Xenoblade Chronicles X Definitive Edition (Ryujinx)

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Alfon
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Alfon »

selo wrote:
Mon Apr 07, 2025 11:14 am
is it possible to edit augs for Ares 90/Prime
it on my wip table not out yet, the augment id are differ from other skell or ground gear :), still muck around see if i can swapping ares prime weapon to ares90/70

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Alfon
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Alfon »

Rein wrote:
Mon Apr 07, 2025 12:32 pm
usk0713 wrote:
Wed Mar 26, 2025 11:19 am
yamanobe wrote:
Wed Mar 26, 2025 10:55 am
Thank you.
It's a pain to change the cheat file, so I changed the game language to English, but when I run the cheat engine it freezes!
I'm using 19.0.1 with version 1.2.86.
Do I need to set anything else?
Once you start the game in Japanese, even if you change the language to English later, the character names within the program will remain fixed in Japanese for that save data.
Therefore, if you want to use the cheat table as it is, you need to start the game in English from the beginning.

To run the cheat table in Japanese, you need to change line 27 as follows:
aobscan(nagi, 4E 61 67 69 ?? ?? ?? ?? ?? ... ?? ?? ?? 4C 61 6F)

aobscan(nagi, E3 83 8A E3 82 AE ?? ?? ?? ... ?? ?? ?? E3 83 A9 E3 82 AA)
I changed the table using Utf-8 translator for my Chinese characters "那岐" & "劳" with "E9 82 A3 E5 B2 90" & "E5 8A B3", scan still failed as before (no result after around 5 mins running). I've did all the steps you mentioned with only 2 questions:

1. "Party > Ground Gear and select a few things there". Does this mean I mark a few gears (no matter with part of the body?) with R3 as junk? Should I leave the windows as it is after the marking?
2. The original table I downloaded (v5) was like this
aobscan(4E 61 67 69 ?? ?? ?? ?? ?? ... ?? ?? ?? 4C 61 6F)
missing Nagi from what you posted earlier.
aobscan(nagi, 4E 61 67 69 ?? ?? ?? ?? ?? ... ?? ?? ?? 4C 61 6F)
Is this normal?
Are you on simplefied chinese ver of the game?
if so try this
aobscan(nagi, E9 82 A3 E6 ?? ?? ?? ?? ?? ... ?? ?? ?? E5 8A B3)

Rein
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Rein »

Alfon wrote:
Mon Apr 07, 2025 3:53 pm
Rein wrote:
Mon Apr 07, 2025 12:32 pm
usk0713 wrote:
Wed Mar 26, 2025 11:19 am


Once you start the game in Japanese, even if you change the language to English later, the character names within the program will remain fixed in Japanese for that save data.
Therefore, if you want to use the cheat table as it is, you need to start the game in English from the beginning.

To run the cheat table in Japanese, you need to change line 27 as follows:
aobscan(nagi, 4E 61 67 69 ?? ?? ?? ?? ?? ... ?? ?? ?? 4C 61 6F)

aobscan(nagi, E3 83 8A E3 82 AE ?? ?? ?? ... ?? ?? ?? E3 83 A9 E3 82 AA)
I changed the table using Utf-8 translator for my Chinese characters "那岐" & "劳" with "E9 82 A3 E5 B2 90" & "E5 8A B3", scan still failed as before (no result after around 5 mins running). I've did all the steps you mentioned with only 2 questions:

1. "Party > Ground Gear and select a few things there". Does this mean I mark a few gears (no matter with part of the body?) with R3 as junk? Should I leave the windows as it is after the marking?
2. The original table I downloaded (v5) was like this
aobscan(4E 61 67 69 ?? ?? ?? ?? ?? ... ?? ?? ?? 4C 61 6F)
missing Nagi from what you posted earlier.
aobscan(nagi, 4E 61 67 69 ?? ?? ?? ?? ?? ... ?? ?? ?? 4C 61 6F)
Is this normal?
Are you on simplefied chinese ver of the game?
if so try this
aobscan(nagi, E9 82 A3 E6 ?? ?? ?? ?? ?? ... ?? ?? ?? E5 8A B3)
Yes, simplified chinese. I tried your code and successfully got the correct "Funds", "Miranium" ... numbers. It's weird that "E9 82 A3 E5 B2 90" for "那岐" in SChinese did not work however "E9 82 A3 E6" having garbled 2nd character did do the trick...

