Avowed

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Altius
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Re: Avowed

Post by Altius »

fleischbag wrote:
Fri Feb 14, 2025 7:50 pm
Altius wrote:
Fri Feb 14, 2025 7:10 pm
Can we get a free crafting please? That would be awesome, thanks
Get the latest table, then click Items Don't Decrease. Craft or gather the resource over and over and you should be golden. Just got my grimoire up to max doing this with the basic materials since they all seem to just build off the first ingredients you gather.
I'm in Paradis, there are not any advanced materials to enhance. Thats why I ask for free crafting

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Quisa
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Re: Avowed

Post by Quisa »

You can use the table from the first post to put the materials in your crate as often as you like. This means you usually have enough mats for the upgrades. In the upgrade window, there is another tab called Crafting. There you can craft improved materials from the basic materials. These can then be used for the next level. You will find everything you need for this in the first area. Even the mats for unique weapons.

zhenle1994
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Re: Avowed

Post by zhenle1994 »

Send wrote:
Thu Feb 13, 2025 11:04 pm
Image

Quick pointer table.
Seems like Health is visual only. Is there any other way to freeze actual health?

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Send
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Re: Avowed

Post by Send »

Altius wrote:
Sat Feb 15, 2025 5:04 am
fleischbag wrote:
Fri Feb 14, 2025 7:50 pm
Altius wrote:
Fri Feb 14, 2025 7:10 pm
...
...
...
Quisa wrote:
Sat Feb 15, 2025 6:44 am
...

Max Equipped Gear Level (Enable Script -> Open Inventory)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26623</ID>
      <Description>"Max Gear Level (Enable Script -&gt; Open Inventory)"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>//Send@FearlessRevolution
[ENABLE]

aobscanmodule(gearlevel,Avowed-Win64-Shipping.exe,0E 8B 43 28 48 8B 5C 24 30)
alloc(newmem,$1000,gearlevel)
label(code return)

newmem:
mov [rbx+28],#20

code:
  mov eax,[rbx+28]
  mov rbx,[rsp+30]
  jmp return

gearlevel+01:
  jmp newmem
  nop 3
return:
registersymbol(gearlevel)

[DISABLE]

gearlevel+01:
  db 8B 43 28 48 8B 5C 24 30

unregistersymbol(*)
dealloc(*)

//Avowed-Win64-Shipping.exe+470D926: 8B 43 28                 - mov eax,[rbx+28]

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Remove Level Restriction / Previous Talent Requirements In Abilities Menu

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26626</ID>
      <Description>"Less Ability Requirements (Remove Level/Previous Talent Requirements)"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>//Send@FearlessRevolution
[ENABLE]

aobscanmodule(traits,Avowed-Win64-Shipping.exe,41 8B 45 34 48 8B 0B)
alloc(newmem,$1000,traits)
label(code return)

newmem:
mov [r13+34],0
mov [r13+38],0
mov [r13+3C],0

code:
  mov eax,[r13+34]
  mov rcx,[rbx]
  jmp return

traits:
  jmp newmem
  nop 2
return:
registersymbol(traits)

[DISABLE]

traits:
  db 41 8B 45 34 48 8B 0B

unregistersymbol(*)
dealloc(*)

//Avowed-Win64-Shipping.exe+4853683: 41 8B 45 34           - mov eax,[r13+34]

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Weapons/Shields Have Zero Weight (Enable At Main Menu)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26646</ID>
      <Description>"Weapon Items Have No Weight (Enable At Main Menu)"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>//Send@FearlessRevolution
[ENABLE]

aobscanmodule(itemweight,Avowed-Win64-Shipping.exe,80 B9 F0 02 00 00 00 48)

itemweight:
  db c6 81 f0 02 00 00 01 //bHasNoWeight

[DISABLE]

itemweight:
  db 80 B9 F0 02 00 00 00


//Avowed-Win64-Shipping.exe+4765FF9: 80 B9 F0 02 00 00 00        - cmp byte ptr [rcx+000002F0],00

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Attachments
Send_GearLvl_AbilityRequirement.ct
(10.29 KiB) Downloaded 200 times
Last edited by Send on Sat Feb 15, 2025 5:27 pm, edited 1 time in total.

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jonaaa
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Re: Avowed

Post by jonaaa »

^ Thanks for the scripts! A quick note about the max gear level script, changing non unique armors to Quality 20 will cause their appearance to be bugged, it's easy to fix it by changing the quality to 16 inside the script.

cajuil
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Re: Avowed

Post by cajuil »

Thanks for these amazing scripts. ^_^

Would it be possible to add Attribute Points as a request feature that is?

I've been trying to modify the value but it's not sticking, sadly.

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jonaaa
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Re: Avowed

Post by jonaaa »

cajuil wrote:
Sat Feb 15, 2025 7:37 pm
Thanks for these amazing scripts. ^_^

Would it be possible to add Attribute Points as a request feature that is?

I've been trying to modify the value but it's not sticking, sadly.
It was already mentioned before.

darkGraf
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Re: Avowed

Post by darkGraf »

Anyone found unl. buff duration?

InfallibleDays
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Re: Avowed

Post by InfallibleDays »

What exactly is max jump count supposed to do? Because it seemingly does nothing.

LittleLight5
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Re: Avowed

Post by LittleLight5 »

Reaper1222 wrote:
Fri Feb 14, 2025 11:18 pm
hi any chance for companion ability points?
Companion Ability Points are +4 from the Player's Ability Points value

Eneishi
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Re: Avowed

Post by Eneishi »

I can't seem to figure out how to get the currency multiplier to work with the table.

I have never before used Cheat Engine, and read the tutorial, but haven't really had any success. When I double click on the .ct file it opens the list. I then find the game process. When I try to click on currency multiplier, it just makes a noise like it's not working. Doesn't make the check mark. I am able to click "enable", but still nothing. Can anyone help me please? :D

Eneishi
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Re: Avowed

Post by Eneishi »

Image

IT appears to be the only one that doesn't have a value when loaded? Should I have set it somewhere else?

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Send
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Re: Avowed

Post by Send »

InfinityArts wrote:
Fri Feb 14, 2025 6:18 am
...
Alias50 wrote:
Fri Feb 14, 2025 6:14 am
...
Updated table and credited, thanks guys.
zhenle1994 wrote:
Sat Feb 15, 2025 7:26 am
...
Download the latest table.

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Supreme23
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Re: Avowed

Post by Supreme23 »

jonaaa wrote:
Sat Feb 15, 2025 4:17 pm
^ Thanks for the scripts! A quick note about the max gear level script, changing non unique armors to Quality 20 will cause their appearance to be bugged, it's easy to fix it by changing the quality to 16 inside the script.
Thanks!

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Sapphire
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Re: Avowed

Post by Sapphire »

I'm trying to set ability cooldown multiplier to -1 as it says but it just resets to 1?

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