Noticed a problem with the Easier Counterspark feature, it seems to mess with the hits on certain sword styles. For example: Asu Kage-ryu which is a Katana Ten style, it only seems to hit on every other attack when the feature is active.
Hmm the bulk item generator script seems to index a nil value in the lua console?
Also can confirm changing the parry window seems to bug out any fast attacks (it seems it gives invincibility frames to everything?). Aisu Kage-ryu is the easiest offender. But it works for the player as well as you won't get hit by fast consecutive attacks as well.
Unfortunately, I can work on it. If what you're saying is true, then I'd have to find a way to filter out all other attacks/moves, which isn't possible right now.
I can get a video on it but that's fine. Auto Parry (No stagger) doesn't seem to share this problem and if anything it'll allow me to practice my counter sparks without the rage of failure
I figured out the problem. Easy Parry's number can't be too big for some styles or your attacks won't land. For example, Asu Kage-ryu style the person above mentioned can't have a number higher than 10.
Another effect of a high number is you will parry the first enemy attack and their follow up attacks won't land on you either.
I suggest everyone change the number on easy parry cheat line 97 from 60 to a lower number. 20 is honestly more than enough.
I think the game puts a limit on how many Set Bonuses can take effect at a time (around 10) after that the bonuses from the set no longer take effect, does anyone know a way to get rid of this cap?
is it possible to tweak the easier counter spark plus perfect auto parry option doesn't exhaust enemy ki bar to zero straight away but leave it as normal like when you actually perform a counter spark
is it possible to tweak the easier counter spark plus perfect auto parry option doesn't exhaust enemy ki bar to zero straight away but leave it as normal like when you actually perform a counter spark
I don't know the technical detail but I remember seeing someone knowledgeable explain it's possible but very time consuming to do. It's much easier to have either no ki depletion (auto parry) or complete ki depletion (perfect auto parry)