FINAL FANTASY VII REBIRTH +15 (table Update.8)

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Cissa90
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Cissa90 »

saintvilk wrote:
Mon Jan 27, 2025 9:04 pm
Any chance to make a code not to require material to transmute/craft?
Here you go. Will only spend key items and trading tokens (if ever used in a recipe).

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103643</ID>
      <Description>"Crafting Won't Waste Anything (Except Key Items &amp; Trading Tokens)"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(NoCraftDec,ff7rebirth_.exe,41 2B CE 4C 89 7D B7) // should be unique
alloc(newmem,$1000,NoCraftDec)
label(NoConsume)
label(code)
label(return)

newmem:
cmp byte ptr [rax+02],8
je code
cmp byte ptr [rax+02],2
je code

NoConsume:
mov r14d,0

code:
  sub ecx,r14d
  mov [rbp-49],r15
  jmp return

NoCraftDec:
  jmp newmem
  nop 2
return:
registersymbol(NoCraftDec)

[DISABLE]

NoCraftDec:
  db 41 2B CE 4C 89 7D B7

unregistersymbol(NoCraftDec)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+3F2ECD3

ff7rebirth_.exe+3F2ECAD: E8 AE 14 23 FE     - call ff7rebirth_.exe+2160160
ff7rebirth_.exe+3F2ECB2: 48 2B E0           - sub rsp,rax
ff7rebirth_.exe+3F2ECB5: 45 8B F0           - mov r14d,r8d
ff7rebirth_.exe+3F2ECB8: 48 8B FA           - mov rdi,rdx
ff7rebirth_.exe+3F2ECBB: E8 7C 64 CB FC     - call ff7rebirth_.exe+BE513C
ff7rebirth_.exe+3F2ECC0: 45 33 FF           - xor r15d,r15d
ff7rebirth_.exe+3F2ECC3: 48 85 C0           - test rax,rax
ff7rebirth_.exe+3F2ECC6: 0F 84 C9 00 00 00  - je ff7rebirth_.exe+3F2ED95
ff7rebirth_.exe+3F2ECCC: 8B 48 0C           - mov ecx,[rax+0C]
ff7rebirth_.exe+3F2ECCF: 48 8D 58 04        - lea rbx,[rax+04]
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+3F2ECD3: 41 2B CE           - sub ecx,r14d
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+3F2ECD6: 4C 89 7D B7        - mov [rbp-49],r15
ff7rebirth_.exe+3F2ECDA: 48 8B D3           - mov rdx,rbx
ff7rebirth_.exe+3F2ECDD: 4C 89 7D BF        - mov [rbp-41],r15
ff7rebirth_.exe+3F2ECE1: 41 0F 48 CF        - cmovs ecx,r15d
ff7rebirth_.exe+3F2ECE5: 41 8B F7           - mov esi,r15d
ff7rebirth_.exe+3F2ECE8: 89 48 0C           - mov [rax+0C],ecx
ff7rebirth_.exe+3F2ECEB: 45 8B D7           - mov r10d,r15d
ff7rebirth_.exe+3F2ECEE: 48 8D 4D B7        - lea rcx,[rbp-49]
ff7rebirth_.exe+3F2ECF2: E8 19 02 B1 FC     - call ff7rebirth_.exe+A3EF10
ff7rebirth_.exe+3F2ECF7: 83 F8 FF           - cmp eax,-01
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
On another hand, here is a code for the moogle capture stuff. Infinite amount of hits (wont fail).

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103745</ID>
      <Description>"Infinite Moogle Hits"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(MogHits,ff7rebirth_.exe,44 00 A7 0C 01 00 00) // should be unique
alloc(newmem,$1000,MogHits)

label(code)
label(return)

newmem:

code:
  add [rdi+0000010C],0//r12b
  jmp return

MogHits:
  jmp newmem
  nop 2
return:
registersymbol(MogHits)

[DISABLE]

