
Notes:
- Requires Cheat Engine 7.4/later.
MonoDataCollector dll needs to be consistent with your monoscript.lua.
Probably due to those inconsistency if most my options are greyed out.
Reboot your CE, the game. If that doesnt help reinstall latest CE from official site/GitHub.
Also, certain MODs replace the main dll for this game. Those and my table can not co-exist so check them if you have MODs.
- Some Dropdown lists are multilingual.
- Handle Make Ally/Land Deed Anywhere with care. I created them without considering the story line.
- Some targets of Highlighted Character Data Modifier must be ready for you to take action.
Try to give player's hand long-range weapons, spells, etc, if P->Chara address is immutable.
In short, whether target character's name drawn on mouse-over.
Also, run in background is recommended to be switched off on the game option settings.
- The developer define "Element" as collective term for Attributes, Skills, Feats, etc.
Also define items, furniture, resources, etc. as "Thing". I'm following them.
- Save recommended before using Give Element. What cannot be given in normal play can be given.
However the selection list contains elements that conflict with the game specifications. Try/use it wisely.
- The developer has implemented a console for this game and is making it available to the public.
Some Dev options require command "Cheat" on Elin Console, but Toggle Debug Mode makes them available without command.
I didn't implement Dev options, so if those are any glitches, that's part of the game specifications.
Respect, gratitude to the developer.
- If you need help give us more info/screenshots that you can or report using Give Log to Clipboard.
Without clues, nothing happens.
- Fixed
- Load Checkbox States
Resolved asynchronous issues on CE 7.6. - Player scripts & Combat scripts
Corrected member offsets for Player class. - Element EXP Gained Multiplier
Injection replaced due to "reassemble" fault. - Mutation/Disease Selector
AoB was changed cuz differences were observed in the JIT code before/after loading this game. - Stats
Replaced member variables in Stats class.
- Load Checkbox States
- Just verified how this works with v.23.129 & with any luck later ver will work.
View current options
- Script or Script that's no available for AOB Error
- AddressGroupHeader
- GroupHeader/Comment
- Variable
<scripts>
- CE:
- Compact Mode
- Translucent Mode
- Add Hotkeys Menu
- CT:
- Save Checkbox States
- Notes:
- If saved, states of the checkbox can be restored when CT is started next time.
- If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
- Notes:
- Load Checkbox States
- Expand All Headers
- Check Updates
- Give Log to Clipboard
- Note: Please use this for better reporting if options are not available.
- Save Checkbox States
- Dev:
- Toggle Debug Mode
- Show Debug Infos
- Note: No stethoscope requirements
- Draw Debug Grid
- Auto Identify
- Free Craft
- Instant Craft
- Note: No recipe requirements
- Ignore Weight
- Fast Travel Anywhere
- Reveal Dungeon Map
- Return Anywhere
- Instant Return
- Unlimited Interest
- Invite Anytime
- Easier to Know NPC Favorites
- Always Favorite Food
- Show Damage
- Change Race
- Change Job
- Spawn Mob
- Next BGM
- Player:
- Unlimited Stamina
- Must Be Satiety
- No Sleepiness
- No Spell Costs
- Affinity Acquired Multiplier
- Note: Without negative
- times
- Combat:
- Regular Attack Damage Multiplier
- times: allies
- times: enemies
- Spell Damage Multiplier
