z Dragon Age The Veilguard

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Rankti
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Re: z Dragon Age The Veilguard

Post by Rankti »

grayfenix wrote:
Tue Nov 12, 2024 7:02 am
Sapphire wrote:
Tue Nov 12, 2024 7:00 am
grayfenix wrote:
Tue Nov 12, 2024 6:46 am


Thank you. Exactly what i was looking for . I cant quite get it working right though. I can get the item to upgrade by switching. But even if I immediately save and quit game, when I come back all of my items were upgraded, not just the one i switched and the one it replaced.
Did you untick it before saving and loading? because as they mention it works on load and in that case does everything you have
I unticked it, then saved. THen closed the game and cheat engine. Upon restart , all of my items are now legendary, not just the items I equiped and unequiped.

Have you made this work?
Thank you for the script, it worked as explained. I even didn't have to save and reload the game.
The items got immediately upgraded and when I left the character menus I got all the respective popup messages. I'm now at the point of no return so I do have a lot of items and I wanted to upgrade all items to 11/legendary anyway but I didn't see any items that I didn't equip being upgraded. My "common" and "Unique" items were not touched by the script.

Yet, all items of my companions got automatically upgraded to legendary/11 although I was not in their menus.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

AeroShok999
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Re: z Dragon Age The Veilguard

Post by AeroShok999 »

Thank you for the script and I can confirm that shield and accessories such as belt, ring and neck does not work. Could someone please be so kind to update the item pointer to include shield and accessories. And please include the EA store app version of it. Thank you

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MalevolentWizard
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Re: z Dragon Age The Veilguard

Post by MalevolentWizard »

pacifista wrote:
Tue Nov 12, 2024 1:16 am
Aren't you guys are losing enthusiasm for the game? After the cheats i was only able to play it like 2 hours.

Same thing happened with Remnant 2 either, i just couldn't play anymore after breaking the game mechanics due to heavy cheating.

I'm cheating in all games but if there is no randomness and creativity left in the mechanics it really is getting dull.

In "Last Epoch" there was too much fun but these two are really gotten dull right away.

Btw thx so much for the cheats.
YES this is what happens.. this is why I've learned not to use stupid cheats that make you invincible and be a god..no offense to those that like that. I've learned a long time ago this is what it does and it ruins the experience. I usually only use cheats if I want to mimic a new game plus or if something is in the game I don't agree with and I want to bypass it in some way or if I'm really stuck.

grayfenix
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Re: z Dragon Age The Veilguard

Post by grayfenix »

Rankti wrote:
Tue Nov 12, 2024 1:16 pm
grayfenix wrote:
Tue Nov 12, 2024 7:02 am
Sapphire wrote:
Tue Nov 12, 2024 7:00 am


Did you untick it before saving and loading? because as they mention it works on load and in that case does everything you have
I unticked it, then saved. THen closed the game and cheat engine. Upon restart , all of my items are now legendary, not just the items I equiped and unequiped.

Have you made this work?
Thank you for the script, it worked as explained. I even didn't have to save and reload the game.
The items got immediately upgraded and when I left the character menus I got all the respective popup messages. I'm now at the point of no return so I do have a lot of items and I wanted to upgrade all items to 11/legendary anyway but I didn't see any items that I didn't equip being upgraded. My "common" and "Unique" items were not touched by the script.

Yet, all items of my companions got automatically upgraded to legendary/11 although I was not in their menus.
Yes, thats what happens. EVERYTHING you or your companions have equiped is modified, not just the item you swap.

I cant find a way to unequip items in game, so unless i want to be completely op this script is not really usable.

I'm hoping someone with more knowledge than me will be able to fix this script to only do a specific item.

Eidolon
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Re: z Dragon Age The Veilguard

Post by Eidolon »

Hey guys,

So I realize it's probably impossible to change your faction mid-game, and would probably mess up a bunch of things right? But, can someone please make a pointer on changing the class? The reason is, I've been wasting entirely way too much time playing two separate playthroughs because I figured rogue is WAY more fun than the warrior to play, but the Veil Jumpers faction is honestly incredibly lame compared to Grey Wardens in terms of bearing on the in-game dialogues. So, considering I have about 10-ish hours on both characters and I definitely enjoy the rogue WAY more but Grey Wardens backgorund way more (and their bonus to darkspawn damage is actually more useful overall than the tiny bonus to crit/weakpoint dmg that the Veil Jumpers get, lol) I'd love to be able to change my Grey Warden character to a rogue (since I can't change my rogue to become a Grey Warden). Is it possible? :)

maxillor
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Re: z Dragon Age The Veilguard

