Noticing that when I change the attributes, once I hit a level up the points available for distribution show up negative or they'll reset to what they should be for my level. Seems like the game has some sort of check for your attributes v what your level is/how many points you should have had available.
Noticing that when I change the attributes, once I hit a level up the points available for distribution show up negative or they'll reset to what they should be for my level. Seems like the game has some sort of check for your attributes v what your level is/how many points you should have had available.
That sounds right. Rhark mentioned the game calculates how many points you're supposed to have at a given level.
Noticing that when I change the attributes, once I hit a level up the points available for distribution show up negative or they'll reset to what they should be for my level. Seems like the game has some sort of check for your attributes v what your level is/how many points you should have had available.
Yeah, i had to recreate the character to make the stats stick.
While i was in the character creator, i had to manual search each one of the stats, after getting all the stats values, i added the initial three points to any stat, then when i was about to finish the character, i've set every stat to 15.
Last edited by jonaaa on Fri Feb 14, 2025 6:18 am, edited 1 time in total.
The game always checks that you have n-1 skill points, where n is your current level.
You can add arbitrary additional skill points at "Avowed-Win64-Shipping.exe"+097E4AC0 (pointer) + 110 (first offset) + f8 (second offset)
Stat pointers in table are for current (total) stat values, including temp buffs. Subtract 4 from the addresses to get base values, which should "stick". May need to reload save to recalc buffs, though.
Stat pointers in table are for current (total) stat values, including temp buffs. Subtract 4 from the addresses to get base values, which should "stick". May need to reload save to recalc buffs, though.
Thanks for the heads-up. I can confirm it works perfectly with Send's table, nice find!
Added 'Last Used Item Pointer' & 'Items Don't Decrease'
I noticed that this toggle also works for loot you pick up, is it possible to add a version that will deactivate itself after 3 seconds or so? (so you can use the enable hotkey to turn it on when you press your hotkeys for items) and don't have to worry about needing to turn it off every time you loot?
edit - spelling error
Last edited by sicwan on Fri Feb 14, 2025 3:27 pm, edited 1 time in total.
The game always checks that you have n-1 skill points, where n is your current level.
You can add arbitrary additional skill points at "Avowed-Win64-Shipping.exe"+097E4AC0 (pointer) + 110 (first offset) + f8 (second offset)
Can confirm the table works on Game Pass too. Just edit "Grab Player Data" script and change Avowed-Win64-Shipping.exe to Avowed-WinGDK-Shipping.exe. Nice job on the table!