FINAL FANTASY VII REBIRTH +15 (table Update.8)

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J3r3k
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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by J3r3k »

delpirero wrote:
Fri Feb 07, 2025 2:55 am
update
Armor Materia address fix
viewtopic.php?p=391477#p391477

PS:
you need have a Masamune
can use this table to buy one
set Masamune's id to Sephiroth's weapon
viewtopic.php?f=4&t=33480
Thank you! Does summon work btw? Didn’t seem to when I tried

How to use this cheat table?
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  5. Activate the trainer options by checking boxes or setting values from 0 to 1

delpirero
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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by delpirero »

J3r3k wrote:
Fri Feb 07, 2025 6:02 am
delpirero wrote:
Fri Feb 07, 2025 2:55 am
update
Armor Materia address fix
viewtopic.php?p=391477#p391477

PS:
you need have a Masamune
can use this table to buy one
set Masamune's id to Sephiroth's weapon
viewtopic.php?f=4&t=33480
Thank you! Does summon work btw? Didn’t seem to when I tried
maybe not work no try it

J3r3k
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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by J3r3k »

delpirero wrote:
Fri Feb 07, 2025 6:13 am
J3r3k wrote:
Fri Feb 07, 2025 6:02 am
delpirero wrote:
Fri Feb 07, 2025 2:55 am
update
Armor Materia address fix
viewtopic.php?p=391477#p391477

PS:
you need have a Masamune
can use this table to buy one
set Masamune's id to Sephiroth's weapon
viewtopic.php?f=4&t=33480
Thank you! Does summon work btw? Didn’t seem to when I tried
maybe not work no try it
I’ll try thanks! By the way why do you change the weapon they have equipped? They already have their weapon equipped. Why do we have to change it?

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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by mack_b_nibble »

any chance of a 100% crit option, only thing missing it think

delpirero
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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by delpirero »

J3r3k wrote:
Fri Feb 07, 2025 6:29 am
delpirero wrote:
Fri Feb 07, 2025 6:13 am
J3r3k wrote:
Fri Feb 07, 2025 6:02 am


Thank you! Does summon work btw? Didn’t seem to when I tried
maybe not work no try it
I’ll try thanks! By the way why do you change the weapon they have equipped? They already have their weapon equipped. Why do we have to change it?
Re equip weapons to make changes weapon materia,otherwise it is invalid

J3r3k
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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by J3r3k »

delpirero wrote:
Fri Feb 07, 2025 6:59 am
J3r3k wrote:
Fri Feb 07, 2025 6:29 am
delpirero wrote:
Fri Feb 07, 2025 6:13 am


maybe not work no try it
I’ll try thanks! By the way why do you change the weapon they have equipped? They already have their weapon equipped. Why do we have to change it?
Re equip weapons to make changes weapon materia,otherwise it is invalid
I use « restart before battle » and it seems to load materia correctly :)

delpirero
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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by delpirero »

100% Crit

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
  <CheatEntries>
    <CheatEntry>
      <ID>1337104148</ID>
      <Description>"100% Crit"</Description>
      <Options moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ff7rebirth_.exe
  Version: 
  Date   : 2025-02-08
  Author : gudu_

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,ff7rebirth_.exe,48 8B 95 B0 00 00 00 49 8B CD E8 84) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:
cmp byte ptr [rsp+61],10
jne code
jmp return

code:
  mov rdx,[rbp+000000B0]
  mov byte ptr [rdi+41],01
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 48 8B 95 B0 00 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+C029CD

