z S.T.A.L.K.E.R. 2: Heart of Chornobyl

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batista25255
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by batista25255 »

gir489 wrote:
Fri Nov 22, 2024 12:32 am

Code: Select all

// Game Executable   : Stalker2-Win64-Shipping.exe
// Author            : gir489
// Executable Version: 5.1.1.0
// MD5 Signature     : F539F361F026D0C0BB741B5F94EF538E
// EXE Compile Date  : November 18, 2024 06:58 PM
// Script Date       : November 21, 2024 07:29 PM
[ENABLE]
aobscanmodule(aob_Reload,Stalker2-Win64-Shipping.exe,75 27 F7 DD 49 8B CE)
registersymbol(aob_Reload)

aob_Reload:
  db EB

[DISABLE]
aob_Reload:
  db 75

unregistersymbol(aob_Reload)

//Stalker2-Win64-Shipping.exe+24B0C37: 75 27                             - jne Stalker2-Win64-Shipping.exe+24B0C60
Infinite ammo while reloading.

Thank for thjs, could you show me how to add to table? Thank

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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UnknownGamer
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by UnknownGamer »

batista25255 wrote:
Sat Nov 23, 2024 3:13 pm
gir489 wrote:
Fri Nov 22, 2024 12:32 am

Code: Select all

// Game Executable   : Stalker2-Win64-Shipping.exe
// Author            : gir489
// Executable Version: 5.1.1.0
// MD5 Signature     : F539F361F026D0C0BB741B5F94EF538E
// EXE Compile Date  : November 18, 2024 06:58 PM
// Script Date       : November 21, 2024 07:29 PM
[ENABLE]
aobscanmodule(aob_Reload,Stalker2-Win64-Shipping.exe,75 27 F7 DD 49 8B CE)
registersymbol(aob_Reload)

aob_Reload:
  db EB

[DISABLE]
aob_Reload:
  db 75

unregistersymbol(aob_Reload)

//Stalker2-Win64-Shipping.exe+24B0C37: 75 27                             - jne Stalker2-Win64-Shipping.exe+24B0C60
Infinite ammo while reloading.

Thank for thjs, could you show me how to add to table? Thank
Select all, Copy It, Paste Into Your Current Table.

pacifista
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by pacifista »

vinny2k wrote:
Sat Nov 23, 2024 5:11 pm
batista25255 wrote:
Sat Nov 23, 2024 3:13 pm
gir489 wrote:
Fri Nov 22, 2024 12:32 am

Code: Select all

// Game Executable   : Stalker2-Win64-Shipping.exe
// Author            : gir489
// Executable Version: 5.1.1.0
// MD5 Signature     : F539F361F026D0C0BB741B5F94EF538E
// EXE Compile Date  : November 18, 2024 06:58 PM
// Script Date       : November 21, 2024 07:29 PM
[ENABLE]
aobscanmodule(aob_Reload,Stalker2-Win64-Shipping.exe,75 27 F7 DD 49 8B CE)
registersymbol(aob_Reload)

aob_Reload:
  db EB

[DISABLE]
aob_Reload:
  db 75

unregistersymbol(aob_Reload)

//Stalker2-Win64-Shipping.exe+24B0C37: 75 27                             - jne Stalker2-Win64-Shipping.exe+24B0C60
Infinite ammo while reloading.

Thank for thjs, could you show me how to add to table? Thank
Select all, Copy It, Paste Into Your Current Table.
That's not how it works, can you give a proper explanation?

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jonaaa
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by jonaaa »

pacifista wrote:
Sat Nov 23, 2024 7:19 pm
vinny2k wrote:
Sat Nov 23, 2024 5:11 pm
batista25255 wrote:
Sat Nov 23, 2024 3:13 pm


Thank for thjs, could you show me how to add to table? Thank
Select all, Copy It, Paste Into Your Current Table.
That's not how it works, can you give a proper explanation?
Try again.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Infinite Ammo while Reloading"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>// Game Executable   : Stalker2-Win64-Shipping.exe
// Author            : gir489
// Executable Version: 5.1.1.0
// MD5 Signature     : F539F361F026D0C0BB741B5F94EF538E
// EXE Compile Date  : November 18, 2024 06:58 PM
// Script Date       : November 21, 2024 07:29 PM
[ENABLE]
aobscanmodule(aob_Reload,Stalker2-Win64-Shipping.exe,75 27 F7 DD 49 8B CE)
registersymbol(aob_Reload)

aob_Reload:
  db EB

[DISABLE]
aob_Reload:
  db 75

unregistersymbol(aob_Reload)

//Stalker2-Win64-Shipping.exe+24B0C37: 75 27                             - jne Stalker2-Win64-Shipping.exe+24B0C60

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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gir489
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by gir489 »

Here's a better script for infinite ammo.

