z Baldur's Gate 3

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davidhopar
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Re: z Baldur's Gate 3

Post by davidhopar »

Hello,

I do have question
BG3 has almost same game engine as Original Sin 2 right ?
THere was a table/ still which treated any ches/box/storage as new....like u could loot from chest , close it , open it again and it was new loot there ,
Is it possible to make add it here?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

davidhopar wrote:
Thu Jan 30, 2025 7:15 am
Hello,

I do have question
BG3 has almost same game engine as Original Sin 2 right ?
THere was a table/ still which treated any ches/box/storage as new....like u could loot from chest , close it , open it again and it was new loot there ,
Is it possible to make add it here?
That's interesting. Yes, many of OS2 calls appear to be borrowed but not all translate 1:1. Post the chest reset here and I'll try to add it. No promises but could be worth a try.

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

M7153DRC wrote:
Thu Jan 30, 2025 5:41 am
Hello, is there a way to remove the spells slot that were acquired from long resting? I added 2 additional Lvl 1 and 1 Lvl 2 spell slot. I believe those additional passives are causing Auntie Ethel and Halsin to immediately die. Similar to what is occurring here. viewtopic.php?t=13996&start=7065

I have tried toggling the check boxes on and off and long resting but they won't get removed. I unfortunately don't have a save from the very beginning without the extra spells. I really don't want to scrap this entire save file but I think I'll have to if I can't remove the extra spells.

I was using the cheat table built by Zanzer and I had used it in 3 playthroughs before without any issues but I guess with the latest patch it's broken. I didn't know that till now.

Any help or suggestions would be greatly appreciated.
Sheesh that's terrible. We're familiar with the Transformation Insta-Death bug. I answered someone about how to potentially save Halsin from it just a few pages back:
furioustortoise wrote:
Mon Dec 30, 2024 5:20 am
I can sympathize you encountered it on your first cheat table run but this bug has nothing to do with Zanzer's Cheat Table (or any cheat table for that matter). It's been reported with/without mods and with/without cheats.
Some more bad news: your current character's saves are all corrupted; no cheat table fix will cure it. It's something corrupted about NPC's transformations.

Here is a code to remove your extra spell slots but I'm 99.9% sure that has nothing to do with the bug:

Code: Select all

{$lua}
if syntaxcheck then return end
boosts = {
"ActionResourceOverride(SpellSlot,1,1)",
"ActionResourceOverride(SpellSlot,1,2)",
}
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Recently, I found a skip that wipes the goblin leadership and/or camp; sending human Halsen to the Grove. In my playthrough, he immediately to confronts Kagha but depending on how you chose to address sub-plots it could be different.

CAUTION: this instantly resolves all quests in the Emerald Grove and readies the Tieflings to march out. Only use this when you've done everything you want to do in the Grove. The first flag will kill only the goblin leadership. Goblins will all be hostile without modifying their factions. The second flag will kill all of them including their leadership.

Code: Select all

{$lua}
if syntaxcheck then return end
flag = "de0b6441-47d4-a7e6-506c-fae0a04010d6" -- DEN_TieflingRefugees_Debug_KillLeadership
[ENABLE]
SetFlagOnPlayer(flag)
[DISABLE]

Code: Select all

{$lua}
if syntaxcheck then return end
flag = 
"17e1932e-2e20-e8f6-26e2-ae5de2fac702" -- DEN_TieflingRefugees_Debug_KillGoblins
[ENABLE]
SetFlagOnPlayer(flag)
[DISABLE]

psi8889
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Re: z Baldur's Gate 3

Post by psi8889 »

How do I get the BG3 Commander to work, I have the sqlite files in the same folder as the cheat table but still doesn't work. IS there a step by step guide for this?

davidhopar
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Re: z Baldur's Gate 3

Post by davidhopar »

furioustortoise wrote:
Thu Jan 30, 2025 7:10 pm
davidhopar wrote:
Thu Jan 30, 2025 7:15 am
Hello,