ff7rebirth_.exe+C029A9: 77 22                       - ja ff7rebirth_.exe+C029CD
ff7rebirth_.exe+C029AB: B9 01 A0 00 00              - mov ecx,0000A001
ff7rebirth_.exe+C029B0: 44 0F A3 E1                 - bt ecx,r12d
ff7rebirth_.exe+C029B4: 73 17                       - jae ff7rebirth_.exe+C029CD
ff7rebirth_.exe+C029B6: 48 83 7D A0 00              - cmp qword ptr [rbp-60],00
ff7rebirth_.exe+C029BB: 75 10                       - jne ff7rebirth_.exe+C029CD
ff7rebirth_.exe+C029BD: 41 80 F9 02                 - cmp r9b,02
ff7rebirth_.exe+C029C1: 74 0A                       - je ff7rebirth_.exe+C029CD
ff7rebirth_.exe+C029C3: C4 C1 2B 59 C3              - vmulsd xmm0,xmm10,xmm11
ff7rebirth_.exe+C029C8: C4 41 7B 59 C9              - vmulsd xmm9,xmm0,xmm9
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+C029CD: 48 8B 95 B0 00 00 00        - mov rdx,[rbp+000000B0]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+C029D4: 49 8B CD                    - mov rcx,r13
ff7rebirth_.exe+C029D7: E8 84 13 00 00              - call ff7rebirth_.exe+C03D60
ff7rebirth_.exe+C029DC: 80 7F 40 00                 - cmp byte ptr [rdi+40],00
ff7rebirth_.exe+C029E0: C4 C1 7A 10 8D 04 02 00 00  - vmovss xmm1,[r13+00000204]
ff7rebirth_.exe+C029E9: C5 F2 5A C9                 - vcvtss2sd xmm1,xmm1,xmm1
ff7rebirth_.exe+C029ED: C4 C1 7B 59 D1              - vmulsd xmm2,xmm0,xmm9
ff7rebirth_.exe+C029F2: C5 6B 59 C1                 - vmulsd xmm8,xmm2,xmm1
ff7rebirth_.exe+C029F6: 0F 84 EF 02 00 00           - je ff7rebirth_.exe+C02CEB
ff7rebirth_.exe+C029FC: 80 BF 28 01 00 00 00        - cmp byte ptr [rdi+00000128],00
ff7rebirth_.exe+C02A03: 0F 85 E2 02 00 00           - jne ff7rebirth_.exe+C02CEB
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>

Last edited by delpirero on Mon Feb 10, 2025 1:57 am, edited 2 times in total.

svperstar
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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by svperstar »

Ugh be careful. Not sure if I was using this script or another. I mix and match. I got on tonight to play. All of my usable items were gone besides Cushions for the benches. Everything.

Thankfully I maxed crafting so between that and the store I got most things back within 15 minutes but still. Check your stuff before you save.

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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by svperstar »

delpirero wrote:
Sat Feb 08, 2025 1:39 am
100% Crit

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
  <CheatEntries>
    <CheatEntry>
      <ID>1337104140</ID>
      <Description>"100% Crit"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ff7rebirth_.exe
  Version: 
  Date   : 2025-02-07
  Author : gudu_

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,ff7rebirth_.exe,48 8B 95 B0 00 00 00 49 8B CD E8 84) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov rdx,[rbp+000000B0]
  mov byte ptr [rdi+41],01
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 48 8B 95 B0 00 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+C029CD

ff7rebirth_.exe+C029A9: 77 22                       - ja ff7rebirth_.exe+C029CD
ff7rebirth_.exe+C029AB: B9 01 A0 00 00              - mov ecx,0000A001
ff7rebirth_.exe+C029B0: 44 0F A3 E1                 - bt ecx,r12d
ff7rebirth_.exe+C029B4: 73 17                       - jae ff7rebirth_.exe+C029CD
ff7rebirth_.exe+C029B6: 48 83 7D A0 00              - cmp qword ptr [rbp-60],00
ff7rebirth_.exe+C029BB: 75 10                       - jne ff7rebirth_.exe+C029CD
ff7rebirth_.exe+C029BD: 41 80 F9 02                 - cmp r9b,02
ff7rebirth_.exe+C029C1: 74 0A                       - je ff7rebirth_.exe+C029CD
ff7rebirth_.exe+C029C3: C4 C1 2B 59 C3              - vmulsd xmm0,xmm10,xmm11
ff7rebirth_.exe+C029C8: C4 41 7B 59 C9              - vmulsd xmm9,xmm0,xmm9
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+C029CD: 48 8B 95 B0 00 00 00        - mov rdx,[rbp+000000B0]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+C029D4: 49 8B CD                    - mov rcx,r13
ff7rebirth_.exe+C029D7: E8 84 13 00 00              - call ff7rebirth_.exe+C03D60
ff7rebirth_.exe+C029DC: 80 7F 40 00                 - cmp byte ptr [rdi+40],00
ff7rebirth_.exe+C029E0: C4 C1 7A 10 8D 04 02 00 00  - vmovss xmm1,[r13+00000204]
ff7rebirth_.exe+C029E9: C5 F2 5A C9                 - vcvtss2sd xmm1,xmm1,xmm1
ff7rebirth_.exe+C029ED: C4 C1 7B 59 D1              - vmulsd xmm2,xmm0,xmm9
ff7rebirth_.exe+C029F2: C5 6B 59 C1                 - vmulsd xmm8,xmm2,xmm1
ff7rebirth_.exe+C029F6: 0F 84 EF 02 00 00           - je ff7rebirth_.exe+C02CEB
ff7rebirth_.exe+C029FC: 80 BF 28 01 00 00 00        - cmp byte ptr [rdi+00000128],00
ff7rebirth_.exe+C02A03: 0F 85 E2 02 00 00           - jne ff7rebirth_.exe+C02CEB
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>

