[REQ] SpellForce Conquest of Eo

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Ymir
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Re: [REQ] SpellForce Conquest of Eo

Post by Ymir »

OliverSky wrote:
Tue Feb 07, 2023 5:15 pm
Ymir wrote:
Tue Feb 07, 2023 9:23 am
Found this while searching google for a cheat table/trainer for the game. it includes options to add items/unit abilities, gold/mana/research/mastery, rooms etc... its like console commands - ish
How can i install that?:(
extract and copy the contents to the root folder of spellforce conquest of eo

Ymir
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Re: [REQ] SpellForce Conquest of Eo

Post by Ymir »

CaesarCzech wrote:
Tue Feb 07, 2023 5:52 pm
Ymir wrote:
Tue Feb 07, 2023 9:23 am
Found this while searching google for a cheat table/trainer for the game. it includes options to add items/unit abilities, gold/mana/research/mastery, rooms etc... its like console commands - ish
im not even sure of which guide here im supposed to use
[Link]
extract the rar file and copy the contents (all the items inside your spellforce conquest of eo root folder/installation folder)

aureliano17
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Re: [REQ] SpellForce Conquest of Eo

Post by aureliano17 »

... and do what with it? Can you please give more specific instructions?

CannonFodder
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Reputation: 166

Re: [REQ] SpellForce Conquest of Eo

Post by CannonFodder »

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>105781</ID>
      <Description>"MaxFactionReputation"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SFCoE.exe
  Version: 
  Date   : 2023-02-22
  Author : CannonFodder

  This script does blah blah blah
}

[ENABLE]

aobscan(FactionReputationInject,FF 7E 34 83 3E 00 48 63 86 4C 01 00 00) // should be unique
alloc(newmem,$1000,FactionReputationInject)

alloc(repAddr,4)
registersymbol(repAddr)

label(code)
label(return)

newmem:
  mov [repAddr], rsi

code:
  movsxd  rax,dword ptr [rsi+0000014C]
  jmp return

FactionReputationInject+06:
  jmp newmem
  nop 2
return:
registersymbol(FactionReputationInject)

[DISABLE]

FactionReputationInject+06:
  db 48 63 86 4C 01 00 00

unregistersymbol(FactionReputationInject)
dealloc(newmem)

unregistersymbol(repAddr)
dealloc(repAddr)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>105783</ID>
          <Description>"Reputation"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>repAddr</Address>
          <Offsets>
            <Offset>14C</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Made a simple option to edit faction reputation.
Save/Load after edit to take effect.

omrictu
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Re: [REQ] SpellForce Conquest of Eo

Post by omrictu »

CannonFodder wrote:
Thu Feb 23, 2023 12:43 pm

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>105781</ID>
      <Description>"MaxFactionReputation"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SFCoE.exe
  Version: 
  Date   : 2023-02-22
  Author : CannonFodder

  This script does blah blah blah
}

[ENABLE]

aobscan(FactionReputationInject,FF 7E 34 83 3E 00 48 63 86 4C 01 00 00) // should be unique
alloc(newmem,$1000,FactionReputationInject)

alloc(repAddr,4)
registersymbol(repAddr)

label(code)
label(return)

newmem:
  mov [repAddr], rsi

code:
  movsxd  rax,dword ptr [rsi+0000014C]
  jmp return

FactionReputationInject+06:
  jmp newmem
  nop 2
return:
registersymbol(FactionReputationInject)

[DISABLE]

FactionReputationInject+06:
  db 48 63 86 4C 01 00 00

unregistersymbol(FactionReputationInject)
dealloc(newmem)

unregistersymbol(repAddr)
dealloc(repAddr)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>105783</ID>
          <Description>"Reputation"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>repAddr</Address>
          <Offsets>
            <Offset>14C</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Made a simple option to edit faction reputation.
Save/Load after edit to take effect.
i'm a noob how do i put this in my cheat engine?