I do have question
BG3 has almost same game engine as Original Sin 2 right ?
THere was a table/ still which treated any ches/box/storage as new....like u could loot from chest , close it , open it again and it was new loot there ,
Is it possible to make add it here?
That's interesting. Yes, many of OS2 calls appear to be borrowed but not all translate 1:1. Post the chest reset here and I'll try to add it. No promises but could be worth a try.
Here is the link to the original cht file that had (treat containers as new) not sure if that’s what u meant by asking me to post it
viewtopic.php?f=4&t=202

malv1x
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Re: z Baldur's Gate 3

Post by malv1x »

Hello! I'm having a bit of an issue, and I need some help. I was doing the Durge playthrough and went full evil, but I didn't realize that would practically block 80% of the endings. Is there some code on the cheat engine I can use to remove the flag that I have accepted Bhaal and instead turn on the one that I resisted my urges? Thanks; any help would be appreciated!!

User avatar
furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

davidhopar wrote:
Fri Jan 31, 2025 4:29 pm
furioustortoise wrote:
Thu Jan 30, 2025 7:10 pm
davidhopar wrote:
Thu Jan 30, 2025 7:15 am
Hello,

I do have question
BG3 has almost same game engine as Original Sin 2 right ?
THere was a table/ still which treated any ches/box/storage as new....like u could loot from chest , close it , open it again and it was new loot there ,
Is it possible to make add it here?
That's interesting. Yes, many of OS2 calls appear to be borrowed but not all translate 1:1. Post the chest reset here and I'll try to add it. No promises but could be worth a try.
Here is the link to the original cht file that had (treat containers as new) not sure if that’s what u meant by asking me to post it
viewtopic.php?f=4&t=202
No, it was a long shot anyway but I don't think this will work. Treat Containers as New (from another Zanzer table btw!) uses something called trigger_magic_find which isn't a handle in BG3. But I have something similar you could try. In BG3, each chest has a unique name (modders use that to put their cheated items in game) as well as loot pulled from a Treasure Table. It's not exactly the same experience as opening a chest over and over again, but we can drop a treasure bag of loot at your feet with anything listed in the Treasure Table dropdown below. Copy this code and insert something from the dropdown list inside the quotations one at a time. I started you off with some items you should be able to appreciate.
Treasure Table
--_TradeItems--
Gold_Meager
Gold_Pocket_Poor
Gold_Pocket_Modest
Gold_Pocket_Normal
Gold_Pocket_Wealthy
Gold_Pocket_Opulent
Gold_Pocket_Random
Gold_Stash_Part
Gold_Stash_Poor
Gold_Stash_Modest
Gold_Stash_Normal
Gold_Stash_Wealthy
Gold_Stash_Opulent
ST_Gold_Trader_Part
Gold_Trader_Poor
Gold_Trader_Modest
Gold_Trader_Normal
Gold_Trader_Wealthy
Gold_Trader_ExtremelyRich
Gold_Combat_Leader_Weak
Gold_Combat_Leader_Medium
Gold_Combat_Leader_Strong
ST_Gold_QuestReward_Part
Gold_QuestReward_Small
Gold_QuestReward_Normal
Gold_QuestReward_Big
Gold_QuestReward_Wealthy

--_Valuables_Equipment--
ST_GEN_Valuables_Ring_Copper
ST_GEN_Valuables_Ring_Silver
ST_GEN_Valuables_Ring_Gold
ST_GEN_Valuables_Necklace_Copper
ST_GEN_Valuables_Necklace_Silver
ST_GEN_Valuables_Necklace_Gold
ST_GEN_Valuables_Jewelry_Copper
ST_GEN_Valuables_Jewelry_Silver
ST_GEN_Valuables_Jewelry_Gold
Valuables_Jewelry

--_Valuablues_Temple--
Valuables_Incense
ST_GEN_Valuables_Kitchenware_Cups_Silver
ST_GEN_Valuables_Kitchenware_Plates_Silver
Valubles_Goblets
Valuables_Gems

--_Valuables_Generic--
MetalBars_Bronze_Supply
MetalBars_Silver_Supply
MetalBars_Gold_Supply
Valuables_MetalBars
Valuables_Painting_Landscape
Valuables_Painting_Portrait
Valuables_Painting_StillLife
Valuables_Painting
Valuables_Painting_Supply
Valuables_Generic
Valuables_Treasure_Normal
Valuables_Treasure_Wealthy

