There's a way to make equipment permanently indestructible outside of battle too. Equip a weapon in your top slot, let's say it's 40 durability. Search 40 (byte). Equip a weapon with a different durability amount in the same slot, search for that value. Eventually you'll find the address, change the value to 255. Lock it to 255, then swap other weapons into that slot to give them infinite durability. This works the same for armor or accessories with finite durability.
Wow good find if true, would be great if this could be added to the OP table.
There's a way to make equipment permanently indestructible outside of battle too. Equip a weapon in your top slot, let's say it's 40 durability. Search 40 (byte). Equip a weapon with a different durability amount in the same slot, search for that value. Eventually you'll find the address, change the value to 255. Lock it to 255, then swap other weapons into that slot to give them infinite durability. This works the same for armor or accessories with finite durability.
Can confirm, this DOES work! Durability changes to the infinity symbol that other indestructible items, such as Gustav's sword, has.
Edit: Does NOT work with normally single-use items, such as the Ark Stone, as it still disappears after being used. Will try with other items, just to make sure it doesn't just change the displayed durability value without actually changing the durability.
There's a way to make equipment permanently indestructible outside of battle too. Equip a weapon in your top slot, let's say it's 40 durability. Search 40 (byte). Equip a weapon with a different durability amount in the same slot, search for that value. Eventually you'll find the address, change the value to 255. Lock it to 255, then swap other weapons into that slot to give them infinite durability. This works the same for armor or accessories with finite durability.
Can confirm, this DOES work! Durability changes to the infinity symbol that other indestructible items, such as Gustav's sword, has.
Edit: Does NOT work with normally single-use items, such as the Ark Stone, as it still disappears after being used. Will try with other items, just to make sure it doesn't just change the displayed durability value without actually changing the durability.
It works with single use items that are used in battle only like the "stardust" that lets you use the "megabolt" skill
and if an item was intended to be locked on a character it will not come off of whoever you put it on.
Thank you Drummer as usual for the amazing codes. I never figured out how to make these amazing scripts so I just manually look for values. In doing so, I've managed to do some of the things people have been asking about here so if you're starting to give up on any new script coming through, bear with me and do it the stone-age way:
1- Increasing HP/WP/SP permanently: The normal HP value is somewhat hidden or is the result of a formula (Base HP + Bonus HP). If you keep searching for the total HP displayed on the character's view from the main menu, you will never find it. Instead, go to Parameter Inheritance. Search for the HP value (2 Bytes), get some HP growth then search for it again. You should be able to find it in 2-3 updates. HP can go up in the thousands so feel free to go nuts here but don't go beyond 65,000~. WP is 2 digits ahead and SP is 1 digit ahead of WP (1 byte address). Please don't exceed 250 on those two.
2- Increasing Skills & Elements: Much like HP/WP/SP, from the Parameter Inheritance, find your desired Skill or Element; all the Skills are within 5 bytes of each other and the elements are within 5 bytes of each other. If you find either the Skill or Element then you can simply copy-paste the address and "Adjust Address By" 31. If you have the Weapon skills then reduce the address by 31. If you have the element, then increase the address by 31. Let me know if you need further elaboration on this. Stick to 1 byte address. Maybe you can do 255 here but it's an overkill. To avoid breaking the game, stick around 20~30 (Maybe to unlock the special crafting recipes only?)
3- True infinite items & gears: Like some people shared here; you can have infinite Durability by setting the Durability to 255. However, using this knowledge can help you do a lot of things. What I do is find the address for the item in the 1st slot then copy-paste that address by minus 20 (-20) which will give you slot 2. Another minus 20 would give you the item in slot 3 and so on. Find the addresses for all the items from Slot 1 to Slot 30, lock them to Value 255 then copy paste the full list of addresses by minus 1. This will give you the Item Modifier codes for Slot 1 through Slot 30. Lock the Durability and Modifier codes. Now, you can simply put the addresses listed below (Item List) in this post and you will permanently have a list of OP items that never runs out even after you gear your characters. With this, even if you use Ark Stone or any item that gets consumed after you use it, it will just come back.