Post by maxillor »

zachillios wrote:
Mon Nov 04, 2024 4:37 pm
ori'grom wrote:
Mon Nov 04, 2024 12:32 pm
Foomy wrote:
Sat Nov 02, 2024 5:19 pm
Anyone have pointers for companion skill points? I think I fucked up and got all my companions at max bonds level before they have any skill point, so at this point I'm fucked since I can't use script since they need a skill point to be used before the cheat to work
Have you ever managed to find a solution to this? Am in the same boat and 11 hours in. Both my Harding and Neve are at rank 10 with no skill points. I'd hate to reset the whole playthrough.
Try this out:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>215</ID>
      <Description>"Companion Ability Points Fix"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Dragon Age The Veilguard.exe
  Version: 
  Date   : 2024-11-04
  Author : zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(FixCAB,Dragon Age The Veilguard.exe,89 83 C8 01 00 00 E8 9C) // should be unique
alloc(newmem,$1000,FixCAB)

label(code)
label(return)

newmem:

code:
  mov [rbx+000001C8],#99
  jmp return

FixCAB:
  jmp newmem
  nop
return:
registersymbol(FixCAB)

[DISABLE]

FixCAB:
  db 89 83 C8 01 00 00

unregistersymbol(FixCAB)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Dragon Age The Veilguard.exe+D25559

Dragon Age The Veilguard.exe+D25538: 5B                    - pop rbx
Dragon Age The Veilguard.exe+D25539: E9 22 21 00 00        - jmp "Dragon Age The Veilguard.exe"+D27660
Dragon Age The Veilguard.exe+D2553E: CC                    - int 3 
Dragon Age The Veilguard.exe+D2553F: CC                    - int 3 
Dragon Age The Veilguard.exe+D25540: 40 53                 - push rbx
Dragon Age The Veilguard.exe+D25542: 48 83 EC 30           - sub rsp,30
Dragon Age The Veilguard.exe+D25546: 48 8B D9              - mov rbx,rcx
Dragon Age The Veilguard.exe+D25549: 48 8B 89 E8 01 00 00  - mov rcx,[rcx+000001E8]
Dragon Age The Veilguard.exe+D25550: E8 EB 33 FF FF        - call "Dragon Age The Veilguard.exe"+D18940
Dragon Age The Veilguard.exe+D25555: 48 8D 4B 28           - lea rcx,[rbx+28]
// ---------- INJECTING HERE ----------
Dragon Age The Veilguard.exe+D25559: 89 83 C8 01 00 00     - mov [rbx+000001C8],eax
// ---------- DONE INJECTING  ----------
Dragon Age The Veilguard.exe+D2555F: E8 9C 1D 75 FF        - call "Dragon Age The Veilguard.isGlimpseEnabled"+BB50
Dragon Age The Veilguard.exe+D25564: 48 8B 83 E0 01 00 00  - mov rax,[rbx+000001E0]
Dragon Age The Veilguard.exe+D2556B: 4C 8D 43 28           - lea r8,[rbx+28]
Dragon Age The Veilguard.exe+D2556F: 48 8B 93 E8 01 00 00  - mov rdx,[rbx+000001E8]
Dragon Age The Veilguard.exe+D25576: 4C 8D 4C 24 40        - lea r9,[rsp+40]
Dragon Age The Veilguard.exe+D2557B: 48 8B 8B D8 01 00 00  - mov rcx,[rbx+000001D8]
Dragon Age The Veilguard.exe+D25582: 48 83 C0 38           - add rax,38
Dragon Age The Veilguard.exe+D25586: 48 89 44 24 40        - mov [rsp+40],rax
Dragon Age The Veilguard.exe+D2558B: E8 90 43 FF FF        - call "Dragon Age The Veilguard.exe"+D19920
Dragon Age The Veilguard.exe+D25590: 48 8B 93 E8 01 00 00  - mov rdx,[rbx+000001E8]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Please make backup saves and do not leave this script on. To get it to work, save, turn script on, load save, turn script off.
Doesn't work for me for some reason. I can't activate the script.

zachillios
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Re: z Dragon Age The Veilguard

Post by zachillios »

maxillor wrote:
Tue Nov 12, 2024 9:28 pm
zachillios wrote:
Mon Nov 04, 2024 4:37 pm
ori'grom wrote:
Mon Nov 04, 2024 12:32 pm


