I have not used CT much and do not have the skills to handle it well enough.
The starting address will be different from CT because the information is based on using the process memory editor.
The relative address is supposed to be the same, so if you find this method useful, use it as you wish.
This is the status of the character's equipment information.
It should be noted that the equipment slots are stored in reverse order:
which means that the next equipment slot for the same character is -20h.
The first byte (+0h) is the item ID and the next byte (+1h) is the durability.
Also, while there are a total of 6 slots, 2 weapon slots and 4 armor slots, that can be manipulated during play,
the character actually has 8 slots of equipment slots set aside for him.
The hidden slot 1 contains a fighting weapon.
In the item list, there are two: "4E God Hand" and "4F Kaiser Knuckle".
In the English version, both of them are described as "ITEM".
Only Cielmer is equipped with the "4E God Hand", and all other characters who can use fighting have the "4F Kaiser Knuckle".
Characters who cannot use fighting will have nothing equipped here.
I could not confirm that any character has any equipment in hidden slot 2, but it seems that if an item is set, it can be used during battle.
Similarly, if you change the equipment in hidden slot 1, you can use that equipment even though you cannot fight.
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As a side note, the "8F ITEM" is one of the strongest armor.
It has 45 physical resistance, 25 attribute resistance, and 85 aliments resistance, it also has deathblow, petrification, sleep, paralysis, spirit, poison, and stun immunity.