M7153DRC wrote: ↑Thu Jan 30, 2025 5:41 am
Hello, is there a way to remove the spells slot that were acquired from long resting? I added 2 additional Lvl 1 and 1 Lvl 2 spell slot. I believe those additional passives are causing Auntie Ethel and Halsin to immediately die. Similar to what is occurring here.
viewtopic.php?t=13996&start=7065
I have tried toggling the check boxes on and off and long resting but they won't get removed. I unfortunately don't have a save from the very beginning without the extra spells. I really don't want to scrap this entire save file but I think I'll have to if I can't remove the extra spells.
I was using the cheat table built by Zanzer and I had used it in 3 playthroughs before without any issues but I guess with the latest patch it's broken. I didn't know that till now.
Any help or suggestions would be greatly appreciated.
Sheesh that's terrible. We're familiar with the Transformation Insta-Death bug. I answered someone about how to potentially save Halsin from it just a few pages back:
I can sympathize you encountered it on your first cheat table run but this bug has nothing to do with Zanzer's Cheat Table (or any cheat table for that matter). It's been reported with/without mods and with/without cheats.
Some more bad news: your current character's saves are all corrupted; no cheat table fix will cure it. It's something corrupted about NPC's transformations.
Here is a code to remove your extra spell slots but I'm 99.9% sure that has nothing to do with the bug:
Code: Select all
{$lua}
if syntaxcheck then return end
boosts = {
"ActionResourceOverride(SpellSlot,1,1)",
"ActionResourceOverride(SpellSlot,1,2)",
}
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Recently, I found a skip that wipes the goblin leadership and/or camp; sending human Halsen to the Grove. In my playthrough, he immediately to confronts Kagha but depending on how you chose to address sub-plots it could be different.
CAUTION: this instantly resolves all quests in the Emerald Grove and readies the Tieflings to march out. Only use this when you've done everything you want to do in the Grove. The first flag will kill only the goblin leadership. Goblins will all be hostile without modifying their factions. The second flag will kill all of them including their leadership.
Code: Select all
{$lua}
if syntaxcheck then return end
flag = "de0b6441-47d4-a7e6-506c-fae0a04010d6" -- DEN_TieflingRefugees_Debug_KillLeadership
[ENABLE]
SetFlagOnPlayer(flag)
[DISABLE]
Code: Select all
{$lua}
if syntaxcheck then return end
flag =
"17e1932e-2e20-e8f6-26e2-ae5de2fac702" -- DEN_TieflingRefugees_Debug_KillGoblins
[ENABLE]
SetFlagOnPlayer(flag)
[DISABLE]