FINAL FANTASY VII REBIRTH +15 (table Update.8)

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kvh
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by kvh »

Rubyelf wrote:
Mon Feb 17, 2025 7:06 pm
kvh wrote:
Mon Feb 17, 2025 2:29 pm
Any way to create a cheat for a SS or SSS for the Loveless mini game in chapter 12?
viewtopic.php?p=389085#p389085

I think it's in that table, if not this is the code to add:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103853</ID>
      <Description>"Loveless Play Autoplay"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(MaxComb,ff7rebirth_.exe,01 8B 88 01 00 00 8B CF) // should be unique
aobscanmodule(AlwaysGreat,ff7rebirth_.exe,8B 4F 08 83 E9 01 74 41) // should be unique
alloc(newmem1,$1000,MaxComb)
alloc(newmem,$1000,AlwaysGreat)
label(code)
label(return)
label(code1)
label(return1)

newmem1:
mov edi,5
mov ecx,5
code1:
  add [rbx+00000188],ecx
  mov ecx,edi
  jmp return1

newmem:
mov [rdi+08],3
code:
  mov ecx,[rdi+08]
  sub ecx,01
  jmp return

MaxComb:
  jmp newmem1
  nop 3
return1:

AlwaysGreat:
  jmp newmem
  nop
return:

registersymbol(MaxComb)
registersymbol(AlwaysGreat)

[DISABLE]

MaxComb:
  db 01 8B 88 01 00 00 8B CF

AlwaysGreat:
  db 8B 4F 08 83 E9 01

unregistersymbol(*)
dealloc(*)

{ MaxComb
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+3B5EAF7

ff7rebirth_.exe+3B5EAD2: B1 01                 - mov cl,01
ff7rebirth_.exe+3B5EAD4: 88 8B 91 02 00 00     - mov [rbx+00000291],cl
ff7rebirth_.exe+3B5EADA: 44 39 36              - cmp [rsi],r14d
ff7rebirth_.exe+3B5EADD: 75 0C                 - jne ff7rebirth_.exe+3B5EAEB
ff7rebirth_.exe+3B5EADF: 84 C9                 - test cl,cl
ff7rebirth_.exe+3B5EAE1: 75 08                 - jne ff7rebirth_.exe+3B5EAEB
ff7rebirth_.exe+3B5EAE3: 8B 8B 5C 01 00 00     - mov ecx,[rbx+0000015C]
ff7rebirth_.exe+3B5EAE9: EB 06                 - jmp ff7rebirth_.exe+3B5EAF1
ff7rebirth_.exe+3B5EAEB: 8B 8B 58 01 00 00     - mov ecx,[rbx+00000158]
ff7rebirth_.exe+3B5EAF1: 01 8B 88 01 00 00     - add [rbx+00000188],ecx
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+3B5EAF7: 8B CF                 - mov ecx,edi
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+3B5EAF9: 83 E9 01              - sub ecx,01
ff7rebirth_.exe+3B5EAFC: 74 48                 - je ff7rebirth_.exe+3B5EB46
ff7rebirth_.exe+3B5EAFE: 83 E9 01              - sub ecx,01
ff7rebirth_.exe+3B5EB01: 74 15                 - je ff7rebirth_.exe+3B5EB18
ff7rebirth_.exe+3B5EB03: 83 F9 01              - cmp ecx,01
ff7rebirth_.exe+3B5EB06: 74 07                 - je ff7rebirth_.exe+3B5EB0F
ff7rebirth_.exe+3B5EB08: 83 FF 01              - cmp edi,01
ff7rebirth_.exe+3B5EB0B: 75 2B                 - jne ff7rebirth_.exe+3B5EB38
ff7rebirth_.exe+3B5EB0D: EB 57                 - jmp ff7rebirth_.exe+3B5EB66
ff7rebirth_.exe+3B5EB0F: 48 8B 8B 90 01 00 00  - mov rcx,[rbx+00000190]
}
{ AlwaysGreat
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+3B5EE08

