FINAL FANTASY VII REBIRTH +15 (table Update.8)

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Rienfleche
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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by Rienfleche »

Cielos wrote:
Sun Feb 09, 2025 6:23 am
delpirero wrote:
Sat Feb 08, 2025 8:42 am
svperstar wrote:
Sat Feb 08, 2025 3:55 am


This makes NPCs hit you for 100% crit as well, not sure if you meant that or not
Yes, anyone can fix it
yub, you can "fix" it too:

Code: Select all

cmp byte ptr [rsp+61],10
0x10 = enamines' attack. i.e., skip the assembly "mov byte ptr [rdi+41],1" if it's 0x10:
sorry, put how to put it in script?

newmem:
cmp byte ptr [rsp+61],10
je code

code:
mov rdx,[rbp+000000B0]
mov byte ptr [rdi+41],01
jmp return

i tried this, but doesn't work

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: FINAL FANTASY VII REBIRTH +14 (table Update.7)

Post by eggnog »

I keep seeing <<module not found:$process>> when I'm trying to run scripts
I have launched the game, loaded cheat engine, enabled the CT, checked "Final Fantasy VII Rebirth" and when I try to run any script it shows the $process module missing, what am I doing wrong? I'm just trying to get past the crunch off :(

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Re: FINAL FANTASY VII REBIRTH +14 (table Update.7)

Post by Rhark »

eggnog wrote:
Sun Feb 09, 2025 7:11 pm
I keep seeing <<module not found:$process>> when I'm trying to run scripts
I have launched the game, loaded cheat engine, enabled the CT, checked "Final Fantasy VII Rebirth" and when I try to run any script it shows the $process module missing, what am I doing wrong? I'm just trying to get past the crunch off :(
Image
Make sure you're in "Processes" when attaching and NOT "Applications".

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Re: FINAL FANTASY VII REBIRTH +14 (table Update.7)

Post by sk9000 »

Having an issue where every new weapon obtained turns into a Buster Sword (ex. picked up a Hi-Caliber Rifle in the swamps but it shows a Buster Sword, now have two). Anyone have this issue?

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Re: FINAL FANTASY VII REBIRTH +14 (table Update.7)

Post by Giony »

does anyone know if a "add key items" option is possible? i tried looking around the forum for it but havent found anything

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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by delpirero »

Rienfleche wrote:
Sun Feb 09, 2025 12:03 pm
Cielos wrote:
Sun Feb 09, 2025 6:23 am
delpirero wrote:
Sat Feb 08, 2025 8:42 am


Yes, anyone can fix it
yub, you can "fix" it too:

Code: Select all

cmp byte ptr [rsp+61],10
0x10 = enamines' attack. i.e., skip the assembly "mov byte ptr [rdi+41],1" if it's 0x10:
sorry, put how to put it in script?

newmem:
cmp byte ptr [rsp+61],10
je code

code:
mov rdx,[rbp+000000B0]
mov byte ptr [rdi+41],01
jmp return

i tried this, but doesn't work

Code: Select all

[ENABLE]

aobscanmodule(INJECT,ff7rebirth_.exe,48 8B 95 B0 00 00 00 49 8B CD E8 84) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:
cmp byte ptr [rsp+61],10
jne code
jmp return

code:
  mov rdx,[rbp+000000B0]
  mov byte ptr [rdi+41],01
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 48 8B 95 B0 00 00 00

unregistersymbol(INJECT)
dealloc(newmem)

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Re: FINAL FANTASY VII REBIRTH +14 (table Update.7)

Post by Rubyelf »

Gears and Gambits Unit Infinite Health doesn't appear to work in the script that was provided, does anyone have one that does?

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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by Zekezek16 »

Cissa90 wrote:
Wed Feb 05, 2025 4:44 pm
DrakeRavenwood wrote:
Wed Feb 05, 2025 4:09 pm
Heya would anyone know how to make an infinite health for buggy or more damage.
Yeah...

HP, only tested on hard mode:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103873</ID>
      <Description>"Buggy Minigame Inf HP"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(BuggyGameHP,ff7rebirth_.exe,89 9F 64 01 00 00 48) // should be unique
alloc(newmem,$1000,BuggyGameHP)

label(code)
label(return)

newmem:
cmp [rdi+168],#1500
jne code
 mov ebx,[rdi+168]
code:
  mov [rdi+00000164],ebx
  jmp return

BuggyGameHP:
  jmp newmem
  nop
return:
registersymbol(BuggyGameHP)

[DISABLE]

