and frustrated as I did during testing :D

Code: Select all

{$lua}
if syntaxcheck then return end
boosts = "SpellSaveDC(20)"
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
RemoveBoostsFromPlayer(boosts)
Last edited by furioustortoise on Fri Dec 13, 2024 10:01 pm, edited 1 time in total.

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Neuffexx wrote:
Thu Nov 21, 2024 10:42 pm
Hey, love the trainer!

Wanted to ask if it was possible to add something?
From what I saw spell slots in 'character resources' only go up to lvl 6.
Why is that?

I recently got myself an item that lets me add a spell slot, of my choice, up to lvl 9.
So I wondered if lvls 7-9 could be added as well? Unless there is some technical reason as to why not, in which case I would be interested in that as well. Im still fairly new to using cheat engine.
What item are you talking about?
The Spellcrux Amulet is only item I can think of but it only lets you add slots up to level 6.

With Cheat Table boosts you can create usable spell slots for levels 1-6. For whatever reason you can also create spell slots for levels 7 and 8 but those are unused assets (for now?) and there aren't any physical slots at all for 9th level spells. No school of magic has spells above the 6th level the player can learn through simple leveling. If you encounter 9th level spells at all they're granted to the player by a god or avatar completing large questlines and don't require a leveled spell slot cost to cast (just an action point).

Spells you unlock via the CT (any spell) won't have a leveled spell cost since cost is added through a separate in-game process associated with the leveled school of magic table. Granting access to spells through the CT bypasses this table so they don't cost anything beyond the single action point.

There are only a few spells in BG3 above level 6. The only ones I know are:
Spoiler
God Gale's three level 9 spells:
1. Divine Revelry (Enchantment)
2. Formsculpt Tressym (Transmutation)
3. Power Word: Ruin (Transmutation)

4. Scroll of True Resurrection (Necromancy)
This level 9 spell comes from Gale's Scroll of True Resurrection you can earn if you follow the steps his dead man answering machine guides you through to resurrect him.

5. Finger of Death (Necromancy)
The Apostle of Myrkul can cast this level 7 spell during the boss fight. Like most boss spells it's only accessible to the player via the CT. Animation is weird when you cast it yourself.

6. Power Word: Kill (Enchantment)
You're granted a single use of this 9th level spell from Bhaal near the end of the Dark Urge's questline. The CT version lets you cast it without limit... Bhaal probably wouldn't mind... ;)

7. Power Word: Wish (?)
My own interpretation but I found a spell close enough to the instant kill spell that Vlaakith uses on your party if you're foolish enough to insult her. It has the debug name "%%% Empty" and doesn't have a designated school or level either. It does have the singular Spell Property: "Kill()" like PowerWord:Kill (meaning instant death with a successful cast) and it's damage type is radiant like the one Vlaakith uses. I've read on Forgotten Realms it claimed that Wish would be another level 9 spell.

From the literature, Mystra made it impossible for magic level 10 and above to function after Karsus' "folly" collapsed the Weave from a dangerous level 12 spell. BG3 makes it nearly impossible to cast a spell above level 6 without demonic/divine/cheat intervention.
Last edited by furioustortoise on Sat Dec 14, 2024 9:58 pm, edited 6 times in total.

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

wd22134 wrote:
Sun Dec 08, 2024 12:29 pm
anyone knows of a scrip makes all rolls turn critical success? would really be thankful for any help.
This was asked two pages ago and answered by me and another very active member. It's actually asked a lot.
Use google and add your keywords with this sites name. It should give you answers faster than waiting for a reply.

There are several option via boosts:
1. "CriticalHit(AttackRoll,Success,Always)" --ALWAYS roll Critical Hit! on Attack no matter what number you roll.

Another boost option is:
2. "MinimumRollResult(Attack,20)"--ALWAYS roll a 20 with Attack dice (the magic number for a Critical Hit!)


