z S.T.A.L.K.E.R. 2: Heart of Chornobyl

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gir489
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by gir489 »

I'm installing the SUPER HOT version right now, but from what I can see, this game is buggy and unfinished. JUST LIKE THE ORIGINAL! BRING IT ON!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by SunBeam »

gir489 wrote:
Thu Nov 21, 2024 12:24 am
I'm installing the SUPER HOT version right now, but from what I can see, this game is buggy and unfinished. JUST LIKE THE ORIGINAL! BRING IT ON!
Cuz it's an X-Ray port. Been looking at it for a few hours with cfemen. Rendering is UE5, framework uses scripting.

Code: Select all

[0] : struct.begin
    SID = OnGameLaunchScripts_E07_MQ01_Ward
    ScriptsArray : struct.begin
      [*] = XSwitchPlayerRank Veteran
      [*] = XSetGlobalBool DBG_IsDebug 1
        [*] = XStartQuestNodeBySID rootgraph_E07_MQ01
        [*] = XStartQuestNodeBySID E07_MQ01_TeleportCharacter_Player_AfterCutscene
        [*] = XStartQuestNodeBySID E07_MQ01_Technical_Varta
        [*] = XStartQuestNodeBySID E07_MQ01_C02_Technical_PripoyDebug
    struct.end
struct.end
Gotta love old games disguised as "new" ones. Just like Remnant vs. Remnant 2. Change Engine, call it "new"... Sure and of course they worked on modelling, story, sounds, acting, etc. -- but the core........... you said it yourself :)

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Razapudroshko
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by Razapudroshko »

STEALTH please !!!

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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by rudm09 »

Can anyone make a set time to day?flings trainers has a pause time for the game but it bugs out enemies m

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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by Squalor »

SunBeam wrote:
Thu Nov 21, 2024 12:52 am
gir489 wrote:
Thu Nov 21, 2024 12:24 am
I'm installing the SUPER HOT version right now, but from what I can see, this game is buggy and unfinished. JUST LIKE THE ORIGINAL! BRING IT ON!
Cuz it's an X-Ray port. Been looking at it for a few hours with cfemen. Rendering is UE5, framework uses scripting.

Code: Select all

[0] : struct.begin
    SID = OnGameLaunchScripts_E07_MQ01_Ward
    ScriptsArray : struct.begin
      [*] = XSwitchPlayerRank Veteran
      [*] = XSetGlobalBool DBG_IsDebug 1
        [*] = XStartQuestNodeBySID rootgraph_E07_MQ01
        [*] = XStartQuestNodeBySID E07_MQ01_TeleportCharacter_Player_AfterCutscene
        [*] = XStartQuestNodeBySID E07_MQ01_Technical_Varta
        [*] = XStartQuestNodeBySID E07_MQ01_C02_Technical_PripoyDebug
    struct.end
struct.end
Gotta love old games disguised as "new" ones. Just like Remnant vs. Remnant 2. Change Engine, call it "new"... Sure and of course they worked on modelling, story, sounds, acting, etc. -- but the core........... you said it yourself :)
Hey Sunbeam, since you're able to see all this stuff and I'm big dumb, but are you able to confirm if there is A-Life 2.0 simulation happening? Random encounters don't feel like how they felt in the original trilogy, they feel like NPCs just randomly spawning in the vicinity.

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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by 0xDEAD10CC »

Squalor wrote:
Thu Nov 21, 2024 8:37 am
are you able to confirm if there is A-Life 2.0 simulation happening? Random encounters don't feel like how they felt in the original trilogy, they feel like NPCs just randomly spawning in the vicinity.
There is no A-Life of any version in the game. All encounters are scripted by UE.

