Cielos wrote: ↑Sat Mar 22, 2025 10:53 am
update1.3.2
- updated ignore currency & resources. it covers transaction in trading now.
update1.3.1
- updated slowmo mod. added one more injection point, it has a better control over the game speed now (it applies a multiplier instead of a lazy overwrite now).
- added two hotkey to activate/de-activate stealth to slowmo mod script.
update1.3
- added ignore currency & resources
update1.2
- added ignore scouts
update1.1
- added time of day mod.
update1.0
- added slowmo mod.
- the scripts are becoming too big in size and can't fit in the post itself, uploaded the table instead.
update.5
- updated auto-block, the sound and visual effects of a successful deflect would be executed properly now.
update.4
- added ignore skIll learning prerequisite requirement
update.3
- added inf. oxygen, auto-block, and ignore skill cooldown & adrenaline
update.2
- added ignore throwables
update.1
- added stealth mod.
made some simple cheats:
inf. hp
- health won't drop below 50% of max health
inf. oxygen
- oxygen still drop when underwater but won't be depleted.
auto-block
- auto-block all incoming attacks (including un-blockable attacks) without the need to hold the block button/key.
- you still need to press the block button/key at the right time to deflect an attack.
stealth mod
- when activated, enemies won't spot you when you are crouching or in prone, but they would still attack you if you kill someone in their line of sight.
- press and hold the stealth key (default: mouse button 4) and no enemies can spot you even if you kill someone in their line of sight.
- or press G to enter stealth, B to exit stealth.
ignore throwables
- allows you to use throwables regardless of their quantities.
- quantities still drop to zero when you use throwables.
ignore skill cooldown & adrenaline
- as title says. spam the skills as much as you want~
ignore scouts
- allows you to "locate targets" and "collect resources" with zero scouts.
- scouts quantity still drop until they reach zero when you assign them to task.
- yet to obtain the option "clear wanted status", no idea if this option is covered or not. report~
ignore currency & resources
- required currency or resources would still be used until they reach zero.
- tested on trading transaction, equipment upgrade and engravings, hideout builds and upgrades.
- NOT tested on scouts hiring.
may look into it if needed...
ignore skill points
- allows you to learn skills without any skill points.
- skill points still drop until it reaches zero.
ignore skill learning prerequisite requirement
- allows you to learn all skills without proper knowledge points nor story advancement.
time of day mod
- by script default:
-- hold
CapsLock and PageUp to rewind time.
-- hold
CapsLock and PageDown to advance time.
- the value of current time of day can be changed manually, just a simple 24 hours value.
slowmo mod
- it's lag as hell when using CE's speedhack on this game, hence this script.
- when activated:
-- game would enter slowmo when you're aiming throwables (if you're using keyboard and mouse and with the default key config).
-- or you can hold CapsLock key and press one of the following keys to change the game speed:
Code: Select all
numpad+ :: 0.8
numpad- :: 0.6
numpad* :: 0.4
numpad/ :: 0.2
numpad. :: reset