MogHits:
  db 44 00 A7 0C 01 00 00

unregistersymbol(MogHits)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+3577FE2

ff7rebirth_.exe+3577FB3: 48 8D 0D CE DE DD 05  - lea rcx,[ff7rebirth_.exe+9355E88]
ff7rebirth_.exe+3577FBA: E8 9D 7A BE FE        - call ff7rebirth_.exe+215FA5C
ff7rebirth_.exe+3577FBF: 48 8B 0D CA DE DD 05  - mov rcx,[ff7rebirth_.exe+9355E90]
ff7rebirth_.exe+3577FC6: 41 B0 09              - mov r8b,09
ff7rebirth_.exe+3577FC9: 33 D2                 - xor edx,edx
ff7rebirth_.exe+3577FCB: E8 F8 2A 76 FD        - call ff7rebirth_.exe+CDAAC8
ff7rebirth_.exe+3577FD0: 80 3D A9 80 D4 05 00  - cmp byte ptr [ff7rebirth_.exe+92C0080],00
ff7rebirth_.exe+3577FD7: 75 10                 - jne ff7rebirth_.exe+3577FE9
ff7rebirth_.exe+3577FD9: 80 BF 15 01 00 00 00  - cmp byte ptr [rdi+00000115],00
ff7rebirth_.exe+3577FE0: 75 07                 - jne ff7rebirth_.exe+3577FE9
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+3577FE2: 44 00 A7 0C 01 00 00  - add [rdi+0000010C],r12b
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+3577FE9: 48 8D 4F 54           - lea rcx,[rdi+54]
ff7rebirth_.exe+3577FED: E8 8A 98 43 FE        - call ff7rebirth_.exe+19B187C
ff7rebirth_.exe+3577FF2: 48 8B F0              - mov rsi,rax
ff7rebirth_.exe+3577FF5: 48 85 C0              - test rax,rax
ff7rebirth_.exe+3577FF8: 74 0C                 - je ff7rebirth_.exe+3578006
ff7rebirth_.exe+3577FFA: 48 8B C8              - mov rcx,rax
ff7rebirth_.exe+3577FFD: E8 3E DD 29 FE        - call ff7rebirth_.exe+1815D40
ff7rebirth_.exe+3578002: 84 C0                 - test al,al
ff7rebirth_.exe+3578004: 75 02                 - jne ff7rebirth_.exe+3578008
ff7rebirth_.exe+3578006: 33 F6                 - xor esi,esi
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

saintvilk
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by saintvilk »

Thanks you are awesome

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by NuadaXXX »

Can someone change the voice sound from Red? In my country, the first is better.... ^^

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Re: FINAL FANTASY VII REBIRTH +1 misc. script

Post by Bibabutzeman »

krustytoe wrote:
Fri Jan 24, 2025 1:34 am
edited: Added
Chocobo Race - Speed/Dash and Infinite Ability Fixed

-Option-
Spoiler
Gil
Gold Saucer Points
Infinite Health
Infinite MP
Infinite ATB
Infinite Synergy ATB
Max Limit Gauge
Infinite Barret Overcharge
Tifa Unbridled Attack Modifier by Cissa90
Rage and Fall Always On (Use Whirling Uppercut) by Cissa90
Vengeance Mode Always Available by Cissa90
One Hit to Stagger
Battle Party Stat (Apply to All Party Member)
Max AP on Gain
100% Drop Rate
Highlighted Item
3D Brawler Easy Win (Use Limit Break)
Chocobo Race - Speed/Dash and Infinite Ability
Desert Rush Max Score
Fort Condor Mini-Game Infinite Units/ATB
G-Bike Infinite Spinning Slash & Nitrous Boost
Galactic Saviors - Max Score
Galactic Saviors - Infinite Health/Restorative Charge/Proton Bomb
Gym Easy Win
Piano (Just get one Great)
Pirate's Rampage (10,000 per Target)
Run Wild (Instant Win)
Chocobo Race Timer 00:00 by testi
Dolphin jump Timer 1:30 by testi
Easy Jumpfrog by Send
Materials Auto-Collection
Unlock Hard Mode
Use Item in Hard Mode
Highlighted Materia Edit by zachillios
Feel free to share my table however you like.
G-Bike Points would be nice :P

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by J3r3k »

NuadaXXX wrote:
Mon Jan 27, 2025 10:15 pm
Can someone change the voice sound from Red? In my country, the first is better.... ^^
Lol it’s better in every country :)

Btw, someone requested a cheat to go back to lv1.
Juste use the exp modifier cheat, and input -2 or -the figure you want. You will loose exp instead and go back to lv1 lol. I input -50 and was at lv 1 in 2 fights lmao.
Sephiroth and Zack don’t level down though, once you include them in your party

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Nova77 »

Cissa90 wrote:
Mon Jan 27, 2025 9:52 pm
saintvilk wrote:
Mon Jan 27, 2025 9:04 pm
Any chance to make a code not to require material to transmute/craft?
Here you go. Will only spend key items and trading tokens (if ever used in a recipe).