*These are redundant if you're using boosts above but prevents Critical Miss! on your Attack rolls:
3. "CriticalHit(AttackRoll,Failure,Never)"--NEVER roll Critical Miss! on Attack no matter what number you roll.
4. "MinimumRollResult(Attack,2)"--ALWAYS roll a 2 or above. You'll never roll a 1 (the magic number for a Critical Miss!).
Last edited by furioustortoise on Sat Dec 14, 2024 9:35 pm, edited 3 times in total.

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Ranue wrote:
Thu Dec 12, 2024 4:49 pm
How do I permanently give my character the musical instrument proficiency? or where could I find it in the cheat table?
To give your character permanent musical proficiency use:
passive = "Performer"

Code: Select all

{$lua}
if syntaxcheck then return end
passive = "Performer"
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)
To boost it (current play only since boosts don't persist through reloads) use:
boosts = "Proficiency(MusicalInstrument)"

Code: Select all

{$lua}
if syntaxcheck then return end
boosts = "Proficiency(MusicalInstrument)"
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
RemoveBoostsFromPlayer(boosts)
Last edited by furioustortoise on Sat Dec 14, 2024 6:36 am, edited 1 time in total.

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Zyra wrote:
Mon Nov 11, 2024 3:26 am
Several questions inbound. Thank you if you decide to read it as well as help.

Using: BG3_Patch 7_Autoload_v2.0.zip

1. How would I go about adding specific status effects from potions/elixirs? Particularly, Elixir of Hill Giant Strength/Cloud Giant Strength.
I found tried substituting "CONS_Potion_Hill_Giant_Strength" with various existing scripts but found no luck.
If it is possible, would I also be able to edit the length of the status effect? e.g. Until Short Rest, Long Rest, Permanent (until I manually disable it which should just be add/remove the set status).


Additionally, is there a way to:



2. Make MinimumRollResult(RawAbility,5);MinimumRollResult(SkillCheck,5);MinimumRollResult(SavingThrow,5) actually have the minimum roll of 5-20 instead of always 5?


3. Similar to the question that was asked early about always being accurate, is it possible to make every attack from enemies miss you without adjusting AC?

Thank you for just reading this, and if you are able to answer any of my questions I would greatly appreciate it!
I see what you did wrong. You used: "CONS_Potion_Hill_Giant_Strength". That's the elixir's UID. You need to use status = "Name". The Name is different from the Display Name you see in game so watch out for that too.

This information comes from BG3's Mod Toolkit:

Code: Select all

        "Name": "POTION_OF_STRENGTH_HILL_GIANT",
        "Type": "StatusData",
        "DisplayNameEnglish": "Elixir of Hill Giant Strength",
        "DisplayNameFrench": "Élixir de force de géant des collines",
        "DescriptionEnglish": "<LSTag Tooltip=\"Strength\">Strength<\/LSTag> increased to 21.",
        "DescriptionFrench": "Votre <LSTag Tooltip=\"Strength\">Force<\/LSTag> passe à 21.",
        "RootFolder": "Shared\\Public",
        "StatusType": "BOOST",
        "DisplayName": "h870917degc275g4ba5g9e27g0266c13f0fca;3",
        "Description": "h70b7c142g4172g433dg860dg05962e3aa866;1",
        "Icon": "Item_CONS_Potion_Hill_Giant_Strength_2",
        "SoundLoop": "Misc_Status_Elixir_of_Cloud_Giant_Strength_MO",
        "SoundStop": "Misc_Status_Elixir_of_Cloud_Giant_Strength_MO_Stop",
        "StackId": "ALCH_ELIXIR",
        "StackType": "Overwrite",
        "Boosts": "AbilityOverrideMinimum(Strength,21)",
        "ApplyEffect": "bd95b484-d37e-4811-a3f9-3d6cf5984780"
Here is an example how I toggle the Elixer of Hill Giant Strength effect:

Code: Select all

{$lua}
if syntaxcheck then return end
status = "POTION_OF_STRENGTH_HILL_GIANT"
[ENABLE]
ApplyStatusToPlayer(status)
[DISABLE]
RemoveStatusFromPlayer(status)
On the topic of duration, Elixirs aren't the best example. They're coded to last until long rest or you take another elixir to replace it. Status duration can be modified in the CT by adding some numerical values after the word "status" in the parentheses. Without any numbers (as seen above in my example) your status duration is always ON until you switch it OFF (or the conditions stated above happen). I personally don't mess around with duration. You can always copy what you see in status/spell data dumps and play around from there. Look at conditions like "BURNING" or "PRONE" if you want to experiment.

