[Request] The Last of Us Part II Remastered

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kutusunun kibriti
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[Request] The Last of Us Part II Remastered

Post by kutusunun kibriti »

Game Name: The Last of Us Part II Remastered

Options Required: Health, one hit kill, items, etc.

Release Date: 3 April 2025

Steam Website:

Felipexp_
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Re: [Request] The Last of Us Part II Remastered

Post by Felipexp_ »

sim

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Re: [Request] The Last of Us Part II Remastered

Post by voidvixion »

+1

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Re: [Request] The Last of Us Part II Remastered

Post by chewi »

Will be thankful for The Last of Us Part II Remastered cheat table!
Unlim. health, one hit kill

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DMkiller
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Re: [Request] The Last of Us Part II Remastered

Post by DMkiller »

The Dev and Quick Menu can be load with The Last Of Us Part 1 signature.

Here a quick guide [Link]:
Open The Last Of Us 2 and then Cheat Engine, Press CTRL+ALT+L in Cheat Engine and paste this code and click on execute.
First Script:

Code: Select all

openProcess('tlou-ii.exe')
sleep(500)
if addr==nil then

autoAssemble([[
aobscanmodule(MenuPTR,tlou-ii.exe,48 8B 05 ? ? ? ? C5 ? ? ? ? ? ? ? C5 ? ? ? ? ? ? ? C5 ? ? ? ? ? ? ? 4C)
registersymbol(MenuPTR)]])

local addr=getAddress("MenuPTR") addr=addr+readInteger(addr+3)+7
unregisterSymbol("MenuPTR") registerSymbol("MenuPTR", addr, true)

else
end
After you done this, paste that stuff to the cheat table list.
Second Script:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>102</ID>
      <Description>"Toggle Dev Menu (F1)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
[[MenuPTR]+80]+C0:
db 1

 
 
[DISABLE]
[[MenuPTR]+80]+C0:
db 0
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>112</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
      <CheatEntries>
        <CheatEntry>
          <ID>108</ID>
          <Description>"Show Dev Menu"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:true
0:false
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>MenuPTR</Address>
          <Offsets>
            <Offset>C0</Offset>
            <Offset>80</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>103</ID>
      <Description>"Toggle Quick Menu (F2)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
[[MenuPTR]+78]+C0:
db 1

 
 
[DISABLE]
[[MenuPTR]+78]+C0:
db 0
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>113</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
      <CheatEntries>
        <CheatEntry>
          <ID>105</ID>
          <Description>"Show Quick Menu"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:true
0:false
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>MenuPTR</Address>
          <Offsets>
            <Offset>C0</Offset>
            <Offset>78</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>109</ID>
      <Description>"Toggle Quick Menu (F3)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
[[MenuPTR]+88]+C0:
db 1

 
 
[DISABLE]
[[MenuPTR]+88]+C0:
db 0
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>114</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
      <CheatEntries>
        <CheatEntry>
          <ID>106</ID>
          <Description>"Show Favorites Menu"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:true
0:false
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>MenuPTR</Address>
          <Offsets>
            <Offset>C0</Offset>
            <Offset>88</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

After that you can press:
F1 for the Dev Menu
F2 for the Quick Menu
F3 for the Favorites Menu (it is empty and i am not sure if there is a way to use that)

Don't forget to save the cheat table.
As long as the game developers don't patch the dev menu out of the game, this table should still work after every update.

With the Quick Menu, you can give your Char any Weapon you want, Unlimited Health, Unlimited Ammo, Unlimited Craftings, No Reload... You can enable a Manual Camera and then you can teleport your player
But test it out by your self :) (But be warned, some kind of stuff can crash the game because the way how the Dev Menu get load is not intended.
Spawning Weapons or Inventory can crash it.

Edit:
Before you running the script please make sure your that Cheat Engine have admin rights to prevent the process error!
Image
Last edited by DMkiller on Sun Apr 06, 2025 11:19 pm, edited 1 time in total.

CrewQiQ
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Re: [Request] The Last of Us Part II Remastered

Post by CrewQiQ »

DMkiller wrote:
Fri Apr 04, 2025 10:17 am
The Dev and Quick Menu can be load with The Last Of Us Part 1 signature.

Here a quick guide [Link]:
Open The Last Of Us 2 and then Cheat Engine, Press CTRL+ALT+L in Cheat Engine and paste this code and click on execute.
First Script:

Code: Select all

openProcess('tlou-ii.exe')
sleep(500)
if addr==nil then

autoAssemble([[
aobscanmodule(MenuPTR,tlou-ii.exe,48 8B 05 ? ? ? ? C5 ? ? ? ? ? ? ? C5 ? ? ? ? ? ? ? C5 ? ? ? ? ? ? ? 4C)
registersymbol(MenuPTR)]])

local addr=getAddress("MenuPTR") addr=addr+readInteger(addr+3)+7
unregisterSymbol("MenuPTR") registerSymbol("MenuPTR", addr, true)

else
end
After you done this, paste that stuff to the cheat table list.
Second Script:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>102</ID>
      <Description>"Toggle Dev Menu (F1)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
[[MenuPTR]+80]+C0:
db 1