HarFanG
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Re: [REQ] SpellForce Conquest of Eo

Post by HarFanG »

Ymir wrote:
Tue Feb 07, 2023 9:23 am
...//...
4. press \ to open up the cheat menu (cheat menu only appears when you are fully loaded in a game/campaign)
There is a file "winhttp.dll" included : what's its purpose ? [Internet access, maybe]
Also, the following text can be found in "trainer.dll" :

Code: Select all

=======================================================================================
Pro Version Includes:

	Invincible Unit's
	Add All Equipment
	Unlock All Hero's
	Add More of Everything
	Unlock Gallery

=======================================================================================
How to Request Activation Code:

	* Suggested Minimum Donation $5

	1. Goto https://epicgametrainer.com
	2. Search for Hero By Chance II
	3. Leave comment requesting activation code. I will email you a paypal.me link.
		Once donation has been recieved you will be emailed the activation code.
	4. Once recieved, enter into trainer and click activate.
Can this be trusted ?

CannonFodder
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Re: [REQ] SpellForce Conquest of Eo

Post by CannonFodder »

omrictu wrote:
Sun Mar 05, 2023 1:40 pm
CannonFodder wrote:
Thu Feb 23, 2023 12:43 pm

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>105781</ID>
      <Description>"MaxFactionReputation"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SFCoE.exe
  Version: 
  Date   : 2023-02-22
  Author : CannonFodder

  This script does blah blah blah
}

[ENABLE]

aobscan(FactionReputationInject,FF 7E 34 83 3E 00 48 63 86 4C 01 00 00) // should be unique
alloc(newmem,$1000,FactionReputationInject)

alloc(repAddr,4)
registersymbol(repAddr)

label(code)
label(return)

newmem:
  mov [repAddr], rsi

code:
  movsxd  rax,dword ptr [rsi+0000014C]
  jmp return

FactionReputationInject+06:
  jmp newmem
  nop 2
return:
registersymbol(FactionReputationInject)

[DISABLE]

FactionReputationInject+06:
  db 48 63 86 4C 01 00 00

unregistersymbol(FactionReputationInject)
dealloc(newmem)

unregistersymbol(repAddr)
dealloc(repAddr)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>105783</ID>
          <Description>"Reputation"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>repAddr</Address>
          <Offsets>
            <Offset>14C</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Made a simple option to edit faction reputation.
Save/Load after edit to take effect.
i'm a noob how do i put this in my cheat engine?
copy it and ctrl+v in cheat engine

CannonFodder
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Posts: 241
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Re: [REQ] SpellForce Conquest of Eo

Post by CannonFodder »

HarFanG wrote:
Tue Mar 07, 2023 3:33 am
Ymir wrote:
Tue Feb 07, 2023 9:23 am
...//...
4. press \ to open up the cheat menu (cheat menu only appears when you are fully loaded in a game/campaign)
There is a file "winhttp.dll" included : what's its purpose ? [Internet access, maybe]
Also, the following text can be found in "trainer.dll" :

Code: Select all

=======================================================================================
Pro Version Includes:

	Invincible Unit's
	Add All Equipment
	Unlock All Hero's
	Add More of Everything
	Unlock Gallery

=======================================================================================
How to Request Activation Code:

	* Suggested Minimum Donation $5

	1. Goto https://epicgametrainer.com
	2. Search for Hero By Chance II
	3. Leave comment requesting activation code. I will email you a paypal.me link.
		Once donation has been recieved you will be emailed the activation code.
	4. Once recieved, enter into trainer and click activate.
Can this be trusted ?
It's a typical BepInEx plugin. winhttp.dll is a loader, which do not access internet itself. If you are worried, download bepinex from official github page.
The dll file in plugin folder is the real trainer, anyone can check it's code via dnspy or ILspy. I don't think real hackers will put harmful code in such open environment.

CaesarCzech
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Reputation: 38

Re: [REQ] SpellForce Conquest of Eo

Post by CaesarCzech »

So the Bepinex doesnt appear to work on the update which allows you to choose your opponents pregame.
Its honestly kinda crapily made to be honest

User avatar
xacegod
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Re: [REQ] SpellForce Conquest of Eo

Post by xacegod »

It stopped working for me as well. I played it for 2 days on latest update, cheats and trainer was working, then it stopped this morning...
BepInEx Trainer works once again, I changed nothing...