This makes NPCs hit you for 100% crit as well, not sure if you meant that or not

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Rienfleche
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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by Rienfleche »

delpirero wrote:
Sat Feb 08, 2025 1:39 am
100% Crit

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
  <CheatEntries>
    <CheatEntry>
      <ID>1337104140</ID>
      <Description>"100% Crit"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ff7rebirth_.exe
  Version: 
  Date   : 2025-02-07
  Author : gudu_

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,ff7rebirth_.exe,48 8B 95 B0 00 00 00 49 8B CD E8 84) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov rdx,[rbp+000000B0]
  mov byte ptr [rdi+41],01
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 48 8B 95 B0 00 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+C029CD

ff7rebirth_.exe+C029A9: 77 22                       - ja ff7rebirth_.exe+C029CD
ff7rebirth_.exe+C029AB: B9 01 A0 00 00              - mov ecx,0000A001
ff7rebirth_.exe+C029B0: 44 0F A3 E1                 - bt ecx,r12d
ff7rebirth_.exe+C029B4: 73 17                       - jae ff7rebirth_.exe+C029CD
ff7rebirth_.exe+C029B6: 48 83 7D A0 00              - cmp qword ptr [rbp-60],00
ff7rebirth_.exe+C029BB: 75 10                       - jne ff7rebirth_.exe+C029CD
ff7rebirth_.exe+C029BD: 41 80 F9 02                 - cmp r9b,02
ff7rebirth_.exe+C029C1: 74 0A                       - je ff7rebirth_.exe+C029CD
ff7rebirth_.exe+C029C3: C4 C1 2B 59 C3              - vmulsd xmm0,xmm10,xmm11
ff7rebirth_.exe+C029C8: C4 41 7B 59 C9              - vmulsd xmm9,xmm0,xmm9
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+C029CD: 48 8B 95 B0 00 00 00        - mov rdx,[rbp+000000B0]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+C029D4: 49 8B CD                    - mov rcx,r13
ff7rebirth_.exe+C029D7: E8 84 13 00 00              - call ff7rebirth_.exe+C03D60
ff7rebirth_.exe+C029DC: 80 7F 40 00                 - cmp byte ptr [rdi+40],00
ff7rebirth_.exe+C029E0: C4 C1 7A 10 8D 04 02 00 00  - vmovss xmm1,[r13+00000204]
ff7rebirth_.exe+C029E9: C5 F2 5A C9                 - vcvtss2sd xmm1,xmm1,xmm1
ff7rebirth_.exe+C029ED: C4 C1 7B 59 D1              - vmulsd xmm2,xmm0,xmm9
ff7rebirth_.exe+C029F2: C5 6B 59 C1                 - vmulsd xmm8,xmm2,xmm1
ff7rebirth_.exe+C029F6: 0F 84 EF 02 00 00           - je ff7rebirth_.exe+C02CEB
ff7rebirth_.exe+C029FC: 80 BF 28 01 00 00 00        - cmp byte ptr [rdi+00000128],00
ff7rebirth_.exe+C02A03: 0F 85 E2 02 00 00           - jne ff7rebirth_.exe+C02CEB
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
good but i can't activate it in v1.0.0 (too lazy to redownload so big file)

tampy
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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by tampy »

Is the materials auto-collection still working? Turning it on does nothing.
Update please?

delpirero
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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by delpirero »

svperstar wrote:
Sat Feb 08, 2025 3:55 am
delpirero wrote:
Sat Feb 08, 2025 1:39 am
100% Crit

