Elin【 Last Updated: Apr 19, 2025 】

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DhaosCollider
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Elin【 Last Updated: Apr 19, 2025 】

Post by DhaosCollider »

Image

Notes:
  • Requires Cheat Engine 7.4/later.
    MonoDataCollector dll needs to be consistent with your monoscript.lua.
    Probably due to those inconsistency if most my options are greyed out.
    Reboot your CE, the game. If that doesnt help reinstall latest CE from official site/GitHub.
    Also, certain MODs replace the main dll for this game. Those and my table can not co-exist so check them if you have MODs.
  • Some Dropdown lists are multilingual.
  • Handle Make Ally/Land Deed Anywhere with care. I created them without considering the story line.
  • Some targets of Highlighted Character Data Modifier must be ready for you to take action.
    Try to give player's hand long-range weapons, spells, etc, if P->Chara address is immutable.
    In short, whether target character's name drawn on mouse-over.
    Also, run in background is recommended to be switched off on the game option settings.
  • The developer define "Element" as collective term for Attributes, Skills, Feats, etc.
    Also define items, furniture, resources, etc. as "Thing". I'm following them.
  • Save recommended before using Give Element. What cannot be given in normal play can be given.
    However the selection list contains elements that conflict with the game specifications. Try/use it wisely.
  • The developer has implemented a console for this game and is making it available to the public.
    Some Dev options require command "Cheat" on Elin Console, but Toggle Debug Mode makes them available without command.
    I didn't implement Dev options, so if those are any glitches, that's part of the game specifications.
    Respect, gratitude to the developer.
  • If you need help give us more info/screenshots that you can or report using Give Log to Clipboard.
    Without clues, nothing happens.
Apr 19, 2025:
  • Fixed
    • Load Checkbox States
      Resolved asynchronous issues on CE 7.6.
    • Player scripts & Combat scripts
      Corrected member offsets for Player class.
    • Element EXP Gained Multiplier
      Injection replaced due to "reassemble" fault.
    • Mutation/Disease Selector
      AoB was changed cuz differences were observed in the JIT code before/after loading this game.
    • Stats
      Replaced member variables in Stats class.
  • Elin.CT
    (730.74 KiB) Downloaded 1203 times
    Just verified how this works with v.23.129 & with any luck later ver will work.
View current options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Translucent Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, states of the checkbox can be restored when CT is started next time.
        • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
    • Load Checkbox States
    • Expand All Headers
    • Check Updates
    • Give Log to Clipboard
      • Note: Please use this for better reporting if options are not available.
  • Dev:
    • Toggle Debug Mode
    • Show Debug Infos
      • Note: No stethoscope requirements
    • Draw Debug Grid
    • Auto Identify
    • Free Craft
    • Instant Craft
      • Note: No recipe requirements
    • Ignore Weight
    • Fast Travel Anywhere
    • Reveal Dungeon Map
    • Return Anywhere
    • Instant Return
    • Unlimited Interest
    • Invite Anytime
    • Easier to Know NPC Favorites
    • Always Favorite Food
    • Show Damage
    • Change Race
    • Change Job
    • Spawn Mob
    • Next BGM
  • Player:
    • Unlimited Stamina
    • Must Be Satiety
    • No Sleepiness
    • No Spell Costs
    • Affinity Acquired Multiplier
      • Note: Without negative
      • times
  • Combat:
    • Regular Attack Damage Multiplier
      • times: allies
      • times: enemies
    • Spell Damage Multiplier
      • times: player
      • times: non-player
    • Must Be Critical Hits
    • Must Evade Enemy Attacks
  • Farming:
    • Maximize Fertility
    • Must Be Next Day Sprouts
    • No Sunlight Needed
    • Plant Growth Multiplier
      • times
  • Items:
    • No Arrow/Ammo Consumed
    • No Magic Wand Charge Drained
    • No Spellbook Charge Drained
    • Spawned Thing Must Be Blessed
    • Spawned Equipment Must Be Mythical
    • Spawned Furniture Must Be Godly
    • God's Artifacts Can Be Duplicated
    • Spawn Thing
  • Global:
    • Must Be Best Day
