z Dragon Age The Veilguard

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DarkFearless
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Re: z Dragon Age The Veilguard

Post by DarkFearless »

Is there any effective methods that can bring damage higher (+1000) without resetting?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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jonaaa
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Re: z Dragon Age The Veilguard

Post by jonaaa »

DarkFearless wrote:
Mon Nov 11, 2024 8:33 am
Is there any effective methods that can bring damage higher (+1000) without resetting?
Probably only by modding.

DarkFearless
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Re: z Dragon Age The Veilguard

Post by DarkFearless »

jonaaa wrote:
Mon Nov 11, 2024 8:49 am
DarkFearless wrote:
Mon Nov 11, 2024 8:33 am
Is there any effective methods that can bring damage higher (+1000) without resetting?
Probably only by modding.
Was thinking the same -- but the only "mods" I've been seeing so far are people making looks XD.

kidicarus
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Re: z Dragon Age The Veilguard

Post by kidicarus »

does the Last Item Equipped Pointer only work for weapons and armor? I've tried it with rings, amulets and belts but none of the values ever load when I equip and re-equip

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jonaaa
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Re: z Dragon Age The Veilguard

Post by jonaaa »

kidicarus wrote:
Mon Nov 11, 2024 3:44 pm
does the Last Item Equipped Pointer only work for weapons and armor? I've tried it with rings, amulets and belts but none of the values ever load when I equip and re-equip

Only with Weapons and Armor. Also doesn't seem to work with bows, not for my MC at least.

taglag
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Re: z Dragon Age The Veilguard

Post by taglag »

Enferno33 wrote:
Sun Nov 10, 2024 6:49 pm
taglag wrote:
Sun Nov 10, 2024 5:47 pm
Great table, but Everyone seems to keep overlooking infinite HP. or any stabilization of the HP.

I have found the script that does this, but have never had any luck copying, and pasting in separate scripts from other people.

So right now I am running a lessor script (So I have infinite HP), as the dragon's and bosses right now are kicking my poor game playing apart.. LOL.

Love what you all do, and I really wish to thank you all very much.
Page 4 has Cielos script with "Undead". This works great. You still lose HP's, but you will not die.

Page 6 has udoo script with Unlimited Health.

So, just search and you'll find them.

I'll make it easy for those who doesn't know CE or understand it....
1) Copy / Paste a script that you already have.
2) Open the script that you copied and press Control+A to highlight everything and delete it.
3) Copy the Unlimited Health script on Page 6 from udoo.
4) Paste the Unlimited Health script to the script you deleted from the one you copied / pasted.
5) Close the script and save the table.
6) You're welcome.
I don't think you're quite grasping what I am asking for.

I already have a script that does all this

{ ability points do not decrease

add 5.000 additional XP each time you get some XP (affects vendor strength, too...)

unlimited mana

always 99-999 Gold

Amount of Gold

Infinite Health (by MarianaRoses)
}

I was hoping for the script on the op page to have the infinite HP added to it.

If I understood what you typed it appears that I would be just swapping out one scripted multiple option for one single option?

I mean I can easy copy and paste into a text file, and change the extension to .ct .

grayfenix
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Re: z Dragon Age The Veilguard

Post by grayfenix »

DrKazman69 wrote:
Sun Nov 10, 2024 7:51 pm
Just a small fyi, items can be upgraded to whatever number you want using the last item equipped, that includes uniques. Running around with a plus 100 unique staff is pretty insane
Would this work to upgrade rarity of amulets and rings?

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jonaaa
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Re: z Dragon Age The Veilguard

Post by jonaaa »

I had to "bruteforce" by using this info (thanks MahmoudFID).
I found a way to change the items rarity & upgrade level for those who have level 10 upgrades.
using cheat engine, search for Array of Byte (0X 00 00 00 FF FF FF FF 0Y)
X = Upgrade level (range from 01 (no upgrade), then 02 to 0B (level from +1 to +10)
Y = Rarity (range from 1 to 5, common, uncommon, rare, epic, legendary)
use X & Y for the item you want to upgarde & change (0X) to a lower level then use the script to upgarde rarity

Search example:
if you want to search for an uncommon item with upgrade level 10
search for array of byte (0B 00 00 00 FF FF FF FF 02)
you will get alot of results depending on how many items you have that fit that description
select all the addresses that end with 8
right click & choose (change value of selected address)
change it to a lower level (03 00 00 00 FF FF FF FF 02) ---- upgrade level +2 (or any other level less that +10)
then make a new save then load and go to the workshop to upgarde.
happy hunting....
I got like 1,300+ different results and i changed ALL of them (except the green ones) to +10 and legendary rarity and it worked but i don't think i will do this "bruteforce" again. :D

Couldn't change the rarity of my accessory though, i just started the game so i still need to gather better items.
Screenshot
Image

Zekon
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Re: z Dragon Age The Veilguard

Post by Zekon »

Hello, once again im humbly asking if there are any news of somebody making feature that would let us spawn or add items ?