Have you ever managed to find a solution to this? Am in the same boat and 11 hours in. Both my Harding and Neve are at rank 10 with no skill points. I'd hate to reset the whole playthrough.
Try this out:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>215</ID>
      <Description>"Companion Ability Points Fix"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Dragon Age The Veilguard.exe
  Version: 
  Date   : 2024-11-04
  Author : zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(FixCAB,Dragon Age The Veilguard.exe,89 83 C8 01 00 00 E8 9C) // should be unique
alloc(newmem,$1000,FixCAB)

label(code)
label(return)

newmem:

code:
  mov [rbx+000001C8],#99
  jmp return

FixCAB:
  jmp newmem
  nop
return:
registersymbol(FixCAB)

[DISABLE]

FixCAB:
  db 89 83 C8 01 00 00

unregistersymbol(FixCAB)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Dragon Age The Veilguard.exe+D25559

Dragon Age The Veilguard.exe+D25538: 5B                    - pop rbx
Dragon Age The Veilguard.exe+D25539: E9 22 21 00 00        - jmp "Dragon Age The Veilguard.exe"+D27660
Dragon Age The Veilguard.exe+D2553E: CC                    - int 3 
Dragon Age The Veilguard.exe+D2553F: CC                    - int 3 
Dragon Age The Veilguard.exe+D25540: 40 53                 - push rbx
Dragon Age The Veilguard.exe+D25542: 48 83 EC 30           - sub rsp,30
Dragon Age The Veilguard.exe+D25546: 48 8B D9              - mov rbx,rcx
Dragon Age The Veilguard.exe+D25549: 48 8B 89 E8 01 00 00  - mov rcx,[rcx+000001E8]
Dragon Age The Veilguard.exe+D25550: E8 EB 33 FF FF        - call "Dragon Age The Veilguard.exe"+D18940
Dragon Age The Veilguard.exe+D25555: 48 8D 4B 28           - lea rcx,[rbx+28]
// ---------- INJECTING HERE ----------
Dragon Age The Veilguard.exe+D25559: 89 83 C8 01 00 00     - mov [rbx+000001C8],eax
// ---------- DONE INJECTING  ----------
Dragon Age The Veilguard.exe+D2555F: E8 9C 1D 75 FF        - call "Dragon Age The Veilguard.isGlimpseEnabled"+BB50
Dragon Age The Veilguard.exe+D25564: 48 8B 83 E0 01 00 00  - mov rax,[rbx+000001E0]
Dragon Age The Veilguard.exe+D2556B: 4C 8D 43 28           - lea r8,[rbx+28]
Dragon Age The Veilguard.exe+D2556F: 48 8B 93 E8 01 00 00  - mov rdx,[rbx+000001E8]
Dragon Age The Veilguard.exe+D25576: 4C 8D 4C 24 40        - lea r9,[rsp+40]
Dragon Age The Veilguard.exe+D2557B: 48 8B 8B D8 01 00 00  - mov rcx,[rbx+000001D8]
Dragon Age The Veilguard.exe+D25582: 48 83 C0 38           - add rax,38
Dragon Age The Veilguard.exe+D25586: 48 89 44 24 40        - mov [rsp+40],rax
Dragon Age The Veilguard.exe+D2558B: E8 90 43 FF FF        - call "Dragon Age The Veilguard.exe"+D19920
Dragon Age The Veilguard.exe+D25590: 48 8B 93 E8 01 00 00  - mov rdx,[rbx+000001E8]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Please make backup saves and do not leave this script on. To get it to work, save, turn script on, load save, turn script off.
Doesn't work for me for some reason. I can't activate the script.
Because that script was made for the 1.0 version of the game on steam, so it's out dated. Not planning on updating it.

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Sapphire
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Re: z Dragon Age The Veilguard

Post by Sapphire »

Eidolon wrote:
Tue Nov 12, 2024 7:16 pm
Hey guys,

So I realize it's probably impossible to change your faction mid-game, and would probably mess up a bunch of things right? But, can someone please make a pointer on changing the class? The reason is, I've been wasting entirely way too much time playing two separate playthroughs because I figured rogue is WAY more fun than the warrior to play, but the Veil Jumpers faction is honestly incredibly lame compared to Grey Wardens in terms of bearing on the in-game dialogues. So, considering I have about 10-ish hours on both characters and I definitely enjoy the rogue WAY more but Grey Wardens backgorund way more (and their bonus to darkspawn damage is actually more useful overall than the tiny bonus to crit/weakpoint dmg that the Veil Jumpers get, lol) I'd love to be able to change my Grey Warden character to a rogue (since I can't change my rogue to become a Grey Warden). Is it possible? :)
I regret to inform you that... grey wardens is no damn different lol I am grey warden mage and played through a lot and besides a biiit of familiarity dialogue you may as well not be one, at best it feels like you're an EX grey warden but you aren't but the backstory is you were ostracized (this is an excuse for their lazy writing and not making more variants to the story)

