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kvh
Cheater
Posts: 28 Joined: Sat Nov 25, 2017 7:30 pm
Reputation: 5
Post
by kvh » Tue Feb 18, 2025 8:25 pm
Rubyelf wrote: ↑ Mon Feb 17, 2025 7:06 pm
kvh wrote: ↑ Mon Feb 17, 2025 2:29 pm
Any way to create a cheat for a SS or SSS for the Loveless mini game in chapter 12?
viewtopic.php?p=389085#p389085
I think it's in that table, if not this is the code to add:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1337103853</ID>
<Description>"Loveless Play Autoplay"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(MaxComb,ff7rebirth_.exe,01 8B 88 01 00 00 8B CF) // should be unique
aobscanmodule(AlwaysGreat,ff7rebirth_.exe,8B 4F 08 83 E9 01 74 41) // should be unique
alloc(newmem1,$1000,MaxComb)
alloc(newmem,$1000,AlwaysGreat)
label(code)
label(return)
label(code1)
label(return1)
newmem1:
mov edi,5
mov ecx,5
code1:
add [rbx+00000188],ecx
mov ecx,edi
jmp return1
newmem:
mov [rdi+08],3
code:
mov ecx,[rdi+08]
sub ecx,01
jmp return
MaxComb:
jmp newmem1
nop 3
return1:
AlwaysGreat:
jmp newmem
nop
return:
registersymbol(MaxComb)
registersymbol(AlwaysGreat)
[DISABLE]
MaxComb:
db 01 8B 88 01 00 00 8B CF
AlwaysGreat:
db 8B 4F 08 83 E9 01
unregistersymbol(*)
dealloc(*)
{ MaxComb
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+3B5EAF7
ff7rebirth_.exe+3B5EAD2: B1 01 - mov cl,01
ff7rebirth_.exe+3B5EAD4: 88 8B 91 02 00 00 - mov [rbx+00000291],cl
ff7rebirth_.exe+3B5EADA: 44 39 36 - cmp [rsi],r14d
ff7rebirth_.exe+3B5EADD: 75 0C - jne ff7rebirth_.exe+3B5EAEB
ff7rebirth_.exe+3B5EADF: 84 C9 - test cl,cl
ff7rebirth_.exe+3B5EAE1: 75 08 - jne ff7rebirth_.exe+3B5EAEB
ff7rebirth_.exe+3B5EAE3: 8B 8B 5C 01 00 00 - mov ecx,[rbx+0000015C]
ff7rebirth_.exe+3B5EAE9: EB 06 - jmp ff7rebirth_.exe+3B5EAF1
ff7rebirth_.exe+3B5EAEB: 8B 8B 58 01 00 00 - mov ecx,[rbx+00000158]
ff7rebirth_.exe+3B5EAF1: 01 8B 88 01 00 00 - add [rbx+00000188],ecx
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+3B5EAF7: 8B CF - mov ecx,edi
// ---------- DONE INJECTING ----------
ff7rebirth_.exe+3B5EAF9: 83 E9 01 - sub ecx,01
ff7rebirth_.exe+3B5EAFC: 74 48 - je ff7rebirth_.exe+3B5EB46
ff7rebirth_.exe+3B5EAFE: 83 E9 01 - sub ecx,01
ff7rebirth_.exe+3B5EB01: 74 15 - je ff7rebirth_.exe+3B5EB18
ff7rebirth_.exe+3B5EB03: 83 F9 01 - cmp ecx,01
ff7rebirth_.exe+3B5EB06: 74 07 - je ff7rebirth_.exe+3B5EB0F
ff7rebirth_.exe+3B5EB08: 83 FF 01 - cmp edi,01
ff7rebirth_.exe+3B5EB0B: 75 2B - jne ff7rebirth_.exe+3B5EB38
