Updated For V.1.0.2.0 Of The Game @ 03.03.2025:[File can be found in the main-post!]
Even if other things that I have made so far will only be available through Patreon, I want to leave a functional and stable table here!
I'm getting Error: Failed to assemble file PlayerManagerHook.CEA when trying to activate the table
CE version 7.51
Game version 1.0.1.1
Platform Steam
I have the REFframework set up
I've tried all that I know to make the table work, is there something that I am missing?
The issue is the CE Version. Got that report earlier already...
Downgrade to 7.5 somehow and test it again, as of now it seems to be unstable with future CE Releases.
THANK YOU for the No Ammo Usage...I've been looking for that since the game released! Any chance you could do a no recoil for Bowguns as well? +1'd your post!
THANK YOU for the No Ammo Usage...I've been looking for that since the game released! Any chance you could do a no recoil for Bowguns as well? +1'd your post!
I'm still actively working on adding more features to the table!
Some features are already part of the Patreon Table. No idea what else I'll move to the free release in the future. For now, I'll just keep this up and running while I can!
I'm getting Error: Failed to assemble file PlayerManagerHook.CEA when trying to activate the table
CE version 7.51
Game version 1.0.1.1
Platform Steam
I have the REFframework set up
I've tried all that I know to make the table work, is there something that I am missing?
The issue is the CE Version. Got that report earlier already...
Downgrade to 7.5 somehow and test it again, as of now it seems to be unstable with future CE Releases.
It is attached to Monsterhunterwilds.exe ...I also tried the "helper: attach to process". It'll launch the game fine, but clicking "table activation" does nothing.
CE version 7.5
Game version 1.000.03
Platform Steam
I have the REFframework set up
Thanks for the table, @Leunsel. Can you give a quick explanation of how to use the Inventory Hook option? I'm trying to figure out what action affects the "Selected Slot". The only thing I figured out is to use the Helper to get default slot and then next/previous slot. Thanks.
It is attached to Monsterhunterwilds.exe ...I also tried the "helper: attach to process". It'll launch the game fine, but clicking "table activation" does nothing.
CE version 7.5
Game version 1.000.03
Platform Steam
I have the REFframework set up
I'll take a look at that later when I can! Sorry for the inconvenience.
It's just rather hard for me to replicate and without more / detailed information.
I'll make the Logger create a log in the future that y'all will have to send in so it's easier for me to determine the issues that many of you have.
Is possible to generate items? And is avaible a item list? or only with patreon?
Item List is available within the Table. Activation - Table Debug - listItemID
Regarding Item Generation etc. — I haven't tested that yet, but will sooner or later. You can test it as well by trying to set any item to an empty Item Box Slot.