Is it possible to get an update for this trainer or cheat table?

RomanTorchwick
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Re: [REQ] SpellForce Conquest of Eo

Post by RomanTorchwick »

I too would like an updated cheat table.

They dropped a new DLC basically right out of nowhere and there's no way I'm ever getting the Brutal Difficulty achievement legit, or even with unlimited resources, stacks are just too one sided in Brutal and everything is so aggressive you can't get built up and have to manual battle every minor encounter.

kamaoako
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Reputation: 14

Re: [REQ] SpellForce Conquest of Eo

Post by kamaoako »

CannonFodder wrote:
Thu Feb 23, 2023 12:43 pm

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>105781</ID>
      <Description>"MaxFactionReputation"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SFCoE.exe
  Version: 
  Date   : 2023-02-22
  Author : CannonFodder

  This script does blah blah blah
}

[ENABLE]

aobscan(FactionReputationInject,FF 7E 34 83 3E 00 48 63 86 4C 01 00 00) // should be unique
alloc(newmem,$1000,FactionReputationInject)

alloc(repAddr,4)
registersymbol(repAddr)

label(code)
label(return)

newmem:
  mov [repAddr], rsi

code:
  movsxd  rax,dword ptr [rsi+0000014C]
  jmp return

FactionReputationInject+06:
  jmp newmem
  nop 2
return:
registersymbol(FactionReputationInject)

[DISABLE]

FactionReputationInject+06:
  db 48 63 86 4C 01 00 00

unregistersymbol(FactionReputationInject)
dealloc(newmem)

unregistersymbol(repAddr)
dealloc(repAddr)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>105783</ID>
          <Description>"Reputation"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>repAddr</Address>
          <Offsets>
            <Offset>14C</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Made a simple option to edit faction reputation.
Save/Load after edit to take effect.
Thanks for the faction table. Are you able to make one just for items in the inventory? especially for GoG version 01.09.30883?

CannonFodder
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Re: [REQ] SpellForce Conquest of Eo

Post by CannonFodder »

Sorry, not going to play it again anytime soon.

CannonFodder
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Reputation: 166

Re: [REQ] SpellForce Conquest of Eo

Post by CannonFodder »

CaesarCzech wrote:
Wed Feb 08, 2023 3:17 pm
There is now updated version of Colonel table
Updated it for game v01.09.30858, except some options I don't use.
Attachments
SFCoE_RVH_Update.CT
(100.24 KiB) Downloaded 84 times

CannonFodder
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Re: [REQ] SpellForce Conquest of Eo

Post by CannonFodder »

Since the game added more and random maps, I'm coming back to play it.
I created a table on game v 01.09.30858

options:
Max Faction Reputation
Add Item On Subtraction
Get Selected Unit Stack
Unlimited Move
Heal Unit
Strengthen Unit
Edit Level And XP

Update1:
fixed bugs in Get Selected Unit Stack
provide a full aob scan choice if above fails

Update2:
add unit name for easier distinguish
add unit unlocked level to allow level up fantastic unit, and no need to fight one battle after modify exp, don't change it to larger than 14 or you will see an empty trait list

Update3:
add option:
Any Location Infinite Move
Include your tower, airship, does not check faction so it may affects enemy, better deactivate before end turn, though I didn't see any enemy location moves.
Attachments
SFCoE_CannonFodder.CT
Update3
(1.05 MiB) Downloaded 169 times
SFCoE_CannonFodder.CT
Update2
(774.68 KiB) Downloaded 26 times
SFCoE_CannonFodder.CT
Update1
(681.24 KiB) Downloaded 30 times
SFCoE_CannonFodder.CT
Old
(357.82 KiB) Downloaded 23 times
Last edited by CannonFodder on Mon Mar 24, 2025 1:40 pm, edited 4 times in total.

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