Assassin’s Creed Shadows table +5, No nonsense

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NeoDio40
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Re: Assassin’s Creed Shadows table +5, No nonsense

Post by NeoDio40 »

Send wrote:
Thu Apr 03, 2025 5:12 am
Not a fan of those "Kill X amount of Y" quests? I've got the solution for you.

Easy Kill Quests
Works perfectly on all the 10-25-50-100 quests, great job mate!

Just a note that this also edits the number of samurai daisho at a spot, but you still need to kill them 2/3/4/5 in order to unlock the legendary treasure, not sure if that's actually able to work. Appreciated if you try.







Has anyone managed to unlock the reveal map / map packs options yet? Thanks in advance!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

thibault763
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Re: Assassin’s Creed Shadows table +5, No nonsense

Post by thibault763 »

Hi 1096bimu.
With last update, your table don't work. Can you update it, I am interested for the option One Punch Man mod, to have the one hit kill.
Really appricaite your job.
Thanks,

OVOXO
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Re: Assassin’s Creed Shadows table +5, No nonsense

Post by OVOXO »

update needed, much appreciate your work cielos! im looking into updating it aswell , have already combined the working killquests with your table

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SIDIL
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Re: Assassin’s Creed Shadows table +3, No nonsense

Post by SIDIL »

ThanosTheMadTitan wrote:
Sat Mar 22, 2025 10:43 am
does reverse consumption work on exchange keys?
also thanks for this table
sadly no, those keys, data fragments, and helix credits are server side, on our ubisoft accounts. they're viewable in-game but not changeable, basically. i don't think a cheat engine table is going to be able to do anything about them for quite some time

shemy
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Re: Update1.3.2 +12

Post by shemy »

Cielos wrote:
Sat Mar 22, 2025 10:53 am
update1.3.2
- updated ignore currency & resources. it covers transaction in trading now.
update1.3.1
- updated slowmo mod. added one more injection point, it has a better control over the game speed now (it applies a multiplier instead of a lazy overwrite now).
- added two hotkey to activate/de-activate stealth to slowmo mod script.
update1.3
- added ignore currency & resources

update1.2
- added ignore scouts

update1.1
- added time of day mod.

update1.0
- added slowmo mod.
- the scripts are becoming too big in size and can't fit in the post itself, uploaded the table instead.

update.5
- updated auto-block, the sound and visual effects of a successful deflect would be executed properly now.
update.4
- added ignore skIll learning prerequisite requirement

update.3
- added inf. oxygen, auto-block, and ignore skill cooldown & adrenaline

update.2
- added ignore throwables
update.1
- added stealth mod.
made some simple cheats:

inf. hp
- health won't drop below 50% of max health

inf. oxygen
- oxygen still drop when underwater but won't be depleted.

auto-block
- auto-block all incoming attacks (including un-blockable attacks) without the need to hold the block button/key.
- you still need to press the block button/key at the right time to deflect an attack.

stealth mod
- when activated, enemies won't spot you when you are crouching or in prone, but they would still attack you if you kill someone in their line of sight.
- press and hold the stealth key (default: mouse button 4) and no enemies can spot you even if you kill someone in their line of sight.
- or press G to enter stealth, B to exit stealth.

ignore throwables
- allows you to use throwables regardless of their quantities.
- quantities still drop to zero when you use throwables.

ignore skill cooldown & adrenaline
- as title says. spam the skills as much as you want~

ignore scouts
- allows you to "locate targets" and "collect resources" with zero scouts.
- scouts quantity still drop until they reach zero when you assign them to task.
- yet to obtain the option "clear wanted status", no idea if this option is covered or not. report~

ignore currency & resources
- required currency or resources would still be used until they reach zero.
- tested on trading transaction, equipment upgrade and engravings, hideout builds and upgrades.
- NOT tested on scouts hiring. may look into it if needed...

ignore skill points
- allows you to learn skills without any skill points.
- skill points still drop until it reaches zero.

