Avowed

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Table Makers
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Avowed

Post by Send »

Image

Quick pointer table.
old
Avowed-Win64-Shipping.CT
+ Last Used/Sold/Obtained Item Pointer & Items Don't Decrease
(50.18 KiB) Downloaded 3999 times
Avowed-Win64-Shipping.CT
+ Max Gear Lvl/Upgrade & Less Ability Requirements
(51.7 KiB) Downloaded 1744 times

Enjoying the table? Please hit that Image button. For any questions or concerns, quote me so I receive a notification, otherwise I may miss any replies.


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Avowed_FoV_Send.CT
+ Set Custom Field of View
(9.96 KiB) Downloaded 2969 times
Avowed-Win64-Shipping.CT
+ Item Weight/Fixed Offsets (InfinityArts)/Add Ability Points (Alias50)
(52.99 KiB) Downloaded 14074 times
Last edited by Send on Thu Mar 06, 2025 10:00 pm, edited 10 times in total.

Zanzer
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Re: Avowed

Post by Zanzer »

Item Pointer
Unlimited Stamina
Unlimited Essence
Unlimited Items
Player Pointer
Attachments
Avowed-Win64-Shipping.CT
v1
(30.48 KiB) Downloaded 4088 times
Last edited by Zanzer on Fri Feb 14, 2025 9:03 pm, edited 1 time in total.

fleischbag
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Re: Avowed

Post by fleischbag »

Noticing that when I change the attributes, once I hit a level up the points available for distribution show up negative or they'll reset to what they should be for my level. Seems like the game has some sort of check for your attributes v what your level is/how many points you should have had available.

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Send
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Re: Avowed

Post by Send »

fleischbag wrote:
Fri Feb 14, 2025 4:55 am
Noticing that when I change the attributes, once I hit a level up the points available for distribution show up negative or they'll reset to what they should be for my level. Seems like the game has some sort of check for your attributes v what your level is/how many points you should have had available.
That sounds right. Rhark mentioned the game calculates how many points you're supposed to have at a given level.



Added 'Last Used/Sold/Obtained Item Pointer' & 'Items Don't Decrease'
Last edited by Send on Fri Feb 14, 2025 9:59 am, edited 1 time in total.

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jonaaa
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Re: Avowed

Post by jonaaa »

fleischbag wrote:
Fri Feb 14, 2025 4:55 am
Noticing that when I change the attributes, once I hit a level up the points available for distribution show up negative or they'll reset to what they should be for my level. Seems like the game has some sort of check for your attributes v what your level is/how many points you should have had available.
Yeah, i had to recreate the character to make the stats stick.

Image

While i was in the character creator, i had to manual search each one of the stats, after getting all the stats values, i added the initial three points to any stat, then when i was about to finish the character, i've set every stat to 15.
Last edited by jonaaa on Fri Feb 14, 2025 6:18 am, edited 1 time in total.

Alias50
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Re: Avowed

Post by Alias50 »

The game always checks that you have n-1 skill points, where n is your current level.
You can add arbitrary additional skill points at "Avowed-Win64-Shipping.exe"+097E4AC0 (pointer) + 110 (first offset) + f8 (second offset)

InfinityArts
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Re: Avowed

Post by InfinityArts »

Stat pointers in table are for current (total) stat values, including temp buffs. Subtract 4 from the addresses to get base values, which should "stick". May need to reload save to recalc buffs, though.

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jonaaa
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Re: Avowed

Post by jonaaa »

InfinityArts wrote:
Fri Feb 14, 2025 6:18 am
Stat pointers in table are for current (total) stat values, including temp buffs. Subtract 4 from the addresses to get base values, which should "stick". May need to reload save to recalc buffs, though.
Thanks for the heads-up. I can confirm it works perfectly with Send's table, nice find!

sicwan
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Re: Avowed

Post by sicwan »

Send wrote:
Fri Feb 14, 2025 5:31 am
Added 'Last Used Item Pointer' & 'Items Don't Decrease'
I noticed that this toggle also works for loot you pick up, is it possible to add a version that will deactivate itself after 3 seconds or so? (so you can use the enable hotkey to turn it on when you press your hotkeys for items) and don't have to worry about needing to turn it off every time you loot?

edit - spelling error
Last edited by sicwan on Fri Feb 14, 2025 3:27 pm, edited 1 time in total.

Sxsxarael
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Re: Avowed

Post by Sxsxarael »

jonaaa wrote:
Fri Feb 14, 2025 6:34 am
Thanks for the heads-up. I can confirm it works perfectly with Send's table, nice find!
Hi, how do you subtract from the pointer address?

Lootie_McShootie
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Re: Avowed

Post by Lootie_McShootie »

im also curious about that

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jonaaa
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Re: Avowed

Post by jonaaa »

Sxsxarael wrote:
Fri Feb 14, 2025 10:02 am
jonaaa wrote:
Fri Feb 14, 2025 6:34 am
Thanks for the heads-up. I can confirm it works perfectly with Send's table, nice find!
Hi, how do you subtract from the pointer address?
Easier way for you here until Send update his Table with the Base addresses:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26505</ID>
      <Description>"Base Might"</Description>
      <VariableType>Float</VariableType>
      <Address>[play]+2D8</Address>
      <Offsets>
        <Offset>E8</Offset>
        <Offset>1B08</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>26506</ID>
      <Description>"Base Constitution"</Description>
      <VariableType>Float</VariableType>
      <Address>[play]+2D8</Address>
      <Offsets>
        <Offset>F8</Offset>
        <Offset>1B08</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>26507</ID>
      <Description>"Base Dexterity"</Description>
      <VariableType>Float</VariableType>
      <Address>[play]+2D8</Address>
      <Offsets>
        <Offset>108</Offset>
        <Offset>1B08</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>26508</ID>
      <Description>"Base Perception"</Description>
      <VariableType>Float</VariableType>
      <Address>[play]+2D8</Address>
      <Offsets>
        <Offset>118</Offset>
        <Offset>1B08</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>26509</ID>
      <Description>"Base Intellect"</Description>
      <VariableType>Float</VariableType>
      <Address>[play]+2D8</Address>
      <Offsets>
        <Offset>128</Offset>
        <Offset>1B08</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>26510</ID>
      <Description>"Base Resolve"</Description>
      <VariableType>Float</VariableType>
      <Address>[play]+2D8</Address>
      <Offsets>
        <Offset>138</Offset>
        <Offset>1B08</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Just select all, copy the code and paste inside the CT. (CTRL C + CTRL V).

If you still want to learn how:

Double click on the address:

Image

Click on the Left Arrow to Subtract:

Image

Click OK.

Image

Done! The Left Arrow will Subtract and the Right Arrow will Add. You can also type EC-4 instead of clicking on those arrows.

Image

froski
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Re: Avowed

Post by froski »

what about ability points ?

Hevel91
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Re: Avowed

Post by Hevel91 »

Alias50 wrote:
Fri Feb 14, 2025 6:14 am
The game always checks that you have n-1 skill points, where n is your current level.
You can add arbitrary additional skill points at "Avowed-Win64-Shipping.exe"+097E4AC0 (pointer) + 110 (first offset) + f8 (second offset)
Can you explain in more detail how to do this?

SkittleDash
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Re: Avowed

Post by SkittleDash »

Can confirm the table works on Game Pass too. Just edit "Grab Player Data" script and change Avowed-Win64-Shipping.exe to Avowed-WinGDK-Shipping.exe. Nice job on the table!

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