ff7rebirth_.exe+3B5EB0D: EB 57 - jmp ff7rebirth_.exe+3B5EB66
ff7rebirth_.exe+3B5EB0F: 48 8B 8B 90 01 00 00 - mov rcx,[rbx+00000190]
}
{ AlwaysGreat
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+3B5EE08
ff7rebirth_.exe+3B5EDE3: 40 8A C6 - mov al,sil
ff7rebirth_.exe+3B5EDE6: EB 02 - jmp ff7rebirth_.exe+3B5EDEA
ff7rebirth_.exe+3B5EDE8: B0 01 - mov al,01
ff7rebirth_.exe+3B5EDEA: 45 89 A7 BC 00 00 00 - mov [r15+000000BC],r12d
ff7rebirth_.exe+3B5EDF1: 49 8D 4F 18 - lea rcx,[r15+18]
ff7rebirth_.exe+3B5EDF5: BA 05 00 00 00 - mov edx,00000005
ff7rebirth_.exe+3B5EDFA: 84 C0 - test al,al
ff7rebirth_.exe+3B5EDFC: 75 05 - jne ff7rebirth_.exe+3B5EE03
ff7rebirth_.exe+3B5EDFE: BA 04 00 00 00 - mov edx,00000004
ff7rebirth_.exe+3B5EE03: E8 BC 52 1C FD - call ff7rebirth_.exe+D240C4
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+3B5EE08: 8B 4F 08 - mov ecx,[rdi+08]
// ---------- DONE INJECTING ----------
ff7rebirth_.exe+3B5EE0B: 83 E9 01 - sub ecx,01
ff7rebirth_.exe+3B5EE0E: 74 41 - je ff7rebirth_.exe+3B5EE51
ff7rebirth_.exe+3B5EE10: 83 E9 01 - sub ecx,01
ff7rebirth_.exe+3B5EE13: 74 24 - je ff7rebirth_.exe+3B5EE39
ff7rebirth_.exe+3B5EE15: 83 F9 01 - cmp ecx,01
ff7rebirth_.exe+3B5EE18: 75 53 - jne ff7rebirth_.exe+3B5EE6D
ff7rebirth_.exe+3B5EE1A: 8B 07 - mov eax,[rdi]
ff7rebirth_.exe+3B5EE1C: 48 8D 55 8F - lea rdx,[rbp-71]
ff7rebirth_.exe+3B5EE20: F7 D8 - neg eax
ff7rebirth_.exe+3B5EE22: 48 8D 45 9F - lea rax,[rbp-61]
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
do the practice one to make sure it's working but you should get great on everything even if you miss
This worked out perfectly! I swear, the people here are amazing at finding all of these values! I'm in awe, and very thankful that you guys are so helpful!
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Rubyelf
Expert Cheater
Posts: 858 Joined: Mon Mar 12, 2018 11:47 pm
Reputation: 315
Post
by Rubyelf » Tue Feb 18, 2025 11:20 pm
kvh wrote: ↑ Tue Feb 18, 2025 3:54 pm
delpirero wrote: ↑ Fri Feb 14, 2025 1:49 pm
kvh wrote: ↑ Fri Feb 14, 2025 10:34 am
I'd like to second the request for anything regarding the moogle mog throwing boxes game in chapter 11. I tried to find it myself, but I'm so godawful at the game that I couldn't even get one box smashed. The controls are a bit janky for me on PC. I don't know if there's a way to pause the timer. Any help would be immensely appreciated!