ignore skill learning prerequisite requirement
- allows you to learn all skills without proper knowledge points nor story advancement.

time of day mod
- by script default:
-- hold CapsLock and PageUp to rewind time.
-- hold CapsLock and PageDown to advance time.
- the value of current time of day can be changed manually, just a simple 24 hours value.

slowmo mod
- it's lag as hell when using CE's speedhack on this game, hence this script.
- when activated:
-- game would enter slowmo when you're aiming throwables (if you're using keyboard and mouse and with the default key config).
-- or you can hold CapsLock key and press one of the following keys to change the game speed:

Code: Select all

numpad+ :: 0.8
numpad- :: 0.6
numpad* :: 0.4
numpad/ :: 0.2
numpad. :: reset 
currently not working with the latest update

ikolloki
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Re: Assassin’s Creed Shadows table +5, No nonsense

Post by ikolloki »

helix credit cant be changed ok, but for unlock outfit in invetory like on the other assassin creed, it will be possible?
sorry if you already answer this question :x

rhaegarn
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Re: Assassin’s Creed Shadows table +5, No nonsense

Post by rhaegarn »

Hi everyone,

With yesterday's update, I can no longer activate the OnePunch Man mod to one-shot enemies' armor and HP. Is there something new to activate, or will a new table be created?

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SIDIL
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Re: Assassin’s Creed Shadows table +5, No nonsense

Post by SIDIL »

Cielos wrote:
Sat Mar 22, 2025 10:53 am
update1.3.3
- updated auto-block. it works on the latest patch now (1.0.2).
- ...there may have been some other updates I made the last time I played. but I lost my notes so I'm not sure what it was... and I'm not even sure if it's just my imagination....
Thank you for the update for 1.0.2! Testing it now, everything seems to work accordingly to the last table

Only note: ignore throwables definitely ignores all of Naoe's resources EXCEPT upon using quick-throw. once you're empty, you can still aim and throw infinitely, but quickthrow is inaccessible until restoring inventory values

Yasuke arrow stores appear to be un-affected by anything of this table, but 1096bimu's reverse resource consumption covers both of these well enough when the tables are merged as long as the stores for each value are x2 or above, still working fine as of 1.0.2

superbongma2
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Re: Assassin’s Creed Shadows table +5, No nonsense

Post by superbongma2 »

Is there any cheat that can pick up all the keys?

Naoki
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Re: Assassin’s Creed Shadows table +5, No nonsense

Post by Naoki »

Out of curiosity, is it not so hard to identify the pointer/address of Time of Day?
I mean, I only need a time control option and I want to be able to update a simple table by myself if it's not so hard.
I've been using Cheat Engine and have zero experience of creating tables, though.

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Ninomae Tako'nis
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Re: Assassin’s Creed Shadows table +5, No nonsense

Post by Ninomae Tako'nis »

I know its been said already, but throwing in a +1 for defogging the map or increasing the radius. Those fog specks drive me crazy, but not crazy enough to waste time running them down haha.

MrPablo
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Re: Assassin’s Creed Shadows table +5, No nonsense

Post by MrPablo »

still no way to get helix item :( or infinite key for shop

muccmaster
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Re: Assassin’s Creed Shadows table +5, No nonsense

Post by muccmaster »

Is there any way to even make a speedhack for this game? The previous games were no problem. Wtf did they do to the engine for this game?

Xiomaio
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Re: Assassin’s Creed Shadows table +5, No nonsense

Post by Xiomaio »

Hey, I've been trying to reset my level, and it's not working.Ii renamed the stuff in Notepad and other mods like god mode and consumable work ,but not xp.

thibault763
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Re: Assassin’s Creed Shadows table +5, No nonsense

Post by thibault763 »

1096bimu wrote:
Fri Mar 21, 2025 7:15 pm
  • One Punch Man mode (change any gear to activate, don't use during loading, could crash game)
Hi 1096Bimu, can you refresh your table with the update 1.02. One Punch Man does not work wiht the update.
Thanks

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