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MalevolentWizard
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Re: z Dragon Age The Veilguard

Post by MalevolentWizard »

Zekon wrote:
Mon Nov 11, 2024 9:26 pm
Hello, once again im humbly asking if there are any news of somebody making feature that would let us spawn or add items ?
All you have to do is look through a few pages of comments to see the answer is no. Believe me I'm waiting for an update as well. I would be happy if simply bows rings and amulets could be effected by the current script as is. I just simply want to mimic a NG+ run i don't want to break the game and ez mode it. Since the devs though it would be a brilliant idea to leave such a no brainer feature out. Hey let's announce we aren't supporting the game with any future dlc or expansions like every other dragon age before it and then not add a NG+ mode. Brain cells at their finest. I love the game but really makes me wonder who was making some of the choices they made, NG+ aside. I mean any positive would be good for their case at this point with all the flame it's getting and they go and gip you what's almost a staple feature in games like this these days.

DrKazman69
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Re: z Dragon Age The Veilguard

Post by DrKazman69 »

grayfenix wrote:
Mon Nov 11, 2024 7:43 pm
DrKazman69 wrote:
Sun Nov 10, 2024 7:51 pm
Just a small fyi, items can be upgraded to whatever number you want using the last item equipped, that includes uniques. Running around with a plus 100 unique staff is pretty insane
Would this work to upgrade rarity of amulets and rings?
Atm its limited to what can be found by the "last item equipped" in the table which for some reason doesnt pick up on Amulets, rings, Belt or the companion trinkets etc.

grayfenix
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Re: z Dragon Age The Veilguard

Post by grayfenix »

Thank you.

demargon
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Re: z Dragon Age The Veilguard

Post by demargon »

Hi everyone, and thx you for these tables!

I did not see someone ask for it, so I wondered if a "unlock all nodes", or "remove one specialization restriction" in the skill tree would be a good one to look for.

I'd be very glad to stack the warrior siphoning scythe skill with the perfect parry every type of attacks, but it's limited by specs.

Thanks Again!

shortcake
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Re: z Dragon Age The Veilguard

Post by shortcake »

Thank you so much for the tables! Sorry if I'm just stupid, but how exactly does the materials editor work? I tried changing the values and it crashed my game.

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ParadoxDad
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Re: z Dragon Age The Veilguard

Post by ParadoxDad »

Here is something I put together for my use.
Updated existing Equipment Editor but for all items, not just weapons/armor

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>571</ID>
      <Description>"Last Item Equipped Pointer (Any Item)"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <Color>FFFF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
aobscanmodule(lastEquipped,$process,48 8B 13 48 8B CB 48 89 5C 24 20 FF)
alloc(newmem,$100,lastEquipped)

label(lastEquippedPtr)
label(return)

newmem:
  push rax
  mov rax,lastEquippedPtr
  mov [rax],rbx
  pop rax
  jmp return

align 10
lastEquippedPtr:
  dq 0

lastEquipped:
  jmp newmem
  nop

return:
registersymbol(lastEquipped)
registersymbol(lastEquippedPtr)

[DISABLE]
lastEquipped:
db 48 8B 13 48 8B CB

unregistersymbol(lastEquipped)
unregistersymbol(lastEquippedPtr)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Dragon Age The Veilguard.exe+1E5E9FA

Dragon Age The Veilguard.exe+13F049A - 48 8B 10              - mov rdx,[rax]
Dragon Age The Veilguard.exe+13F049D - 48 8B C8              - mov rcx,rax
Dragon Age The Veilguard.exe+13F04A0 - FF 52 10              - call qword ptr [rdx+10]
// ---------- INJECTING HERE ----------
Dragon Age The Veilguard.exe+13F04A3 - 48 8B 13              - mov rdx,[rbx]
// ---------- DONE INJECTING  ----------
Dragon Age The Veilguard.exe+13F04A6 - 48 8B CB              - mov rcx,rbx
Dragon Age The Veilguard.exe+13F04A9 - 48 89 5C 24 20        - mov [rsp+20],rbx
Dragon Age The Veilguard.exe+13F04AE - FF 52 10              - call qword ptr [rdx+10]
Dragon Age The Veilguard.exe+13F04B1 - 44 8B CE              - mov r9d,esi
Dragon Age The Veilguard.exe+13F04B4 - 48 8D 54 24 20        - lea rdx,[rsp+20]
Dragon Age The Veilguard.exe+13F04B9 - 4C 8B C5              - mov r8,rbp
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>572</ID>
          <Description>"Re-Equip Item to See Changes"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>lastEquippedPtr</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>573</ID>
              <Description>"Name (do not change)"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>String</VariableType>
              <Length>256</Length>
              <Unicode>0</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>+90</Address>
              <Offsets>
                <Offset>0</Offset>
                <Offset>38</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>574</ID>
              <Description>"Level"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+38</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>575</ID>
              <Description>"Rarity"</Description>
              <DropDownList DisplayValueAsItem="1">1:Common
2:Uncommon
3:Rare
4:Epic
5:Legendary
6:Unique (Do not set)
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+40</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by ParadoxDad on Wed Nov 13, 2024 3:45 am, edited 1 time in total.

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