Eidolon
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Re: z Dragon Age The Veilguard

Post by Eidolon »

Lol, for real? I heard that they get a lot more interactivity and unique dialogue options, for one, I've seen the one where you can send the guy off to become a grey warden instead of leaving him or saving him (the early Veil Jumpers quest with the blighted village). Meanwhile, Veil Jumpers feel incredibly dumb, everyone pretty much ignores you and fawns over Bellara, your character doesn't ever really chip in with anything useful, and the overarching story, despite being connected to the damn elven gods, hasn't really come up once with anything background-specific during the first ten hours.

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Sapphire
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Re: z Dragon Age The Veilguard

Post by Sapphire »

Eidolon wrote:
Tue Nov 12, 2024 10:12 pm
Lol, for real? I heard that they get a lot more interactivity and unique dialogue options, for one, I've seen the one where you can send the guy off to become a grey warden instead of leaving him or saving him (the early Veil Jumpers quest with the blighted village). Meanwhile, Veil Jumpers feel incredibly dumb, everyone pretty much ignores you and fawns over Bellara, your character doesn't ever really chip in with anything useful, and the overarching story, despite being connected to the damn elven gods, hasn't really come up once with anything background-specific during the first ten hours.
Yes you got to send him off to grey wardens but it really is no different to killing him, only thing is if you
Spoiler
let him live then he gets a side quest because he turned later
I feel barely any unique dialogue options that isn't just same way to say something as regular option but more grey wardeny, the factions are all very empty and Davrin is the one who gets the gryphon and is treated like an actual warden

At most your interactions with first warden was him trying to kick you out of the wardens but when you go to weisshaupt I felt like I wasn't a warden as far as the other wardens were reacting and behaving towards me.. all you get is different words same outcome

Eidolon
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Re: z Dragon Age The Veilguard

Post by Eidolon »

Yeah :/ Aside from the asinine early dialogue with companions (it really does seem to get better after the tutorial phase, mind you!) my biggest issue is that just about every faction has someone who is inherently cooler/more badass than you. Wardens? Dude has a fucking gryphon. Mournwatch? Literal necromancer complete with a pet. Veil Jumpers? Savant tech lady with cool bow you can't get. Shadow Dragons? Lady that's literally the biggest legend of the people in Tevinter. Crows? I mean, how can you compete with Lucanis, but really?! And then there's Taash.. yeah, I mean, you cannot be LESS cool than Taash I guess, even tho there's the whole dragon-hunting thing. But even so, I heard that the LoF has the least background interactions, so fucking yay. I think I'll stick with my veil jumper rogue, lol, fucking hell.

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ParadoxDad
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Re: z Dragon Age The Veilguard

Post by ParadoxDad »

grayfenix wrote:
Tue Nov 12, 2024 7:04 pm
Rankti wrote:
Tue Nov 12, 2024 1:16 pm
grayfenix wrote:
Tue Nov 12, 2024 7:02 am


I unticked it, then saved. THen closed the game and cheat engine. Upon restart , all of my items are now legendary, not just the items I equiped and unequiped.

Have you made this work?
Thank you for the script, it worked as explained. I even didn't have to save and reload the game.
The items got immediately upgraded and when I left the character menus I got all the respective popup messages. I'm now at the point of no return so I do have a lot of items and I wanted to upgrade all items to 11/legendary anyway but I didn't see any items that I didn't equip being upgraded. My "common" and "Unique" items were not touched by the script.

Yet, all items of my companions got automatically upgraded to legendary/11 although I was not in their menus.
Yes, thats what happens. EVERYTHING you or your companions have equiped is modified, not just the item you swap.

I cant find a way to unequip items in game, so unless i want to be completely op this script is not really usable.

I'm hoping someone with more knowledge than me will be able to fix this script to only do a specific item.