And, yes
Squalor wrote:
Thu Nov 21, 2024 8:37 am
NPCs just randomly spawning in the vicinity.
Then you're lucky. Sometimes they spawn mid-air strait before player.

pacifista
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by pacifista »

Acleacius wrote:
Wed Nov 20, 2024 9:19 pm
Thanks for your work and sharing, awesome work as usual! 8-)

Hope there's a chance for Invisible Player and Bullet Time, in the future.
Use Cheatengine Speedhack.

just assign keys from 1 to 5 and make it like 0.3 - 0.5 - 1 - 2 - 4 times faster.

this way you will able to accelerate or slow down the game all you want.

it's doable.

kordman
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by kordman »

hello and thx for first .
the new version give me a memory leak (on 64bg ddr5)
i'll try to find the option but it take time . you know, compile shader
maybe the bright option.
xgp version , on medium pc (13700k -rtx3060ti -64ram -ssdm.2 pcie4


edit , ok it is the bright option

batista25255
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by batista25255 »

Thank for table, could u add inf ammo with reload? Thank you

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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by dec1337 »

Thankyou for the bright lights script!

m0349761
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by m0349761 »

This is how we deal with the unbalance gameplay LMFAO

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gir489
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by gir489 »

Code: Select all

// Game Executable   : Stalker2-Win64-Shipping.exe
// Author            : gir489
// Executable Version: 5.1.1.0
// MD5 Signature     : F539F361F026D0C0BB741B5F94EF538E
// EXE Compile Date  : November 18, 2024 06:58 PM
// Script Date       : November 21, 2024 07:29 PM
[ENABLE]
aobscanmodule(aob_Reload,Stalker2-Win64-Shipping.exe,75 27 F7 DD 49 8B CE)
registersymbol(aob_Reload)

aob_Reload:
  db EB

[DISABLE]
aob_Reload:
  db 75

unregistersymbol(aob_Reload)

//Stalker2-Win64-Shipping.exe+24B0C37: 75 27                             - jne Stalker2-Win64-Shipping.exe+24B0C60
Infinite ammo while reloading.


Acleacius
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by Acleacius »

pacifista wrote:
Thu Nov 21, 2024 12:48 pm
Acleacius wrote:
Wed Nov 20, 2024 9:19 pm
Thanks for your work and sharing, awesome work as usual! 8-)

Hope there's a chance for Invisible Player and Bullet Time, in the future.
Use Cheatengine Speedhack.

just assign keys from 1 to 5 and make it like 0.3 - 0.5 - 1 - 2 - 4 times faster.

this way you will able to accelerate or slow down the game all you want.

it's doable.
Thanks for the reply! 8-)
Not sure what SpeedHack is but sounds cool. Is it an additional module we add to Cheat Engine?
Also, is that a Slow that Effects the world and npcs, but not the Player?

Acleacius
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by Acleacius »

SunBeam wrote:
Wed Nov 20, 2024 11:43 pm
Acleacius wrote:
Wed Nov 20, 2024 9:19 pm
Thanks for your work and sharing, awesome work as usual! 8-)

Hope there's a chance for Invisible Player and Bullet Time, in the future.
Bullet Time? When the console will be available, you can use slomo <val> to achieve that (e.g.: slomo 0.5 == 1/2 game speed).
Thanks for the reply! 8-)
Think I need more caffeine cause, can't recall does the Slomo, change the world and npcs but not the player?

pacifista
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Re: z S.T.A.L.K.E.R. 2: Heart of Chornobyl

Post by pacifista »

Acleacius wrote:
Fri Nov 22, 2024 4:26 pm
SunBeam wrote:
Wed Nov 20, 2024 11:43 pm
Acleacius wrote:
Wed Nov 20, 2024 9:19 pm
Thanks for your work and sharing, awesome work as usual! 8-)

Hope there's a chance for Invisible Player and Bullet Time, in the future.
Bullet Time? When the console will be available, you can use slomo <val> to achieve that (e.g.: slomo 0.5 == 1/2 game speed).
Thanks for the reply! 8-)
Think I need more caffeine cause, can't recall does the Slomo, change the world and npcs but not the player?
it's just slows down the overall speed of the application. I'm using this on so many games to speed up or slow down the tempo.

You will get slower too but much more time to think with 0.3 or 0.4 especially great for headshots in many games.

The thing you want is not possible imo cuz that's a special feature in some games.

You will see it on the right, below unrandomizer, it's just a simple feature of this powerful memory hack tool.

"Enable Speedhack"

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