ff7rebirth_.exe+3B5EDE3: 40 8A C6              - mov al,sil
ff7rebirth_.exe+3B5EDE6: EB 02                 - jmp ff7rebirth_.exe+3B5EDEA
ff7rebirth_.exe+3B5EDE8: B0 01                 - mov al,01
ff7rebirth_.exe+3B5EDEA: 45 89 A7 BC 00 00 00  - mov [r15+000000BC],r12d
ff7rebirth_.exe+3B5EDF1: 49 8D 4F 18           - lea rcx,[r15+18]
ff7rebirth_.exe+3B5EDF5: BA 05 00 00 00        - mov edx,00000005
ff7rebirth_.exe+3B5EDFA: 84 C0                 - test al,al
ff7rebirth_.exe+3B5EDFC: 75 05                 - jne ff7rebirth_.exe+3B5EE03
ff7rebirth_.exe+3B5EDFE: BA 04 00 00 00        - mov edx,00000004
ff7rebirth_.exe+3B5EE03: E8 BC 52 1C FD        - call ff7rebirth_.exe+D240C4
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+3B5EE08: 8B 4F 08              - mov ecx,[rdi+08]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+3B5EE0B: 83 E9 01              - sub ecx,01
ff7rebirth_.exe+3B5EE0E: 74 41                 - je ff7rebirth_.exe+3B5EE51
ff7rebirth_.exe+3B5EE10: 83 E9 01              - sub ecx,01
ff7rebirth_.exe+3B5EE13: 74 24                 - je ff7rebirth_.exe+3B5EE39
ff7rebirth_.exe+3B5EE15: 83 F9 01              - cmp ecx,01
ff7rebirth_.exe+3B5EE18: 75 53                 - jne ff7rebirth_.exe+3B5EE6D
ff7rebirth_.exe+3B5EE1A: 8B 07                 - mov eax,[rdi]
ff7rebirth_.exe+3B5EE1C: 48 8D 55 8F           - lea rdx,[rbp-71]
ff7rebirth_.exe+3B5EE20: F7 D8                 - neg eax
ff7rebirth_.exe+3B5EE22: 48 8D 45 9F           - lea rax,[rbp-61]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
do the practice one to make sure it's working but you should get great on everything even if you miss
This worked out perfectly! I swear, the people here are amazing at finding all of these values! I'm in awe, and very thankful that you guys are so helpful!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Rubyelf
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by Rubyelf »

kvh wrote:
Tue Feb 18, 2025 3:54 pm
delpirero wrote:
Fri Feb 14, 2025 1:49 pm
kvh wrote:
Fri Feb 14, 2025 10:34 am
I'd like to second the request for anything regarding the moogle mog throwing boxes game in chapter 11. I tried to find it myself, but I'm so godawful at the game that I couldn't even get one box smashed. The controls are a bit janky for me on PC. I don't know if there's a way to pause the timer. Any help would be immensely appreciated!

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
  <CheatEntries>
    <CheatEntry>
      <ID>1337104204</ID>
      <Description>" chapter 11 throwing boxes freeze time"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ff7rebirth_.exe
  Version: 
  Date   : 2025-02-14
  Author : gudu_

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,ff7rebirth_.exe,C5 CA 58 47 30) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  //vaddss xmm0,xmm6,[rdi+30]
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db C5 CA 58 47 30

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+34C8009

ff7rebirth_.exe+34C7FE3: B1 0B                    - mov cl,0B
ff7rebirth_.exe+34C7FE5: E8 32 BF 5C FD           - call ff7rebirth_.exe+A93F1C
ff7rebirth_.exe+34C7FEA: 84 C0                    - test al,al
ff7rebirth_.exe+34C7FEC: 75 12                    - jne ff7rebirth_.exe+34C8000
ff7rebirth_.exe+34C7FEE: 44 39 A3 88 22 A1 01     - cmp [rbx+01A12288],r12d
ff7rebirth_.exe+34C7FF5: 75 09                    - jne ff7rebirth_.exe+34C8000
ff7rebirth_.exe+34C7FF7: 44 39 A3 48 75 A1 01     - cmp [rbx+01A17548],r12d
ff7rebirth_.exe+34C7FFE: 74 09                    - je ff7rebirth_.exe+34C8009
ff7rebirth_.exe+34C8000: 44 38 A7 AB 00 00 00     - cmp [rdi+000000AB],r12b
ff7rebirth_.exe+34C8007: 74 0A                    - je ff7rebirth_.exe+34C8013
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+34C8009: C5 CA 58 47 30           - vaddss xmm0,xmm6,[rdi+30]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+34C800E: C5 FA 11 47 30           - vmovss [rdi+30],xmm0
ff7rebirth_.exe+34C8013: C5 7A 10 05 C5 2C AD 02  - vmovss xmm8,[ff7rebirth_.exe+5F9ACE0]
ff7rebirth_.exe+34C801B: 4C 8D 35 5A DE 1B 02     - lea r14,[ff7rebirth_.exe+5685E7C]
ff7rebirth_.exe+34C8022: 44 8B 7F 4C              - mov r15d,[rdi+4C]
ff7rebirth_.exe+34C8026: 41 8B CF                 - mov ecx,r15d
ff7rebirth_.exe+34C8029: 45 85 FF                 - test r15d,r15d
ff7rebirth_.exe+34C802C: 0F 84 BC 02 00 00        - je ff7rebirth_.exe+34C82EE
ff7rebirth_.exe+34C8032: 41 2B CD                 - sub ecx,r13d
ff7rebirth_.exe+34C8035: 0F 84 98 00 00 00        - je ff7rebirth_.exe+34C80D3
ff7rebirth_.exe+34C803B: 41 3B CD                 - cmp ecx,r13d
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>MatEdit</Name>
      <Address>25F21600000</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
</CheatTable>
Thank you so so SO much for this! It worked perfectly!
Wish I had this earlier, spent 2 hours fighting with the PC controllers but finally got it legit haha

monarchv2
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by monarchv2 »