4- Irremovable items: Some characters have irremovable items; some of them are very bad or you want to use something different. How can you get around this? Simple! Find the Durability for any of their items then either +20 or -20 the address to move a slot up or down. Once you are on the desired item, minus the address by 1 to switch from Item Durability to Item Modifier. You can now change the item to something that can be removed and you can equip something decent (i.e. Gustave or Flynn with better weapons!).
5- Timers for Dig! Dig! Diggers!! This is an easy one. Set your Diggers to start then search for an Unknown value. Once you have the millions of addresses, switch the Scan Type to "Decreased value". Every time a second passes, hit Next Scan. Do this over a period of 6-7 seconds and you will have all three addresses. You will notice the value in the address constantly moving as the timer moves. Pause the game and you will see the value freeze. That means you found the address! Now simply change the address to 1 and freeze it. Now, every time you send your Diggers on a search, it will immediately finish.
Sorry for the mountain of text but again, I have no clue how to build scripts or code like these pros >_<
Items List (Credit to CodeTwink)
00 - Nothing
01 - Tree Twig
02 - Mushroom
03 - Pasture
04 - Rocky Wall
05 - Stonetile
06 - Wastelands
07 - Rock Surface
08 - Puddle
09 - Snow & Ice
0A - Sea Breeze
0B - Deep Mist
0C - Wood Roots
0D - Fire Sparks
0E - ITEM
0F - ITEM
10 - Wood Dagger
11 - Stone Knife
12 - Fong Dagger
13 - Flame Rod
14 - Blast Sword
15 - Lightning Sword
16 - Fossil Dagger
17 - Screamer
18 - Wood Sword
19 - Fossil Sword
1A - Carithel
1B - Beowulf
1C - Flame Sword
1D - Valleria Heart
1E - Kris Knife
1F - Firebrand
20 - Stone Axe
21 - Flint Axe
22 - Rock Axe
23 - Dew Axe
24 - Berserker Axe
25 - Obsidian Axe
26 - Hawk Wind
27 - Golden Axe
28 - Sapling Staff
29 - Oak Staff
2A - Holly Staff
2B - Snake Staff
2C - Ice Staff
2D - Silver Staff
2E - Sandwurm Staff
2F - Granite Staff
30 - Limstokes
31 - Eternity Staff
32 - Wood Spear
33 - Light Spear
34 - Coral Spear
35 - Sacred Spear
36 - Antler Spear
37 - Seo-Beast Horn
38 - Babrashka
39 - Diamond Spear
3A - Uroborus
3B - Ice Lance
3C - Hunter Bow
3D - Ranger Bow
3E - Pit Spider
3F - Silence Bow
40 - Elder Bow
41 - Wysteria Bow
42 - Wild Rose
43 - Beast Dancer
44 - ITEM
45 - Elven Lyre
46 - Trial Dagger
47 - Gustave's Sword (Abl 29)
48 - Gustave's Sword (Abl 53)
49 - CinderforgeSword
4A - Steel Sword
4B - Steel Spear
4C - Steel Bow
4D - Steel Dagger
4E - ITEM
4F - ITEM
50 - Paladin Sword
51 - Paladin Spear
52 - Paladin Bow
53 - Gustaf's Sword
54 - Gustave's Sword (Abl 53, forged by Gustave)
55 - Beast Lance
56 - ITEM
57 - ITEM
58 - Buckler
59 - House Guard
5A - Stone Shield
5B - Knight Shield
5C - Lava Shield
5D - Glacier Shield
5E - Warlord Shield
5F - Water Mirror
60 - Plate Armor
61 - Full Armor
