This retrieves the values of the decimals. They're stored as doubles.
Looks like the movement gets updated with
WHGame.DLL+5666CA - F2 0F58 14 C1 - addsd xmm2,[rcx+rax*8]
WHGame.DLL+566714 - F2 0F11 14 C1 - movsd [rcx+rax*8],xmm2
Value is easy to find if you just search double.
It's stored as total meters.
So just multiply kilometers by 1000. Quick maths.
Use a range search to deal with the rounding.
Could you share a link to the source list from kratch ? is it a post on a forum or something ?
If you can't share it publicly then by mp, please ?
But i would obviously prefer a link to the original post (if it exist) which is with some chance updated regularly as more items get found ?
There is also a 1) few broken id in the list and 2) items without any description too.
For the 1) one just need to spawn it and see what you get, but for the 2) it's more difficult.
Do you have any info about their fixed Id (2) ? Those with what seems to be incomplete ID like the last item before "helmet" type.
In any case thanks a lot for sharing this list even if you are not the author
Could you share a link to the source from kratch ?
If not publicly then by mp, please ?
But i would prefer a link to the original post (if it exist) which is probably updated as more items get found ?
There is also a few broken id in the list and items without any description too, do you have any info about their fixed Id ? (those with what seems to be incomplete ID like the last item before "helmet" type)
In any case thanks a lot for sharing this list even if you are not the author
Just check Nexus, many different people posted these IDs there.
Keywords: "Items names with id's for all localizations" or "Cheat Script Pack" or "ItemID's"
Could you share a link to the source from kratch ?
If not publicly then by mp, please ?
But i would prefer a link to the original post (if it exist) which is probably updated as more items get found ?
There is also a few broken id in the list and items without any description too, do you have any info about their fixed Id ? (those with what seems to be incomplete ID like the last item before "helmet" type)
In any case thanks a lot for sharing this list even if you are not the author
Just check Nexus, many different people posted these IDs there.
Keywords: "Items names with id's for all localizations" or "Cheat Script Pack" or "ItemID's"
Thank you for your answer and i am a fucking idiot for not thinking about checking on Nexus Mods for the list when i go there every day to check for mods updates (as everything is still very fresh right now) and new mods (I'm impressed by the speed of the modders community for KDC2 ).
Thanks again for the search infos, i found/downloaded all of them
Seems that may be the console command syntax to add perks. Given that it has implementation="Cpp:Constant" is_persistent="false" I assume that has something to do with traveled distance with the specific horse and false not allowing it on other horses.
Modding it seems is not all that difficult too, though there's a lot of info I don't know. The *.pak files are literally just zips with renamed extensions. You can extract them like a zip, then zip them with storage setting with the extension as *.pak and it works fine. You can look at mods on Nexus to see the structure they need. Generally directory has to match inside, then the PTF files are just stripped down versions of the original xml files with the original filename then two underscores then some unique name like buff__pebblesbuffthing.xml if you were to edit the buff.xml. Then there's gotta be a manifest which is just a text file.
Seems that may be the console command syntax to add perks. Given that it has implementation="Cpp:Constant" is_persistent="false" I assume that has something to do with traveled distance with the specific horse and false not allowing it on other horses.
Modding it seems is not all that difficult too, though there's a lot of info I don't know. The *.pak files are literally just zips with renamed extensions. You can extract them like a zip, then zip them with storage setting with the extension as *.pak and it works fine. You can look at mods on Nexus to see the structure they need. Generally directory has to match inside, then the PTF files are just stripped down versions of the original xml files with the original filename then two underscores then some unique name like buff__pebblesbuffthing.xml if you were to edit the buff.xml. Then there's gotta be a manifest which is just a text file.
That's the perk perk_good_old_pebbles ID, your command doesn't work but the perk doesn't do anything either, the stats aren't affected.
It will give you all perks with name ID, and Number ID
You Can Also add all perks with
cheat_add_all_perks
Hey there, so I tried both of the commands that you gave me in the console, but neither were recognized by the game. It gave me a (Warning) Unknown command message.
Are you sure that's how those commands are written?
It will give you all perks with name ID, and Number ID
You Can Also add all perks with
cheat_add_all_perks
Hey there, so I tried both of the commands that you gave me in the console, but neither were recognized by the game. It gave me a (Warning) Unknown command message.
Are you sure that's how those commands are written?
They're correct but you must install the 'cheat' mod.
Is it possible to add a command to make the time flow normaly? It flows too fast imo, plus you can always pass time or sleep if you really need to. Also I checked and there are no such mods.
It will give you all perks with name ID, and Number ID
You Can Also add all perks with
cheat_add_all_perks
Hey there, so I tried both of the commands that you gave me in the console, but neither were recognized by the game. It gave me a (Warning) Unknown command message.
Are you sure that's how those commands are written?
They're correct but you must install the 'cheat' mod.
What cheat mod? If I use the console command for spawning items, it works fine. Doesn't that mean that my console is already working?
Edit: Nevermind. I saw the mod on the nexus. I didn't realize I needed it because my console was working fine for items.
It's too bad the list given through the console doesn't use the English name from the actual perk menu, that's what I really needed.
Last edited by AlbertHP on Wed Feb 12, 2025 11:55 am, edited 1 time in total.
Hey there, so I tried both of the commands that you gave me in the console, but neither were recognized by the game. It gave me a (Warning) Unknown command message.
Are you sure that's how those commands are written?
They're correct but you must install the 'cheat' mod.
What cheat mod? If I use the console command for spawning items, it works fine. Doesn't that mean that my console is already working?
If you're talking about those two commands he sent in the quoted message (the all_perks_one), there's a mod named cheat, yes, cheat. If you want to use the cheat_add_all_perks, cheat_add_item, etc, you must install the cheat mod. Go to Nexus and you'll find there.
Alternatively, another user posted a full list of codes that unlocks Perks, etc without the cheat mod, you can find the list on the cheat mod comments section.
They're correct but you must install the 'cheat' mod.
What cheat mod? If I use the console command for spawning items, it works fine. Doesn't that mean that my console is already working?
If you're talking about those two commands he sent in the quoted message (the all_perks_one), there's a mod named cheat, yes, cheat. If you want to use the cheat_add_all_perks, cheat_add_item, etc, you must install the cheat mod. Go to Nexus and you'll find there.
Alternatively, another user posted a full list of codes that unlocks Perks, etc without the cheat mod, you can find the list on the cheat mod comments section.
Thanks, I didn't know I needed a "cheat mod" cause my console was working fine for spawning items.
It's too bad the list given through the console doesn't use the English name from the actual perk menu, that's what I really needed. Anyone know which of those perk in the list is the Perk "LUCKY FIND" ?
I was able to figure out most of the other perks but that one eludes me.