[Request] The Last of Us Part II Remastered
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[Request] The Last of Us Part II Remastered
Game Name: The Last of Us Part II Remastered
Options Required: Health, one hit kill, items, etc.
Release Date: 3 April 2025
Steam Website:
Options Required: Health, one hit kill, items, etc.
Release Date: 3 April 2025
Steam Website:
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- What is cheating?
- Posts: 2
- Joined: Sat Feb 24, 2024 9:14 pm
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Re: [Request] The Last of Us Part II Remastered
Will be thankful for The Last of Us Part II Remastered cheat table!
Unlim. health, one hit kill
Unlim. health, one hit kill
Re: [Request] The Last of Us Part II Remastered
The Dev and Quick Menu can be load with The Last Of Us Part 1 signature.
Here a quick guide [Link]:
Open The Last Of Us 2 and then Cheat Engine, Press CTRL+ALT+L in Cheat Engine and paste this code and click on execute.
First Script:
After you done this, paste that stuff to the cheat table list.
Second Script:
After that you can press:
F1 for the Dev Menu
F2 for the Quick Menu
F3 for the Favorites Menu (it is empty and i am not sure if there is a way to use that)
Don't forget to save the cheat table.
As long as the game developers don't patch the dev menu out of the game, this table should still work after every update.
With the Quick Menu, you can give your Char any Weapon you want, Unlimited Health, Unlimited Ammo, Unlimited Craftings, No Reload... You can enable a Manual Camera and then you can teleport your player
But test it out by your self
(But be warned, some kind of stuff can crash the game because the way how the Dev Menu get load is not intended.
Spawning Weapons or Inventory can crash it.
Edit:
Before you running the script please make sure your that Cheat Engine have admin rights to prevent the process error!
Here a quick guide [Link]:
Open The Last Of Us 2 and then Cheat Engine, Press CTRL+ALT+L in Cheat Engine and paste this code and click on execute.
First Script:
Code: Select all
openProcess('tlou-ii.exe')
sleep(500)
if addr==nil then
autoAssemble([[
aobscanmodule(MenuPTR,tlou-ii.exe,48 8B 05 ? ? ? ? C5 ? ? ? ? ? ? ? C5 ? ? ? ? ? ? ? C5 ? ? ? ? ? ? ? 4C)
registersymbol(MenuPTR)]])
local addr=getAddress("MenuPTR") addr=addr+readInteger(addr+3)+7
unregisterSymbol("MenuPTR") registerSymbol("MenuPTR", addr, true)
else
end
Second Script:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>102</ID>
<Description>"Toggle Dev Menu (F1)"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[[MenuPTR]+80]+C0:
db 1
[DISABLE]
[[MenuPTR]+80]+C0:
db 0
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>112</Key>
</Keys>
<ID>0</ID>
</Hotkey>
</Hotkeys>
<CheatEntries>
<CheatEntry>
<ID>108</ID>
<Description>"Show Dev Menu"</Description>
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:true
0:false
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>MenuPTR</Address>
<Offsets>
<Offset>C0</Offset>
<Offset>80</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>103</ID>
<Description>"Toggle Quick Menu (F2)"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[[MenuPTR]+78]+C0:
db 1
[DISABLE]
[[MenuPTR]+78]+C0:
db 0
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>113</Key>
</Keys>
<ID>0</ID>
</Hotkey>
</Hotkeys>
<CheatEntries>
<CheatEntry>
<ID>105</ID>
<Description>"Show Quick Menu"</Description>
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:true
0:false
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>MenuPTR</Address>
<Offsets>
<Offset>C0</Offset>
<Offset>78</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>109</ID>
<Description>"Toggle Quick Menu (F3)"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[[MenuPTR]+88]+C0:
db 1
[DISABLE]
[[MenuPTR]+88]+C0:
db 0
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>114</Key>
</Keys>
<ID>0</ID>
</Hotkey>
</Hotkeys>
<CheatEntries>
<CheatEntry>
<ID>106</ID>
<Description>"Show Favorites Menu"</Description>
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:true
0:false
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>MenuPTR</Address>
<Offsets>
<Offset>C0</Offset>
<Offset>88</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
F1 for the Dev Menu
F2 for the Quick Menu
F3 for the Favorites Menu (it is empty and i am not sure if there is a way to use that)
Don't forget to save the cheat table.
As long as the game developers don't patch the dev menu out of the game, this table should still work after every update.
With the Quick Menu, you can give your Char any Weapon you want, Unlimited Health, Unlimited Ammo, Unlimited Craftings, No Reload... You can enable a Manual Camera and then you can teleport your player
But test it out by your self

Spawning Weapons or Inventory can crash it.
Edit:
Before you running the script please make sure your that Cheat Engine have admin rights to prevent the process error!