--_Groups_Alchemy--
ST_Alchemy_Herb
ST_Alchemy_Herb_Rare
ST_Alchemy_Mushroom_Common
ST_Alchemy_Mushroom_Rare
ST_Alchemy_Loot_Common
ST_Alchemy_Loot_Rare
ST_Alchemy_Mushroom_Underdark
ST_Alchemy_Crystals

--_Groups_Food--
ST_Food_Meat_Grilled
ST_Food_Sausage
ST_Food_Sausage_Pile
ST_Food_Chicken_Whole
ST_Food_Pork_Head
ST_Food_Pork_Piece_Raw
ST_Food_Fish
ST_Food_Rotten

--_Groups_Kitchen--
Kitchen_Tableware_Poor
Kitchen_Tableware_Medium
Kitchen_Tableware_Rich
Kitchen_Kitchenware_Poor
Kitchen_Kitchenware_Medium
Kitchen_Kitchenware_Rich
Kitchen_Cups_Poor
Kitchen_Cups_Medium
Kitchen_Cooking
Kitchen_Utensils
Kitchen_Poor
Kitchen_Medium
Kitchen_Rich
Kitchen_Mug_Simple

--_Groups_Clothing--
Clothes_Vanity_Shoes_Common
Clothes_Vanity_Shoes_Rich
Clothes_Vanity_Body_Common
Clothes_Vanity_Body_Rich
Clothes_Variation_Boots
Clothes_Variation_Shoes
Clothes_Medium_Shoes
Clothes_Medium_Body
Clothes_Medium_Hat
Clothes_Medium_Random
Clothes_Medium_Random_Supply
GEN_Poor_Rag
Clothes_Poor_Shoes
Clothes_Poor_Body
Clothes_Poor_Hat
Clothes_Poor_Random
Clothes_Poor_Random_Supply
Clothes_Rich_Shoes
Clothes_Rich_Body
Clothes_Rich_Hat
Clothes_Wizard_Hat
Clothes_Wizard_Hat_Supply
Clothes_Rich_Random
Clothes_Rich_Random_Supply
Clothes_Underwear

--_Groups_Dyes--
ST_Dyes_AllUncommon
ST_Dyes_AllRare
ST_Dyes_AllVeryRare
ST_Dye
ST_DyeRare
ST_DyeVeryRare
ST_DyeRandom

--_Groups_MonsterLoot--
GEN_AutomatonPart

--_Junk_Loot--
GEN_Skeleton_Generic
GEN_Toy
GEN_Toy_Supply
GEN_Writing_Supply
GEN_BerryBush
GEN_Nest_Small
GEN_Beehive
GEN_BulrapSack
GEN_WickerBasket
GEN_Seashell
GEN_Junk_Bottles_Empty
Junk_BoneContainer
GEN_Book_Children
GEN_Book_Household
GEN_Book_Rich
GEN_Book_Scholar
GEN_Bookshelf_Children
GEN_Bookshelf_Common
GEN_Bookshelf_Rich
GEN_Bookshelf_Scholar
GEN_Book_Fables
GEN_Book_Druid
GEN_Book_Baldurs_Gate
GEN_Book_Gods
GEN_Book_History
GEN_Book_Planes
GEN_Book_Common_Races
GEN_Book_Uncommon_Races
GEN_Book_Monster_Races
GEN_Book_Faerun
GEN_Book_Magic
GEN_Book_Hell
GEN_Book_Taverns
GEN_Book_Alchemy
GEN_Book_Smut

--_Equipment_Weapons--
ST_SimpleMeleeWeapons
ST_MartialMeleeWeapons
ST_SimpleRangedWeapons
ST_MartialRangedWeapons
ST_AllSimpleRangedWeapons
ST_AllMartialRangedWeapons
ST_SimpleMeleeWeapons_1
ST_MartialMeleeWeapons_1
ST_Finesse_MeleeWeapons
ST_Finesse_MeleeWeapons_Magic
ST_SimpleRangedWeapons_1
ST_MartialRangedWeapons_1
ST_RandomWeapon
ST_MusicInstrument_Common
ST_MusicInstrument_Rare
ST_MusicInstrument

