Kingdom Come Deliverance II

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Impala
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Re: Kingdom Come Deliverance II

Post by Impala »

This gives all your statistics in your statistics tab: PLAYER -> Statistics -> General

WHGame.DLL+5F0FE0 - 66 0F6E 41 20 - movd xmm0,[rcx+20]

Going to try to see how total distance ridden is stored and try to find pebbles distance with it, someone can help if you want

WHGame.DLL+1519E41 - 01 41 20 - add [rcx+20],eax

when something gets added, but doesn't apply to distances

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Zanzer
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Re: Kingdom Come Deliverance II

Post by Zanzer »

Impala wrote:
Tue Feb 11, 2025 10:10 pm
This gives all your statistics in your statistics tab: PLAYER -> Statistics -> General

WHGame.DLL+5F0FE0 - 66 0F6E 41 20 - movd xmm0,[rcx+20]

Going to try to see how total distance ridden is stored and try to find pebbles distance with it, someone can help if you want

WHGame.DLL+1519E41 - 01 41 20 - add [rcx+20],eax

when something gets added, but doesn't apply to distances
WHGame.DLL+19D7AF0 - F2 0F10 41 20 - movsd xmm0,[rcx+20]

This retrieves the values of the decimals. They're stored as doubles.

Looks like the movement gets updated with
WHGame.DLL+5666CA - F2 0F58 14 C1 - addsd xmm2,[rcx+rax*8]
WHGame.DLL+566714 - F2 0F11 14 C1 - movsd [rcx+rax*8],xmm2

Value is easy to find if you just search double.
It's stored as total meters.
So just multiply kilometers by 1000. Quick maths.
Use a range search to deal with the rounding.

acecel
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Re: Kingdom Come Deliverance II

Post by acecel »

bangchick11 wrote:
Fri Feb 07, 2025 12:40 pm
credit to kratch

Write ''wh_cheat_addItem ''Item code''
....
Could you share a link to the source list from kratch ? is it a post on a forum or something ?
If you can't share it publicly then by mp, please ?
But i would obviously prefer a link to the original post (if it exist) which is with some chance updated regularly as more items get found ?

There is also a 1) few broken id in the list and 2) items without any description too.
For the 1) one just need to spawn it and see what you get, but for the 2) it's more difficult.
Do you have any info about their fixed Id (2) ? Those with what seems to be incomplete ID like the last item before "helmet" type.

In any case thanks a lot for sharing this list even if you are not the author ;)

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jonaaa
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Re: Kingdom Come Deliverance II

Post by jonaaa »

acecel wrote:
Wed Feb 12, 2025 3:31 am
bangchick11 wrote:
Fri Feb 07, 2025 12:40 pm
credit to kratch

Write ''wh_cheat_addItem ''Item code''
....
Could you share a link to the source from kratch ?
If not publicly then by mp, please ?
But i would prefer a link to the original post (if it exist) which is probably updated as more items get found ?

There is also a few broken id in the list and items without any description too, do you have any info about their fixed Id ? (those with what seems to be incomplete ID like the last item before "helmet" type)

In any case thanks a lot for sharing this list even if you are not the author ;)
Just check Nexus, many different people posted these IDs there.

Keywords: "Items names with id's for all localizations" or "Cheat Script Pack" or "ItemID's"

acecel
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Re: Kingdom Come Deliverance II

Post by acecel »

jonaaa wrote:
Wed Feb 12, 2025 3:35 am
acecel wrote:
Wed Feb 12, 2025 3:31 am
bangchick11 wrote:
Fri Feb 07, 2025 12:40 pm
credit to kratch

Write ''wh_cheat_addItem ''Item code''
....
Could you share a link to the source from kratch ?
If not publicly then by mp, please ?
But i would prefer a link to the original post (if it exist) which is probably updated as more items get found ?

There is also a few broken id in the list and items without any description too, do you have any info about their fixed Id ? (those with what seems to be incomplete ID like the last item before "helmet" type)

In any case thanks a lot for sharing this list even if you are not the author ;)
Just check Nexus, many different people posted these IDs there.