BuggyGameHP:
  db 89 9F 64 01 00 00

unregistersymbol(BuggyGameHP)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+3A1BB39

ff7rebirth_.exe+3A1BB15: 41 2B C6           - sub eax,r14d
ff7rebirth_.exe+3A1BB18: 3B C3              - cmp eax,ebx
ff7rebirth_.exe+3A1BB1A: 7C 0B              - jl ff7rebirth_.exe+3A1BB27
ff7rebirth_.exe+3A1BB1C: 8B 9F 68 01 00 00  - mov ebx,[rdi+00000168]
ff7rebirth_.exe+3A1BB22: 3B C3              - cmp eax,ebx
ff7rebirth_.exe+3A1BB24: 0F 4C D8           - cmovl ebx,eax
ff7rebirth_.exe+3A1BB27: 48 8B 74 24 70     - mov rsi,[rsp+70]
ff7rebirth_.exe+3A1BB2C: 2B EB              - sub ebp,ebx
ff7rebirth_.exe+3A1BB2E: 01 AF AC 03 00 00  - add [rdi+000003AC],ebp
ff7rebirth_.exe+3A1BB34: 48 8B 6C 24 68     - mov rbp,[rsp+68]
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+3A1BB39: 89 9F 64 01 00 00  - mov [rdi+00000164],ebx
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+3A1BB3F: 48 8B 5C 24 60     - mov rbx,[rsp+60]
ff7rebirth_.exe+3A1BB44: 48 83 C4 40        - add rsp,40
ff7rebirth_.exe+3A1BB48: 41 5F              - pop r15
ff7rebirth_.exe+3A1BB4A: 41 5E              - pop r14
ff7rebirth_.exe+3A1BB4C: 5F                 - pop rdi
ff7rebirth_.exe+3A1BB4D: C3                 - ret 
ff7rebirth_.exe+3A1BB4E: CC                 - int 3 
ff7rebirth_.exe+3A1BB4F: CC                 - int 3 
ff7rebirth_.exe+3A1BB50: 48 89 5C 24 10     - mov [rsp+10],rbx
ff7rebirth_.exe+3A1BB55: 48 89 6C 24 18     - mov [rsp+18],rbp
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Infinite ammo:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103875</ID>
      <Description>"Buggy Minigame Ammo"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(BuggyAmmo,ff7rebirth_.exe,89 93 70 04 00 00 48 85) // should be unique
alloc(newmem,$1000,BuggyAmmo)

label(code)
label(return)

newmem:
mov edx,#90
code:
  mov [rbx+00000470],edx
  jmp return

BuggyAmmo:
  jmp newmem
  nop
return:
registersymbol(BuggyAmmo)

[DISABLE]

BuggyAmmo:
  db 89 93 70 04 00 00

unregistersymbol(BuggyAmmo)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+3A3AC03

ff7rebirth_.exe+3A3ABE2: E8 BD 32 02 00        - call ff7rebirth_.exe+3A5DEA4
ff7rebirth_.exe+3A3ABE7: 8B 8B 70 04 00 00     - mov ecx,[rbx+00000470]
ff7rebirth_.exe+3A3ABED: 85 C9                 - test ecx,ecx
ff7rebirth_.exe+3A3ABEF: 79 04                 - jns ff7rebirth_.exe+3A3ABF5
ff7rebirth_.exe+3A3ABF1: 33 D2                 - xor edx,edx
ff7rebirth_.exe+3A3ABF3: EB 07                 - jmp ff7rebirth_.exe+3A3ABFC
ff7rebirth_.exe+3A3ABF5: 3B C8                 - cmp ecx,eax
ff7rebirth_.exe+3A3ABF7: 8B D0                 - mov edx,eax
ff7rebirth_.exe+3A3ABF9: 0F 4C D1              - cmovl edx,ecx
ff7rebirth_.exe+3A3ABFC: 48 8B 8B 88 03 00 00  - mov rcx,[rbx+00000388]
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+3A3AC03: 89 93 70 04 00 00     - mov [rbx+00000470],edx
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+3A3AC09: 48 85 C9              - test rcx,rcx
ff7rebirth_.exe+3A3AC0C: 74 08                 - je ff7rebirth_.exe+3A3AC16
ff7rebirth_.exe+3A3AC0E: 44 8B C0              - mov r8d,eax
ff7rebirth_.exe+3A3AC11: E8 F2 17 03 00        - call ff7rebirth_.exe+3A6C408
ff7rebirth_.exe+3A3AC16: 48 8B 83 78 03 00 00  - mov rax,[rbx+00000378]
ff7rebirth_.exe+3A3AC1D: 48 85 C0              - test rax,rax
ff7rebirth_.exe+3A3AC20: 74 17                 - je ff7rebirth_.exe+3A3AC39
ff7rebirth_.exe+3A3AC22: 48 8B 88 D0 00 00 00  - mov rcx,[rax+000000D0]
ff7rebirth_.exe+3A3AC29: 48 85 C9              - test rcx,rcx
ff7rebirth_.exe+3A3AC2C: 74 0B                 - je ff7rebirth_.exe+3A3AC39
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Infinite overcharge:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103877</ID>
      <Description>"Buggy Minigame Overcharge"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(BuggyOC,ff7rebirth_.exe,C5 FA 11 8B 74 04 00 00 0F) // should be unique
alloc(newmem,$1000,BuggyOC)

label(code)
label(return)

newmem:

code:
  vmovss [rbx+00000474],xmm0//xmm1
  jmp return

BuggyOC:
  jmp newmem
  nop 3
return:
registersymbol(BuggyOC)

[DISABLE]