- times: player
- times: non-player
- Must Be Critical Hits
- Must Evade Enemy Attacks
- Regular Attack Damage Multiplier
- Farming:
- Maximize Fertility
- Must Be Next Day Sprouts
- No Sunlight Needed
- Plant Growth Multiplier
- times
- Items:
- No Arrow/Ammo Consumed
- No Magic Wand Charge Drained
- No Spellbook Charge Drained
- Spawned Thing Must Be Blessed
- Spawned Equipment Must Be Mythical
- Spawned Furniture Must Be Godly
- God's Artifacts Can Be Duplicated
- Spawn Thing
- Global:
- Must Be Best Day
- Ignore Fast Travel Costs
- ESP (clairvoyance)
- No Lockpick Required
- Lockpicking Must Be Success
- Spawned Mob Must Be Legendary
- Element EXP Gained Multiplier
- times
- Element Potential Multiplier
- times
- Guild Contribution Multiplier
- times
- Fame Gained Multiplier
- times
- Land Deed Anywhere
- Freeze Time
- Spawn Character
- Mutation/Disease Selector
- mutation
- Current Zone Data Modifier
- Zone
- Get Element Data
- Skill
- P->_source
- _index
- P->alias
- P->name_JP
- P->name
- type
- group
- category
- detail_JP
- detail
- id
- parentFactor
- lvFactor
- mtp
- sort
- eleP
- cooldown
- LV
- chance
- value
- charge
- radius
- max
- partySkill
- isAttribute
- isPrimaryAttribute
- isSkill
- isSpell
- idMold
- id
- vBase
- vExp
- vPotential
- vTempPotential
- vLink
- vSource
- vSourcePotential
- P->_source
- Skill
- P->_source
- _index
- P->id
- P->parent
- P->name_JP
- P->name
- P->type
- P->idBiome
- P->idGen
- LV
- chance
- value
- cost
- dev
- P->_ints
- [0] _bits
- [1] uid
- [2] icon
- [3] x
- [4] y
- [5] lastActive
- [6] idPrefix
- [7] lv
- [8] visitCount
- [9] dateExpire
- [10] dateRevive
- [11] _dangerLv
- [12] dateRegenerate
- [13] influence
- [14] investment
- [15] development
- [16] electricity
- [17] dateHat
- [18] uidBoss
- [19] dateQuest
- P->FactionBranch
- P->HomeResourceManager
- P->HomeResourceWorth
- value
- lastValue
- bestRank
- isDirty
- P->HomeResourceWorth
- P->PolicyManager
- Policy List
- P->list
- P->_items
- _size
- P->list
- Policy List
- lv
- rank
- exp
- seedPlan
- temper
- uidMaid
- lastUpdateReqruit
- incomeShop
- luckyMonth
- luckyMonthDone
- dateFound
- tourism
- incomeInn
- incomeTourism
- efficiency
- P->HomeResourceManager
- P->Zone.elements
- P->dict
- P->_entries
- _count
- P->dict
- P->landFeats
- P->Count
- P->[0]
- P->[1]
- P->[2]
- P->[3]
- P->id
- P->idMainFaction
- Get Element Data
- Zone
- Highlighted Character Data Modifier
- P->Chara
- Owned Thing Data
- Thing
- Get Element Data
- Skill
- P->_source
- _index
- P->alias
- P->name_JP
- P->name
- type
- group
- category
- detail_JP
- detail
- id
- parentFactor
- lvFactor
- mtp
- sort
- eleP
- cooldown
- LV
- chance
- value
- charge
- radius
- max
- partySkill
- isAttribute
- isPrimaryAttribute
- isSkill
- isSpell
- idMold
- id
- vBase
- vExp
- vPotential
- vTempPotential
- vLink
- vSource
- vSourcePotential
- P->_source
- Skill
- Change Material
- Give Element
- Maximize Quantity
- P->mapInt
- Create mapInt List
- P->entries
- _count
- Create mapInt List
- P->mapStr
- Create mapStr List
- P->entries
- _count
- Create mapStr List
- P->ints
- Count
- [1] uid
- [4] idMaterial
- [5] dir
- [6] Num
- [7] x
- [9] z
- [11] refVal
- [12] decay
- [13] altitude
- [14] nowHp
- [15] fx
- [16] fy
- [17] blessedState
- [18] placeState
- [19] rarity
- [20] encLV
- [21] posInvX
- [22] posInvY
- [23] idSkin
- [24] feat
- [25] LV
- [26] Exp
- [27] qualityTier
- P->Thing.elements
- P->dict
- P->_entries
- _count
- P->dict
- P->_category
