extract and copy the contents to the root folder of spellforce conquest of eo
[REQ] SpellForce Conquest of Eo
Re: [REQ] SpellForce Conquest of Eo
extract the rar file and copy the contents (all the items inside your spellforce conquest of eo root folder/installation folder)CaesarCzech wrote: ↑Tue Feb 07, 2023 5:52 pmim not even sure of which guide here im supposed to use
[Link]
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- Cheater
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Re: [REQ] SpellForce Conquest of Eo
... and do what with it? Can you please give more specific instructions?
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- Table Makers
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Re: [REQ] SpellForce Conquest of Eo
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>105781</ID>
<Description>"MaxFactionReputation"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : SFCoE.exe
Version:
Date : 2023-02-22
Author : CannonFodder
This script does blah blah blah
}
[ENABLE]
aobscan(FactionReputationInject,FF 7E 34 83 3E 00 48 63 86 4C 01 00 00) // should be unique
alloc(newmem,$1000,FactionReputationInject)
alloc(repAddr,4)
registersymbol(repAddr)
label(code)
label(return)
newmem:
mov [repAddr], rsi
code:
movsxd rax,dword ptr [rsi+0000014C]
jmp return
FactionReputationInject+06:
jmp newmem
nop 2
return:
registersymbol(FactionReputationInject)
[DISABLE]
FactionReputationInject+06:
db 48 63 86 4C 01 00 00
unregistersymbol(FactionReputationInject)
dealloc(newmem)
unregistersymbol(repAddr)
dealloc(repAddr)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>105783</ID>
<Description>"Reputation"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>repAddr</Address>
<Offsets>
<Offset>14C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Save/Load after edit to take effect.
Re: [REQ] SpellForce Conquest of Eo
i'm a noob how do i put this in my cheat engine?CannonFodder wrote: ↑Thu Feb 23, 2023 12:43 pmMade a simple option to edit faction reputation.Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>105781</ID> <Description>"MaxFactionReputation"</Description> <Options moHideChildren="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : SFCoE.exe Version: Date : 2023-02-22 Author : CannonFodder This script does blah blah blah } [ENABLE] aobscan(FactionReputationInject,FF 7E 34 83 3E 00 48 63 86 4C 01 00 00) // should be unique alloc(newmem,$1000,FactionReputationInject) alloc(repAddr,4) registersymbol(repAddr) label(code) label(return) newmem: mov [repAddr], rsi code: movsxd rax,dword ptr [rsi+0000014C] jmp return FactionReputationInject+06: jmp newmem nop 2 return: registersymbol(FactionReputationInject) [DISABLE] FactionReputationInject+06: db 48 63 86 4C 01 00 00 unregistersymbol(FactionReputationInject) dealloc(newmem) unregistersymbol(repAddr) dealloc(repAddr) </AssemblerScript> <CheatEntries> <CheatEntry> <ID>105783</ID> <Description>"Reputation"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>repAddr</Address> <Offsets> <Offset>14C</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Save/Load after edit to take effect.
Re: [REQ] SpellForce Conquest of Eo
There is a file "winhttp.dll" included : what's its purpose ? [Internet access, maybe]
Also, the following text can be found in "trainer.dll" :
Code: Select all
=======================================================================================
Pro Version Includes:
Invincible Unit's
Add All Equipment
Unlock All Hero's
Add More of Everything
Unlock Gallery
=======================================================================================
How to Request Activation Code:
* Suggested Minimum Donation $5
1. Goto https://epicgametrainer.com
2. Search for Hero By Chance II
3. Leave comment requesting activation code. I will email you a paypal.me link.
Once donation has been recieved you will be emailed the activation code.
4. Once recieved, enter into trainer and click activate.
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- Table Makers
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Re: [REQ] SpellForce Conquest of Eo
copy it and ctrl+v in cheat engineomrictu wrote: ↑Sun Mar 05, 2023 1:40 pmi'm a noob how do i put this in my cheat engine?CannonFodder wrote: ↑Thu Feb 23, 2023 12:43 pmMade a simple option to edit faction reputation.Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>105781</ID> <Description>"MaxFactionReputation"</Description> <Options moHideChildren="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : SFCoE.exe Version: Date : 2023-02-22 Author : CannonFodder This script does blah blah blah } [ENABLE] aobscan(FactionReputationInject,FF 7E 34 83 3E 00 48 63 86 4C 01 00 00) // should be unique alloc(newmem,$1000,FactionReputationInject) alloc(repAddr,4) registersymbol(repAddr) label(code) label(return) newmem: mov [repAddr], rsi code: movsxd rax,dword ptr [rsi+0000014C] jmp return FactionReputationInject+06: jmp newmem nop 2 return: registersymbol(FactionReputationInject) [DISABLE] FactionReputationInject+06: db 48 63 86 4C 01 00 00 unregistersymbol(FactionReputationInject) dealloc(newmem) unregistersymbol(repAddr) dealloc(repAddr) </AssemblerScript> <CheatEntries> <CheatEntry> <ID>105783</ID> <Description>"Reputation"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>repAddr</Address> <Offsets> <Offset>14C</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Save/Load after edit to take effect.