    • Ignore Fast Travel Costs
    • ESP (clairvoyance)
    • No Lockpick Required
    • Lockpicking Must Be Success
    • Spawned Mob Must Be Legendary
    • Element EXP Gained Multiplier
      • times
    • Element Potential Multiplier
      • times
    • Guild Contribution Multiplier
      • times
    • Fame Gained Multiplier
      • times
    • Land Deed Anywhere
    • Freeze Time
    • Spawn Character
    • Mutation/Disease Selector
      • mutation
    • Current Zone Data Modifier
      • Zone
        • Get Element Data
          • Skill
            • P->_source
              • _index
              • P->alias
              • P->name_JP
              • P->name
              • type
              • group
              • category
              • detail_JP
              • detail
              • id
              • parentFactor
              • lvFactor
              • mtp
              • sort
              • eleP
              • cooldown
              • LV
              • chance
              • value
              • charge
              • radius
              • max
              • partySkill
              • isAttribute
              • isPrimaryAttribute
              • isSkill
              • isSpell
              • idMold
            • id
            • vBase
            • vExp
            • vPotential
            • vTempPotential
            • vLink
            • vSource
            • vSourcePotential
        • P->_source
          • _index
          • P->id
          • P->parent
          • P->name_JP
          • P->name
          • P->type
          • P->idBiome
          • P->idGen
          • LV
          • chance
          • value
          • cost
          • dev
        • P->_ints
          • [0] _bits
          • [1] uid
          • [2] icon
          • [3] x
          • [4] y
          • [5] lastActive
          • [6] idPrefix
          • [7] lv
          • [8] visitCount
          • [9] dateExpire
          • [10] dateRevive
          • [11] _dangerLv
          • [12] dateRegenerate
          • [13] influence
          • [14] investment
          • [15] development
          • [16] electricity
          • [17] dateHat
          • [18] uidBoss
          • [19] dateQuest
        • P->FactionBranch
          • P->HomeResourceManager
            • P->HomeResourceWorth
              • value
              • lastValue
              • bestRank
            • isDirty
          • P->PolicyManager
            • Policy List
              • P->list
                • P->_items
                • _size
          • lv
          • rank
          • exp
          • seedPlan
          • temper
          • uidMaid
          • lastUpdateReqruit
          • incomeShop
          • luckyMonth
          • luckyMonthDone
          • dateFound
          • tourism
          • incomeInn
          • incomeTourism
          • efficiency
        • P->Zone.elements
          • P->dict
            • P->_entries
            • _count
        • P->landFeats
          • P->Count
          • P->[0]
          • P->[1]
          • P->[2]
          • P->[3]
        • P->id
        • P->idMainFaction
    • Highlighted Character Data Modifier
      • P->Chara
        • Owned Thing Data
          • Thing
            • Get Element Data
              • Skill
                • P->_source
                  • _index
                  • P->alias
                  • P->name_JP
                  • P->name
                  • type
                  • group
                  • category
                  • detail_JP
                  • detail
                  • id
                  • parentFactor
                  • lvFactor
                  • mtp
                  • sort
                  • eleP
                  • cooldown
                  • LV
                  • chance
                  • value
                  • charge
                  • radius
                  • max
                  • partySkill
                  • isAttribute
                  • isPrimaryAttribute
                  • isSkill
                  • isSpell
                  • idMold
                • id
                • vBase
                • vExp
                • vPotential
                • vTempPotential
                • vLink
                • vSource
                • vSourcePotential
            • Change Material
            • Give Element
            • Maximize Quantity
            • P->mapInt
              • Create mapInt List
                • P->entries
