Space Marine 2 patched exe

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B0mak
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Re: Space Marine 2 patched exe

Post by B0mak »

Yeah, same. As soon as the intro cutscene in the operation ends == kick from the public cause "mods detected"

Legend540
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Re: Space Marine 2 patched exe

Post by Legend540 »

B0mak wrote:
Tue Feb 11, 2025 8:11 pm
Yeah, same. As soon as the intro cutscene in the operation ends == kick from the public cause "mods detected"
It seems to depend which mods you use.
Didn't have it till today, when I added all weapons to all classes.

howardxu23
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Re: Space Marine 2 patched exe

Post by howardxu23 »

B0mak wrote:
Tue Feb 11, 2025 8:11 pm
Yeah, same. As soon as the intro cutscene in the operation ends == kick from the public cause "mods detected"
I can report the same thing here, saber seem to have updated the EAC to prevent modded players from joining public, by a form of a check

Klerik
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Re: Space Marine 2 patched exe

Post by Klerik »

Ordtos wrote:
Tue Feb 11, 2025 5:10 pm
Does it mean i will be banned? TT
They didn't ban even pvp cheaters for all I know.
ShootEmUpGuy wrote:
Tue Feb 11, 2025 6:17 pm
Yes, I just loaded into online and it did indeed kick me stating Mods Detected. Then A UI popped up stating about an automated report has been filed for modified game files. Well, I guess there is now some form of other check on their end.
Ngl, that's pretty annoying, they promised mod support, instead all I see is fight against windmills. If @doobiedoo won't come up with an idea, I'll check out private lobbies and see what can be done.

howardxu23
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Re: Space Marine 2 patched exe

Post by howardxu23 »

Klerik wrote:
Wed Feb 12, 2025 4:40 am
ShootEmUpGuy wrote:
Tue Feb 11, 2025 6:17 pm
Yes, I just loaded into online and it did indeed kick me stating Mods Detected. Then A UI popped up stating about an automated report has been filed for modified game files. Well, I guess there is now some form of other check on their end.
Ngl, that's pretty annoying, they promised mod support, instead all I see is fight against windmills. If @doobiedoo won't come up with an idea, I'll check out private lobbies and see what can be done.
From what I know mods (no online fix) forcing people into offline lobbies is not intended

ShootEmUpGuy
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Re: Space Marine 2 patched exe

Post by ShootEmUpGuy »

Klerik wrote:
Wed Feb 12, 2025 4:40 am
Ordtos wrote:
Tue Feb 11, 2025 5:10 pm
Does it mean i will be banned? TT
They didn't ban even pvp cheaters for all I know.
ShootEmUpGuy wrote:
Tue Feb 11, 2025 6:17 pm
Yes, I just loaded into online and it did indeed kick me stating Mods Detected. Then A UI popped up stating about an automated report has been filed for modified game files. Well, I guess there is now some form of other check on their end.
Ngl, that's pretty annoying, they promised mod support, instead all I see is fight against windmills. If @doobiedoo won't come up with an idea, I'll check out private lobbies and see what can be done.
They absolutely did promise mod support, which makes the current situation all the more disheartening. I genuinely enjoy the experience of playing with friends in private lobbies, and it’s frustrating to see measures that seem to alienate the very community that keeps the game alive. I truly appreciate the time and effort you and @doobiedoo put into finding solutions. If you manage to develop a patch, it would mean a lot—not just to me, but to many of us who still love this game despite its flaws.

Kverulantus
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Re: Space Marine 2 patched exe

Post by Kverulantus »

Patch 6.1 is out. Looks like mods are back to online/private. EAC changed too, the devs say an overaggressive EAC was the reason for the mod errors in the first place. EAC files added to install:
Added – EasyAntiCheat/SettingsProfile.json (480 B)
Added – EasyAntiCheat/SettingsRelease.json (480 B)
Modified – EasyAntiCheat/Certificates/base.bin (-24 B)

Full file list here: [Link]

isaaclid6
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Re: Space Marine 2 patched exe

Post by isaaclid6 »

Classicus wrote:
Fri Feb 07, 2025 4:42 am
I previously had all pve weapon perks unlocked, but this recent patch reset all my weapons perk distribution. I wonder if there is a pve server side check now to see if you have spent more mastery points than you should be able to.
besides the mod problem,
is there anybody who know solution about this?

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doobiedoo
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Re: Space Marine 2 patched exe

Post by doobiedoo »

new bypass is up at...
v6.1, deprecated.
NEWER VERSION v6.1a (please report if this works or your troubles w it!) [Link]
pwd to access files is...
frf

NOTE: this can only go online in Private mode. still not sure how to have Public access. that might be for the best since it means this bypass can't be used in PvP.

