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Altius
Expert Cheater
Posts: 54 Joined: Sat Mar 19, 2022 3:51 pm
Reputation: 20
Post
by Altius » Sat Feb 15, 2025 5:04 am
fleischbag wrote: ↑ Fri Feb 14, 2025 7:50 pm
Altius wrote: ↑ Fri Feb 14, 2025 7:10 pm
Can we get a free crafting please? That would be awesome, thanks
Get the latest table, then click Items Don't Decrease. Craft or gather the resource over and over and you should be golden. Just got my grimoire up to max doing this with the basic materials since they all seem to just build off the first ingredients you gather.
I'm in Paradis, there are not any advanced materials to enhance. Thats why I ask for free crafting
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Quisa
What is cheating?
Posts: 4 Joined: Sun Sep 08, 2024 3:21 am
Reputation: 2
Post
by Quisa » Sat Feb 15, 2025 6:44 am
You can use the table from the first post to put the materials in your crate as often as you like. This means you usually have enough mats for the upgrades. In the upgrade window, there is another tab called Crafting. There you can craft improved materials from the basic materials. These can then be used for the next level. You will find everything you need for this in the first area. Even the mats for unique weapons.
zhenle1994
Cheater
Posts: 34 Joined: Mon Dec 04, 2017 5:05 am
Reputation: 8
Post
by zhenle1994 » Sat Feb 15, 2025 7:26 am
Send wrote: ↑ Thu Feb 13, 2025 11:04 pm
Quick pointer table.
Seems like Health is visual only. Is there any other way to freeze actual health?
Send
Table Makers
Posts: 1453 Joined: Fri Feb 02, 2018 5:58 pm
Reputation: 1379
Post
by Send » Sat Feb 15, 2025 12:22 pm
Altius wrote: ↑ Sat Feb 15, 2025 5:04 am
fleischbag wrote: ↑ Fri Feb 14, 2025 7:50 pm
Altius wrote: ↑ Fri Feb 14, 2025 7:10 pm
...
...
...
Quisa wrote: ↑ Sat Feb 15, 2025 6:44 am
...
Max Equipped Gear Level (Enable Script -> Open Inventory)
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>26623</ID>
<Description>"Max Gear Level (Enable Script -> Open Inventory)"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>//Send@FearlessRevolution
[ENABLE]
aobscanmodule(gearlevel,Avowed-Win64-Shipping.exe,0E 8B 43 28 48 8B 5C 24 30)
alloc(newmem,$1000,gearlevel)
label(code return)
newmem:
mov [rbx+28],#20
code:
mov eax,[rbx+28]
mov rbx,[rsp+30]
jmp return
gearlevel+01:
jmp newmem
nop 3
return:
registersymbol(gearlevel)
[DISABLE]
gearlevel+01:
db 8B 43 28 48 8B 5C 24 30
unregistersymbol(*)
dealloc(*)
//Avowed-Win64-Shipping.exe+470D926: 8B 43 28 - mov eax,[rbx+28]
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Remove Level Restriction / Previous Talent Requirements In Abilities Menu
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>26626</ID>
<Description>"Less Ability Requirements (Remove Level/Previous Talent Requirements)"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>//Send@FearlessRevolution
[ENABLE]
aobscanmodule(traits,Avowed-Win64-Shipping.exe,41 8B 45 34 48 8B 0B)
alloc(newmem,$1000,traits)
label(code return)
newmem:
mov [r13+34],0
mov [r13+38],0
mov [r13+3C],0
code:
mov eax,[r13+34]
mov rcx,[rbx]
jmp return
traits:
jmp newmem
nop 2
return:
registersymbol(traits)
[DISABLE]
traits:
db 41 8B 45 34 48 8B 0B
unregistersymbol(*)
dealloc(*)
//Avowed-Win64-Shipping.exe+4853683: 41 8B 45 34 - mov eax,[r13+34]
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Weapons/Shields Have Zero Weight (Enable At Main Menu)
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>26646</ID>
<Description>"Weapon Items Have No Weight (Enable At Main Menu)"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>//Send@FearlessRevolution
[ENABLE]
aobscanmodule(itemweight,Avowed-Win64-Shipping.exe,80 B9 F0 02 00 00 00 48)
itemweight:
db c6 81 f0 02 00 00 01 //bHasNoWeight
[DISABLE]
itemweight:
db 80 B9 F0 02 00 00 00
//Avowed-Win64-Shipping.exe+4765FF9: 80 B9 F0 02 00 00 00 - cmp byte ptr [rcx+000002F0],00
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Attachments
Send_GearLvl_AbilityRequirement.ct
(10.29 KiB) Downloaded 200 times
Last edited by
Send on Sat Feb 15, 2025 5:27 pm, edited 1 time in total.
