I can't get the ispecialskell to populate. The iselect and iequip I can get to work after a couple tries (sometimes I have to warp in and out of the city), but ispecialskell doesn't do it. Is there a trick I'm missing? I'm using the method as the other two: open the menu at least once -- in this case, the gear of a special Skell -- then back out and run the script.
Edit: I am using Ryujinx
using ryujinx and doing the same thing as with iselect and iequip but only the skell frame it detects all skell frame though not just the special skells (Ares and Hraesvelg)
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
I can't get the ispecialskell to populate. The iselect and iequip I can get to work after a couple tries (sometimes I have to warp in and out of the city), but ispecialskell doesn't do it. Is there a trick I'm missing? I'm using the method as the other two: open the menu at least once -- in this case, the gear of a special Skell -- then back out and run the script.
Edit: I am using Ryujinx
you just need to access it 1st for iselect acces inventory 1st, iequip access groundgear 1st, as for specialskell access skell gear 1st, find 1 address or 2 in scan result? if it 1 address you need to edit the script since it set to activate on 2nd address, on my end it found 2 using ryu.
I can't get the ispecialskell to populate. The iselect and iequip I can get to work after a couple tries (sometimes I have to warp in and out of the city), but ispecialskell doesn't do it. Is there a trick I'm missing? I'm using the method as the other two: open the menu at least once -- in this case, the gear of a special Skell -- then back out and run the script.
Edit: I am using Ryujinx
you just need to access it 1st for iselect acces inventory 1st, iequip access groundgear 1st, as for specialskell access skell gear 1st, find 1 address or 2 in scan result? if it 1 address you need to edit the script since it set to activate on 2nd address, on my end it found 2 using ryu.
I've gotten it to find 2 results on scan, but all of the options still show up as ??
I can't get the ispecialskell to populate. The iselect and iequip I can get to work after a couple tries (sometimes I have to warp in and out of the city), but ispecialskell doesn't do it. Is there a trick I'm missing? I'm using the method as the other two: open the menu at least once -- in this case, the gear of a special Skell -- then back out and run the script.
Edit: I am using Ryujinx
you just need to access it 1st for iselect acces inventory 1st, iequip access groundgear 1st, as for specialskell access skell gear 1st, find 1 address or 2 in scan result? if it 1 address you need to edit the script since it set to activate on 2nd address, on my end it found 2 using ryu.
I've gotten it to find 2 results on scan, but all of the options still show up as ??
Edit: fixed image links
If you haven't change the scripts, change it may be the 1st address is the correct address, edit script "local addr = result(1) to result(0)"
you just need to access it 1st for iselect acces inventory 1st, iequip access groundgear 1st, as for specialskell access skell gear 1st, find 1 address or 2 in scan result? if it 1 address you need to edit the script since it set to activate on 2nd address, on my end it found 2 using ryu.
I've gotten it to find 2 results on scan, but all of the options still show up as ??
Edit: fixed image links
If you haven't change the scripts, change it may be the 1st address is the correct address, edit script "local addr = result(1) to result(0)"
ahh got it working now for skell armor/weapons was supposed to edit script didn't know about that since i used v4(ryujinx) then go straight to v6 of table
Would be nice if the Tension Points for characters 1-4 (Under Battle -> player+party) were available as script rather than hard manual values, because freezing them crashes the game when transitioning between areas.
It can be worked around by disabling all four every time before transitioning. Works, but very inconvenient.
Edit: actually the crash seems to have been related to something else. When transitioning areas, pointers were updated and the emulator itself also wrote to the same area.
so nice work! but my funds can't effective by citron,it can't scan to effective,but other option is ok
what language version of your game? this for English version, so you may need to edit scan data for Japanese or Chinese version, atm did it found any address on scan data result?
Would be nice if the Tension Points for characters 1-4 (Under Battle -> player+party) were available as script rather than hard manual values, because freezing them crashes the game when transitioning between areas.
It can be worked around by disabling all four every time before transitioning. Works, but very inconvenient.
Edit: actually the crash seems to have been related to something else. When transitioning areas, pointers were updated and the emulator itself also wrote to the same area.
well after this post viewtopic.php?f=4&t=34341&start=30
I disable the script with "//", so for now edit the script look for the tp related n remove "//" in the front the hit ok n save the table. I will put up new table soon with added mimeawesome (super jump) i may set tp to full on player+party.
so nice work! but my funds can't effective by citron,it can't scan to effective,but other option is ok
what language version of your game? this for English version, so you may need to edit scan data for Japanese or Chinese version, atm did it found any address on scan data result?
i playing chinese version with citron 【0100453019AA8000】
i click scan data only shows
funds (_player+1b4d4) 4 ??
so nice work! but my funds can't effective by citron,it can't scan to effective,but other option is ok
what language version of your game? this for English version, so you may need to edit scan data for Japanese or Chinese version, atm did it found any address on scan data result?
i playing chinese version with citron 【0100453019AA8000】
i click scan data only shows
funds (_player+1b4d4) 4 ??
Would be nice if the Tension Points for characters 1-4 (Under Battle -> player+party) were available as script rather than hard manual values, because freezing them crashes the game when transitioning between areas.
It can be worked around by disabling all four every time before transitioning. Works, but very inconvenient.
Edit: actually the crash seems to have been related to something else. When transitioning areas, pointers were updated and the emulator itself also wrote to the same area.
well after this post viewtopic.php?f=4&t=34341&start=30
I disable the script with "//", so for now edit the script look for the tp related n remove "//" in the front the hit ok n save the table. I will put up new table soon with added mimeawesome (super jump) i may set tp to full on player+party.
Found! Thanks!
Edit: Alas, even the scripted TP causes the game to crash on area transitions. Not on every transition but after 10 or so, the crash is almost guaranteed. Also happens on cutscene start/end.
I have no other values frozen but the TP ones (no matter if script or manual freeze). So it could also be related to CE itself somehow. Editing works however and the other scrips so far all work.
Still using it, eventhough it crashes. As Inf TP is just so much fun!