62 - Leather Suit
63 - Field Suit
64 - Reinforced Suit
65 - Hydra Suit
66 - Armor Suit
67 - ITEM
68 - Caster Cloth
69 - Leather Armor
6A - Padded Mail
6B - ITEM
6C - Hard Leather
6D - Caster Armor
6E - Alligator Armor
6F - Bone Armor
70 - Enhanced Armor
71 - Stone Plate
72 - Redstone Armor
73 - Lobster Mail
74 - Ceramic Mail
75 - Blackstone Armor
76 - ITEM
77 - ITEM
78 - ITEM
79 - ITEM
7A - ITEM
7B - ITEM
7C - Silk Toga
7D - Caster Robe
7E - Lake Robe
7F - Stardust Robe
80 - Fur
81 - Alligator Skin
82 - SLIME MAIL
83 - MEGA SLIME MAIL
84 - Fire-Beast Skin
85 - Protector
86 - SKELTON MAIL
87 - Bone Breastplate
88 - ITEM
89 - ITEM
8A - ITEM
8B - ITEM
8C - ITEM
8D - ITEM
8E - ITEM
8F - ITEM
90 - Iron Breastplate
91 - Brigandine
92 - Steal Armor
93 - Warlord Armor
94 - Heavy Armor
95 - Silver chain
96 - ITEM
97 - ITEM
98 - Head Band
99 - Hat
9A - Red Hood
9B - Scale Visor
9C - Feather Cap
9D - Mystic Veil
9E - Gem Band
9F - Funny Cap
A0 - Work Gloves
A1 - Coral Ring
A2 - Gauntlet
A3 - Bone Gloves
A4 - Obsidian Gloves
A5 - Silver Gloves
A6 - Dominant Gloves
A7 - Birch Ring
A8 - Wood Shoes
A9 - Fur Boots
AA - Rubber Soles
AB - Alligator Shoes
AC - Steel Greaves
AD - Pop Shoes
AE - Crystal Wings
AF - Titus Greaves
B0 - Gem Particle
B1 - Cross Branch
B2 - Rock Heart
B3 - Fire Charm
B4 - Blue Water
B5 - Wind Shell
B6 - Beast Amulet
B7 - Red Ore
B8 - Blue Ore
B9 - Green Ore
BA - Red Scarf
BB - Canary Heart
BC - Demongrass Fang
BD - ITEM
BE - ITEM
BF - Mushroom Tear
C0 - Devil's Tear
C1 - Dead Stone
C2 - Peg Heart
C3 - Hyper Water
C4 - Fire Flake
C5 - Green Glass
C6 - Cielmerlion
C7 - Steel Amulet
C8 - Bone Gloves
C9 - Amber King
CA - Stardust
CB - Blue Chip
CC - Hyper Steel
CD - Last Leaf
CE - Eternal Rock
CF - Nova Heart
D0 - Deep Blue
D1 - Harmonium
D2 - Tao Motif
D3 - Cat's Eye
D4 - Pan Flute
D5 - Beast Rune
D6 - Rock-Beast Tag
D7 - ITEM
D8 - ITEM
D9 - ITEM
DA - ITEM
DB - ITEM
DC - ITEM
DD - ITEM
DE - ITEM
DF - ITEM
E0 - ITEM
E1 - ITEM
E2 - Scorpion Tail
E3 - ITEM
E4 - ITEM
E5 - ITEM
E6 - ITEM
E7 - ITEM
E8 - ITEM
E9 - Hot Stone
EA - Blood Star
EB - Dryad Grail
EC - Spring Orb
ED - Soul Crystal
EE - Anima Crytal
EF - ITEM
F0 - Pocket Dragon
F1 - Amber Maleate
F2 - Anthurium
F3 - Night Medallion
F4 - Life Seed
F5 - Ark Stone
F6 - Forest Map
F7 - Seven-Star Blade
F8 - Galatyn
F9 - ITEM
FA - Egg
FB - Pirate Bandana
FC - ITEM
FD - ITEM
FE - ITEM
FF - No Description
Additional note:
Some of the items marked as "ITEM" are actually decent items and you should definitely consider getting them! You can use any hex to decimal to convert the above values to the value you need to input in Cheat Engine. i.e. If you want to get a Pocket Dragon (F0) then you need to input 240 in Cheat Engine Value field.
Thank for the research, Madness85! It really helps a lot. Hopefully someone can make scripts out of these. Would really love a skill/element level editor for the Parameter Inheritance menu.