--_Equipment_Armor--
ST_LightArmor
ST_MediumArmor
ST_HeavyArmor

--_Consumables--
ST_SpecialArrow_Common
ST_SpecialArrow_Uncommon
ST_SpecialArrow_Rare
ST_SpecialArrow
SpecialArrow_Supply
Supply_Arrows
ST_Throwable
Throwable_Supply
Alchemy_Potion_Healing
Alchemy_Potion_Healing_Supply
Alchemy_Potion_Utility
Alchemy_Potion_Utility_Supply
Alchemy_Potion_Elixir
Alchemy_Potion_Elixir_Supply
Alchemy_Oil
Supply_Alchemy_Oil
Alchemy_Coating
Alchemy_Coating_Supply
Alchemy_Potion
Alchemy_Potion_Trade
Alchemy_Potion_Supply
Alchemy_PotionOrOil
Alchemy_PotionOrOil_Trade
Alchemy_PotionOrOil_Supply
Alchemy_PotionOrCoating
Alchemy_PotionOrCoating_Trade
Alchemy_PotionOrCoating_Supply
ST_RandomPotion
ST_Tools
ST_RogueTools_Supply
ST_RandomConsumable

--_Junk--
ST_FishingRods
ST_Skeleton

--_GenericContainers--
ST_Vegetables_Big_Potato
ST_Vegetables_Big_Carrot
ST_Vegetables_Big_Garlic
ST_Fruits_Big_Apple
ST_Fruits_Big_Tomato
ST_Fruits_Big_Pear
ST_Fruits_Big_Melon
ST_Fruits_Big_Orange
ST_Fruits_Big_Lemon
ST_Vegetables_Big
ST_Vegetables_Small
ST_Vegetables_BigAndSmall
ST_Fruits_Big
ST_Fruits_Small
ST_Fruits_BigAndSmall
ST_Alcohol_Cheap
ST_Alcohol_Medium
ST_Alcohol_Valuable
ST_Alcohol
Supply_Alcohol_Cheap
Supply_Alcohol
Supply_Alcohol_Valuable
Supply_Alcohol_Light_NonEmpty
Supply_Alcohol_Light_Empty
Supply_Alcohol_Light
Supply_Vegetables
Supply_Fruits
Supply_Water
ST_Supply_Meat
ST_Supply_Cheese
ST_Supply_Meat_Raw
Supply_MeatOnly
Supply_Meat_Raw
Supply_Meat_RawAndCooked
Supply_Meat_CookedAndGrilled
Supply_CheeseOnly
Supply_MeatAndCheese
Supply_Fish
Supply_Fish_Small
Supply_Food_Rotten
Supply_CampFood
Supply_Tools_Big_Ropes
Supply_Tools_Big_Hammers
Supply_Tools_Big_Tongs
Supply_Tools_Big
Supply_Tools_Small
Supply_Tools
Supply_Lockpicks
Supply_Torches
Supply_Candles
Supply_Potions
Supply_Alchemy_Herbs
Supply_Alchemy_Herbs_Rare
Supply_Alchemy_Mushrooms_Common
Supply_Alchemy_Mushrooms_Rare
Supply_Alchemy_Mushrooms_Underdark
Supply_Alchemy_Crystals
Supply_Alchemy_Loot_Common
Supply_Alchemy_Loot_Rare
Supply_Alchemy_Common
Supply_Alchemy_Rare
Supply_Alchemy_CommonAndRare
Supply_Scroll_Utility_Single
Supply_Scroll_Single
Supply_Scrolls_Healing_Single
Supply_Scrolls_Illusion_Single
Supply_Scrolls_Necro_Single
Scroll
Supply_Scrolls
Supply_Scrolls_Necro
Supply_Scrolls_Healing
Supply_Scrolls_Illusion
Supply_Scrolls_3
Trade_Scroll
Supply_Scribing
SupplyContainer
FoodContainer
HomeContainer
BookContainer
HumanoidCorpse
MonsterCorpse
FireworksContainer

--_GenericEnemies--
Humanoid
Humanoid_Ranger
Humanoid_Caster
Humanoid_Melee
Humanoid_Captain
Monster_Minor
Monster_Major
Monster_Automaton
Monster_Blight
Monster_Gnoll
Monster_HookHorror
Monster_Hyena
Monster_IntellectDevourer
Monster_KuoToa
Monster_Meazel
Monster_Meenlock
Monster_Mephit_Magma
Monster_Mephit_Mud
Monster_Mephit_Grease
Monster_Mindflayer
Monster_ScryingEye
Monster_Skeleton
Monster_Spider
Monster_Worg
Monster_Zombie

