Atelier Yumia (Steam)

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jonaaa
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Re: Atelier Yumia (Steam)

Post by jonaaa »

^ It's right in front of you.

Image

There's even a comment.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Noire Blackheart
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Re: Atelier Yumia (Steam)

Post by Noire Blackheart »

Algester wrote:
Sat Mar 22, 2025 3:40 am

Can the maximum comfort level of the script be adjusted to 800?
Because it is fixed at 600
Thanks
Double click <script> next to max comfort, on line 20 you should see 600, change it to 800, or whatever your prefrence is, i have no tried this but it is usually how it works.

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xalgo
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Re: Atelier Yumia (Steam)

Post by xalgo »

jonaaa wrote:
Tue Apr 08, 2025 8:12 pm
^ It's right in front of you.

Image

There's even a comment.
Thank you for your teaching

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xalgo
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Re: Atelier Yumia (Steam)

Post by xalgo »

Noire Blackheart wrote:
Tue Apr 08, 2025 11:56 pm
Algester wrote:
Sat Mar 22, 2025 3:40 am

Can the maximum comfort level of the script be adjusted to 800?
Because it is fixed at 600
Thanks
Double click <script> next to max comfort, on line 20 you should see 600, change it to 800, or whatever your prefrence is, i have no tried this but it is usually how it works.
Thank you for your notice
I have tried changing this value but it still jumps back to 600

Sealbreaker
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Re: Atelier Yumia (Steam)

Post by Sealbreaker »

Sealbreaker wrote:
Sat Apr 05, 2025 5:05 am
Would it be possible to add an extended jump feature? I mean either an editable jump height or additional jumps to the double jump?
Is there any chance someone might be willing to take this on?
I’ve tried tackling it myself, but it seems I don’t have the experience for it.
It apparently wasn’t that hard in earlier titles, but this time around it seems to be a bit more complicated.
xalgo wrote:
Wed Apr 09, 2025 12:14 am
Noire Blackheart wrote:
Tue Apr 08, 2025 11:56 pm
Algester wrote:
Sat Mar 22, 2025 3:40 am

Can the maximum comfort level of the script be adjusted to 800?
Because it is fixed at 600
Thanks
Double click <script> next to max comfort, on line 20 you should see 600, change it to 800, or whatever your prefrence is, i have no tried this but it is usually how it works.
Thank you for your notice
I have tried changing this value but it still jumps back to 600
I actually had the same issue, but I managed to solve it.
I just tested it again and it worked. However, I had to first change the value, then save the table separately (with a new name), close the table after saving, reopen it, reattach it to the process – and voilà, it worked.
zachillios wrote:
Fri Mar 21, 2025 1:32 am
Here's my table for the game, will add more to it as I go. Here's what it has so far:

Highlighted Item Editor
Infinite Simple Synthesis Materials
Infinite Energy (Must have at least 1 energy, will display as having 0 but still works)
Selected Character Edit
Currency Finder
Infinite Particles
Quick Recipe Level Up
Max Quality On Gathered Items
No Cost When Building
No Skills Cooldown
No Alchemy Skill Cost
Max Quality During Synthesis
Quick Mana During Synthesis
Max Resonance During Synthesis

Anyone willing to help with the IDs would be greatly appreciated.

Let me know if anything isn't working so far.

Update 2: We survived our first patch. Fixed a couple of things from the patch, add some scripts, incorporated scripts Algester provided, and added all the trait IDs to the item editor.

Update 3: Removed the broken Energy script and added in Impala's pointers instead. Added bonus stats into the item editor. Added a couple of a testing scripts (don't use these obviously unless you want to test them, risks obviously.)

Update 4: Added no skill cooldowns and updated the item editor with the item IDs.

Update 5: Fixed the rest of the item IDs, added a bunch of synthesis scripts

Update 6: Fixed broken scripts from patch, added time pointer,

Update 7: Table updated for new patch.
First of all, thank you so much for your work!
I really appreciate the effort you're putting into keeping the table updated – great job, and thank you again!

Now, I have a quick question:
I noticed that there's another user here who also put together a table for the same game – Tuuuup!

However, the related thread here seems to have gone inactive. Or at least, much less active than it is here.

I’ve merged the tables for my own use, but I wanted to ask:
Would it be okay if I posted/uploaded that version here?
Or – even better – maybe the two table creators could consider merging their work into one unified table?
It might make more sense to continue this in a joint thread rather than in two separate ones.
I'm just asking because I'm still not too familiar with how things are usually handled around here.

I’m not very familiar yet with how table creators collaborate on this site, so I thought it’d be best to ask first before doing anything.