Keywords: "Items names with id's for all localizations" or "Cheat Script Pack" or "ItemID's"
Thank you for your answer and i am a fucking idiot for not thinking about checking on Nexus Mods for the list when i go there every day to check for mods updates (as everything is still very fresh right now) and new mods (I'm impressed by the speed of the modders community for KDC2 :wub: ).

Thanks again for the search infos, i found/downloaded all of them ;)

Tiffany
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Re: Kingdom Come Deliverance II

Post by Tiffany »

I didn't test it but this also might work...

Code: Select all

#player.soul:AddPerk("3565bca8-d8cf-48e1-96f7-202cac228a0a")
Seems that may be the console command syntax to add perks. Given that it has implementation="Cpp:Constant" is_persistent="false" I assume that has something to do with traveled distance with the specific horse and false not allowing it on other horses.

Modding it seems is not all that difficult too, though there's a lot of info I don't know. The *.pak files are literally just zips with renamed extensions. You can extract them like a zip, then zip them with storage setting with the extension as *.pak and it works fine. You can look at mods on Nexus to see the structure they need. Generally directory has to match inside, then the PTF files are just stripped down versions of the original xml files with the original filename then two underscores then some unique name like buff__pebblesbuffthing.xml if you were to edit the buff.xml. Then there's gotta be a manifest which is just a text file.

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jonaaa
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Re: Kingdom Come Deliverance II

Post by jonaaa »

Tiffany wrote:
Wed Feb 12, 2025 5:20 am
I didn't test it but this also might work...

Code: Select all

#player.soul:AddPerk("3565bca8-d8cf-48e1-96f7-202cac228a0a")
Seems that may be the console command syntax to add perks. Given that it has implementation="Cpp:Constant" is_persistent="false" I assume that has something to do with traveled distance with the specific horse and false not allowing it on other horses.

Modding it seems is not all that difficult too, though there's a lot of info I don't know. The *.pak files are literally just zips with renamed extensions. You can extract them like a zip, then zip them with storage setting with the extension as *.pak and it works fine. You can look at mods on Nexus to see the structure they need. Generally directory has to match inside, then the PTF files are just stripped down versions of the original xml files with the original filename then two underscores then some unique name like buff__pebblesbuffthing.xml if you were to edit the buff.xml. Then there's gotta be a manifest which is just a text file.
That's the perk perk_good_old_pebbles ID, your command doesn't work but the perk doesn't do anything either, the stats aren't affected.

AlbertHP
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Re: Kingdom Come Deliverance II

Post by AlbertHP »

aura90 wrote:
Tue Feb 11, 2025 5:16 pm
cheat_find_perks

It will give you all perks with name ID, and Number ID
You Can Also add all perks with

cheat_add_all_perks
Hey there, so I tried both of the commands that you gave me in the console, but neither were recognized by the game. It gave me a (Warning) Unknown command message.

Are you sure that's how those commands are written?

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jonaaa
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Re: Kingdom Come Deliverance II

Post by jonaaa »

AlbertHP wrote:
Wed Feb 12, 2025 7:12 am
aura90 wrote:
Tue Feb 11, 2025 5:16 pm
cheat_find_perks

It will give you all perks with name ID, and Number ID
You Can Also add all perks with

cheat_add_all_perks
Hey there, so I tried both of the commands that you gave me in the console, but neither were recognized by the game. It gave me a (Warning) Unknown command message.

Are you sure that's how those commands are written?
They're correct but you must install the 'cheat' mod.

qwerpy
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Re: Kingdom Come Deliverance II

Post by qwerpy »

NOP'ing this line results in all items staying 100% condition

Code: Select all

WHGame.DLL+8C3F91 - F3 0F11 5B 34         - movss [rbx+34],xmm3
tools->auto assemble->aob inject returned this: aobscanmodule(INJECT,WHGame.DLL,F3 0F 11 5B 34 48 8B 01)

hope this helps, please add that or a more elegant method to your CT, cheers

shd
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Re: Kingdom Come Deliverance II

Post by shd »

Is it possible to add a command to make the time flow normaly? It flows too fast imo, plus you can always pass time or sleep if you really need to. Also I checked and there are no such mods.