Code: Select all

// Game Executable   : Stalker2-Win64-Shipping.exe
// Author            : gir489
// Executable Version: 5.1.1.0
// MD5 Signature     : 17C6D70ACF0D01568ACA2FFA21E0CFF3
// EXE Compile Date  : November 20, 2024 10:09 AM
// Script Date       : November 23, 2024 03:14 PM
[ENABLE]
aobscanmodule(aob_InfiniteAmmo,Stalker2-Win64-Shipping.exe,0F 85 8A 02 00 00 E8)
registersymbol(aob_InfiniteAmmo)

aob_InfiniteAmmo:
  db 90 E9

[DISABLE]
aob_InfiniteAmmo:
  db 0F 85

unregistersymbol(aob_InfiniteAmmo)

//Stalker2-Win64-Shipping.exe+24B099C: 0F 85 8A 02 00 00        - jne Stalker2-Win64-Shipping.exe+24B0C2C
I found that when reloading shotguns that are single shell insert, the whole magazine tube gets filled instantly the moment the first shell is inserted. Kind've annoying if you want to preserve the single insert, but if you just insert one shell then press fire you can use the shotgun.

pacifista
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by pacifista »

jonaaa wrote:
Sat Nov 23, 2024 7:28 pm
pacifista wrote:
Sat Nov 23, 2024 7:19 pm
vinny2k wrote:
Sat Nov 23, 2024 5:11 pm

Select all, Copy It, Paste Into Your Current Table.
That's not how it works, can you give a proper explanation?
Try again.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Infinite Ammo while Reloading"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>// Game Executable   : Stalker2-Win64-Shipping.exe
// Author            : gir489
// Executable Version: 5.1.1.0
// MD5 Signature     : F539F361F026D0C0BB741B5F94EF538E
// EXE Compile Date  : November 18, 2024 06:58 PM
// Script Date       : November 21, 2024 07:29 PM
[ENABLE]
aobscanmodule(aob_Reload,Stalker2-Win64-Shipping.exe,75 27 F7 DD 49 8B CE)
registersymbol(aob_Reload)

aob_Reload:
  db EB

[DISABLE]
aob_Reload:
  db 75

unregistersymbol(aob_Reload)

//Stalker2-Win64-Shipping.exe+24B0C37: 75 27                             - jne Stalker2-Win64-Shipping.exe+24B0C60

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
well, this worked like a charm, thx.

Sidepie
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by Sidepie »

Is dlc deactivation possible? So that a save game created after that, does not contain info about that dlc?

For context, I played quite a few hours over the weekend using steam family and then bought a copy of the game for myself but to my surprise, ultimate is not the full variant, the pre-order is an add-on and the game refuses to load the save because it was made with by an ultimate + pre-order variant.

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gir489
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by gir489 »

Sidepie wrote:
Sun Nov 24, 2024 11:09 am
Is dlc deactivation possible? So that a save game created after that, does not contain info about that dlc?

For context, I played quite a few hours over the weekend using steam family and then bought a copy of the game for myself but to my surprise, ultimate is not the full variant, the pre-order is an add-on and the game refuses to load the save because it was made with by an ultimate + pre-order variant.
You can use Cream API to force unlock the DLC.

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UnknownGamer
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by UnknownGamer »

Acleacius wrote:
Wed Nov 20, 2024 9:19 pm
Thanks for your work and sharing, awesome work as usual! 8-)

Hope there's a chance for Invisible Player and Bullet Time, in the future.
Stealth:

Code: Select all

[ENABLE]
aobscanmodule(stealthmode,Stalker2-Win64-Shipping.exe,84 C0 0F 85 * * 00 00 * 8B *  *  * 00 00  * 38 *  * 0F 85 * * 00 00)
stealthmode:
  db 0C 01
registersymbol(stealthmode)

[DISABLE]
stealthmode:
  db 84 C0

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gir489
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by gir489 »

Disable quest item flag.