 
 
[DISABLE]
[[MenuPTR]+80]+C0:
db 0
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>112</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
      <CheatEntries>
        <CheatEntry>
          <ID>108</ID>
          <Description>"Show Dev Menu"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:true
0:false
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>MenuPTR</Address>
          <Offsets>
            <Offset>C0</Offset>
            <Offset>80</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>103</ID>
      <Description>"Toggle Quick Menu (F2)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
[[MenuPTR]+78]+C0:
db 1

 
 
[DISABLE]
[[MenuPTR]+78]+C0:
db 0
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>113</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
      <CheatEntries>
        <CheatEntry>
          <ID>105</ID>
          <Description>"Show Quick Menu"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:true
0:false
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>MenuPTR</Address>
          <Offsets>
            <Offset>C0</Offset>
            <Offset>78</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>109</ID>
      <Description>"Toggle Quick Menu (F3)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
[[MenuPTR]+88]+C0:
db 1

 
 
[DISABLE]
[[MenuPTR]+88]+C0:
db 0
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>114</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
      <CheatEntries>
        <CheatEntry>
          <ID>106</ID>
          <Description>"Show Favorites Menu"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:true
0:false
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>MenuPTR</Address>
          <Offsets>
            <Offset>C0</Offset>
            <Offset>88</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

After that you can press:
F1 for the Dev Menu
F2 for the Quick Menu
F3 for the Favorites Menu (it is empty and i am not sure if there is a way to use that)

Don't forget to save the cheat table.
As long as the game developers don't patch the dev menu out of the game, this table should still work after every update.

With the Quick Menu, you can give your Char any Weapon you want, Unlimited Health, Unlimited Ammo, Unlimited Craftings, No Reload... You can enable a Manual Camera and then you can teleport your player
But test it out by your self :) (But be warned, some kind of stuff can crash the game because the way how the Dev Menu get load is not intended.
Spawning Weapons or Inventory can crash it.
Could you explain in more detail what to do? I don't understand where to insert the second script...
UPD...
Sorry, I didn't see the link :) Thank you so much!

mpmpaulo12
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Re: [Request] The Last of Us Part II Remastered

Post by mpmpaulo12 »

Obrigado irmao, vou testar por aqui!

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DMkiller
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Re: [Request] The Last of Us Part II Remastered

Post by DMkiller »

CrewQiQ wrote:
Fri Apr 04, 2025 11:18 am
Could you explain in more detail what to do? I don't understand where to insert the second script...
UPD...
Sorry, I didn't see the link :) Thank you so much!
does this works for you?

if not then the forum doesn't allows yt links i don't knww
try to search DMkiller on youtube (Black Picture)
watch code:
/watch?v=nn93_WXF22A

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Re: [Request] The Last of Us Part II Remastered

Post by ADHDmania »

this works! thank you. I hope it keep working until the inevitable update

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Re: [Request] The Last of Us Part II Remastered

Post by CrewQiQ »

DMkiller wrote:
Fri Apr 04, 2025 2:31 pm
CrewQiQ wrote:
Fri Apr 04, 2025 11:18 am
Could you explain in more detail what to do? I don't understand where to insert the second script...
UPD...
Sorry, I didn't see the link :) Thank you so much!
does this works for you?

if not then the forum doesn't allows yt links i don't knww
try to search DMkiller on youtube (Black Picture)
watch code:
/watch?v=nn93_WXF22A
Yes, it works great! Thank you! :wub:

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Re: [Request] The Last of Us Part II Remastered

Post by bitsemender »

Why is the normal trainer not done?

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Re: [Request] The Last of Us Part II Remastered

Post by festkula »

Heres the complete CT file for the script

viewtopic.php?f=4&t=34530

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Re: [Request] The Last of Us Part II Remastered

Post by acecel »

+1

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DMkiller
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Re: [Request] The Last of Us Part II Remastered

Post by DMkiller »

festkula wrote:
Fri Apr 04, 2025 9:26 pm
Heres the complete CT file for the script

viewtopic.php?f=4&t=34530
I couldn't find a button to share a file, that's why i simply shared the code.
This was my first post on the forum, hehe.
(Note for me : So just create a new post and then link it here. Then I'll know for next time ;))
Thanks for uploading the file for me.
I see some people have issues to follow the steps. you post is helpful. rep+ :)

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festkula
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Re: [Request] The Last of Us Part II Remastered

Post by festkula »

DMkiller wrote:
Sat Apr 05, 2025 11:40 am
festkula wrote:
Fri Apr 04, 2025 9:26 pm
Heres the complete CT file for the script

viewtopic.php?f=4&t=34530
I couldn't find a button to share a file, that's why i simply shared the code.
This was my first post on the forum, hehe.
So just create a new post and then link it here.
Then I'll know for next time ;)
Thanks for uploading the file for me.
I see some people have issues to follow the steps. you post is helpful. rep+ :)
I appreciate that, Im not taking any credit for making this. I just put in ur code and uploaded it for people that arent that used to tables. It was also my first post, but i really needed this myself so I found it really helpful during my playthrough

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