AlbertHP
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Re: Kingdom Come Deliverance II

Post by AlbertHP »

jonaaa wrote:
Wed Feb 12, 2025 7:27 am
AlbertHP wrote:
Wed Feb 12, 2025 7:12 am
aura90 wrote:
Tue Feb 11, 2025 5:16 pm
cheat_find_perks

It will give you all perks with name ID, and Number ID
You Can Also add all perks with

cheat_add_all_perks
Hey there, so I tried both of the commands that you gave me in the console, but neither were recognized by the game. It gave me a (Warning) Unknown command message.

Are you sure that's how those commands are written?
They're correct but you must install the 'cheat' mod.
What cheat mod? If I use the console command for spawning items, it works fine. Doesn't that mean that my console is already working?

Edit: Nevermind. I saw the mod on the nexus. I didn't realize I needed it because my console was working fine for items.
It's too bad the list given through the console doesn't use the English name from the actual perk menu, that's what I really needed.
Last edited by AlbertHP on Wed Feb 12, 2025 11:55 am, edited 1 time in total.

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jonaaa
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Re: Kingdom Come Deliverance II

Post by jonaaa »

AlbertHP wrote:
Wed Feb 12, 2025 11:37 am
jonaaa wrote:
Wed Feb 12, 2025 7:27 am
AlbertHP wrote:
Wed Feb 12, 2025 7:12 am


Hey there, so I tried both of the commands that you gave me in the console, but neither were recognized by the game. It gave me a (Warning) Unknown command message.

Are you sure that's how those commands are written?
They're correct but you must install the 'cheat' mod.
What cheat mod? If I use the console command for spawning items, it works fine. Doesn't that mean that my console is already working?
If you're talking about those two commands he sent in the quoted message (the all_perks_one), there's a mod named cheat, yes, cheat. If you want to use the cheat_add_all_perks, cheat_add_item, etc, you must install the cheat mod. Go to Nexus and you'll find there.

Alternatively, another user posted a full list of codes that unlocks Perks, etc without the cheat mod, you can find the list on the cheat mod comments section.

Image

AlbertHP
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Re: Kingdom Come Deliverance II

Post by AlbertHP »

jonaaa wrote:
Wed Feb 12, 2025 11:47 am
AlbertHP wrote:
Wed Feb 12, 2025 11:37 am
jonaaa wrote:
Wed Feb 12, 2025 7:27 am


They're correct but you must install the 'cheat' mod.
What cheat mod? If I use the console command for spawning items, it works fine. Doesn't that mean that my console is already working?
If you're talking about those two commands he sent in the quoted message (the all_perks_one), there's a mod named cheat, yes, cheat. If you want to use the cheat_add_all_perks, cheat_add_item, etc, you must install the cheat mod. Go to Nexus and you'll find there.

Alternatively, another user posted a full list of codes that unlocks Perks, etc without the cheat mod, you can find the list on the cheat mod comments section.

Image
Thanks, I didn't know I needed a "cheat mod" cause my console was working fine for spawning items.

It's too bad the list given through the console doesn't use the English name from the actual perk menu, that's what I really needed. Anyone know which of those perk in the list is the Perk "LUCKY FIND" ?

I was able to figure out most of the other perks but that one eludes me.

vfg36276
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Re: Kingdom Come Deliverance II

Post by vfg36276 »

Zanzer wrote:
Tue Feb 11, 2025 7:57 pm
vfg36276 wrote:
Tue Feb 11, 2025 9:45 am
Zanzer wrote:
Tue Feb 11, 2025 1:23 am
Added
No Noise
No Visibility

Something crashed me, but I'm going to bed.
I'll have to check back tomorrow.
Hello, no noise crashes my game.
viewtopic.php?p=391601#p391601

Looks like No Noise caused a crash when you turn it off. I fixed it.
Thx!

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