---------------------------------------------------------------

About your additional questions, I'm not sure why your rolls are locking at 5. That's not what the script means so something else must be going on. Consider attaching that information for troubleshooting or starting on a fresh save. I tested this cheat attached below. I organize scripts a little different than some on here but it still uses the architecture provided by Zanzer et all. When stacked like this it helps me spot typos and see what's included at a glance:

Code: Select all

{$lua}
if syntaxcheck then return end
boosts =
{
"MinimumRollResult(RawAbility,5)",
"MinimumRollResult(SkillCheck,5)",
"MinimumRollResult(SavingThrow,5)",
"MinimumRollResult(AbilityCheck,5)"
}
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
RemoveBoostsFromPlayer(boosts)
But if your trouble persists you could try a Roll Bonus boost instead:
"RollBonus(RawAbility,5)", etc
Roll Bonus adds an extra numerical value to your dice formula. If the type of dice allows for a critical failure, this won't get you out of that situation like the MinimumRollResult boost. And like all boosts, these cheats must be turned back on each time you reload the game. Boosts do not persist through reloads or saves like status effects or passive features.
---------------------------------------------------------------

Your final question is about enemies making a critical miss against you. I recently found this one messing around with critical hits. Use this script to force every swing and shot against you to be a Critical Miss!:

Code: Select all

{$lua}
if syntaxcheck then return end
boosts = "CriticalHit(AttackTarget,Failure,Always)"
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
RemoveBoostsFromPlayer(boosts)

wd22134
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Re: z Baldur's Gate 3

Post by wd22134 »

furioustortoise wrote:
Fri Dec 13, 2024 5:12 pm
wd22134 wrote:
Sun Dec 08, 2024 12:29 pm
anyone knows of a scrip makes all rolls turn critical success? would really be thankful for any help.
This was asked two pages ago and answered by me and another very active member. It's actually asked a lot.
Use google and add your keywords with this sites name. It should give you answers faster than waiting for a reply.

There are several option via boosts:
1. "CriticalHit(AttackRoll,Success,Always)" --ALWAYS roll Critical Hit! on Attack no matter what number you roll.

Another boost option is:
2. "MinimumRollResult(Attack,20)"--ALWAYS roll a 20 with Attack dice (the magic number for a Critical Hit!)


*These are redundant if you're using boosts above but prevents Critical Miss! on your Attack rolls:
3. "CriticalHit(AttackRoll,Failure,Never)"--NEVER roll Critical Miss! on Attack no matter what number you roll.
4. "MinimumRollResult(Attack,2)"--ALWAYS roll a 2 or above. You'll never roll a 1 (the magic number for a Critical Miss!).
thank you so much for taking the time to answer me, I was reading the previous pages but I've no idea how I missed that! I focused on making the table work but since Im not that bright I just gave up since I only want this cheat and nothing else. again thank you for the help. I googled how to paste a script to CE and from most sources like: viewtopic.php?t=17407 and this [Link] I should just copy it and paste it. I did that to your code and Noway3 code but nothing happens, do I need something else to make it paste?

thanhnt8802
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Re: z Baldur's Gate 3

Post by thanhnt8802 »

I got an error when I try to use the code "Get Item's Template UUID (must have console enabled)". Can anyone help? The error is bellow:

Item:
62950ae1-b74f-46a6-bfd0-055c93bad651


Script Error:[string "62950ae1-b74f-46a6-bfd0-055c93bad651
..."]:1: malformed number near '62950ae1'
"62950ae1-b74f-46a6-bfd0-055c93bad651",--ARM_Camp_Deva (Angelic Scion Outfit)