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103643</ID>
      <Description>"Crafting Won't Waste Anything (Except Key Items &amp; Trading Tokens)"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(NoCraftDec,ff7rebirth_.exe,41 2B CE 4C 89 7D B7) // should be unique
alloc(newmem,$1000,NoCraftDec)
label(NoConsume)
label(code)
label(return)

newmem:
cmp byte ptr [rax+02],8
je code
cmp byte ptr [rax+02],2
je code

NoConsume:
mov r14d,0

code:
  sub ecx,r14d
  mov [rbp-49],r15
  jmp return

NoCraftDec:
  jmp newmem
  nop 2
return:
registersymbol(NoCraftDec)

[DISABLE]

NoCraftDec:
  db 41 2B CE 4C 89 7D B7

unregistersymbol(NoCraftDec)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+3F2ECD3

ff7rebirth_.exe+3F2ECAD: E8 AE 14 23 FE     - call ff7rebirth_.exe+2160160
ff7rebirth_.exe+3F2ECB2: 48 2B E0           - sub rsp,rax
ff7rebirth_.exe+3F2ECB5: 45 8B F0           - mov r14d,r8d
ff7rebirth_.exe+3F2ECB8: 48 8B FA           - mov rdi,rdx
ff7rebirth_.exe+3F2ECBB: E8 7C 64 CB FC     - call ff7rebirth_.exe+BE513C
ff7rebirth_.exe+3F2ECC0: 45 33 FF           - xor r15d,r15d
ff7rebirth_.exe+3F2ECC3: 48 85 C0           - test rax,rax
ff7rebirth_.exe+3F2ECC6: 0F 84 C9 00 00 00  - je ff7rebirth_.exe+3F2ED95
ff7rebirth_.exe+3F2ECCC: 8B 48 0C           - mov ecx,[rax+0C]
ff7rebirth_.exe+3F2ECCF: 48 8D 58 04        - lea rbx,[rax+04]
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+3F2ECD3: 41 2B CE           - sub ecx,r14d
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+3F2ECD6: 4C 89 7D B7        - mov [rbp-49],r15
ff7rebirth_.exe+3F2ECDA: 48 8B D3           - mov rdx,rbx
ff7rebirth_.exe+3F2ECDD: 4C 89 7D BF        - mov [rbp-41],r15
ff7rebirth_.exe+3F2ECE1: 41 0F 48 CF        - cmovs ecx,r15d
ff7rebirth_.exe+3F2ECE5: 41 8B F7           - mov esi,r15d
ff7rebirth_.exe+3F2ECE8: 89 48 0C           - mov [rax+0C],ecx
ff7rebirth_.exe+3F2ECEB: 45 8B D7           - mov r10d,r15d
ff7rebirth_.exe+3F2ECEE: 48 8D 4D B7        - lea rcx,[rbp-49]
ff7rebirth_.exe+3F2ECF2: E8 19 02 B1 FC     - call ff7rebirth_.exe+A3EF10
ff7rebirth_.exe+3F2ECF7: 83 F8 FF           - cmp eax,-01
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
On another hand, here is a code for the moogle capture stuff. Infinite amount of hits (wont fail).