Please report any issues, i'm frankly not as good at this stuff as Klerik and i might've missed something.
Last edited by doobiedoo on Fri Feb 14, 2025 10:15 pm, edited 2 times in total.

Tookieslam
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Re: Space Marine 2 patched exe

Post by Tookieslam »

doobiedoo wrote:
Fri Feb 14, 2025 3:08 pm
new bypass is up at...
[Link]
pwd to access files is...
frf

NOTE: this can only go online in Private mode. still not sure how to have Public access. that might be for the best since it means this bypass can't be used in PvP.
hmm seem to be getting mods detected message after using this updated bypass. Gonna keep trying, in case it's something on my end.

Reventiz
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Re: Space Marine 2 patched exe

Post by Reventiz »

doobiedoo wrote:
Fri Feb 14, 2025 3:08 pm
new bypass is up at...
[Link]
pwd to access files is...
frf

NOTE: this can only go online in Private mode. still not sure how to have Public access. that might be for the best since it means this bypass can't be used in PvP.
Praise be the omnissiah!

Thank you for this. :D

ShootEmUpGuy
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Re: Space Marine 2 patched exe

Post by ShootEmUpGuy »

doobiedoo wrote:
Fri Feb 14, 2025 3:08 pm
new bypass is up at...
[Link]
pwd to access files is...
frf

NOTE: this can only go online in Private mode. still not sure how to have Public access. that might be for the best since it means this bypass can't be used in PvP.

Please report any issues, i'm frankly not as good at this stuff as Klerik and i might've missed something.
Hey, thanks so much for sharing the 6.1 .exe bypass! Really appreciate the effort you put into this. I’ve been testing it with some friends in a private game, and for the most part, it works great. The only issue we’ve run into is that it sometimes randomly kicks players when re-joining the Launch Bay. When that happens, trying to rejoin using the session code doesn’t seem to work—the game doesn’t recognize it. The only way I've managed to mitigate that is by restarting myself as host, so a new session code is generated. Also, on starting some operations triggers the modded files UI (This only happened twice however) Just wanted to share in case anyone else is running into the same thing. Thanks again!

Ordtos
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Re: Space Marine 2 patched exe

Post by Ordtos »

doobiedoo wrote:
Fri Feb 14, 2025 3:08 pm
new bypass is up at...
[Link]
pwd to access files is...
frf

NOTE: this can only go online in Private mode. still not sure how to have Public access. that might be for the best since it means this bypass can't be used in PvP.

Please report any issues, i'm frankly not as good at this stuff as Klerik and i might've missed something.
So no more fun with randoms in operations? :? :(

Kverulantus
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Re: Space Marine 2 patched exe

Post by Kverulantus »

New in 6.1 is seemingly how the game discriminates on how the game is launched. Not launching the game trough the steam shortcut or play button is undefined behaviour and will upset the increasingly irritable anticheat.

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doobiedoo
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Re: Space Marine 2 patched exe

Post by doobiedoo »

ShootEmUpGuy wrote:
Fri Feb 14, 2025 4:46 pm
Hey, thanks so much for sharing the 6.1 .exe bypass! Really appreciate the effort you put into this. I’ve been testing it with some friends in a private game, and for the most part, it works great. The only issue we’ve run into is that it sometimes randomly kicks players when re-joining the Launch Bay. When that happens, trying to rejoin using the session code doesn’t seem to work—the game doesn’t recognize it. The only way I've managed to mitigate that is by restarting myself as host, so a new session code is generated. Also, on starting some operations triggers the modded files UI (This only happened twice however) Just wanted to share in case anyone else is running into the same thing. Thanks again!
interesting, this is good stuff. just to make sure i'm understanding what you're reporting i've repeated my understanding below:

1, sometimes after a mission, your squadmates may get kicked, in which case you have to restart, set yourself as host, and send them new invite codes in order to reconstitute your squad.

2, mods are still sometimes detected even in private mode.

please clarify if my understanding is correct.

based on the above, i have some questions:

250214_01 - are they also running modded PAKs and/or using the bypass?
250214_02 - who was hosting these sessions (ie., who was choosing the mission)? if at all possible, tie them to the events you've noted (squadmates kicked, mods detected)
250214_03 - how often do each of these issues (squadmates kicked after mission, mods detected) come up? for example you've had mods detected twice, but out of how many runs? how often are squadmates kicked?

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