Script Error:[string ""62950ae1-b74f-46a6-bfd0-055c93bad651",--ARM_..."]:1: unexpected symbol near '"62950ae1-b74f-46a6-bfd0-055c93bad651"'
"62950ae1-b74f-46a6-bfd0-055c93bad651"


Script Error:[string ""62950ae1-b74f-46a6-bfd0-055c93bad651"
..."]:1: unexpected symbol near '"62950ae1-b74f-46a6-bfd0-055c93bad651"'

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

[Mon Dec 16, 2024 1:43 pm]
Hey All,
...Merry Christmas ya filthy Animals! :D

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[Mon May 12, 2025 10:40 am]
--V8 TABLE UPDATE--
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Hey guys, I reuploaded the V8 table to fix some typos and add some warnings on common crash codes. Although both tables work pre and post patch 8 my new V8 table is MUCH larger with more handles than you'll likely ever need or want. I hope to preserve my favorites and even more just interesting codes I could find. Feel free to cut and past into your own personally abridged table.

Just to be clear on the biggest issues with cheat tables:
1. Follow the Start-Up Instructions
2. The Nat20s cheat can only be used in dialog or it will crash the game. Leaving it on WILL CRASH YOUR GAME eventually ;) this community has been talking about it for years. I just added the note for new users who aren't aware of it.
3. Execute Call codes are great but they're only for advanced players who know how to manipulate cheat tables <script>. I don't mind helping you understand how to do that but I put them in the L33T H4CK3R C0D3Z tab to separate them from the general population. They are not all ON/OFF codes and require specific UUIDs to be used properly. If you're comfortable with that, enjoy!

Image
Attachments
TortoiseCheatTableV8.CT
(1.81 MiB) Downloaded 1696 times
TortoiseCheatTableV4.CT
OBSOLETE
(918.99 KiB) Downloaded 5678 times
Last edited by furioustortoise on Mon May 12, 2025 5:41 pm, edited 7 times in total.

Zyra
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Re: z Baldur's Gate 3

Post by Zyra »

furioustortoise wrote:
Mon Dec 16, 2024 8:43 pm
Hey All,

I've just about polished off everything I want to do in my cheat table.
There's a lot going on so feel free to ask questions and I'll answer to the best of my ability.
To begin, launch BG3 to its main menu. Next, follow my Cheat Table's Start-Up Instructions in order and you should be good to go.

Most cheats are single click ON/OFF but many more have extra content you can explore by double clicking on the <script> word next to the cheat. It should go without saying that you should drop a save before you try anything new. That being said, cheat with confidence and play around with the table--I've tested everything on here and it shouldn't wreck your game (only your enemies).

This was a massive project I worked on over the past several months. I know very little Osiris and didn't know much about cheat tables before beginning this project. I put in a lot of work dredging through spells, boosts, status conditions, passive features, flags, tags, and testing them all so please give me a thumbs up if you like the table.
Several cheats and concepts were only possible thanks to legends like Zanzer (who if I'm not mistaken wrote the table's architecture), fellow cheaters I've interacted with on this forum, and my brother (the Perilous Pelican). I hope my table will grant you a foothold as we explore the Weave together. Merry Christmas ya filthy Animals! :D

Image
Thank you for posting this & your previous help with my questions!
Was looking for an alternative menu and this fits it perfectly.

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Zyra wrote:
Mon Dec 16, 2024 9:06 pm

Thank you for posting this & your previous help with my questions!
Was looking for an alternative menu and this fits it perfectly.
You're very welcome, Zyra!
Last edited by furioustortoise on Tue Dec 17, 2024 5:46 pm, edited 1 time in total.

Joshuan
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Re: z Baldur's Gate 3

Post by Joshuan »

Thank you very much furioustortoise.

This game is massiv and so its cheat tables.
A LOT of work went into this one as well.

Thank you to all contributors who made this all possible.

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