Xenoblade Chronicles X Definitive Edition (Ryujinx)

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yamanobe
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by yamanobe »

usk0713 wrote:
Tue Mar 25, 2025 11:21 pm
Lexicon wrote:
Tue Mar 25, 2025 7:19 pm
yamanobe wrote:
Tue Mar 25, 2025 1:38 pm
Sorry, I'm having trouble getting it to work. I've tried ryujinx 1.1.1403, 1.2.86 and 1.3.22, but the moment I check the scan data box, the cheat engine freezes. I'm using firmware 19.0.1.
It can take several seconds for the scan to finish, sometimes causing CE to show as Not Responding while it processes. Happens to me often enough when scanning large amounts of addresses and some scripts.
あなたは日本人ですか?
このテーブルは日本語だとそのままでは動きません。
ソースコード内のaobscanでは英語名(Nagi,Lao)で検索をかけていますが日本語名(ナギ,ラオ)に直す必要がありますよ。

Thank you.
It's a pain to change the cheat file, so I changed the game language to English, but when I run the cheat engine it freezes!
I'm using 19.0.1 with version 1.2.86.
Do I need to set anything else?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

usk0713
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by usk0713 »

yamanobe wrote:
Wed Mar 26, 2025 10:55 am
Thank you.
It's a pain to change the cheat file, so I changed the game language to English, but when I run the cheat engine it freezes!
I'm using 19.0.1 with version 1.2.86.
Do I need to set anything else?
Once you start the game in Japanese, even if you change the language to English later, the character names within the program will remain fixed in Japanese for that save data.
Therefore, if you want to use the cheat table as it is, you need to start the game in English from the beginning.

To run the cheat table in Japanese, you need to change line 27 as follows:
aobscan(nagi, 4E 61 67 69 ?? ?? ?? ?? ?? ... ?? ?? ?? 4C 61 6F)

aobscan(nagi, E3 83 8A E3 82 AE ?? ?? ?? ... ?? ?? ?? E3 83 A9 E3 82 AA)

yamanobe
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by yamanobe »

Thank you for your knowledge and contribution. That was some great advice.
As expected, rewriting the cheat table didn't work, so I started a new save data in English.
I tried it, and the scan was over in an instant, and I was able to rewrite it.
After that, as you said, I was able to scan even if I switched back to the Japanese version.
Thanks to you, I was able to rewrite it, so thank you!

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tatumi0630
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by tatumi0630 »

Could you also make a table for SUDACHI?

Toku-Nobunaga
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Toku-Nobunaga »

Those "inf HP", "Inf quick cooldown", "Morale always at full" & "quick appendeges damage" don't seem to always work.

Got it to work once outside west gate, with the main character being alone, survived several hits from the Millesaur at 19000 hit each.
But tries after that af always ended up with CE crashing, endless loading times, or not not doing anything.

Is there a trick to use these codes?

Alfon
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Alfon »

Toku-Nobunaga wrote:
Thu Mar 27, 2025 10:00 am
Those "inf HP", "Inf quick cooldown", "Morale always at full" & "quick appendeges damage" don't seem to always work.

Got it to work once outside west gate, with the main character being alone, survived several hits from the Millesaur at 19000 hit each.
But tries after that af always ended up with CE crashing, endless loading times, or not not doing anything.

Is there a trick to use these codes?
already I put the trick to get it work on header of the script"1st Activated after targeting a enemy or in teleport to world map" <-- this header, try port then target enemy 1st then activated. using jit and some emu split 2gb memory to 255 just to save ram lol so yeah tricky on memmapped.

Alfon
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Alfon »

tatumi0630 wrote:
Thu Mar 27, 2025 9:06 am
Could you also make a table for SUDACHI?
scan data still work but battle and item script not workin atm

Toku-Nobunaga
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Toku-Nobunaga »

Alfon wrote:
Thu Mar 27, 2025 10:29 am
already I put the trick to get it work on header of the script"1st Activated after targeting a enemy or in teleport to world map" <-- this header, try port then target enemy 1st then activated. using jit and some emu split 2gb memory to 255 just to save ram lol so yeah tricky on memmapped.
Thank you very much! Keep up your great work.

eijimm
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by eijimm »

I'm not very good at English, so sorry if it's weird.

It seems that you can change the Gear of your equipment on the cheat engine in almost the same way as on the WiiU Gecko.
The Gear ID is also the same, so you can use it as it is.
Basically, it's [ iaaa ibbb iccc ] where abc is [ GearID ] and [ i ] is the number of upgrades.
If you check the memory of the cheat engine, you will see [ aa ia bb ib cc ic ].
If you search for [ icccibbbbiaaa ], you should be able to find it.
I use sudachi, but you can probably do it with others.

Alfon
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Alfon »

eijimm wrote:
Fri Mar 28, 2025 1:55 am
I'm not very good at English, so sorry if it's weird.

It seems that you can change the Gear of your equipment on the cheat engine in almost the same way as on the WiiU Gecko.
The Gear ID is also the same, so you can use it as it is.
Basically, it's [ iaaa ibbb iccc ] where abc is [ GearID ] and [ i ] is the number of upgrades.
If you check the memory of the cheat engine, you will see [ aa ia bb ib cc ic ].
If you search for [ icccibbbbiaaa ], you should be able to find it.
I use sudachi, but you can probably do it with others.
I made port ryujinx ct for sudachi because someone asking , yes it is able to change augments just by selecting a gear in sudachi emu ,the item select option in ryu ver have it but cant change augment like it did in sudachi ver ,only value of materia or importance item in ryu version, I will up load soon the ct that can be use for ryu n sudachi.

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tatumi0630
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by tatumi0630 »

I am looking forward to it! Where is it located?

Alfon
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Alfon »

tatumi0630 wrote:
Fri Mar 28, 2025 5:27 am
I am looking forward to it! Where is it located?
not yet, it will replace the ct file at the font page, I 'm still working making ryu ver also can have augment editor like sudachi ver have :lol: (thx to you btw suggesting using sudachi :D

Ryu21
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Ryu21 »

Alfon wrote:
Fri Mar 28, 2025 11:39 am
tatumi0630 wrote:
Fri Mar 28, 2025 5:27 am
I am looking forward to it! Where is it located?
not yet, it will replace the ct file at the font page, I 'm still working making ryu ver also can have augment editor like sudachi ver have :lol: (thx to you btw suggesting using sudachi :D
Hey, do you know why the skell licence don't let me buy a skell at chapter 3 ? Cheat works, i have the license but i can't buy any skell sadly

Toku-Nobunaga
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Toku-Nobunaga »

Ryu21 wrote:
Fri Mar 28, 2025 12:09 pm

Hey, do you know why the skell licence don't let me buy a skell at chapter 3 ? Cheat works, i have the license but i can't buy any skell sadly
I assume it's a story progression block. You are not supposed to get a skell or license for it untill chapter 6.

usk0713
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by usk0713 »

Do you know the address that indicates the weather?
I want to change the weather using a cheat.

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