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xalgo
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Re: Atelier Yumia (Steam)

Post by xalgo »

Max Comfort has been disabled since game update v1.0.1.0
Could someone please update this?
Thanks

kaede1984
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Re: Atelier Yumia (Steam)

Post by kaede1984 »

xalgo wrote:
Thu Apr 17, 2025 7:55 am
Max Comfort has been disabled since game update v1.0.1.0
Could someone please update this?
Thanks
try to change the line 11 in script
from

Code: Select all

aobscanmodule(Comfort,Atelier_Yumia.exe,01 83 D8 00 00 00 E8 7C)
to

Code: Select all

aobscanmodule(Comfort,Atelier_Yumia.exe,01 83 D8 00 00 00 E8 BC BC 00 00)

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xalgo
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Re: Atelier Yumia (Steam)

Post by xalgo »

kaede1984 wrote:
Thu Apr 17, 2025 10:19 am
xalgo wrote:
Thu Apr 17, 2025 7:55 am
Max Comfort has been disabled since game update v1.0.1.0
Could someone please update this?
Thanks
try to change the line 11 in script
from

Code: Select all

aobscanmodule(Comfort,Atelier_Yumia.exe,01 83 D8 00 00 00 E8 7C)
to

Code: Select all

aobscanmodule(Comfort,Atelier_Yumia.exe,01 83 D8 00 00 00 E8 BC BC 00 00)
Thank you for your guidance
Confirmed to be effective

Algester
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Re: Atelier Yumia (Steam)

Post by Algester »

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>356963</ID>
      <Description>"Max Simple Synthesis Materials on use? (By Algester)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Atelier_Yumia.exe
  Version: 
  Date   : 2025-03-27
  Author : Algester

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SynthMats,Atelier_Yumia.exe,66 89 5A 14 EB 27) // should be unique
alloc(newmem,$1000,SynthMats)

label(code)
label(return)

newmem:

code:
  mov [rdx+14],(int)999
  //mov [rdx+14],bx
  jmp Atelier_Yumia.exe+1134D28
  jmp return

SynthMats:
  jmp newmem
  nop
return:
registersymbol(SynthMats)

[DISABLE]

SynthMats:
  db 66 89 5A 14 EB 27

unregistersymbol(SynthMats)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Yumia.exe+1134CFE

Atelier_Yumia.exe+1134CD7: 8B F0                 - mov esi,eax
Atelier_Yumia.exe+1134CD9: 89 4C 24 48           - mov [rsp+48],ecx
Atelier_Yumia.exe+1134CDD: B8 2C 01 00 00        - mov eax,0000012C
Atelier_Yumia.exe+1134CE2: 48 8D 8D 58 09 00 00  - lea rcx,[rbp+00000958]
Atelier_Yumia.exe+1134CE9: 48 8D 54 24 20        - lea rdx,[rsp+20]
Atelier_Yumia.exe+1134CEE: 66 03 F0              - add si,ax
Atelier_Yumia.exe+1134CF1: E8 6A D4 FF FF        - call Atelier_Yumia.exe+1132160
Atelier_Yumia.exe+1134CF6: 48 8B 10              - mov rdx,[rax]
Atelier_Yumia.exe+1134CF9: 66 3B DE              - cmp bx,si
Atelier_Yumia.exe+1134CFC: 77 06                 - ja Atelier_Yumia.exe+1134D04
// ---------- INJECTING HERE ----------
Atelier_Yumia.exe+1134CFE: 66 89 5A 14           - mov [rdx+14],bx
// ---------- DONE INJECTING  ----------
Atelier_Yumia.exe+1134D02: EB 27                 - jmp Atelier_Yumia.exe+1134D2B
Atelier_Yumia.exe+1134D04: 80 BD 98 09 00 00 00  - cmp byte ptr [rbp+00000998],00
Atelier_Yumia.exe+1134D0B: 74 1A                 - je Atelier_Yumia.exe+1134D27
Atelier_Yumia.exe+1134D0D: 0F B7 C6              - movzx eax,si
Atelier_Yumia.exe+1134D10: 66 2B DE              - sub bx,si
Atelier_Yumia.exe+1134D13: B9 0F 27 00 00        - mov ecx,0000270F
Atelier_Yumia.exe+1134D18: 2B C8                 - sub ecx,eax
Atelier_Yumia.exe+1134D1A: 0F B7 C3              - movzx eax,bx
Atelier_Yumia.exe+1134D1D: 3B C1                 - cmp eax,ecx
Atelier_Yumia.exe+1134D1F: 66 0F 4D C1           - cmovge ax,cx
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
with the v1.10 update the jmp Atelier_Yumia address jumped a bit so updated for V1.10

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JoNuttanon1994
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Re: Atelier Yumia (Steam)

Post by JoNuttanon1994 »

Can I have a save file for this game atelier yumia?

zachillios
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Re: Atelier Yumia (Steam)

Post by zachillios »

Op updated for new patch.

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