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
<CheatEntries>
<CheatEntry>
<ID>1337104204</ID>
<Description>" chapter 11 throwing boxes freeze time"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : ff7rebirth_.exe
Version:
Date : 2025-02-14
Author : gudu_
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,ff7rebirth_.exe,C5 CA 58 47 30) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
//vaddss xmm0,xmm6,[rdi+30]
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db C5 CA 58 47 30
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+34C8009
ff7rebirth_.exe+34C7FE3: B1 0B - mov cl,0B
ff7rebirth_.exe+34C7FE5: E8 32 BF 5C FD - call ff7rebirth_.exe+A93F1C
ff7rebirth_.exe+34C7FEA: 84 C0 - test al,al
ff7rebirth_.exe+34C7FEC: 75 12 - jne ff7rebirth_.exe+34C8000
ff7rebirth_.exe+34C7FEE: 44 39 A3 88 22 A1 01 - cmp [rbx+01A12288],r12d
ff7rebirth_.exe+34C7FF5: 75 09 - jne ff7rebirth_.exe+34C8000
ff7rebirth_.exe+34C7FF7: 44 39 A3 48 75 A1 01 - cmp [rbx+01A17548],r12d
ff7rebirth_.exe+34C7FFE: 74 09 - je ff7rebirth_.exe+34C8009
ff7rebirth_.exe+34C8000: 44 38 A7 AB 00 00 00 - cmp [rdi+000000AB],r12b
ff7rebirth_.exe+34C8007: 74 0A - je ff7rebirth_.exe+34C8013
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+34C8009: C5 CA 58 47 30 - vaddss xmm0,xmm6,[rdi+30]
// ---------- DONE INJECTING ----------
ff7rebirth_.exe+34C800E: C5 FA 11 47 30 - vmovss [rdi+30],xmm0
ff7rebirth_.exe+34C8013: C5 7A 10 05 C5 2C AD 02 - vmovss xmm8,[ff7rebirth_.exe+5F9ACE0]
ff7rebirth_.exe+34C801B: 4C 8D 35 5A DE 1B 02 - lea r14,[ff7rebirth_.exe+5685E7C]
ff7rebirth_.exe+34C8022: 44 8B 7F 4C - mov r15d,[rdi+4C]
ff7rebirth_.exe+34C8026: 41 8B CF - mov ecx,r15d
ff7rebirth_.exe+34C8029: 45 85 FF - test r15d,r15d
ff7rebirth_.exe+34C802C: 0F 84 BC 02 00 00 - je ff7rebirth_.exe+34C82EE
ff7rebirth_.exe+34C8032: 41 2B CD - sub ecx,r13d
ff7rebirth_.exe+34C8035: 0F 84 98 00 00 00 - je ff7rebirth_.exe+34C80D3
ff7rebirth_.exe+34C803B: 41 3B CD - cmp ecx,r13d
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols>
<SymbolEntry>
<Name>MatEdit</Name>
<Address>25F21600000</Address>
</SymbolEntry>
</UserdefinedSymbols>
</CheatTable>
Thank you so so SO much for this! It worked perfectly!
Wish I had this earlier, spent 2 hours fighting with the PC controllers but finally got it legit haha
monarchv2
Novice Cheater
Posts: 17 Joined: Sat Nov 25, 2017 10:36 pm
Reputation: 0
Post
by monarchv2 » Wed Feb 19, 2025 12:29 am
@Cielos Thank you for the Auto Block. You made my week.
primeval
Cheater
Posts: 36 Joined: Thu Aug 31, 2017 11:41 am
Reputation: 3
Post
by primeval » Wed Feb 19, 2025 8:24 pm
I believe it's possible to modify a player's skill set without using mods or additional materials. However, it's even better if someone knows how to find skill values directly.
For example, a skill table for Sephiroth’s shortcuts might look like this:
Sephiroth Skill Shortcuts (4 Bytes)
Skill Codes:
808738 – Zanshin
1688785 – Hell’s Gate
665305 – Octaslash
871459 – Octaslash Prime
Fire-Based Spells:
Fire – 2747
Fira – 7509
Firaga – 27505
The table will display 4-byte values for these four skill shortcuts. Additionally, it's possible to browse memory to find similar values for other characters like Cloud, Tifa, Barret, and Aerith.
Rubyelf
Expert Cheater
Posts: 858 Joined: Mon Mar 12, 2018 11:47 pm
Reputation: 315
Post
by Rubyelf » Thu Feb 20, 2025 3:11 am
I'd love something to modify relationships etc
Zenonex
What is cheating?
Posts: 1 Joined: Wed Sep 13, 2023 7:45 pm
Reputation: 0
Post
by Zenonex » Thu Feb 20, 2025 8:35 am
At first, thank you very much for the scripts from all of you guys. Really appriciate this.
But do we have any chance to get an "Teleport to Waypoint" script? Cannot find any with google (except for scripts behind paywalls).
Thank you in advance
gentarma
What is cheating?
