does the Last Item Equipped Pointer only work for weapons and armor? I've tried it with rings, amulets and belts but none of the values ever load when I equip and re-equip
does the Last Item Equipped Pointer only work for weapons and armor? I've tried it with rings, amulets and belts but none of the values ever load when I equip and re-equip
Only with Weapons and Armor. Also doesn't seem to work with bows, not for my MC at least.
Great table, but Everyone seems to keep overlooking infinite HP. or any stabilization of the HP.
I have found the script that does this, but have never had any luck copying, and pasting in separate scripts from other people.
So right now I am running a lessor script (So I have infinite HP), as the dragon's and bosses right now are kicking my poor game playing apart.. LOL.
Love what you all do, and I really wish to thank you all very much.
Page 4 has Cielos script with "Undead". This works great. You still lose HP's, but you will not die.
Page 6 has udoo script with Unlimited Health.
So, just search and you'll find them.
I'll make it easy for those who doesn't know CE or understand it....
1) Copy / Paste a script that you already have.
2) Open the script that you copied and press Control+A to highlight everything and delete it.
3) Copy the Unlimited Health script on Page 6 from udoo.
4) Paste the Unlimited Health script to the script you deleted from the one you copied / pasted.
5) Close the script and save the table.
6) You're welcome.
I don't think you're quite grasping what I am asking for.
I already have a script that does all this
{ ability points do not decrease
add 5.000 additional XP each time you get some XP (affects vendor strength, too...)
unlimited mana
always 99-999 Gold
Amount of Gold
Infinite Health (by MarianaRoses) }
I was hoping for the script on the op page to have the infinite HP added to it.
If I understood what you typed it appears that I would be just swapping out one scripted multiple option for one single option?
I mean I can easy copy and paste into a text file, and change the extension to .ct .
Just a small fyi, items can be upgraded to whatever number you want using the last item equipped, that includes uniques. Running around with a plus 100 unique staff is pretty insane
Would this work to upgrade rarity of amulets and rings?
I had to "bruteforce" by using this info (thanks MahmoudFID).
I found a way to change the items rarity & upgrade level for those who have level 10 upgrades.
using cheat engine, search for Array of Byte (0X 00 00 00 FF FF FF FF 0Y)
X = Upgrade level (range from 01 (no upgrade), then 02 to 0B (level from +1 to +10)
Y = Rarity (range from 1 to 5, common, uncommon, rare, epic, legendary)
use X & Y for the item you want to upgarde & change (0X) to a lower level then use the script to upgarde rarity
Search example:
if you want to search for an uncommon item with upgrade level 10
search for array of byte (0B 00 00 00 FF FF FF FF 02)
you will get alot of results depending on how many items you have that fit that description
select all the addresses that end with 8
right click & choose (change value of selected address)
change it to a lower level (03 00 00 00 FF FF FF FF 02) ---- upgrade level +2 (or any other level less that +10)
then make a new save then load and go to the workshop to upgarde.
happy hunting....
I got like 1,300+ different results and i changed ALL of them (except the green ones) to +10 and legendary rarity and it worked but i don't think i will do this "bruteforce" again.
Couldn't change the rarity of my accessory though, i just started the game so i still need to gather better items. Screenshot
Hello, once again im humbly asking if there are any news of somebody making feature that would let us spawn or add items ?
All you have to do is look through a few pages of comments to see the answer is no. Believe me I'm waiting for an update as well. I would be happy if simply bows rings and amulets could be effected by the current script as is. I just simply want to mimic a NG+ run i don't want to break the game and ez mode it. Since the devs though it would be a brilliant idea to leave such a no brainer feature out. Hey let's announce we aren't supporting the game with any future dlc or expansions like every other dragon age before it and then not add a NG+ mode. Brain cells at their finest. I love the game but really makes me wonder who was making some of the choices they made, NG+ aside. I mean any positive would be good for their case at this point with all the flame it's getting and they go and gip you what's almost a staple feature in games like this these days.
Just a small fyi, items can be upgraded to whatever number you want using the last item equipped, that includes uniques. Running around with a plus 100 unique staff is pretty insane
Would this work to upgrade rarity of amulets and rings?
Atm its limited to what can be found by the "last item equipped" in the table which for some reason doesnt pick up on Amulets, rings, Belt or the companion trinkets etc.
I did not see someone ask for it, so I wondered if a "unlock all nodes", or "remove one specialization restriction" in the skill tree would be a good one to look for.
I'd be very glad to stack the warrior siphoning scythe skill with the perfect parry every type of attacks, but it's limited by specs.
Thank you so much for the tables! Sorry if I'm just stupid, but how exactly does the materials editor work? I tried changing the values and it crashed my game.