I've been playing Nine Sols on PC GamePass, and Send's script works pretty well, but there are a couple of options that no longer work due to changes in the code.
I've attempted to attach the updated CT file but I'm sure if it will work, so here are the edits for the version I changed - line numbers are approximate.
Personally I'm trying to figure out how to increase the parry and counter windows bigger, or make them automatic, but I'm not making a huge amount of progress. If anyone can make some suggestions I'd love to hear them.
Code: Select all
Attack Cooldown
#127
-define(address,PlayerAttackState:OnStateExit+123)
+define(address,PlayerAttackState:OnStateExit+11f)
#136
-alloc(newmem,$1000,PlayerAttackState:OnStateExit+123)
+alloc(newmem,$1000,PlayerAttackState:OnStateExit+11f)
No Dodge Cooldown
#253
-define(address,PlayerRollState:OnStateEnter+37a)
+define(address,PlayerRollState:OnStateEnter+36a)
#256
-define(address2,PlayerRollState:OnStateEnter+30c)
+define(address2,PlayerRollState:OnStateEnter+2fc)
#262
-alloc(newmem,$1000,PlayerRollState:OnStateEnter+37a)
+alloc(newmem,$1000,PlayerRollState:OnStateEnter+36a)
#281
-alloc(newmem2,$1000,PlayerRollState:OnStateEnter+30c)
+alloc(newmem2,$1000,PlayerRollState:OnStateEnter+2fc)
Infinite Jumps
#315
-define(address,Player:MechanicalJump+e3)
+define(address,Player:MechanicalJump+db)
#324
-alloc(newmem,$1000,Player:MechanicalJump+e3)
+alloc(newmem,$1000,Player:MechanicalJump+db)