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- Table Makers
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Re: [REQ] SpellForce Conquest of Eo
It's a typical BepInEx plugin. winhttp.dll is a loader, which do not access internet itself. If you are worried, download bepinex from official github page.HarFanG wrote: ↑Tue Mar 07, 2023 3:33 amThere is a file "winhttp.dll" included : what's its purpose ? [Internet access, maybe]
Also, the following text can be found in "trainer.dll" :Can this be trusted ?Code: Select all
======================================================================================= Pro Version Includes: Invincible Unit's Add All Equipment Unlock All Hero's Add More of Everything Unlock Gallery ======================================================================================= How to Request Activation Code: * Suggested Minimum Donation $5 1. Goto https://epicgametrainer.com 2. Search for Hero By Chance II 3. Leave comment requesting activation code. I will email you a paypal.me link. Once donation has been recieved you will be emailed the activation code. 4. Once recieved, enter into trainer and click activate.
The dll file in plugin folder is the real trainer, anyone can check it's code via dnspy or ILspy. I don't think real hackers will put harmful code in such open environment.
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- Expert Cheater
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Re: [REQ] SpellForce Conquest of Eo
So the Bepinex doesnt appear to work on the update which allows you to choose your opponents pregame.
Its honestly kinda crapily made to be honest
Its honestly kinda crapily made to be honest
Re: [REQ] SpellForce Conquest of Eo
It stopped working for me as well. I played it for 2 days on latest update, cheats and trainer was working, then it stopped this morning...
BepInEx Trainer works once again, I changed nothing...
Is it possible to get an update for this trainer or cheat table?
BepInEx Trainer works once again, I changed nothing...
Is it possible to get an update for this trainer or cheat table?
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- Noobzor
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Re: [REQ] SpellForce Conquest of Eo
I too would like an updated cheat table.
They dropped a new DLC basically right out of nowhere and there's no way I'm ever getting the Brutal Difficulty achievement legit, or even with unlimited resources, stacks are just too one sided in Brutal and everything is so aggressive you can't get built up and have to manual battle every minor encounter.
They dropped a new DLC basically right out of nowhere and there's no way I'm ever getting the Brutal Difficulty achievement legit, or even with unlimited resources, stacks are just too one sided in Brutal and everything is so aggressive you can't get built up and have to manual battle every minor encounter.
Re: [REQ] SpellForce Conquest of Eo
Thanks for the faction table. Are you able to make one just for items in the inventory? especially for GoG version 01.09.30883?CannonFodder wrote: ↑Thu Feb 23, 2023 12:43 pmMade a simple option to edit faction reputation.Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>105781</ID> <Description>"MaxFactionReputation"</Description> <Options moHideChildren="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : SFCoE.exe Version: Date : 2023-02-22 Author : CannonFodder This script does blah blah blah } [ENABLE] aobscan(FactionReputationInject,FF 7E 34 83 3E 00 48 63 86 4C 01 00 00) // should be unique alloc(newmem,$1000,FactionReputationInject) alloc(repAddr,4) registersymbol(repAddr) label(code) label(return) newmem: mov [repAddr], rsi code: movsxd rax,dword ptr [rsi+0000014C] jmp return FactionReputationInject+06: jmp newmem nop 2 return: registersymbol(FactionReputationInject) [DISABLE] FactionReputationInject+06: db 48 63 86 4C 01 00 00 unregistersymbol(FactionReputationInject) dealloc(newmem) unregistersymbol(repAddr) dealloc(repAddr) </AssemblerScript> <CheatEntries> <CheatEntry> <ID>105783</ID> <Description>"Reputation"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>repAddr</Address> <Offsets> <Offset>14C</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Save/Load after edit to take effect.
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- Table Makers
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Re: [REQ] SpellForce Conquest of Eo
Sorry, not going to play it again anytime soon.
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- Table Makers
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Re: [REQ] SpellForce Conquest of Eo
Updated it for game v01.09.30858, except some options I don't use.
- Attachments
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- SFCoE_RVH_Update.CT
- (100.24 KiB) Downloaded 86 times
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- Table Makers
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Re: [REQ] SpellForce Conquest of Eo
Since the game added more and random maps, I'm coming back to play it.
I created a table on game v 01.09.30858
options:
Max Faction Reputation
Add Item On Subtraction
Get Selected Unit Stack
Unlimited Move
Heal Unit
Strengthen Unit
Edit Level And XP
Update1:
fixed bugs in Get Selected Unit Stack
provide a full aob scan choice if above fails
Update2:
add unit name for easier distinguish
add unit unlocked level to allow level up fantastic unit, and no need to fight one battle after modify exp, don't change it to larger than 14 or you will see an empty trait list
Update3:
add option:
Any Location Infinite Move
Include your tower, airship, does not check faction so it may affects enemy, better deactivate before end turn, though I didn't see any enemy location moves.
I created a table on game v 01.09.30858
options:
Max Faction Reputation
Add Item On Subtraction
Get Selected Unit Stack
Unlimited Move
Heal Unit
Strengthen Unit
Edit Level And XP
Update1:
fixed bugs in Get Selected Unit Stack
provide a full aob scan choice if above fails
Update2:
add unit name for easier distinguish
add unit unlocked level to allow level up fantastic unit, and no need to fight one battle after modify exp, don't change it to larger than 14 or you will see an empty trait list
Update3:
add option:
Any Location Infinite Move
Include your tower, airship, does not check faction so it may affects enemy, better deactivate before end turn, though I didn't see any enemy location moves.
- Attachments
-
- SFCoE_CannonFodder.CT
- Update3
- (1.05 MiB) Downloaded 170 times
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- SFCoE_CannonFodder.CT
- Update2
- (774.68 KiB) Downloaded 26 times
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- SFCoE_CannonFodder.CT
- Update1
- (681.24 KiB) Downloaded 31 times
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- SFCoE_CannonFodder.CT
- Old
- (357.82 KiB) Downloaded 23 times
Last edited by CannonFodder on Mon Mar 24, 2025 1:40 pm, edited 4 times in total.
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