                • _count
            • P->mapStr
              • Create mapStr List
                • P->entries
                • _count
            • P->ints
              • Count
              • [1] uid
              • [4] idMaterial
              • [5] dir
              • [6] Num
              • [7] x
              • [9] z
              • [11] refVal
              • [12] decay
              • [13] altitude
              • [14] nowHp
              • [15] fx
              • [16] fy
              • [17] blessedState
              • [18] placeState
              • [19] rarity
              • [20] encLV
              • [21] posInvX
              • [22] posInvY
              • [23] idSkin
              • [24] feat
              • [25] LV
              • [26] Exp
              • [27] qualityTier
            • P->Thing.elements
              • P->dict
                • P->_entries
                • _count
            • P->_category
              • _index
              • id
              • name_JP
              • name
              • _parent
              • recipeCat
              • uid
              • slot
              • skill
              • maxStack
              • tileDummy
              • installOne
              • ignoreBless
              • costSP
              • gift
              • deliver
              • offer
              • ticket
              • sortVal
              • flag
            • _bits1
              • [0] hasMaterialChanged
              • [1] isCensored
              • [2] isDeconstructing
              • [3] isDyed
              • [4] isModified
              • [5] isNew
              • [6] isPlayerCreation
              • [7] ignoreAutoPick
              • [8] freePos
              • [9] isHidden
              • [10] isOn
              • [11] isNPCProperty
              • [12] isRestrained
              • [13] isRoofItem
              • [14] isMasked
              • [15] disableAutoToggle
              • [16] isImported
              • [17] autoRefuel
              • [18] ignoreStackHeight
              • [19] isFloating
              • [20] isWeightChanged
              • [21] isFireproof
              • [22] isAcidproof
              • [23] isReplica
              • [24] isSummon
              • [25] isElemental
              • [26] isBroken
              • [27] isSubsetCard
              • [28] noSnow
              • [29] noMove
              • [30] isGifted
              • [31] isCrafted
            • _bits2
              • [0] isLostProperty
              • [1] noShadow
              • [2] noSell
              • [3] isLeashed
              • [4] isStolen
              • [5] isSale
            • P->source
              • _index
              • name
              • name_JP
              • detail
              • detail_JP
              • _idRenderData
              • defMat
              • category
              • colorMod
              • sort
              • value
              • LV
              • chance
              • tempChance
              • snowTile
              • W
              • H
              • multisize
              • useAltColor
              • useRandomColor
              • fixedMaterial
              • idShadow
              • quality
              • isOrigin
              • isChara
              • HP
              • weight
              • electricity
              • range
              • ignoreAltFix
            • id
        • Get Element Data
          • Mutation
            • P->_source
              • _index
              • P->alias
              • P->name_JP
              • P->name
              • type
              • group
              • category
              • detail_JP
              • detail
              • id
              • parentFactor
              • lvFactor
              • encFactor
              • mtp
              • LV
              • chance
              • value
              • geneSlot
              • sort
              • eleP
              • cooldown
              • charge
              • radius
              • max
              • partySkill
              • isAttribute
              • isPrimaryAttribute
              • isSkill
              • isSpell
              • idMold
            • id
            • vBase
            • vExp
            • vPotential
            • vTempPotential
            • vLink
            • vSource
            • vSourcePotential
        • Give Element
        • Make Ally
        • P->mapInt
          • Create mapInt List
