[NB] Rise of the Ronin (Steam)

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AkumaZ
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Re: [NB] Rise of the Ronin (Steam)

Post by AkumaZ »

Pwt_nuk wrote:
Wed Apr 02, 2025 3:50 pm
Please add a time stop for the challenge.
Absolutely do not do this, the leaderboards are already questionable enough with what already exists

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

newuxtreme
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Re: [NB] Rise of the Ronin (Steam)

Post by newuxtreme »

You are a legend sir seriously! Thanks for your amazing work! <3

OneEyedOne
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Re: [NB] Rise of the Ronin (Steam)

Post by OneEyedOne »

Noticed a problem with the Easier Counterspark feature, it seems to mess with the hits on certain sword styles. For example: Asu Kage-ryu which is a Katana Ten style, it only seems to hit on every other attack when the feature is active.

muffinsmash
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Re: [NB] Rise of the Ronin (Steam)

Post by muffinsmash »

So it seems the easier counterattack feature doesn't work with enemy's red flash attack.

izayoixx
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Re: [NB] Rise of the Ronin (Steam)

Post by izayoixx »

Hmm the bulk item generator script seems to index a nil value in the lua console?

Also can confirm changing the parry window seems to bug out any fast attacks (it seems it gives invincibility frames to everything?). Aisu Kage-ryu is the easiest offender. But it works for the player as well as you won't get hit by fast consecutive attacks as well.

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NidasBot
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Re: [NB] Rise of the Ronin (Steam)

Post by NidasBot »

Pwt_nuk wrote:
Wed Apr 02, 2025 3:50 pm
Please add a time stop for the challenge.
No.
OneEyedOne wrote:
Thu Apr 03, 2025 4:44 pm
Unfortunately, I can work on it. If what you're saying is true, then I'd have to find a way to filter out all other attacks/moves, which isn't possible right now.

muffinsmash wrote:
Fri Apr 04, 2025 3:12 pm
So it seems the easier counterattack feature doesn't work with enemy's red flash attack.
All Easier Counterspark does is increase the window you have to parry. You'd still need to time the parry within the window.
izayoixx wrote:
Sat Apr 05, 2025 8:12 am
Hmm the bulk item generator script seems to index a nil value in the lua console?
There are only two possibilities for this to happen.

1. The script failed to fetch the correct address
2. The script failed to fetch the data needed

Both would mean something in the table has been modified.

OneEyedOne
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Re: [NB] Rise of the Ronin (Steam)

Post by OneEyedOne »

I can get a video on it but that's fine. Auto Parry (No stagger) doesn't seem to share this problem and if anything it'll allow me to practice my counter sparks without the rage of failure 🤣

lisaM
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Re: [NB] Rise of the Ronin (Steam)

Post by lisaM »

I want to have rise of the ronin all combat styles cheat

muffinsmash
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Re: [NB] Rise of the Ronin (Steam)

Post by muffinsmash »

I figured out the problem. Easy Parry's number can't be too big for some styles or your attacks won't land. For example, Asu Kage-ryu style the person above mentioned can't have a number higher than 10.

Another effect of a high number is you will parry the first enemy attack and their follow up attacks won't land on you either.

I suggest everyone change the number on easy parry cheat line 97 from 60 to a lower number. 20 is honestly more than enough.

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NidasBot
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Re: [NB] Rise of the Ronin (Steam)

Post by NidasBot »

muffinsmash wrote:
Sun Apr 06, 2025 5:18 pm
I figured out the problem. Easy Parry's number can't be too big for some styles or your attacks won't land.
Thanks for finding a solution. I've updated the table accordingly.
OneEyedOne wrote:
Sat Apr 05, 2025 6:38 pm
A solution has been found by muffinsmash.
lisaM wrote:
Sun Apr 06, 2025 12:01 pm
I want to have rise of the ronin all combat styles cheat
I'm not able to add any more features to the table. Try and contact a table maker to assist with your request.

aroltner88
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Re: [NB] Rise of the Ronin (Steam)

Post by aroltner88 »

Is there a method/table that removes outfit restrictions in redesign?

Zaphyrex
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Re: [NB] Rise of the Ronin (Steam)

Post by Zaphyrex »

I think the game puts a limit on how many Set Bonuses can take effect at a time (around 10) after that the bonuses from the set no longer take effect, does anyone know a way to get rid of this cap?

lexlim86
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Re: [NB] Rise of the Ronin (Steam)

Post by lexlim86 »

is it possible to tweak the easier counter spark plus perfect auto parry option doesn't exhaust enemy ki bar to zero straight away but leave it as normal like when you actually perform a counter spark

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NidasBot
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Re: [NB] Rise of the Ronin (Steam)

Post by NidasBot »

aroltner88 wrote:
Sun Apr 06, 2025 10:49 pm
None that I'm aware of.
Zaphyrex wrote:
Sun Apr 06, 2025 11:33 pm
Aren't most of the sets just special effects you can already get on items? Just use the Highlighted Item script to get all the missing effects.
lexlim86 wrote:
Mon Apr 07, 2025 2:12 am
So, Easier Counterspark + Auto Parry?

muffinsmash
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Re: [NB] Rise of the Ronin (Steam)

Post by muffinsmash »

lexlim86 wrote:
Mon Apr 07, 2025 2:12 am
is it possible to tweak the easier counter spark plus perfect auto parry option doesn't exhaust enemy ki bar to zero straight away but leave it as normal like when you actually perform a counter spark
I don't know the technical detail but I remember seeing someone knowledgeable explain it's possible but very time consuming to do. It's much easier to have either no ki depletion (auto parry) or complete ki depletion (perfect auto parry)

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