Sealbreaker wrote: ↑Sat Apr 05, 2025 5:05 am
Would it be possible to add an extended jump feature? I mean either an editable jump height or additional jumps to the double jump?
Is there any chance someone might be willing to take this on?
I’ve tried tackling it myself, but it seems I don’t have the experience for it.
It apparently wasn’t that hard in earlier titles, but this time around it seems to be a bit more complicated.
xalgo wrote: ↑Wed Apr 09, 2025 12:14 am
Noire Blackheart wrote: ↑Tue Apr 08, 2025 11:56 pm
Algester wrote: ↑Sat Mar 22, 2025 3:40 am
Can the maximum comfort level of the script be adjusted to 800?
Because it is fixed at 600
Thanks
Double click <script> next to max comfort, on line 20 you should see 600, change it to 800, or whatever your prefrence is, i have no tried this but it is usually how it works.
Thank you for your notice
I have tried changing this value but it still jumps back to 600
I actually had the same issue, but I managed to solve it.
I just tested it again and it worked. However, I had to first change the value, then save the table separately (with a new name), close the table after saving, reopen it, reattach it to the process – and voilà, it worked.
zachillios wrote: ↑Fri Mar 21, 2025 1:32 am
Here's my table for the game, will add more to it as I go. Here's what it has so far:
Highlighted Item Editor
Infinite Simple Synthesis Materials
Infinite Energy (Must have at least 1 energy, will display as having 0 but still works)
Selected Character Edit
Currency Finder
Infinite Particles
Quick Recipe Level Up
Max Quality On Gathered Items
No Cost When Building
No Skills Cooldown
No Alchemy Skill Cost
Max Quality During Synthesis
Quick Mana During Synthesis
Max Resonance During Synthesis
Anyone willing to help with the IDs would be greatly appreciated.
Let me know if anything isn't working so far.
Update 2: We survived our first patch. Fixed a couple of things from the patch, add some scripts, incorporated scripts Algester provided, and added all the trait IDs to the item editor.
Update 3: Removed the broken Energy script and added in Impala's pointers instead. Added bonus stats into the item editor. Added a couple of a testing scripts (don't use these obviously unless you want to test them, risks obviously.)
Update 4: Added no skill cooldowns and updated the item editor with the item IDs.
Update 5: Fixed the rest of the item IDs, added a bunch of synthesis scripts
Update 6: Fixed broken scripts from patch, added time pointer,
Update 7: Table updated for new patch.
First of all, thank you so much for your work!
I really appreciate the effort you're putting into keeping the table updated – great job, and thank you again!
Now, I have a quick question:
I noticed that there's another user here who also put together a table for the same game –
Tuuuup!
However, the related
thread here seems to have gone inactive. Or at least, much less active than it is here.
I’ve merged the tables for my own use, but I wanted to ask:
Would it be okay if I posted/uploaded that version here?
Or – even better – maybe the two table creators could consider merging their work into one unified table?
It might make more sense to continue this in a joint thread rather than in two separate ones.
I'm just asking because I'm still not too familiar with how things are usually handled around here.
I’m not very familiar yet with how table creators collaborate on this site, so I thought it’d be best to ask first before doing anything.