Posts: 4 Joined: Fri Oct 25, 2024 4:31 pm
Reputation: 0
Post
by gentarma » Thu Feb 20, 2025 5:31 pm
is there a way to manipulate weapon level? somehow my barret and cait sith are a weapon level behind everyone else
Allowspectators112
Noobzor
Posts: 6 Joined: Sat Jan 25, 2025 5:54 pm
Reputation: 0
Post
by Allowspectators112 » Fri Feb 21, 2025 4:47 am
Rubyelf wrote: ↑ Mon Feb 17, 2025 4:38 am
Allowspectators112 wrote: ↑ Mon Feb 17, 2025 3:40 am
just a heads up the chocobo infinite ability isn't working again after the new update! unless im doing something wrong
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1337103752</ID>
<Description>"Chocobo Race - Infinite Ability"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(ChocoAbility,ff7rebirth_.exe,C5 FA 10 81 F4 01 00 00 * * * * BF) // should be unique
alloc(newmem,$100,ChocoAbility)
label(code)
label(return)
registersymbol(ChocoAbility)
newmem:
mov [rcx+000001F4],(float)100
code:
vmovss xmm0,[rcx+000001F4]
jmp return
ChocoAbility:
jmp newmem
nop 3
return:
[DISABLE]
ChocoAbility:
db C5 FA 10 81 F4 01 00 00
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Change it to this, I fixed it in my game and it's working
works flawlessly thanks man I really appreciate it!
delpirero
Cheater
Posts: 34 Joined: Sun Apr 22, 2018 1:53 am
Reputation: 35
Post
by delpirero » Fri Feb 21, 2025 3:39 pm
you can use this
Backup & restore Equipment materials
Watch this video
VIDEO
Jdogg0130
What is cheating?
Posts: 1 Joined: Mon Dec 14, 2020 6:58 am
Reputation: 0
Post
by Jdogg0130 » Sat Feb 22, 2025 5:56 am
Is there any fix for the party members added via the cheat table to able to use shortcuts or not bug out and auto use atb skills?
Koppore
What is cheating?
Posts: 1 Joined: Sun Feb 23, 2025 2:42 am
Reputation: 0
Post
by Koppore » Sun Feb 23, 2025 2:51 am
Hello, is it possible to display Sephiroth in the pause menu as he appears in Chapter 1? I don’t mind if equipment or materia changes cannot be made.
I’m sorry if there’s any rudeness since I’m not familiar with English.
eddy717
Novice Cheater
Posts: 19 Joined: Mon Jan 27, 2025 4:30 am
Reputation: 0
Post
by eddy717 » Sun Feb 23, 2025 10:55 pm
Guys how about
Infinite berzerk and plasma expulse duration
israelssilva1989
Cheater
Posts: 45 Joined: Fri Mar 03, 2017 2:31 am
Reputation: 1
Post
by israelssilva1989 » Wed Feb 26, 2025 11:19 pm
There are four Enemies up by now that cant be analized by table code
Tonbery
Roche
Rude and elena second battle
Anyone able to fix it ?
J3r3k
Expert Cheater
Posts: 77 Joined: Wed Sep 11, 2019 1:27 pm
Reputation: 9
Post
by J3r3k » Thu Feb 27, 2025 2:25 pm
primeval wrote: ↑ Wed Feb 19, 2025 8:24 pm
I believe it's possible to modify a player's skill set without using mods or additional materials. However, it's even better if someone knows how to find skill values directly.
For example, a skill table for Sephiroth’s shortcuts might look like this:
Sephiroth Skill Shortcuts (4 Bytes)
SephirothSkillShotcut_.ct
Skill Codes:
808738 – Zanshin
1688785 – Hell’s Gate
665305 – Octaslash
871459 – Octaslash Prime
Fire-Based Spells:
Fire – 2747
Fira – 7509
Firaga – 27505
The table will display 4-byte values for these four skill shortcuts. Additionally, it's possible to browse memory to find similar values for other characters like Cloud, Tifa, Barret, and Aerith.
This is terribly helpful. Thank you!!Managed to add Sephiroth limit shortcut.
It doesn’t apply the all effect on magic thought
Would be great to have access to full list for Zack too, and values for magic…
CaloNord
Cheater
Posts: 43 Joined: Sat Nov 12, 2022 1:22 pm
Reputation: 3
Post
by CaloNord » Fri Feb 28, 2025 6:50 pm
deleted, wrong thread..