Last edited by DMkiller on Sun Apr 06, 2025 11:19 pm, edited 1 time in total.
Re: [Request] The Last of Us Part II Remastered
Could you explain in more detail what to do? I don't understand where to insert the second script...DMkiller wrote: ↑Fri Apr 04, 2025 10:17 amThe Dev and Quick Menu can be load with The Last Of Us Part 1 signature.
Here a quick guide [Link]:
Open The Last Of Us 2 and then Cheat Engine, Press CTRL+ALT+L in Cheat Engine and paste this code and click on execute.
First Script:After you done this, paste that stuff to the cheat table list.Code: Select all
openProcess('tlou-ii.exe') sleep(500) if addr==nil then autoAssemble([[ aobscanmodule(MenuPTR,tlou-ii.exe,48 8B 05 ? ? ? ? C5 ? ? ? ? ? ? ? C5 ? ? ? ? ? ? ? C5 ? ? ? ? ? ? ? 4C) registersymbol(MenuPTR)]]) local addr=getAddress("MenuPTR") addr=addr+readInteger(addr+3)+7 unregisterSymbol("MenuPTR") registerSymbol("MenuPTR", addr, true) else end
Second Script:After that you can press:Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>102</ID> <Description>"Toggle Dev Menu (F1)"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] [[MenuPTR]+80]+C0: db 1 [DISABLE] [[MenuPTR]+80]+C0: db 0 </AssemblerScript> <Hotkeys> <Hotkey> <Action>Toggle Activation</Action> <Keys> <Key>112</Key> </Keys> <ID>0</ID> </Hotkey> </Hotkeys> <CheatEntries> <CheatEntry> <ID>108</ID> <Description>"Show Dev Menu"</Description> <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:true 0:false </DropDownList> <ShowAsSigned>0</ShowAsSigned> <VariableType>Byte</VariableType> <Address>MenuPTR</Address> <Offsets> <Offset>C0</Offset> <Offset>80</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>103</ID> <Description>"Toggle Quick Menu (F2)"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] [[MenuPTR]+78]+C0: db 1 [DISABLE] [[MenuPTR]+78]+C0: db 0 </AssemblerScript> <Hotkeys> <Hotkey> <Action>Toggle Activation</Action> <Keys> <Key>113</Key> </Keys> <ID>0</ID> </Hotkey> </Hotkeys> <CheatEntries> <CheatEntry> <ID>105</ID> <Description>"Show Quick Menu"</Description> <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:true 0:false </DropDownList> <ShowAsSigned>0</ShowAsSigned> <VariableType>Byte</VariableType> <Address>MenuPTR</Address> <Offsets> <Offset>C0</Offset> <Offset>78</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>109</ID> <Description>"Toggle Quick Menu (F3)"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] [[MenuPTR]+88]+C0: db 1 [DISABLE] [[MenuPTR]+88]+C0: db 0 </AssemblerScript> <Hotkeys> <Hotkey> <Action>Toggle Activation</Action> <Keys> <Key>114</Key> </Keys> <ID>0</ID> </Hotkey> </Hotkeys> <CheatEntries> <CheatEntry> <ID>106</ID> <Description>"Show Favorites Menu"</Description> <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:true 0:false </DropDownList> <ShowAsSigned>0</ShowAsSigned> <VariableType>Byte</VariableType> <Address>MenuPTR</Address> <Offsets> <Offset>C0</Offset> <Offset>88</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
F1 for the Dev Menu
F2 for the Quick Menu
F3 for the Favorites Menu (it is empty and i am not sure if there is a way to use that)
Don't forget to save the cheat table.
As long as the game developers don't patch the dev menu out of the game, this table should still work after every update.
With the Quick Menu, you can give your Char any Weapon you want, Unlimited Health, Unlimited Ammo, Unlimited Craftings, No Reload... You can enable a Manual Camera and then you can teleport your player
But test it out by your self(But be warned, some kind of stuff can crash the game because the way how the Dev Menu get load is not intended.
Spawning Weapons or Inventory can crash it.
UPD...
Sorry, I didn't see the link

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Re: [Request] The Last of Us Part II Remastered
Obrigado irmao, vou testar por aqui!
Re: [Request] The Last of Us Part II Remastered
does this works for you?
if not then the forum doesn't allows yt links i don't knww
try to search DMkiller on youtube (Black Picture)
watch code:
/watch?v=nn93_WXF22A
Re: [Request] The Last of Us Part II Remastered
this works! thank you. I hope it keep working until the inevitable update
Re: [Request] The Last of Us Part II Remastered
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- What is cheating?
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Re: [Request] The Last of Us Part II Remastered
Why is the normal trainer not done?
Re: [Request] The Last of Us Part II Remastered
I couldn't find a button to share a file, that's why i simply shared the code.festkula wrote: ↑Fri Apr 04, 2025 9:26 pmHeres the complete CT file for the script
viewtopic.php?f=4&t=34530
This was my first post on the forum, hehe.
(Note for me : So just create a new post and then link it here. Then I'll know for next time

Thanks for uploading the file for me.
I see some people have issues to follow the steps. you post is helpful. rep+

Re: [Request] The Last of Us Part II Remastered
I appreciate that, Im not taking any credit for making this. I just put in ur code and uploaded it for people that arent that used to tables. It was also my first post, but i really needed this myself so I found it really helpful during my playthroughDMkiller wrote: ↑Sat Apr 05, 2025 11:40 amI couldn't find a button to share a file, that's why i simply shared the code.festkula wrote: ↑Fri Apr 04, 2025 9:26 pmHeres the complete CT file for the script
viewtopic.php?f=4&t=34530
This was my first post on the forum, hehe.
So just create a new post and then link it here.
Then I'll know for next time
Thanks for uploading the file for me.
I see some people have issues to follow the steps. you post is helpful. rep+![]()
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