Monster Hunter Wilds (v.2.0.1)

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Xys
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Re: Monster Hunter Wilds (v.1.0.1.1)

Post by Xys »

I keep running into the error: Failed to assemble file PlayerManagerHook.CEA

CE v 7.51
Game Version: 1.0.2.0
Platform: Steam

Any idea what might be causing it?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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BlackDragon2121
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Re: Monster Hunter Wilds (v.1.0.1)

Post by BlackDragon2121 »

Leunsel wrote:
Mon Mar 03, 2025 8:28 pm
Updated For V.1.0.2.0 Of The Game @ 03.03.2025: [File can be found in the main-post!] Even if other things that I have made so far will only be available through Patreon, I want to leave a functional and stable table here! :)

Update Log:

Code: Select all

--- @ 03.03.2025 ---
Fixed Features:
	Scripts:
		[ID:000] —> 'On Health Decrease'
	Hooks:
		[ID:000] —> 'SaveDataManager Hook'
Added Scripts:
		[ID:000] —> 'No Forging Material Requirement'
		[ID:000] —> 'Unlock All Forging Recipes'
YOU BEAUTIFUL BASTARD! MY FAVORITE GERMAN! I LOVE YOU. DO YOU SEE THIS SEND?

Xys
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Re: Monster Hunter Wilds (v.1.0.1.1)

Post by Xys »

I'm getting Error: Failed to assemble file PlayerManagerHook.CEA when trying to activate the table

CE version 7.51
Game version 1.0.1.1
Platform Steam
I have the REFframework set up

I've tried all that I know to make the table work, is there something that I am missing?

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Leunsel
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Re: Monster Hunter Wilds (v.1.0.1.1)

Post by Leunsel »

Xys wrote:
Mon Mar 03, 2025 9:44 pm
I'm getting Error: Failed to assemble file PlayerManagerHook.CEA when trying to activate the table

CE version 7.51
Game version 1.0.1.1
Platform Steam
I have the REFframework set up

I've tried all that I know to make the table work, is there something that I am missing?
The issue is the CE Version. Got that report earlier already...
Downgrade to 7.5 somehow and test it again, as of now it seems to be unstable with future CE Releases.

endersblade
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Re: Monster Hunter Wilds (v.1.0.1.1)

Post by endersblade »

THANK YOU for the No Ammo Usage...I've been looking for that since the game released! Any chance you could do a no recoil for Bowguns as well? +1'd your post!

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Leunsel
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Re: Monster Hunter Wilds (v.1.0.1.1)

Post by Leunsel »

endersblade wrote:
Mon Mar 03, 2025 10:13 pm
THANK YOU for the No Ammo Usage...I've been looking for that since the game released! Any chance you could do a no recoil for Bowguns as well? +1'd your post!
I'm still actively working on adding more features to the table!
Some features are already part of the Patreon Table. No idea what else I'll move to the free release in the future. For now, I'll just keep this up and running while I can!

hnek
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Re: Monster Hunter Wilds (v.1.0.1.1)

Post by hnek »

why does my game crash after a few seconds?

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BlackDragon2121
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Re: Monster Hunter Wilds (v.1.0.1.1)

Post by BlackDragon2121 »

hnek wrote:
Mon Mar 03, 2025 11:30 pm
why does my game crash after a few seconds?
Have you gotten ReFramework and extracted the .dll to the game folder?

Xys
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Re: Monster Hunter Wilds (v.1.0.1.1)

Post by Xys »

Leunsel wrote:
Mon Mar 03, 2025 10:05 pm
Xys wrote:
Mon Mar 03, 2025 9:44 pm
I'm getting Error: Failed to assemble file PlayerManagerHook.CEA when trying to activate the table

CE version 7.51
Game version 1.0.1.1
Platform Steam
I have the REFframework set up

I've tried all that I know to make the table work, is there something that I am missing?
The issue is the CE Version. Got that report earlier already...
Downgrade to 7.5 somehow and test it again, as of now it seems to be unstable with future CE Releases.
That did in fact work! thank you!

Exodus
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Re: Monster Hunter Wilds (v.1.0.1.1)

Post by Exodus »

Getting error 'not attached to a process.'

It is attached to Monsterhunterwilds.exe ...I also tried the "helper: attach to process". It'll launch the game fine, but clicking "table activation" does nothing.

CE version 7.5
Game version 1.000.03
Platform Steam
I have the REFframework set up

hcrowman
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Re: Monster Hunter Wilds (v.1.0.1.1)

Post by hcrowman »

Thanks for the table, @Leunsel. Can you give a quick explanation of how to use the Inventory Hook option? I'm trying to figure out what action affects the "Selected Slot". The only thing I figured out is to use the Helper to get default slot and then next/previous slot. Thanks.

DarkThinkHuman
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Re: Monster Hunter Wilds (v.1.0.1.1)

Post by DarkThinkHuman »

Hello table not working Cheat Engine 7.5

Code: Select all

Error:[string "--[[
..."]:113: attempt to index a nil value (global 'JSON')
stack traceback:
	[string "--[[
..."]:113: in main chunk

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Leunsel
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Re: Monster Hunter Wilds (v.1.0.1.1)

Post by Leunsel »

Exodus wrote:
Tue Mar 04, 2025 4:34 am
Getting error 'not attached to a process.'

It is attached to Monsterhunterwilds.exe ...I also tried the "helper: attach to process". It'll launch the game fine, but clicking "table activation" does nothing.

CE version 7.5
Game version 1.000.03
Platform Steam
I have the REFframework set up
I'll take a look at that later when I can! Sorry for the inconvenience.
It's just rather hard for me to replicate and without more / detailed information.
I'll make the Logger create a log in the future that y'all will have to send in so it's easier for me to determine the issues that many of you have.

Stellasss
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Re: Monster Hunter Wilds (v.1.0.1.1)

Post by Stellasss »

Is possible to generate items? And is avaible a item list? or only with patreon?

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Leunsel
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Re: Monster Hunter Wilds (v.1.0.1.1)

Post by Leunsel »

Stellasss wrote:
Tue Mar 04, 2025 8:07 am
Is possible to generate items? And is avaible a item list? or only with patreon?
Item List is available within the Table. Activation - Table Debug - listItemID
Regarding Item Generation etc. — I haven't tested that yet, but will sooner or later. You can test it as well by trying to set any item to an empty Item Box Slot.

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