--_GenericTraders--
CommonerTrade
EquipmentTrader_Melee_Finesse
EquipmentTrader_Melee_Magic
EquipmentTrader_Ranged_Magic
EquipmentTrader_Melee
EquipmentTrader_Melee_Adjusted
EquipmentTrader_Ranged_Arrows
EquipmentTrader_Ranged
EquipmentTrader_Ranged_Adjusted
EquipmentTrader_BodyArmor
EquipmentTrader_BodyArmor_Light_Magic
EquipmentTrader_BodyArmor_Medium_Magic
EquipmentTrader_BodyArmor_Heavy_Magic
EquipmentTrader_BodyArmor_Magic
EquipmentTrader_Shield
EquipmentTrader_SecondaryArmor_Leather
EquipmentTrader_SecondaryArmor_Metal
EquipmentTrader_SecondaryArmor
EquipmentTrader_Scrolls
EquipmentTrader_Flasks
ST_AlchemistTrader_Guaranteed_Air
ST_AlchemistTrader_Guaranteed_Earth
ST_AlchemistTrader_Guaranteed_Fey
ST_AlchemistTrader_Guaranteed_Fire
ST_AlchemistTrader_Guaranteed_Shadow
ST_AlchemistTrader_Guaranteed_Water
ST_AlchemistTrader_GuaranteedThreeStacks
EquipmentTrader_RevivifyScrolls
AlchemistTrader
Alchemy_Poison
AlchemistTrader_Poison
FoodTrader
MeatContainer
Exploration_Minor_Scroll
Exploration_Major_Scroll
Exploration_Minor_Tools
Exploration_Minor_Consumables
Exploration_Minor_Ingredients
Exploration_Minor_AdditionalGold
Exploration_Major_Potions
Exploration_Major_Arrows
Exploration_Major_Ingredients
Exploration_Minor_DoublingPack
Exploration_Minor_GuaranteedSinglePack
Exploration_Minor
Exploration_Major
Exploration_Additional
DisplayCase_Weapons_Melee

--_Rewards--
Combat_Minor
Combat_Major

--_Supplies--
Supplies_Fish
Supplies_Vegetable_Single
Supplies_Vegatable_Assorted
Supplies_Food_2
Supplies_Food_3
Supplies_Food_4
Supplies_Food_5
Supplies_Food_5_Cooked
Supplies_Food_6
Supplies_Food_7
Supplies_Food_8_Cooked
Supplies_Food_10
Supplies_Food_10_Cooked
Supplies_Food_12
Supplies_Food_15_Cooked
Supplies_Food_20_Cooked
Supplies_Camp_Pack
ST_Supplies_Spoiled_Cheese
ST_Supplies_Spoiled_Fish
Supplies_Cooked_Single
Supplies_Cooked
Supplies_Spoiled
Supplies_Drinks

--_Supplies_Vendor--
Supplies_Vendor_Barkeep_Poor
Supplies_Vendor_Barkeep_Fancy
Supplies_Vendor_Cook
Supplies_Vendor_Poor
Supplies_Vendor_Fancy
Supplies_Vendor_Tiny
Supplies_Generic_Crate
Supplies_Vendor_Fish
SUPPLY_FRUIT_VEG_CRATE
Supplies_FruitCrate_Apples
Supplies_FruitCrate_Apples_Small
Supplies_FruitCrate_GrapeGreen
Supplies_FruitCrate_GrapePurple
Supplies_FruitCrate_Pears
Supplies_FruitCrate_Pears_Small
Supplies_FruitCrate_Cabbage
Supplies_FruitCrate_Onion
Supplies_FruitCrate_Melon
Supplies_FruitCrate_Pumpkin
Supplies_FruitCrate_Tomato