Further question after successfully running the scan: how do I modify a specific "important item" from 255 (previously changed by emu cheat) to 1?
I checked "Important Items Slot 1" under "Inventory" and nothing happened except for extemely slow running game when putting cursor over the item to be changed. Also, checking code such as "item name drop down" did not actually drop down anything. Should I switch to Eng version for those to work? Actually let me do this and get back to you.

Rein
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Rein »

Hmm.. still no luck. BTW, I could not find "iselect" and "iequip" anywhere...

Alfon
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Alfon »

Rein wrote:
Mon Apr 07, 2025 6:14 pm
Hmm.. still no luck. BTW, I could not find "iselect" and "iequip" anywhere...
Depend on what you are using ryu would be inside ryu header, sudachi/citron header, for iselect n iequip bfr you activate you need to access or view ground gear n inventory category once, when it found correct address you can edit 255 to 1 or remove them completely

Rein
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Rein »

Alfon wrote:
Mon Apr 07, 2025 8:17 pm
Rein wrote:
Mon Apr 07, 2025 6:14 pm
Hmm.. still no luck. BTW, I could not find "iselect" and "iequip" anywhere...
Depend on what you are using ryu would be inside ryu header, sudachi/citron header, for iselect n iequip bfr you activate you need to access or view ground gear n inventory category once, when it found correct address you can edit 255 to 1 or remove them completely
I'm using Ryujinx 1.2.86 with firmware 19.0.1. I did follow the steps to view inventory and ground gear even marked some with R3 as junck. The scan did find correct addresses for Funds, Miranium, Characters, levels and such. However, I still could not find iselect & iequipt in the table. Those "dropdowns" also not giving anything after clicking the checkboxes...

Rein
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Rein »

Attached with what I saw after the scan. Nowhere to find "iselect" & "iequipt".
Image

Rein
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Rein »

Image

sends
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by sends »

thanks for the table
btw, is it possible to add jump and speed multiplier for both player and skell (robot)?

Alfon
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Alfon »

Rein wrote:
Mon Apr 07, 2025 10:06 pm
Image
Ahh with ryu 1.2.86 and 1.3.29 it will freeze if you use this table only scan data work, the location for iselect and iequip check the box "Ryu 1.1.1403" and check the box inside too, for sudachi / citron check box "Sudachi" it inside

Alfon
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Alfon »

sends wrote:
Tue Apr 08, 2025 2:36 am
thanks for the table
btw, is it possible to add jump and speed multiplier for both player and skell (robot)?
I have try to look for it but no luck just yet :D

Rein
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Rein »

Alfon wrote:
Tue Apr 08, 2025 2:37 am
Rein wrote:
Mon Apr 07, 2025 10:06 pm
Image
Ahh with ryu 1.2.86 and 1.3.29 it will freeze if you use this table only scan data work, the location for iselect and iequip check the box "Ryu 1.1.1403" and check the box inside too, for sudachi / citron check box "Sudachi" it inside
Ahh... no wonder! Sorry for assuming the main tables were for 1.2.86. And actually ver 1.2.86 also worked to change the number for the item after I used iselect under 1.1.1403 table. Thank you a lot for all the help.

selo
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by selo »

the special skell edit it populate but only for skell frame or am i doing it wrong?

Alfon
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Alfon »

selo wrote:
Thu Apr 10, 2025 6:44 am
the special skell edit it populate but only for skell frame or am i doing it wrong?
should work on all, frame, weapon or armor pick category n go inside it will fill info the equipped item

SilverRain
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by SilverRain »

I can't get the ispecialskell to populate. The iselect and iequip I can get to work after a couple tries (sometimes I have to warp in and out of the city), but ispecialskell doesn't do it. Is there a trick I'm missing? I'm using the method as the other two: open the menu at least once -- in this case, the gear of a special Skell -- then back out and run the script.

Edit: I am using Ryujinx

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