I was lazy in my earlier script as I only used it once.
I tracked the code back and now created an updated "Last Item Equipped Pointer" where it covers ANY item and you choose how to update it.
I hope this helps. (Updated to accurately show for both Gear and Accessories as they are 2 separate references)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>571</ID>
      <Description>"Last Item Equipped Pointer (Any Item)"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>FFFF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
// Last equipped has 2 references. 1 for armor/weapons and another for accessories
// I am lazy so bundled the original one from Zanzer with mine for accessories
alloc(lastEquippedPtr, 8)
registersymbol(lastEquippedPtr)

// Start: Last equipped accessory
aobscanmodule(lastEquipped_Acc,$process,48 8B 13 48 8B CB 48 89 5C 24 20 FF)
alloc(newmem_Acc,$100,lastEquipped_Acc)

label(lastEquippedBkp_Acc)
label(return_Acc)

newmem_Acc:
  push rax
  mov rax,lastEquippedPtr
  mov [rax],rbx
  pop rax

lastEquippedBkp_Acc:
  readmem(lastEquipped_Acc,14)
  jmp return_Acc

lastEquipped_Acc:
  jmp far newmem_Acc

return_Acc:
registersymbol(lastEquipped_Acc)
registersymbol(lastEquippedBkp_Acc)
// End: Last equipped accessory

// Start: Last equipped armor/weapon
aobscanmodule(lastEquipped_Gear,$process,FF 90 ?? ?? 00 00 48 8B ?? ?? ?? 48 89 ?? ?? 48 3B)
alloc(newmem_Gear,$100)

label(lastEquippedBkp_Gear)
label(return_Gear)

newmem_Gear:
  push rax
  mov rax,lastEquippedPtr
  mov [rax],rcx
  pop rax

lastEquippedBkp_Gear:
  readmem(lastEquipped_Gear,15)
  jmp return_Gear

lastEquipped_Gear:
  jmp far newmem_Gear
  nop

return_Gear:
registersymbol(lastEquipped_Gear)
registersymbol(lastEquippedBkp_Gear)
// End: Last equipped armor/weapon

[DISABLE]
// Start: Last equipped accessory
lastEquipped_Acc:
readmem(lastEquippedBkp_Acc,14)

unregistersymbol(lastEquippedBkp_Acc)
unregistersymbol(lastEquipped_Acc)
dealloc(newmem_Acc)
// End: Last equipped accessory

// Start: Last equipped armor/weapon
lastEquipped_Gear:
readmem(lastEquippedBkp_Gear,15)
unregistersymbol(lastEquipped_Gear)
unregistersymbol(lastEquippedBkp_Gear)
dealloc(newmem_Gear)
// End: Last equipped armor/weapon

dealloc(lastEquippedPtr)
unregistersymbol(lastEquippedPtr)

// Ref for last equipped accessory here
{
// ORIGINAL CODE - INJECTION POINT: Dragon Age The Veilguard.exe+1E5E9FA

Dragon Age The Veilguard.exe+13F049A - 48 8B 10              - mov rdx,[rax]
Dragon Age The Veilguard.exe+13F049D - 48 8B C8              - mov rcx,rax
Dragon Age The Veilguard.exe+13F04A0 - FF 52 10              - call qword ptr [rdx+10]
// ---------- INJECTING HERE ----------
Dragon Age The Veilguard.exe+13F04A3 - 48 8B 13              - mov rdx,[rbx]
Dragon Age The Veilguard.exe+13F04A6 - 48 8B CB              - mov rcx,rbx
Dragon Age The Veilguard.exe+13F04A9 - 48 89 5C 24 20        - mov [rsp+20],rbx
Dragon Age The Veilguard.exe+13F04AE - FF 52 10              - call qword ptr [rdx+10]
// ---------- DONE INJECTING  ----------
Dragon Age The Veilguard.exe+13F04B1 - 44 8B CE              - mov r9d,esi
Dragon Age The Veilguard.exe+13F04B4 - 48 8D 54 24 20        - lea rdx,[rsp+20]
Dragon Age The Veilguard.exe+13F04B9 - 4C 8B C5              - mov r8,rbp
}

// Ref for last equipped weapon/armor here
{
// ORIGINAL CODE - INJECTION POINT: Dragon Age The Veilguard.exe+24F4460