I cannot find HP address by the method below. Please explain more about how to search HP address. thanks
1- Increasing HP/WP/SP permanently: The normal HP value is somewhat hidden or is the result of a formula (Base HP + Bonus HP). If you keep searching for the total HP displayed on the character's view from the main menu, you will never find it. Instead, go to Parameter Inheritance. Search for the HP value (2 Bytes), get some HP growth then search for it again. You should be able to find it in 2-3 updates. HP can go up in the thousands so feel free to go nuts here but don't go beyond 65,000~. WP is 2 digits ahead and SP is 1 digit ahead of WP (1 byte address). Please don't exceed 250 on those two.
I can find the HP address.
I need some battles to get the HP status up.
After that, I searched by the HP value.
Then 7 or 8 address were found.
I change all values of the address.
but it was spent too much time.
all skill level and status up codes are needed...
thanks.
viewtopic.php?f=2&t=15843&start=105 here's the link to the first remastered game tables, maybe you could take inspiration from the way the saga series system works with the glimmers and stat-ups after battle. Also they added weapon and element levels in this game which affects learnability and damage strength which is closer to the latest game in the series Saga Emerald Beyond so here's the link to that thread viewtopic.php?t=28893. Btw if you are trying to search for element increase do not go by Gustave XIII since he is without mana, better go with Wil's story.
Item and Item Durability Editor:
Here is my attempt to table-ify Madness85's post above, specifically point 3 for item editing and item infinite durability.
The pointers in the table worked for my game, not sure if it will work for other people's copies of the game, but I thought I might as well post it here since I already made the table.
Item and Item Durability Editor:
Here is my attempt to table-ify Madness85's post above, specifically point 3 for item editing and item infinite durability.
The pointers in the table worked for my game, not sure if it will work for other people's copies of the game, but I thought I might as well post it here since I already made the table.
Is there anyway you could try hacking some have all arts cheats for this game please
Item and Item Durability Editor:
Here is my attempt to table-ify Madness85's post above, specifically point 3 for item editing and item infinite durability.
The pointers in the table worked for my game, not sure if it will work for other people's copies of the game, but I thought I might as well post it here since I already made the table.
Thanks for your efforts! Unfortunately, I tried the table but I only see your local addresses and it is not showing the items I have in my inventory. For example:
My slot 1 item is: Valeria Heart (Value: 29) with a Infinite Durability (Value: 255) in the address 24284E40CB0
Your table points to Slot 1 being in the address 24284D2C430 with a Flint Axe (Value 21). I think if I change your Items (Modifier and Durability) Address to mine then it will automatically adjust everything. This effectively cuts the effort anyone has to do by more than 99% since they only need to find the address of the 1st slot.
Do you think you can modify your script slightly so that users should input their Slot 1 address and then it will automatically populate everything?
Since a lot of people are asking about Arts and Magic, Mr. Stone-age Oompa-Loompa is here for the rescue... If you wait long enough >_<
For this to work, you need to have at least two skills on any character in ANY tree (Fist, Sword, Fire...etc). Then, you need to go to that character, remove all their skills and set the first skill. For the purpose of understanding this post, let's pretend your two skills are Double Slash (Double Vertical in SF2 Remastered - Hex 120, Decimal 288) and Cross Slash (Cross Cut in SF2 Remastered - Hex 121, Decimal 289). If you have other skills, you can go to the below Skill modifiers list at the bottom of this post.
In-game , set Double Vertical in Slot 1 then search for a 2 Byte value 288. Once you have all the addresses, go back in-game and change the Double Vertical to Cross Cut. In Cheat Engine, search for 289 and you should immediately find the Address. To make sure you are on the right address, if you move Cross Cut to another slot or you delete it, the Value in that address should change to 0.
Now that you have the address, let's attempt to learn Aftervision (Hex: 134, Deci: 308) by changing the Crosscut value (289) to Aftervision (Called Mirage Blade in SF2) value (308). Seal it and you will see that all your other characters now have access to Aftervision (Mirage Blade).
Using the same address, keep going through all the skills you wish to learn and seal them so you can learn them. With this, you don't have to manually spark all the skills / magic.
Let me know if you need further explanation. Goodluck!
All skills modifiers - Credit to CodeTwink (You are free to try any skill but I recommend you stick to the ones highlighted in Green. A lot of the skills in Red are monster exclusive, unit exclusive or Weapon/Item exclusive and can be a bit buggy. Some will definitely work but again, it's your choice to try!):