- _index
- id
- name_JP
- name
- _parent
- recipeCat
- uid
- slot
- skill
- maxStack
- tileDummy
- installOne
- ignoreBless
- costSP
- gift
- deliver
- offer
- ticket
- sortVal
- flag
- _bits1
- [0] hasMaterialChanged
- [1] isCensored
- [2] isDeconstructing
- [3] isDyed
- [4] isModified
- [5] isNew
- [6] isPlayerCreation
- [7] ignoreAutoPick
- [8] freePos
- [9] isHidden
- [10] isOn
- [11] isNPCProperty
- [12] isRestrained
- [13] isRoofItem
- [14] isMasked
- [15] disableAutoToggle
- [16] isImported
- [17] autoRefuel
- [18] ignoreStackHeight
- [19] isFloating
- [20] isWeightChanged
- [21] isFireproof
- [22] isAcidproof
- [23] isReplica
- [24] isSummon
- [25] isElemental
- [26] isBroken
- [27] isSubsetCard
- [28] noSnow
- [29] noMove
- [30] isGifted
- [31] isCrafted
- _bits2
- [0] isLostProperty
- [1] noShadow
- [2] noSell
- [3] isLeashed
- [4] isStolen
- [5] isSale
- P->source
- _index
- name
- name_JP
- detail
- detail_JP
- _idRenderData
- defMat
- category
- colorMod
- sort
- value
- LV
- chance
- tempChance
- snowTile
- W
- H
- multisize
- useAltColor
- useRandomColor
- fixedMaterial
- idShadow
- quality
- isOrigin
- isChara
- HP
- weight
- electricity
- range
- ignoreAltFix
- id
- Get Element Data
- Thing
- Get Element Data
- Mutation
- P->_source
- _index
- P->alias
- P->name_JP
- P->name
- type
- group
- category
- detail_JP
- detail
- id
- parentFactor
- lvFactor
- encFactor
- mtp
- LV
- chance
- value
- geneSlot
- sort
- eleP
- cooldown
- charge
- radius
- max
- partySkill
- isAttribute
- isPrimaryAttribute
- isSkill
- isSpell
- idMold
- id
- vBase
- vExp
- vPotential
- vTempPotential
- vLink
- vSource
- vSourcePotential
- P->_source
- Mutation
- Give Element
- Make Ally
- P->mapInt
- Create mapInt List
- P->entries
- _count
- Create mapInt List
- P->mapStr
- Create mapStr List
- P->entries
- _count
- Create mapStr List
- P->_ints
- Count
- [1] uid
- [4] idMaterial
- [5] dir
- [6] Num
- [7] x
- [9] z
- [11] refVal
- [12] decay
- [13] altitude
- [14] nowHp
- [15] fx
- [16] fy
- [17] blessedState
- [18] placeState
- [19] rarityLv
- [20] encLV
- [21] posInvX
- [22] posInvY
- [23] idSkin
- [24] feat
- [25] LV
- [26] Exp
- [27] qualityTier
- P->things
- P->_items
- _size
- P->Chara.elements
- P->dict
- P->_entries
- _count
- P->dict
- P->_hobbies
- P->[0]
- P->[1]
- _size
- P->_works
- P->[0]
- P->[1]
- _size
- P->_strs
- Count
- P->[0] alias
- _stringLength
- _firstChar
- P->[1] faith
- _stringLength
- _firstChar
- P->[2] faction
- _stringLength
- _firstChar
- P->[3]
- _stringLength
- _firstChar
- P->[4]
- _stringLength
- _firstChar
- P->_cints
- Count
- [4] hostility
- [5] affinity
- [6] interest
- [7] daysStaved
- [9] timeTable
- [10] hunger
- [11] burden
- [12] nowStamina
- [13] depression
- [14] bladder
- [15] hygiene
- [16] nowMana
- [17] sleepiness
- [20] maxStamina
- [21] corruption
- id
- turn
- _colorInt
- roundTimer
- angle
- animeCounter
- isDestroyed
- dirtyWeight
- _childrenWeight
- sortVal
- contribution
- happiness
- turnLastSeen
- idleActTimer
- combatCount
- calmCheckTurn
- sharedCheckTurn
- idleTimer
- isDrunk
- isConfused
- isFainted
- isBlind
- isParalyzed
- _isLevitating
- isCreated
- canSeeInvisible
- hasTelepathy
- isWet
- bossText
- ignoreSPAbsorb
- dirtySpeed
- _Speed
- hasMovedThisTurn
- actTime
- stealthSeen
- Owned Thing Data
- P->Chara
<variables>
- Game
- seed
- idPrologue
- idDifficulty
- dateScratch
- backupTime
- gameSpeedIndex
- lastGameSpeedIndex
- sessionMin
- countLoadedMaps
- saveCount