--_TEST--
--TEST_Weapons
--TEST_FOODNDRINKS
--TEST_ANIMAL_PARTS
--TEST_ALCHEMY_HERBS
--TEST_ALCHEMY_MUSHROOMS
--TEST_ALCHEMY_MINERALS
--TEST_ABILITIES
--TEST_Armors_ALL
--TEST_Armors_Body_EA
--TEST_Armors_Body
--TEST_Armors_Body_Magic
--TEST_Armors_Secondary
--TEST_Potions
--TEST_Scrolls
--TEST_Thrown_Weapons
--TEST_Dyes
--REF_WEAPONS

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
GenerateTreasureBag("DLC_DD_DEBUG_ALL")
[DISABLE]

Helixpigeon
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Re: z Baldur's Gate 3

Post by Helixpigeon »

In an honor mode run. Have a problem during House of hope fight. Allied Yurgir is first to act, but refuses to move at all. I think he's either stuck in a loop of planning his turn or clipping one of the barrels I set up to explode. Game also decided to auto save in this state. The game crashes after 5 mins, but loads back into this loop.

Are there any scripts to either skip his turn, kill/delete yugir, or even cause fire to randomly appear to trigger the bombs as I'm pretty sure he wouldn't survive the blast?

User avatar
furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

malv1x wrote:
Sat Feb 01, 2025 1:20 am
Hello! I'm having a bit of an issue, and I need some help. I was doing the Durge playthrough and went full evil, but I didn't realize that would practically block 80% of the endings. Is there some code on the cheat engine I can use to remove the flag that I have accepted Bhaal and instead turn on the one that I resisted my urges?
Troubleshooting goals with flags can be hit or miss. Plenty of them are unnamed, reliant on others, and can be frustratingly sticky--especially surrounding murders. Beyond that, if you've already played 99% of a Durge's bloody arc of mayhem it's entirely possible you've already made your own bed with it.
But. Just in case a benevolent god of death has pity on you maybe, just maaaaybe some (or all of these) will help:

Activating this one will clear some potentially harmful flags:

Code: Select all

{$lua}
if syntaxcheck then return end
uuid =
{
"000dfcdd-0c95-4888-a3e2-3361a7a119c2",--ORI_DarkUrge_EmbracedTheUrge
"de6e302a-5051-ef9c-dfd0-280817d86ab7",--_WorshipsBhaalStill 
"e7309f8a-f378-4cfb-8d55-4c5798acb443",--TG_DarkUrge_GortashOM
"904c45e0-bb06-40ed-b5d7-4f1c851b9d86",--ORI_DarkUrge_State_BhaalAccepted
"49a024ba-9c32-8819-8759-132d19cabbf5",--ORI_DarkUrge_State_BraggedBhaalAccepted
}
[ENABLE]
ClearFlagOnPlayer(uuid)
[DISABLE]
And this one will set some potentially helpful ones:

Code: Select all

{$lua}
if syntaxcheck then return end
uuid =
{
"4954c0be-87f9-3662-1f7f-a212282640c5",--_ResistedDarkUrge 
"74944ac3-1ea0-4eae-9653-1f1319f8646b",--ORI_DarkUrge_State_BhaalResisted
"985bbeec-3d2b-4e0f-9bc4-1e12410a758a",--LOW_BhaalTemple_State_WithersAwakenedVictim
"f8ca5d0f-6d2d-49de-5673-d2db57c8115e",--ORI_DarkUrge_Knows_Cured
}
[ENABLE]
SetFlagOnPlayer(uuid)
[DISABLE]

User avatar
furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Helixpigeon wrote:
Sun Feb 02, 2025 9:07 am
In an honor mode run. Have a problem during House of hope fight. Allied Yurgir is first to act, but refuses to move at all. I think he's either stuck in a loop of planning his turn or clipping one of the barrels I set up to explode. Game also decided to auto save in this state. The game crashes after 5 mins, but loads back into this loop.

Are there any scripts to either skip his turn, kill/delete yugir, or even cause fire to randomly appear to trigger the bombs as I'm pretty sure he wouldn't survive the blast?
Greetings Helixpigeon,
The game crashes here? Not sure what's going on but you could try several things to kill or debug Yurgir.