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
  <CheatEntries>
    <CheatEntry>
      <ID>1337104140</ID>
      <Description>"100% Crit"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ff7rebirth_.exe
  Version: 
  Date   : 2025-02-07
  Author : gudu_

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,ff7rebirth_.exe,48 8B 95 B0 00 00 00 49 8B CD E8 84) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov rdx,[rbp+000000B0]
  mov byte ptr [rdi+41],01
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 48 8B 95 B0 00 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+C029CD

ff7rebirth_.exe+C029A9: 77 22                       - ja ff7rebirth_.exe+C029CD
ff7rebirth_.exe+C029AB: B9 01 A0 00 00              - mov ecx,0000A001
ff7rebirth_.exe+C029B0: 44 0F A3 E1                 - bt ecx,r12d
ff7rebirth_.exe+C029B4: 73 17                       - jae ff7rebirth_.exe+C029CD
ff7rebirth_.exe+C029B6: 48 83 7D A0 00              - cmp qword ptr [rbp-60],00
ff7rebirth_.exe+C029BB: 75 10                       - jne ff7rebirth_.exe+C029CD
ff7rebirth_.exe+C029BD: 41 80 F9 02                 - cmp r9b,02
ff7rebirth_.exe+C029C1: 74 0A                       - je ff7rebirth_.exe+C029CD
ff7rebirth_.exe+C029C3: C4 C1 2B 59 C3              - vmulsd xmm0,xmm10,xmm11
ff7rebirth_.exe+C029C8: C4 41 7B 59 C9              - vmulsd xmm9,xmm0,xmm9
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+C029CD: 48 8B 95 B0 00 00 00        - mov rdx,[rbp+000000B0]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+C029D4: 49 8B CD                    - mov rcx,r13
ff7rebirth_.exe+C029D7: E8 84 13 00 00              - call ff7rebirth_.exe+C03D60
ff7rebirth_.exe+C029DC: 80 7F 40 00                 - cmp byte ptr [rdi+40],00
ff7rebirth_.exe+C029E0: C4 C1 7A 10 8D 04 02 00 00  - vmovss xmm1,[r13+00000204]
ff7rebirth_.exe+C029E9: C5 F2 5A C9                 - vcvtss2sd xmm1,xmm1,xmm1
ff7rebirth_.exe+C029ED: C4 C1 7B 59 D1              - vmulsd xmm2,xmm0,xmm9
ff7rebirth_.exe+C029F2: C5 6B 59 C1                 - vmulsd xmm8,xmm2,xmm1
ff7rebirth_.exe+C029F6: 0F 84 EF 02 00 00           - je ff7rebirth_.exe+C02CEB
ff7rebirth_.exe+C029FC: 80 BF 28 01 00 00 00        - cmp byte ptr [rdi+00000128],00
ff7rebirth_.exe+C02A03: 0F 85 E2 02 00 00           - jne ff7rebirth_.exe+C02CEB
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>

This makes NPCs hit you for 100% crit as well, not sure if you meant that or not
Yes, anyone can fix it

Kaminoyouni
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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by Kaminoyouni »

I hadn't read though the whole thread, but anything that can be done for Odin, like disabling his AI from using Zanzetsuken/Ghorn's Warning, cause infinite HP doesn't stop Zanzetsuken from OHKOing you, your HP remains full but your character still goes down as unconscious because it's hardcoded to make your HP zero.

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Re: FINAL FANTASY VII REBIRTH +12 (table Update.5)

Post by Cielos »

delpirero wrote:
Sat Feb 08, 2025 8:42 am
svperstar wrote:
Sat Feb 08, 2025 3:55 am
delpirero wrote:
Sat Feb 08, 2025 1:39 am
100% Crit

[...]
This makes NPCs hit you for 100% crit as well, not sure if you meant that or not
Yes, anyone can fix it
yub, you can "fix" it too:

Code: Select all

cmp byte ptr [rsp+61],10
0x10 = enamines' attack. i.e., skip the assembly "mov byte ptr [rdi+41],1" if it's 0x10:

tampy
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Re: FINAL FANTASY VII REBIRTH +13 (table Update.6)

Post by tampy »

How does enable hard mode work? I see the difficulty options and there's no hard showing up.

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