- timeSinceStart
- isLoading
- isKilling
- isCloud
- welcomeTimer
- GameDate
- [0] years
- [1] months
- [2] days
- [3] hours
- [4] minutes
- Weather
- _currentCondition
- duration
- lastRain
- DayData
- luck
- seed
- Config
- showRoof
- showWall
- tilt
- tiltRegion
- slope
- noRoof
- freePos
- snapFreePos
- buildLight
- highlightArea
- autoWall
- showGuideGrid
- reverseSnow
- autoCollectCard
- cheat
- slopeMod
- defaultZoom
- zoomedZoom
- regionZoom
- tiltPower
- tiltPowerRegion
- gridIconSize
- backDrawAlpha
- animeSpeed
- lowWallObjAltitude
- Stats
- timeElapsed
- kumi
- mins
- days
- months
- sieges
- turns
- kills
- taxBills
- taxBillsPaid
- digs
- shipNum
- slept
- death
- allyDeath
- deepest
- gambleChest
- gambleChestOpen
- shipMoney
- lastShippingExp
- lastShippingExpMax
View update history
- Fixed
- Mutation/Disease Selector
The injection point was shifted due to an update sometime in the game. - Spell Damage Multiplier
Fixed AoB at v.23.75. - Required.getAllyOrEnemy
Fixed AoB at v.23.81. Combat scripts that require this should work fine now. - Regular Attack Damage Multiplier
Fixed AoB at v.23.81. - Get Element Data
Groups were read correctly and member offset misalignments corrected.
- Mutation/Disease Selector
- Just verified how this works with v.23.81 & with any luck later ver will work.
- Fixed
- Spell Damage Multiplier
Fixed AoB. - Required.CreateDropdown.Elements
Fixed failure to load groups. - Mutation/Disease Selector
This didnt work cuz Required.CreateDropdown.Elements was malfunctioning. Should work now.
- Spell Damage Multiplier
- Supports v.23.61 & with luck later ver will work.
- Fixed
- Spawn Thing/Character
The developer added an objLv(Int32) argument to console command "Spawn" with v.23.55.
It made command execution almost functionally equivalent to these scripts.
- Spawn Thing/Character
- Fixed
- Owned Thing Data under Highlighted Character Data Modifier
Fixed row offset and now it works. Also, fixed some pointer offset misalignments under Thing.
- Owned Thing Data under Highlighted Character Data Modifier
- Fixed
- God's Artifacts Can Be Duplicated
The developer overloaded Card.AddThing method with v.23.54. This script has been adapted to do so. - Highlighted Character Data Modifier
Fixed pointer offsets misalignment. - Required.getAllyOrEnemy
The update had changed strs offset and this was causing the crash.
- God's Artifacts Can Be Duplicated
- As a supplement, Spawn Thing has eliminated quantity setting cuz many items are non-stackable.
You can try Owned Thing Data/Maximize Quantity to adjust.
- Its not compatible with earlier versions. Supports v.23.54 just now & with luck later ver will work.
- Added
- Mutation/Disease Selector
Modifying random mutation/disease to be selective. Mutation/disease resistance you need to be sure.
You can try it now if you learn the mutation spell with Give Element. - Maximize Fertility
- Must Be Next Day Sprouts
- No Sunlight Needed
- Plant Growth Multiplier
High multiplier causes buffer overflow so recommend default times or lower.
- Mutation/Disease Selector
- Fixed
- Give Element
Groups that were expected to be inconsistent with the game specifications were excluded from the selection list. - Spawn Thing/Character
Fixed an issue Toggle Debug Mode remained enable if spawn scripts cancelled. - Spawned Furniture Must Be Godly
Fixed the effect on seed at harvest. - Undocumented Debug Mode effects
Updated with additional info. Read through the following.
