[REQUEST] Hero’s Adventure: Road to Passion

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mitomeen
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Re: [REQUEST] Hero’s Adventure: Road to Passion

Post by mitomeen »

How do u spawn an item?

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vfor5
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Re: [REQUEST] Hero’s Adventure: Road to Passion

Post by vfor5 »

need updates. recent patch broke the companion's stat editing script.

rudm09
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Re: [REQUEST] Hero’s Adventure: Road to Passion

Post by rudm09 »

Would also like to ask for an update!

coldcell
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Re: [REQUEST] Hero’s Adventure: Road to Passion

Post by coldcell »

+1 to an update if possible.

Thank you!

ricardo241
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Re: [REQUEST] Hero’s Adventure: Road to Passion

Post by ricardo241 »

Freezing time don't work anymore so hopefully someone can update things for that

CobraPL
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Re: [REQUEST] Hero’s Adventure: Road to Passion

Post by CobraPL »

Any chances for table's update?

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Re: [REQUEST] Hero’s Adventure: Road to Passion

Post by Dimensionist »

Road to Penglai's out, alongside a big update. Any chances for a table update?

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Re: [REQUEST] Hero’s Adventure: Road to Passion

Post by Stelrick »

I also would like to request...

+1 to Update, please.

With or without an update, thank you for the time and work all the same!

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absrm01
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Re: [REQUEST] Hero’s Adventure: Road to Passion

Post by absrm01 »

I know how to put items in the inventory and I would like to thank @maximus_erectus and the friends who shared the list for providing this opportunity.
Can you add a feature to give attributes points to allies?

Edit: I was able to give attribute points to allies. It's just that they are positioned incorrectly in the table.
ricardo241 wrote:
Tue Dec 17, 2024 11:41 am
Freezing time don't work anymore so hopefully someone can update things for that
I tested it with v1.2.0117b71 and it still works but it does cause a bit of blinking in the graphics when moving around the world map
Last edited by absrm01 on Fri Feb 28, 2025 12:21 pm, edited 2 times in total.

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absrm01
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Re: [REQUEST] Hero’s Adventure: Road to Passion

Post by absrm01 »

I would like to add some important items for those who are still following the topic.
30302= Tea Leaf Legendary- For Linlang Temple Fu Yaozi
30804= Along the River During the Qingming Festival Legendary- For recruit Hua Chi
23314= Seven apertures restoration pill Legendary- Reset companions passives
15327= Trio Incense Legendary- For brotherhood

Edit: I removed the ones that did not work in the @lmrlmax table and merged them with the @maximus_erectus table.

All options will work if used correctly. @maximus_erectus table starts with transparent text at the bottom (with Avatar/Portrait Collection)

When you first activate the option to add items to the @maximus_erectus table, wait a little and then activate it again ( OnItemPointer (Inventory -> Hover over Item)

Finally, I apologize for my bad English :) The translation has been made.

Wulin_lmrlmax_and_maximus_erectus.CT
(280.65 KiB) Downloaded 1012 times

AlexB
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Re: [REQUEST] Hero’s Adventure: Road to Passion

Post by AlexB »

absrm01 wrote:
Sat Feb 22, 2025 8:58 pm
Edit: I was able to give attribute points to allies. It's just that they are positioned incorrectly in the table.
ricardo241 wrote:
Tue Dec 17, 2024 11:41 am
Freezing time don't work anymore so hopefully someone can update things for that
I tested it with v1.2.0117b71 and it still works but it does cause a bit of blinking in the graphics when moving around the world map
How did you find the attribute points? I couldn't find them, but I did find passive points. Well, mostly by searching though. They are 4 bytes and doing a fuzzy search with decreasing points helped me find. Though that meant I had to get the chars to a certain level enough to find (until I got the restoration pill). For attributes apparently I used the pills. It was easy to find the address for it as it's 4 bytes as well. Though display and used might be different, cause even though I found the used pill count and froze it at 0, the ui still showed (and shows) that I have 5 pulled used. Gladly the used persists after loading a save, atm even if it shows 5 used on the UI screen I can use more (already used to max out their attributes). I just couldn't get enough attribute points to really look for it. Guess the restoration pill could help with it like it did with the passives.

@lmrlmax mind if I ask how you found the address for the time?

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absrm01
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Re: [REQUEST] Hero’s Adventure: Road to Passion

Post by absrm01 »

@AlexB, Activate Character Data in the lmrlmax table and return to the game and switch between characters.
Scroll down when you see the character rating. See the values ​​under the heading (Virtues For Main Char [5 Main Stat for Companion]
Give points to values ​​starting with Benevolence. They are actually attribute fields.

I wasn't looking for a value to freeze time.
Under the Time Data [Activate > Increase Time] heading, I checked the box that said: Time [Can Freeze This One] and stopped the time.

I added a link to the image for an example.
[Link]
[Link]

AlexB
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Re: [REQUEST] Hero’s Adventure: Road to Passion

Post by AlexB »

absrm01 wrote:
Sat Mar 01, 2025 8:51 pm
I wasn't looking for a value to freeze time.
@absrm01 hey, sorry I should have mentioned that I was playing the Android version. So the ct is kinda useless for me other than for knowing what data types different things are supposed to be, hence I was more wanting to know just normal ways of searching things. From the table in OP, the actual time value is a few offsets away from wherever the year month day hour and quarter (displayed time) is at, and those were all 4 bytes, but alas I didn't even had any luck finding that.

Sorry for that.

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absrm01
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Re: [REQUEST] Hero’s Adventure: Road to Passion

Post by absrm01 »

AlexB wrote:
Sun Mar 02, 2025 8:06 am

@absrm01 hey, sorry I should have mentioned that I was playing the Android version.
Hi AlexB, sorry I can't help you with Android. If you have a rooted device maybe game guardian can help.

Epileptyk
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Re: [REQUEST] Hero’s Adventure: Road to Passion

Post by Epileptyk »

Does time freezing actually affect time related stuff like events and enemy scaling, or is it purely cosmetic?
Edit: I don't think it does after all as I'm still getting back mountain resources which are tied to passage of time :(

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