BuggyOC:
  db C5 FA 11 8B 74 04 00 00

unregistersymbol(BuggyOC)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+3A3AA18

ff7rebirth_.exe+3A3A9E3: C5 F8 28 F1              - vmovaps xmm6,xmm1
ff7rebirth_.exe+3A3A9E7: C5 FA 10 0D 39 14 56 02  - vmovss xmm1,[ff7rebirth_.exe+5F9BE28]
ff7rebirth_.exe+3A3A9EF: 48 8B D9                 - mov rbx,rcx
ff7rebirth_.exe+3A3A9F2: 48 8D 0D DF AF 66 05     - lea rcx,[ff7rebirth_.exe+90A59D8]
ff7rebirth_.exe+3A3A9F9: E8 DA 34 02 00           - call ff7rebirth_.exe+3A5DED8
ff7rebirth_.exe+3A3A9FE: C5 FA 10 93 74 04 00 00  - vmovss xmm2,[rbx+00000474]
ff7rebirth_.exe+3A3AA06: C5 F8 2F D0              - vcomiss xmm2,xmm0
ff7rebirth_.exe+3A3AA0A: 0F 83 95 01 00 00        - jae ff7rebirth_.exe+3A3ABA5
ff7rebirth_.exe+3A3AA10: C5 EA 58 CE              - vaddss xmm1,xmm2,xmm6
ff7rebirth_.exe+3A3AA14: C5 F8 2F C8              - vcomiss xmm1,xmm0
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+3A3AA18: C5 FA 11 8B 74 04 00 00  - vmovss [rbx+00000474],xmm1
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+3A3AA20: 0F 82 7F 01 00 00        - jb ff7rebirth_.exe+3A3ABA5
ff7rebirth_.exe+3A3AA26: 48 8B 8B 40 03 00 00     - mov rcx,[rbx+00000340]
ff7rebirth_.exe+3A3AA2D: C5 FA 11 83 74 04 00 00  - vmovss [rbx+00000474],xmm0
ff7rebirth_.exe+3A3AA35: 48 85 C9                 - test rcx,rcx
ff7rebirth_.exe+3A3AA38: 0F 84 67 01 00 00        - je ff7rebirth_.exe+3A3ABA5
ff7rebirth_.exe+3A3AA3E: 33 D2                    - xor edx,edx
ff7rebirth_.exe+3A3AA40: E8 87 D2 96 FD           - call ff7rebirth_.exe+13A7CCC
ff7rebirth_.exe+3A3AA45: 41 B8 01 00 00 00        - mov r8d,00000001
ff7rebirth_.exe+3A3AA4B: 48 8D 15 0A A9 C4 01     - lea rdx,[ff7rebirth_.exe+568535C]
ff7rebirth_.exe+3A3AA52: 48 8D 8D 80 00 00 00     - lea rcx,[rbp+00000080]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Sorry i'm new for this kind of thing, i already paste your script in auto assemble section and error code said "you won't specified enable section". So what i must to do? I 'm really new for cheat engine and really need your help with this code, thank you

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Re: FINAL FANTASY VII REBIRTH +14 (table Update.7)

Post by acff »

PSA: Using cheat engine to MODIFY GIL must flag an anticheat or it corrupts the data at the very least. As soon as I modify gil, I am unable to save data. Reloading the save or quitting to the main menu and trying to save (undoing the modification to gil) doesn't work, which makes me believe that it doesn't have anything to do with corrupting the data. Only quitting the game will allow me to save the game again. I haven't noticed anything else resulting in the save block. I am able to modify inventory quant and materia AP so far.

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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by sellenity »

nvm this is the wrong topic (idk why my tabs messed up)

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Re: FINAL FANTASY VII REBIRTH +14 (table Update.7)

Post by Rubyelf »

acff wrote:
Tue Feb 11, 2025 5:18 am
PSA: Using cheat engine to MODIFY GIL must flag an anticheat or it corrupts the data at the very least. As soon as I modify gil, I am unable to save data. Reloading the save or quitting to the main menu and trying to save (undoing the modification to gil) doesn't work, which makes me believe that it doesn't have anything to do with corrupting the data. Only quitting the game will allow me to save the game again. I haven't noticed anything else resulting in the save block. I am able to modify inventory quant and materia AP so far.
That's weird, the very first thing I did in my game was modify the gil using CE and had 0 issues, granted I only gave myself like 2mil.

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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by Rubyelf »

Does anyone have a cheat or something for the Box throwing thing where you need to break 10 boxes? Maybe something to stop the timer or just set it to 10 after 1 break? Anything? PC controls are so janky. (I tried modifying the amount broken from 0 to 9 and then broke a box, but it didn't count them actually being broken and it ended it early)

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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by HimoShifu »

Is there any way for someone to fix the chocobo race ability? I really hate some of these mini games.

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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by Rubyelf »

HimoShifu wrote:
Wed Feb 12, 2025 11:51 pm
Is there any way for someone to fix the chocobo race ability? I really hate some of these mini games.
What's wrong with it? It's working for me on Steam PC

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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by eddy717 »

Anyway for healing hp and mp when rest at the rest spots

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