Dragon Age The Veilguard.exe+24F4436: FF 92 C8 00 00 00     - call qword ptr [rdx+000000C8]
Dragon Age The Veilguard.exe+24F443C: 48 8B 4C 24 30        - mov rcx,[rsp+30]
Dragon Age The Veilguard.exe+24F4441: 48 3B F8              - cmp rdi,rax
Dragon Age The Veilguard.exe+24F4444: 75 17                 - jne "Dragon Age The Veilguard.exe"+24F445D
Dragon Age The Veilguard.exe+24F4446: 48 8B 5C 24 38        - mov rbx,[rsp+38]
Dragon Age The Veilguard.exe+24F444B: 48 85 C9              - test rcx,rcx
Dragon Age The Veilguard.exe+24F444E: 0F 84 B8 02 00 00     - je "Dragon Age The Veilguard.exe"+24F470C
Dragon Age The Veilguard.exe+24F4454: 48 85 DB              - test rbx,rbx
Dragon Age The Veilguard.exe+24F4457: 0F 85 F2 02 00 00     - jne "Dragon Age The Veilguard.exe"+24F474F
Dragon Age The Veilguard.exe+24F445D: 48 8B 01              - mov rax,[rcx]
// ---------- INJECTING HERE ----------
Dragon Age The Veilguard.exe+24F4460: FF 90 98 00 00 00     - call qword ptr [rax+00000098]
Dragon Age The Veilguard.exe+24F4466: 48 8B 54 24 70        - mov rdx,[rsp+70]
Dragon Age The Veilguard.exe+24F446B: 48 89 45 88           - mov [rbp-78],rax
// ---------- DONE INJECTING  ----------
Dragon Age The Veilguard.exe+24F446F: 48 3B 54 24 78        - cmp rdx,[rsp+78]
Dragon Age The Veilguard.exe+24F4474: 73 16                 - jae "Dragon Age The Veilguard.exe"+24F448C
Dragon Age The Veilguard.exe+24F4476: 48 8B CA              - mov rcx,rdx
Dragon Age The Veilguard.exe+24F4479: 48 83 C2 78           - add rdx,78
Dragon Age The Veilguard.exe+24F447D: 48 89 54 24 70        - mov [rsp+70],rdx
Dragon Age The Veilguard.exe+24F4482: E8 59 64 C7 01        - call "Dragon Age The Veilguard.exe"+416A8E0
Dragon Age The Veilguard.exe+24F4487: E9 5D 01 00 00        - jmp "Dragon Age The Veilguard.exe"+24F45E9
Dragon Age The Veilguard.exe+24F448C: 48 8D 8D 90 00 00 00  - lea rcx,[rbp+00000090]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>572</ID>
          <Description>"Re-Equip Item to See Changes"</Description>
          <Options moDeactivateChildrenAsWell="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>lastEquippedPtr</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>573</ID>
              <Description>"Name (do not change)"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>String</VariableType>
              <Length>256</Length>
              <Unicode>0</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>+90</Address>
              <Offsets>
                <Offset>0</Offset>
                <Offset>38</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>574</ID>
              <Description>"Level"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+38</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>575</ID>
              <Description>"Rarity"</Description>
              <DropDownList DisplayValueAsItem="1">1:Common
2:Uncommon
3:Rare
4:Epic
5:Legendary
6:Unique (Do not set)
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+40</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by ParadoxDad on Sat Nov 16, 2024 11:29 pm, edited 1 time in total.

svperstar
Novice Cheater
Novice Cheater
Posts: 17
Joined: Mon Apr 27, 2020 4:11 pm
Reputation: 1

Re: z Dragon Age The Veilguard

Post by svperstar »

So there is something in this cheat table that messes up your characters level

I was level 13, then I did something with factions I think. Then I noticed my level was 6.

So then I scrolled through my save games and I was leveling normally, got up to 11, then dropped down to level 6 before, I just didn't notice.

I have no idea if this will have a big effect on the story but the subclasses require level 20. So I am going to behind on getting that.

Just a word of warning to anyone else.

svperstar
Novice Cheater
Novice Cheater
Posts: 17
Joined: Mon Apr 27, 2020 4:11 pm
Reputation: 1

Re: z Dragon Age The Veilguard

Post by svperstar »

Is it possible someone could make a cheat that changes your level or amount of experience and hence your level?

FunFastEfficienttt
Novice Cheater
Novice Cheater
Posts: 17
Joined: Wed Feb 28, 2024 6:13 pm
Reputation: 1

Re: z Dragon Age The Veilguard

Post by FunFastEfficienttt »

svperstar wrote:
Wed Nov 13, 2024 3:55 am
Is it possible someone could make a cheat that changes your level or amount of experience and hence your level?
Same, looking for level

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