[REQUEST] Hero’s Adventure: Road to Passion
Re: [REQUEST] Hero’s Adventure: Road to Passion
How do u spawn an item?
Re: [REQUEST] Hero’s Adventure: Road to Passion
need updates. recent patch broke the companion's stat editing script.
Re: [REQUEST] Hero’s Adventure: Road to Passion
Would also like to ask for an update!
Re: [REQUEST] Hero’s Adventure: Road to Passion
+1 to an update if possible.
Thank you!
Thank you!
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Re: [REQUEST] Hero’s Adventure: Road to Passion
Freezing time don't work anymore so hopefully someone can update things for that
Re: [REQUEST] Hero’s Adventure: Road to Passion
Any chances for table's update?
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Re: [REQUEST] Hero’s Adventure: Road to Passion
Road to Penglai's out, alongside a big update. Any chances for a table update?
Re: [REQUEST] Hero’s Adventure: Road to Passion
I also would like to request...
+1 to Update, please.
With or without an update, thank you for the time and work all the same!
+1 to Update, please.
With or without an update, thank you for the time and work all the same!
Re: [REQUEST] Hero’s Adventure: Road to Passion
I know how to put items in the inventory and I would like to thank @maximus_erectus and the friends who shared the list for providing this opportunity.
Can you add a feature to give attributes points to allies?
Edit: I was able to give attribute points to allies. It's just that they are positioned incorrectly in the table.
Can you add a feature to give attributes points to allies?
Edit: I was able to give attribute points to allies. It's just that they are positioned incorrectly in the table.
I tested it with v1.2.0117b71 and it still works but it does cause a bit of blinking in the graphics when moving around the world mapricardo241 wrote: ↑Tue Dec 17, 2024 11:41 amFreezing time don't work anymore so hopefully someone can update things for that
Last edited by absrm01 on Fri Feb 28, 2025 12:21 pm, edited 2 times in total.
Re: [REQUEST] Hero’s Adventure: Road to Passion
I would like to add some important items for those who are still following the topic.
30302= Tea Leaf Legendary- For Linlang Temple Fu Yaozi
30804= Along the River During the Qingming Festival Legendary- For recruit Hua Chi
23314= Seven apertures restoration pill Legendary- Reset companions passives
15327= Trio Incense Legendary- For brotherhood
Edit: I removed the ones that did not work in the @lmrlmax table and merged them with the @maximus_erectus table.
All options will work if used correctly. @maximus_erectus table starts with transparent text at the bottom (with Avatar/Portrait Collection)
When you first activate the option to add items to the @maximus_erectus table, wait a little and then activate it again ( OnItemPointer (Inventory -> Hover over Item)
Finally, I apologize for my bad English
The translation has been made.
30302= Tea Leaf Legendary- For Linlang Temple Fu Yaozi
30804= Along the River During the Qingming Festival Legendary- For recruit Hua Chi
23314= Seven apertures restoration pill Legendary- Reset companions passives
15327= Trio Incense Legendary- For brotherhood
Edit: I removed the ones that did not work in the @lmrlmax table and merged them with the @maximus_erectus table.
All options will work if used correctly. @maximus_erectus table starts with transparent text at the bottom (with Avatar/Portrait Collection)
When you first activate the option to add items to the @maximus_erectus table, wait a little and then activate it again ( OnItemPointer (Inventory -> Hover over Item)
Finally, I apologize for my bad English

Re: [REQUEST] Hero’s Adventure: Road to Passion
How did you find the attribute points? I couldn't find them, but I did find passive points. Well, mostly by searching though. They are 4 bytes and doing a fuzzy search with decreasing points helped me find. Though that meant I had to get the chars to a certain level enough to find (until I got the restoration pill). For attributes apparently I used the pills. It was easy to find the address for it as it's 4 bytes as well. Though display and used might be different, cause even though I found the used pill count and froze it at 0, the ui still showed (and shows) that I have 5 pulled used. Gladly the used persists after loading a save, atm even if it shows 5 used on the UI screen I can use more (already used to max out their attributes). I just couldn't get enough attribute points to really look for it. Guess the restoration pill could help with it like it did with the passives.absrm01 wrote: ↑Sat Feb 22, 2025 8:58 pmEdit: I was able to give attribute points to allies. It's just that they are positioned incorrectly in the table.
I tested it with v1.2.0117b71 and it still works but it does cause a bit of blinking in the graphics when moving around the world mapricardo241 wrote: ↑Tue Dec 17, 2024 11:41 amFreezing time don't work anymore so hopefully someone can update things for that
@lmrlmax mind if I ask how you found the address for the time?
Re: [REQUEST] Hero’s Adventure: Road to Passion
@AlexB, Activate Character Data in the lmrlmax table and return to the game and switch between characters.
Scroll down when you see the character rating. See the values under the heading (Virtues For Main Char [5 Main Stat for Companion]
Give points to values starting with Benevolence. They are actually attribute fields.
I wasn't looking for a value to freeze time.
Under the Time Data [Activate > Increase Time] heading, I checked the box that said: Time [Can Freeze This One] and stopped the time.
I added a link to the image for an example.
[Link]
[Link]
Scroll down when you see the character rating. See the values under the heading (Virtues For Main Char [5 Main Stat for Companion]
Give points to values starting with Benevolence. They are actually attribute fields.
I wasn't looking for a value to freeze time.
Under the Time Data [Activate > Increase Time] heading, I checked the box that said: Time [Can Freeze This One] and stopped the time.
I added a link to the image for an example.
[Link]
[Link]
Re: [REQUEST] Hero’s Adventure: Road to Passion
@absrm01 hey, sorry I should have mentioned that I was playing the Android version. So the ct is kinda useless for me other than for knowing what data types different things are supposed to be, hence I was more wanting to know just normal ways of searching things. From the table in OP, the actual time value is a few offsets away from wherever the year month day hour and quarter (displayed time) is at, and those were all 4 bytes, but alas I didn't even had any luck finding that.
Sorry for that.
Re: [REQUEST] Hero’s Adventure: Road to Passion
Does time freezing actually affect time related stuff like events and enemy scaling, or is it purely cosmetic?
Edit: I don't think it does after all as I'm still getting back mountain resources which are tied to passage of time
Edit: I don't think it does after all as I'm still getting back mountain resources which are tied to passage of time