Code: Select all

// Game Executable   : Stalker2-Win64-Shipping.exe
// Author            : gir489
// Executable Version: 5.1.1.0
// MD5 Signature     : 17C6D70ACF0D01568ACA2FFA21E0CFF3
// EXE Compile Date  : November 20, 2024 10:09 AM
// Script Date       : November 24, 2024 07:19 PM
[ENABLE]
label(IsQuestItem)
registersymbol(IsQuestItem)
aobscanmodule(aob_IsQuestItem,$process,E8 ? ? ? ? 84 C0 75 ? 44 8B 06)

aob_IsQuestItem+5+(LONG)[aob_IsQuestItem+1]:
IsQuestItem:
mov al, 0
ret

[DISABLE]
IsQuestItem:
  db 0F B6 41

unregistersymbol(IsQuestItem)

//Stalker2-Win64-Shipping.exe+24D6DD0 - 0FB6 41 3F            - movzx eax,byte ptr [rcx+3F]

Sidepie
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by Sidepie »

gir489 wrote:
Sun Nov 24, 2024 11:39 pm
You can use Cream API to force unlock the DLC.
Thanks! :)

HrdChz
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by HrdChz »

is the unlimited ammo the one where your ammo pool is unlimited but your gun can still be reloaded?

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Austin
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by Austin »

Just got into this game the other day and figured I'd share some scripts since I did things a bit different.
Nice table as always.
My inventory script. Just left click on an item (ie. click and hold it or move it in inventory) to get quantity, slot position, and the item ID.
Address list pointers to add:
Quantity: slot +40
ItemID: slot
Slot positions: slot +3C & slot +3D
Spoiler
{ Game : Stalker2-WinGDK-Shipping.exe
Version:
Date : 2024-11-25
Author : Austin

This script does blah blah blah
}
[ENABLE]
aobscanmodule(Items,$process,88 51 3C 44 88 41 3D)
alloc(newmem,$100,Items)
alloc(slot,$4,Items)

label(code)
label(return)

slot:
dd 0

newmem:
mov [rcx+3C],dl
mov [slot],rcx

code:
//mov [rcx+3C],dl
mov [rcx+3D],r8l
jmp return

Items:
jmp newmem
nop 2
return:
registersymbol(Items slot)
[DISABLE]
Items:
db 88 51 3C 44 88 41 3D

unregistersymbol(*)
dealloc(*)
Money script. Just buy or sell something with it activated, and you're all set.
Address list pointer is "K +C8"
Spoiler
{ Game : Stalker2-WinGDK-Shipping.exe
Version:
Date : 2024-11-25
Author : Austin

This script does blah blah blah
}
[ENABLE]
aobscanmodule(Money,$process,D3 41 0F 48 D0 89 91 C8 00 00 00)
alloc(newmem,$100,Money)
alloc(K,$4,Money)

label(code)
label(return)

K:
dd 0

newmem:
mov [rcx+000000C8],edx
mov [K],rcx

code:
//mov [rcx+000000C8],edx
jmp return

Money+05:
jmp newmem
nop
return:
registersymbol(Money K)

[DISABLE]
Money+05:
db 89 91 C8 00 00 00

unregistersymbol(*)
dealloc(*)
Also, bottomless clip just because from what I've seen it's unlimited ammo from reload.
Spoiler
aobscanmodule(clipAmmo,$process,89 91 9C 02 00 00 C3)
alloc(newmem,$100,clipAmmo)

label(code)
label(return)

newmem:
add edx,#1

code:
mov [rcx+0000029C],edx
jmp return

clipAmmo:
jmp newmem
nop
return:
registersymbol(clipAmmo)

[DISABLE]
clipAmmo:
db 89 91 9C 02 00 00

unregistersymbol(*)
dealloc(*)

AlbertHP
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by AlbertHP »

Has anyone figured out how to do a cheat for No Sway when aiming?
I've been modding the game and most of the parameters relating to weapons, character, items, etc I've been able to modify using mods, but I haven't figured out how to disable sway from the weapons.

Stalker has strange implementation of aiming mechanics. There's almost zero sway when aiming with hip-fire (perfect accuracy is possible with no recoil and spread), but the moment you aim down sight, he sways like a drunk with unsteady hands.
Last edited by AlbertHP on Thu Nov 28, 2024 3:35 pm, edited 2 times in total.

0xDEAD10CC
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by 0xDEAD10CC »

AlbertHP wrote:
Thu Nov 28, 2024 3:43 am
Stalker has strange implementation of aiming mechanics. There's almost zero sway when aiming with hip-fire (perfect accuracy with no recoil), but the moment you aim down sight, he sways like a drunk with unsteady hands.
The intention is to force you to "hold breath". So, basically you have to press and hold 'space' while aiming through scope. Tha's a normal thing for a console shooter which stalker 2 is.

There are weapon improvements to increase 'holding breath' duration time and it's kinda suppose to be an important game mechanics.

BTW. It might be interesting for other forum users / public if you share your mods some way.

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