Nine Sols

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melody__
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Re: Nine Sols

Post by melody__ »

Same. No longer working.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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bigdawg11
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Re: Nine Sols

Post by bigdawg11 »

bump, no longer working

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hgooob2000
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Re: Nine Sols

Post by hgooob2000 »

i hope someone will update it

rudeboyjohn
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Re: Nine Sols

Post by rudeboyjohn »

Man, that update would be sweet lol

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Send
Table Makers
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Re: Nine Sols

Post by Send »

rudeboyjohn wrote:
Sun Dec 22, 2024 11:21 pm
...
hgooob2000 wrote:
Wed Dec 18, 2024 6:53 pm
...
bigdawg11 wrote:
Sun Dec 08, 2024 4:13 pm
...
melody__ wrote:
Fri Dec 06, 2024 1:41 pm
...
Updated

Dwayes
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Re: Nine Sols

Post by Dwayes »

Thank you! Just gave it a try, working perfectly now.

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Send
Table Makers
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Re: Nine Sols

Post by Send »

Updated for Build 16892718

rudeboyjohn
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Re: Nine Sols

Post by rudeboyjohn »

Send wrote:
Fri Jan 03, 2025 11:13 am
Updated for Build 16892718
Bravo chap!

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Send
Table Makers
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Re: Nine Sols

Post by Send »

Updated | Build 16898965

instantglass
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Re: Nine Sols

Post by instantglass »

working great! thsnk you, but that infinite jump doesn't work :(

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ParadoxDad
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Re: Nine Sols

Post by ParadoxDad »

instantglass wrote:
Thu Jan 16, 2025 10:22 am
working great! thsnk you, but that infinite jump doesn't work :(
I found that the address was off by one line. I updated the code for infinite jumps and confirmed it works on latest release. :)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>105433</ID>
      <Description>"Infinite Jumps"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>// It seems this is comparing address with bytes to be sure they match instead of doing search
// I found that the address is off by 1 line so is Player:MechanicalJump+db not Player:MechanicalJump+e3
// Remarked old line and replaced with new address and confirmed working

//define(address,Player:MechanicalJump+e3)
define(address,Player:MechanicalJump+db)
define(bytes,F3 0F 11 AE AC 06 00 00)

[ENABLE]
assert(address,bytes)
//alloc(newmem,$1000,Player:MechanicalJump+e3)
alloc(newmem,$1000,Player:MechanicalJump+db)

label(code)
label(return)

newmem:

code:
  movss xmm5,[new]
  movss [rsi+000006AC],xmm5
  jmp return

new:
dd (float)1

address:
  jmp newmem
  nop 3

return:

[DISABLE]

address:
  db bytes


dealloc(*)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

ddsadbb
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Re: Nine Sols

Post by ddsadbb »

Hi Do you have the Nine Sols Cheat Table or starting bytes valyes that works with the latest version MacOS

Error log

Error in line 5 (assert(Player:MechanicalJump+db,F3 0F 11 AE AC 06 00 00)) :The bytes at Player:MechanicalJump+db are not what was expected

jules146
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Re: Nine Sols

Post by jules146 »

I've been playing Nine Sols on PC GamePass, and Send's script works pretty well, but there are a couple of options that no longer work due to changes in the code.

I've attempted to attach the updated CT file but I'm sure if it will work, so here are the edits for the version I changed - line numbers are approximate.

Personally I'm trying to figure out how to increase the parry and counter windows bigger, or make them automatic, but I'm not making a huge amount of progress. If anyone can make some suggestions I'd love to hear them.

Code: Select all

Attack Cooldown
#127
-define(address,PlayerAttackState:OnStateExit+123)
+define(address,PlayerAttackState:OnStateExit+11f)
#136
-alloc(newmem,$1000,PlayerAttackState:OnStateExit+123)
+alloc(newmem,$1000,PlayerAttackState:OnStateExit+11f)

No Dodge Cooldown
#253
-define(address,PlayerRollState:OnStateEnter+37a)
+define(address,PlayerRollState:OnStateEnter+36a)
#256
-define(address2,PlayerRollState:OnStateEnter+30c)
+define(address2,PlayerRollState:OnStateEnter+2fc)
#262
-alloc(newmem,$1000,PlayerRollState:OnStateEnter+37a)
+alloc(newmem,$1000,PlayerRollState:OnStateEnter+36a)
#281
-alloc(newmem2,$1000,PlayerRollState:OnStateEnter+30c)
+alloc(newmem2,$1000,PlayerRollState:OnStateEnter+2fc)

Infinite Jumps
#315
-define(address,Player:MechanicalJump+e3)
+define(address,Player:MechanicalJump+db)
#324
-alloc(newmem,$1000,Player:MechanicalJump+e3)
+alloc(newmem,$1000,Player:MechanicalJump+db)
Attachments
NineSols-jd.CT
(15.97 KiB) Downloaded 95 times

KishudarK
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Re: Nine Sols

Post by KishudarK »

Any way to make jades have no cost so one could equip as many as they wanted at the same time?

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