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103745</ID>
      <Description>"Infinite Moogle Hits"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(MogHits,ff7rebirth_.exe,44 00 A7 0C 01 00 00) // should be unique
alloc(newmem,$1000,MogHits)

label(code)
label(return)

newmem:

code:
  add [rdi+0000010C],0//r12b
  jmp return

MogHits:
  jmp newmem
  nop 2
return:
registersymbol(MogHits)

[DISABLE]

MogHits:
  db 44 00 A7 0C 01 00 00

unregistersymbol(MogHits)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+3577FE2

ff7rebirth_.exe+3577FB3: 48 8D 0D CE DE DD 05  - lea rcx,[ff7rebirth_.exe+9355E88]
ff7rebirth_.exe+3577FBA: E8 9D 7A BE FE        - call ff7rebirth_.exe+215FA5C
ff7rebirth_.exe+3577FBF: 48 8B 0D CA DE DD 05  - mov rcx,[ff7rebirth_.exe+9355E90]
ff7rebirth_.exe+3577FC6: 41 B0 09              - mov r8b,09
ff7rebirth_.exe+3577FC9: 33 D2                 - xor edx,edx
ff7rebirth_.exe+3577FCB: E8 F8 2A 76 FD        - call ff7rebirth_.exe+CDAAC8
ff7rebirth_.exe+3577FD0: 80 3D A9 80 D4 05 00  - cmp byte ptr [ff7rebirth_.exe+92C0080],00
ff7rebirth_.exe+3577FD7: 75 10                 - jne ff7rebirth_.exe+3577FE9
ff7rebirth_.exe+3577FD9: 80 BF 15 01 00 00 00  - cmp byte ptr [rdi+00000115],00
ff7rebirth_.exe+3577FE0: 75 07                 - jne ff7rebirth_.exe+3577FE9
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+3577FE2: 44 00 A7 0C 01 00 00  - add [rdi+0000010C],r12b
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+3577FE9: 48 8D 4F 54           - lea rcx,[rdi+54]
ff7rebirth_.exe+3577FED: E8 8A 98 43 FE        - call ff7rebirth_.exe+19B187C
ff7rebirth_.exe+3577FF2: 48 8B F0              - mov rsi,rax
ff7rebirth_.exe+3577FF5: 48 85 C0              - test rax,rax
ff7rebirth_.exe+3577FF8: 74 0C                 - je ff7rebirth_.exe+3578006
ff7rebirth_.exe+3577FFA: 48 8B C8              - mov rcx,rax
ff7rebirth_.exe+3577FFD: E8 3E DD 29 FE        - call ff7rebirth_.exe+1815D40
ff7rebirth_.exe+3578002: 84 C0                 - test al,al
ff7rebirth_.exe+3578004: 75 02                 - jne ff7rebirth_.exe+3578008
ff7rebirth_.exe+3578006: 33 F6                 - xor esi,esi
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Excellent work. I don't suppose you found anything for the timer value, as you can still lose if the timer runs out.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by UncleDima »

J3r3k wrote:
Mon Jan 27, 2025 10:27 pm
NuadaXXX wrote:
Mon Jan 27, 2025 10:15 pm
Can someone change the voice sound from Red? In my country, the first is better.... ^^
Lol it’s better in every country :)

Btw, someone requested a cheat to go back to lv1.
Juste use the exp modifier cheat, and input -2 or -the figure you want. You will loose exp instead and go back to lv1 lol. I input -50 and was at lv 1 in 2 fights lmao.
Sephiroth and Zack don’t level down though, once you include them in your party
That was me, thanks bro!

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Cissa90
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by Cissa90 »

Nova77 wrote:
Mon Jan 27, 2025 10:31 pm


Excellent work. I don't suppose you found anything for the timer value, as you can still lose if the timer runs out.
When I reach one that has a timer running I will look into it. Until now it's been timerless.:)

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by oilnarak01 »

Cissa90 wrote:
Mon Jan 27, 2025 1:18 pm
Instant Weapon Proficienfy (Use once)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103667</ID>
      <Description>"Instant Weapon Proficiency"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(QuickWeaponProf,ff7rebirth_.exe,0F B7 00 48 83 C4 28 C3 EB) // should be unique
alloc(newmem,$1000,QuickWeaponProf)

label(code)
label(return)

newmem:
mov al,#98
code:
  //movzx eax,word ptr [rax]
  add rsp,28
  jmp return

QuickWeaponProf:
  jmp newmem
  nop 2
return:
registersymbol(QuickWeaponProf)

[DISABLE]