jonaaa
Expert Cheater
Posts: 694 Joined: Thu Apr 06, 2017 6:08 am
Reputation: 276
Post
by jonaaa » Sat Feb 15, 2025 4:17 pm
^ Thanks for the scripts! A quick note about the max gear level script, changing non unique armors to Quality 20 will cause their appearance to be bugged, it's easy to fix it by changing the quality to 16 inside the script.
cajuil
What is cheating?
Posts: 1 Joined: Mon Mar 18, 2024 2:12 pm
Reputation: 0
Post
by cajuil » Sat Feb 15, 2025 7:37 pm
Thanks for these amazing scripts.
Would it be possible to add Attribute Points as a request feature that is?
I've been trying to modify the value but it's not sticking, sadly.
jonaaa
Expert Cheater
Posts: 694 Joined: Thu Apr 06, 2017 6:08 am
Reputation: 276
Post
by jonaaa » Sat Feb 15, 2025 7:40 pm
cajuil wrote: ↑ Sat Feb 15, 2025 7:37 pm
Thanks for these amazing scripts.
Would it be possible to add Attribute Points as a request feature that is?
I've been trying to modify the value but it's not sticking, sadly.
It was already mentioned before.
darkGraf
Cheater
Posts: 49 Joined: Fri Jan 12, 2018 11:34 am
Reputation: 74
Post
by darkGraf » Sat Feb 15, 2025 8:41 pm
Anyone found unl. buff duration?
InfallibleDays
Noobzor
Posts: 11 Joined: Mon Oct 02, 2023 5:09 pm
Reputation: 0
Post
by InfallibleDays » Sat Feb 15, 2025 9:43 pm
What exactly is max jump count supposed to do? Because it seemingly does nothing.
LittleLight5
Expert Cheater
Posts: 54 Joined: Wed Feb 09, 2022 2:36 am
Reputation: 43
Post
by LittleLight5 » Sat Feb 15, 2025 10:59 pm
Reaper1222 wrote: ↑ Fri Feb 14, 2025 11:18 pm
hi any chance for companion ability points?
Companion Ability Points are
+4 from the Player's Ability Points value
Eneishi
What is cheating?
Posts: 2 Joined: Sat Feb 15, 2025 11:02 pm
Reputation: 0
Post
by Eneishi » Sat Feb 15, 2025 11:04 pm
I can't seem to figure out how to get the currency multiplier to work with the table.
I have never before used Cheat Engine, and read the tutorial, but haven't really had any success. When I double click on the .ct file it opens the list. I then find the game process. When I try to click on currency multiplier, it just makes a noise like it's not working. Doesn't make the check mark. I am able to click "enable", but still nothing. Can anyone help me please?
Eneishi
What is cheating?
Posts: 2 Joined: Sat Feb 15, 2025 11:02 pm
Reputation: 0
Post
by Eneishi » Sun Feb 16, 2025 12:36 am
IT appears to be the only one that doesn't have a value when loaded? Should I have set it somewhere else?
Send
Table Makers
Posts: 1453 Joined: Fri Feb 02, 2018 5:58 pm
Reputation: 1379
Post
by Send » Sun Feb 16, 2025 12:46 am
Alias50 wrote: ↑ Fri Feb 14, 2025 6:14 am
...
Updated table and credited, thanks guys.
Download the latest table.
Supreme23
Cheater
Posts: 33 Joined: Tue Mar 29, 2022 10:46 pm
Reputation: 3
Post
by Supreme23 » Sun Feb 16, 2025 1:18 am
jonaaa wrote: ↑ Sat Feb 15, 2025 4:17 pm
^ Thanks for the scripts! A quick note about the max gear level script, changing non unique armors to Quality 20 will cause their appearance to be bugged, it's easy to fix it by changing the quality to 16 inside the script.
Thanks!
Sapphire
Expert Cheater
Posts: 89 Joined: Thu Mar 12, 2020 11:31 pm
Reputation: 18
Post
by Sapphire » Sun Feb 16, 2025 2:52 am
I'm trying to set ability cooldown multiplier to -1 as it says but it just resets to 1?
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