Instant Kill:

Code: Select all

{$lua}
if syntaxcheck then return end
---------------------------------------
target = "1dc8091d-2af6-4d33-9268-998ef266d19c"--S_GLO_Orthon(Yurgir)
---------------------------------------
SetArgToString(0,target)
[ENABLE]
ExecuteCall("Die")
[DISABLE]
Move him closer to you (presumably kill him next):

Code: Select all

{$lua}
if syntaxcheck then return end
--------------------------------------
targetObject = GetHostCharacter()
sourceObject = "1dc8091d-2af6-4d33-9268-998ef266d19c"--S_GLO_Orthon(Yurgir)
--------------------------------------
SetArgToString(0,sourceObject
SetArgToString(1,targetObject)
SetArgToLong(2,0)
SetArgToLong(3,1)
SetArgToLong(4,1)
SetArgToLong(5,1)
SetArgToLong(6,1)
SetArgToLong(7,1)
[ENABLE]
ExecuteCall("TeleportTo")
[DISABLE]
Another kill option. Try this spell:

Code: Select all

{$lua}
if syntaxcheck then return end
spell = {"Target_HAV_HalsinLakeside_PortalExplosion"}
[ENABLE]
AddSpellToPlayer(spell)
[DISABLE]
RemoveSpellFromPlayer(spell)
Good luck! Let us know how it goes.

Helixpigeon
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Re: z Baldur's Gate 3

Post by Helixpigeon »

furioustortoise wrote:
Sun Feb 02, 2025 3:32 pm
Helixpigeon wrote:
Sun Feb 02, 2025 9:07 am
In an honor mode run. Have a problem during House of hope fight. Allied Yurgir is first to act, but refuses to move at all. I think he's either stuck in a loop of planning his turn or clipping one of the barrels I set up to explode. Game also decided to auto save in this state. The game crashes after 5 mins, but loads back into this loop.

Are there any scripts to either skip his turn, kill/delete yugir, or even cause fire to randomly appear to trigger the bombs as I'm pretty sure he wouldn't survive the blast?
Greetings Helixpigeon,
The game crashes here? Not sure what's going on but you could try several things to kill or debug Yurgir.

Instant Kill:

Code: Select all

{$lua}
if syntaxcheck then return end
---------------------------------------
target = "1dc8091d-2af6-4d33-9268-998ef266d19c"--S_GLO_Orthon(Yurgir)
---------------------------------------
SetArgToString(0,target)
[ENABLE]
ExecuteCall("Die")
[DISABLE]
Move him closer to you (presumably kill him next):

Code: Select all

{$lua}
if syntaxcheck then return end
--------------------------------------
targetObject = GetHostCharacter()
sourceObject = "1dc8091d-2af6-4d33-9268-998ef266d19c"--S_GLO_Orthon(Yurgir)
--------------------------------------
SetArgToString(0,sourceObject
SetArgToString(1,targetObject)
SetArgToLong(2,0)
SetArgToLong(3,1)
SetArgToLong(4,1)
SetArgToLong(5,1)
SetArgToLong(6,1)
SetArgToLong(7,1)
[ENABLE]
ExecuteCall("TeleportTo")
[DISABLE]
Another kill option. Try this spell:

Code: Select all

{$lua}
if syntaxcheck then return end
spell = {"Target_HAV_HalsinLakeside_PortalExplosion"}
[ENABLE]
AddSpellToPlayer(spell)
[DISABLE]
RemoveSpellFromPlayer(spell)
Good luck! Let us know how it goes.
Thank you! Thank you so much managed to save it.
Tried all three in order at first, but wasn't working. Re-installed the game. I used the spawn tadpole command to see if it would take anything at all as I knew that was working on a diffrent save. After about a 30 second delay, I saw the tadpole appear, so I excute the kill and teleport and he appeared right at my Tavs feet dead.

Thank you again.

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Helixpigeon wrote:
Sun Feb 02, 2025 9:12 pm
furioustortoise wrote:
Sun Feb 02, 2025 3:32 pm
Helixpigeon wrote:
Sun Feb 02, 2025 9:07 am
Thank you! Thank you so much managed to save it.
Tried all three in order at first, but wasn't working. Re-installed the game. I used the spawn tadpole command to see if it would take anything at all as I knew that was working on a diffrent save. After about a 30 second delay, I saw the tadpole appear, so I excute the kill and teleport and he appeared right at my Tavs feet dead.