- Give Element
- Fixed
- Spawn Thing & Spawn Character
Fixed AoBs for Required.getSpawnArgs with EA v.23.38.
Ive just noticed that random opcodes of System.Collections before JIT can cause issues.
Functionally, nothing has changed, just the workings have stabilised.
- Spawn Thing & Spawn Character
- Added
- Change Material
I tested/created it on equipment. Internal method determines whether that material can be adapted.
It's under Owned Thing Data. - Spawn Character
The default for generate Lv is -1. Generate Lv affects traits, items possessed, etc. - Make Ally
I tested/created it against God.
It's under Highlighted Character Data Modifier.
I created this without considering risks to the game's storyline so handle with care.
- Change Material
- Fixed
- Required.CreateDropdown scripts
Some Dropdown lists now support language MOD. I tested/modified them in Chinese.
Those should work fine if the other language MODs are implemented same way as the Chinese MOD.
- Required.CreateDropdown scripts
- Added
- Required.getCore/Game/WorldMemberOffsets
Member offsets for most classes are now loaded automatically.
In other words, instances were dynamically acquired, making my table even more secure. - Required.isAttached
Your CE will be closed when unexpected shutdown of the target process.
I think this prevents unexpected duplication of memory records.
This will be disabled once you start debugging.
- Required.getCore/Game/WorldMemberOffsets
- Fixed
- Spawn Thing
A new argument (string aliasMat) has been added to the “Spawn” console command at v.23.35.
My Invoke method was also adjusted accordingly.
By the way if a lot of items are added/changed, my script will automatically capture data so no ploblem.
In fact some of them have already been added/changed since the start of Early Access until now.
And I think even items by MODs could be captured depending on how they are implemented.
- Spawn Thing
- Added
- Required.getPlayerMemberOffsets
Get the member offsets of Player class. This means you don't need to worry about Player member offsets going forward.
- Required.getPlayerMemberOffsets
- Fixed
- Fixed misalignment of offsets under P->Player
The developer again added a member to the Player class.
Player createTimer scripts, combat scripts and disable player's debug flag should now be working again.
- Fixed misalignment of offsets under P->Player
- Fixed
- Fixed misalignment of offsets under Config
- Fixed misalignment of offsets under Stats
- Fixed misalignment of offsets under P->Player
Player createTimer scripts, damage scripts and disable player's debug flag should now be working again.
- Added
- God's Artifacts Can Be Duplicated
- Fixed
- Spawn Thing
Its now possible to select materials and set generate level. The default value is -1 for both.
Running with default is the same as the console command "Spawn".
Some do not accept material modifications.
- Give Log to Clipboard
Changed to output your Elin version, MOD status.
Certain MODs affect my table. This is an addition to confirm that.
- Spawn Thing
- Fixed
- Toggle Debug Mode
When this script is disabled the player's debug flag is also cleaned.
In other words, youll be able to send feedback.
- Toggle Debug Mode
- Fixed
- Spawn Thing
It's reverted if Toggle Debug Mode was disabled before use.
- Spawn Thing
- Fixed
- Maximize Quantity
Offset of the maxStack variable was incorrect.
- Maximize Quantity
- Added
- Spell Damage Multiplier
- Fixed
- Fixed No Spell Mana Costs to No Spell Costs
It also affects the remaining numbers.
- Fixed No Spell Mana Costs to No Spell Costs
- Fixed
- Current Zone Data Modifier
Fixed offsets for some variables.
- Give Element, some Dropdown lists
The ids were not loaded correctly.
- Spawned Furniture Must Be Godly
Bypassed with and without qualityBonus.
- Renamed Damage Multiplier to Regular Attack Damage Multiplier
- Current Zone Data Modifier
Undocumented Debug Mode effects
- Debug options added to Map Tool
- Quests can be skipped (join the guilds)
- Debug build & spawn debug container
- Always fish up god statues
- Get influence on current zone
How to adjust any character stats
- Use Element Data under Highlighted Character Data Modifier
- Select any Attributes/Skills/Feats/Abilities and adjust vBase/vSource
The vBase would remain modified even if the game is save & load.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1