QuickWeaponProf:
  db 0F B7 00 48 83 C4 28

unregistersymbol(QuickWeaponProf)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+BE794F

ff7rebirth_.exe+BE7934: C3                    - ret 
ff7rebirth_.exe+BE7935: CC                    - int 3 
ff7rebirth_.exe+BE7936: CC                    - int 3 
ff7rebirth_.exe+BE7937: CC                    - int 3 
ff7rebirth_.exe+BE7938: B8 28 00 00 00        - mov eax,00000028
ff7rebirth_.exe+BE793D: E8 1E 88 57 01        - call ff7rebirth_.exe+2160160
ff7rebirth_.exe+BE7942: 48 2B E0              - sub rsp,rax
ff7rebirth_.exe+BE7945: E8 12 00 00 00        - call ff7rebirth_.exe+BE795C
ff7rebirth_.exe+BE794A: 48 85 C0              - test rax,rax
ff7rebirth_.exe+BE794D: 74 08                 - je ff7rebirth_.exe+BE7957
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+BE794F: 0F B7 00              - movzx eax,word ptr [rax]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+BE7952: 48 83 C4 28           - add rsp,28
ff7rebirth_.exe+BE7956: C3                    - ret 
ff7rebirth_.exe+BE7957: EB F9                 - jmp ff7rebirth_.exe+BE7952
ff7rebirth_.exe+BE7959: CC                    - int 3 
ff7rebirth_.exe+BE795A: CC                    - int 3 
ff7rebirth_.exe+BE795B: CC                    - int 3 
ff7rebirth_.exe+BE795C: 33 D2                 - xor edx,edx
ff7rebirth_.exe+BE795E: 48 8D 05 DB A5 4D 06  - lea rax,[ff7rebirth_.exe+70C1F40]
ff7rebirth_.exe+BE7965: 83 3D E4 A5 4D 06 0E  - cmp dword ptr [ff7rebirth_.exe+70C1F50],0E
ff7rebirth_.exe+BE796C: 48 0F 44 D0           - cmove rdx,rax
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
This doesn't seems to work for me, instead of gain Weapon Proficienfy in one use after i actived this table my Weapon Proficienfy won't gain at all

i used weapon skills like 10 times and the bar still empty :(

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Re: FINAL FANTASY VII REBIRTH +1 misc. script

Post by krustytoe »

Bibabutzeman wrote:
Mon Jan 27, 2025 10:24 pm
G-Bike Points would be nice :P
Added to my post

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Re: FINAL FANTASY VII REBIRTH +1 misc. script

Post by Bibabutzeman »

krustytoe wrote:
Mon Jan 27, 2025 11:06 pm
Bibabutzeman wrote:
Mon Jan 27, 2025 10:24 pm
G-Bike Points would be nice :P
Added to my post
Holy Shit that was Fast <3 Thank You so much i appreciate it

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by feitan76 »

Are there any cheats that can make the game harder?
Like increasing enemy hp and damage dealt to player etc.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by J3r3k »

feitan76 wrote:
Tue Jan 28, 2025 12:01 am
Are there any cheats that can make the game harder?
Like increasing enemy hp and damage dealt to player etc.
We had mods doing that in remake. Increase ennemies hp and stats was really great. Dunno if someone plans to do that, would love to. Atm I leveled my characters down (Sephiroth can’t go below 20 though it seems) and put the game in hard. It’s too hard actually, but with Sephiroth it’s kinda ok :)

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by iARk »

feitan76 wrote:
Tue Jan 28, 2025 12:01 am
Are there any cheats that can make the game harder?
Like increasing enemy hp and damage dealt to player etc.
Yeah, I second this. There is a table that edits those values, but it's not working properly, atm.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.3)

Post by hakamdeebad »

L05ER wrote:
Mon Jan 27, 2025 12:31 pm
Edit: I went to add a 'free' Golden Saucer store code and cheat engine told me I already had it as my Data Points code... :lol:

Did some more testing and this *seems* to work for everything that isn't Gil (Tested: Chadley, Swimsuits, Golden Saucer)

ff7rebirth_.exe+3F2ECE8 just NOP the instruction at that location and no currency will be deducted, but you still need enough to buy it to begin with.

Didn't feel this was worth a table yet, and I don't plan to do a proper free items code anytime soon.
Hi, can you please explain how to NOP something to a noob. I would love for points not to deduct instead of just max points.

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