Thank you again.
No problem. Glad it helped.

schooluser
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Re: z Baldur's Gate 3

Post by schooluser »

In Zanzers v14 table the section under console commands that says load your save after the command count shows something larger than 0 it populates a ?? and when it finds the spots to inject it turns from ?? into a number, and recently on my machine its been staying at ??

For some reason spot no longer changes from ?? for me.

I had previously used this table successfully but now it won't even let the command console menu stay expanded.

EDIT: After my machine installed an update and I restarted I was able to use the table again. I can only think the OS did something to the memory that made the table not work temporarily. I guess I will need to just restart my machine every time the table has an issue and I want to use it
Last edited by schooluser on Sun Feb 09, 2025 6:32 pm, edited 1 time in total.

arthurfrade
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Re: z Baldur's Gate 3

Post by arthurfrade »

SebastianConn wrote:
Thu Aug 24, 2023 4:13 pm
if you want to get both the Hageye AND Volo's eye (including the cosmetic changes), simply get one of the eyes first (if you choose hag-eye, make sure it's on the left side - as Volo's eye always replaces the right eye). This applies a tag called "CANTLOSEEYE" to your character, which triggers the dialog about you not being able to lose your remaining eye.

To delete this tag, use one of the entries for adding tags in the cheat table, change the "SetTag" to "ClearTag" and replace the local uuid to b5de40c5-edec-43a7-a918-1d85c13232de, which is the id for CANTLOSEEYE (I am assuming this is the same for everyone? If not, you can simply use the Export tool and create a dump of your save file, which should output a log file where you can search for CANTLOSEEYE, which will have the uuid attached to it).
Doesn't seem to work on Wyll, unfortunately =(
(hag eye works if you use this method and use disguise self, but I couldn't make it work for volo's eye )

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

arthurfrade wrote:
Sun Feb 09, 2025 6:10 pm
SebastianConn wrote:
Thu Aug 24, 2023 4:13 pm
if you want to get both the Hageye AND Volo's eye (including the cosmetic changes), simply get one of the eyes first (if you choose hag-eye, make sure it's on the left side - as Volo's eye always replaces the right eye). This applies a tag called "CANTLOSEEYE" to your character, which triggers the dialog about you not being able to lose your remaining eye.

To delete this tag, use one of the entries for adding tags in the cheat table, change the "SetTag" to "ClearTag" and replace the local uuid to b5de40c5-edec-43a7-a918-1d85c13232de, which is the id for CANTLOSEEYE (I am assuming this is the same for everyone? If not, you can simply use the Export tool and create a dump of your save file, which should output a log file where you can search for CANTLOSEEYE, which will have the uuid attached to it).
Doesn't seem to work on Wyll, unfortunately =(
(hag eye works if you use this method and use disguise self, but I couldn't make it work for volo's eye )
You can do both. Just be aware that Wyll's bloodstone eye is part of his character model and can't be altered with a cheat table. A modder over on Nexus addressed this issue on their mod titled Wyll's True Bloodstone Eye:
CharmaineCC (Jan '24)
The eye is bound to Wyll's head, which is is bound to Normal male body type. You won't be able to use the sending stone on other body types, unless you are willing to make a new head for every body type and add the sending stone.
If you transform into any other character you'll see the new eye.

The Hag will have dialog about her boon if Wyll transforms into anything with a transformation rulename that overrides his ONEEYED tag (pretty much all humanoids besides another Wyll). Start the tadpole removal dialog and the Hag will tag you HAGEYED plus some other negative boosts. They're not great but the worst both surgeries grant you is the inability to critical hit. At least you get a cool new eye model? ;)

To trick BG3 into allowing Volo to enucleate Wyll try activating this flag (see below) and then starting the surgery conversation with Volo. You won't be able to actually choose the surgery speech option while tagged REALLYWYLL but the dialog is all that's required for this trick to work. After leaving the conversation (no matter what you say) you will have the eye, See Invisibility condition, Volo's Ersatz Eye passive, and Volo will run off like he just finished swapping it.

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
SetFlagOnPlayer("4e24982b-24d2-7107-a817-caa317dffd26") -- GLO_Volo_LobotomyPatient
[DISABLE]

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