@Cielos Thank you for the Auto Block. You made my week.

primeval
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by primeval »

I believe it's possible to modify a player's skill set without using mods or additional materials. However, it's even better if someone knows how to find skill values directly.

For example, a skill table for Sephiroth’s shortcuts might look like this:

Sephiroth Skill Shortcuts (4 Bytes)
SephirothSkillShotcut_.ct
(6.39 KiB) Downloaded 63 times
Skill Codes:

808738 – Zanshin
1688785 – Hell’s Gate
665305 – Octaslash
871459 – Octaslash Prime
Fire-Based Spells:

Fire – 2747
Fira – 7509
Firaga – 27505
The table will display 4-byte values for these four skill shortcuts. Additionally, it's possible to browse memory to find similar values for other characters like Cloud, Tifa, Barret, and Aerith.

Rubyelf
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by Rubyelf »

I'd love something to modify relationships etc

Zenonex
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by Zenonex »

At first, thank you very much for the scripts from all of you guys. Really appriciate this.
But do we have any chance to get an "Teleport to Waypoint" script? Cannot find any with google (except for scripts behind paywalls).

Thank you in advance

gentarma
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by gentarma »

is there a way to manipulate weapon level? somehow my barret and cait sith are a weapon level behind everyone else

Allowspectators112
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by Allowspectators112 »

Rubyelf wrote:
Mon Feb 17, 2025 4:38 am
Allowspectators112 wrote:
Mon Feb 17, 2025 3:40 am
just a heads up the chocobo infinite ability isn't working again after the new update! unless im doing something wrong

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103752</ID>
      <Description>"Chocobo Race - Infinite Ability"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(ChocoAbility,ff7rebirth_.exe,C5 FA 10 81 F4 01 00 00 * * * * BF) // should be unique
alloc(newmem,$100,ChocoAbility)
label(code)
label(return)
registersymbol(ChocoAbility)

newmem:
  mov [rcx+000001F4],(float)100
code:
  vmovss xmm0,[rcx+000001F4]
  jmp return

ChocoAbility:
  jmp newmem
  nop 3
return:

[DISABLE]
ChocoAbility:
  db C5 FA 10 81 F4 01 00 00

unregistersymbol(*)
dealloc(*)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Change it to this, I fixed it in my game and it's working :)
works flawlessly thanks man I really appreciate it!

delpirero
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by delpirero »

you can use this
Backup & restore Equipment materials

Watch this video


ff7rebirth_.CT
(9.93 KiB) Downloaded 85 times

Jdogg0130
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by Jdogg0130 »

Is there any fix for the party members added via the cheat table to able to use shortcuts or not bug out and auto use atb skills?

Koppore
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by Koppore »

Hello, is it possible to display Sephiroth in the pause menu as he appears in Chapter 1? I don’t mind if equipment or materia changes cannot be made.
I’m sorry if there’s any rudeness since I’m not familiar with English.

eddy717
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by eddy717 »

Guys how about
Infinite berzerk and plasma expulse duration

israelssilva1989
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by israelssilva1989 »

There are four Enemies up by now that cant be analized by table code

Tonbery
Roche
Rude and elena second battle

Anyone able to fix it ? :(

J3r3k
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by J3r3k »

primeval wrote:
Wed Feb 19, 2025 8:24 pm
I believe it's possible to modify a player's skill set without using mods or additional materials. However, it's even better if someone knows how to find skill values directly.

For example, a skill table for Sephiroth’s shortcuts might look like this:

Sephiroth Skill Shortcuts (4 Bytes)
SephirothSkillShotcut_.ct

Skill Codes:

808738 – Zanshin
1688785 – Hell’s Gate
665305 – Octaslash
871459 – Octaslash Prime
Fire-Based Spells:

Fire – 2747
Fira – 7509
Firaga – 27505
The table will display 4-byte values for these four skill shortcuts. Additionally, it's possible to browse memory to find similar values for other characters like Cloud, Tifa, Barret, and Aerith.
This is terribly helpful. Thank you!!Managed to add Sephiroth limit shortcut.
It doesn’t apply the all effect on magic thought
Would be great to have access to full list for Zack too, and values for magic…

CaloNord
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by CaloNord »

deleted, wrong thread..

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