            • P->entries
            • _count
        • P->mapStr
          • Create mapStr List
            • P->entries
            • _count
        • P->_ints
          • Count
          • [1] uid
          • [4] idMaterial
          • [5] dir
          • [6] Num
          • [7] x
          • [9] z
          • [11] refVal
          • [12] decay
          • [13] altitude
          • [14] nowHp
          • [15] fx
          • [16] fy
          • [17] blessedState
          • [18] placeState
          • [19] rarityLv
          • [20] encLV
          • [21] posInvX
          • [22] posInvY
          • [23] idSkin
          • [24] feat
          • [25] LV
          • [26] Exp
          • [27] qualityTier
        • P->things
          • P->_items
          • _size
        • P->Chara.elements
          • P->dict
            • P->_entries
            • _count
        • P->_hobbies
          • P->[0]
          • P->[1]
          • _size
        • P->_works
          • P->[0]
          • P->[1]
          • _size
        • P->_strs
          • Count
          • P->[0] alias
            • _stringLength
            • _firstChar
          • P->[1] faith
            • _stringLength
            • _firstChar
          • P->[2] faction
            • _stringLength
            • _firstChar
          • P->[3]
            • _stringLength
            • _firstChar
          • P->[4]
            • _stringLength
            • _firstChar
        • P->_cints
          • Count
          • [4] hostility
          • [5] affinity
          • [6] interest
          • [7] daysStaved
          • [9] timeTable
          • [10] hunger
          • [11] burden
          • [12] nowStamina
          • [13] depression
          • [14] bladder
          • [15] hygiene
          • [16] nowMana
          • [17] sleepiness
          • [20] maxStamina
          • [21] corruption
        • id
        • turn
        • _colorInt
        • roundTimer
        • angle
        • animeCounter
        • isDestroyed
        • dirtyWeight
        • _childrenWeight
        • sortVal
        • contribution
        • happiness
        • turnLastSeen
        • idleActTimer
        • combatCount
        • calmCheckTurn
        • sharedCheckTurn
        • idleTimer
        • isDrunk
        • isConfused
        • isFainted
        • isBlind
        • isParalyzed
        • _isLevitating
        • isCreated
        • canSeeInvisible
        • hasTelepathy
        • isWet
        • bossText
        • ignoreSPAbsorb
        • dirtySpeed
        • _Speed
        • hasMovedThisTurn
        • actTime
        • stealthSeen

<variables>
  • Game
    • seed
    • idPrologue
    • idDifficulty
    • dateScratch
    • backupTime
    • gameSpeedIndex
    • lastGameSpeedIndex
    • sessionMin
    • countLoadedMaps
    • saveCount
    • timeSinceStart
    • isLoading
    • isKilling
    • isCloud
    • welcomeTimer
  • GameDate
    • [0] years
    • [1] months
    • [2] days
    • [3] hours
    • [4] minutes
  • Weather
    • _currentCondition
    • duration
    • lastRain
  • DayData
    • luck
    • seed
  • Config
    • showRoof
    • showWall
    • tilt
    • tiltRegion
    • slope
    • noRoof
    • freePos
    • snapFreePos
    • buildLight
    • highlightArea
    • autoWall
    • showGuideGrid
    • reverseSnow
    • autoCollectCard
    • cheat
    • slopeMod
    • defaultZoom
    • zoomedZoom
    • regionZoom
    • tiltPower
    • tiltPowerRegion
    • gridIconSize
    • backDrawAlpha
    • animeSpeed
    • lowWallObjAltitude
  • Stats
    • timeElapsed
    • kumi
    • mins
    • days
    • months
    • sieges
    • turns
    • kills
    • taxBills
    • taxBillsPaid
    • digs
    • shipNum
    • slept
    • death
    • allyDeath
    • deepest
    • gambleChest
    • gambleChestOpen
    • shipMoney
    • lastShippingExp
    • lastShippingExpMax
View update history
Jan 26, 2025:
  • Fixed
    • Mutation/Disease Selector
      The injection point was shifted due to an update sometime in the game.
    • Spell Damage Multiplier
      Fixed AoB at v.23.75.
    • Required.getAllyOrEnemy
      Fixed AoB at v.23.81. Combat scripts that require this should work fine now.
    • Regular Attack Damage Multiplier
      Fixed AoB at v.23.81.
    • Get Element Data
      Groups were read correctly and member offset misalignments corrected.
  • Elin.CT
    (720.42 KiB) Downloaded 1936 times
    Just verified how this works with v.23.81 & with any luck later ver will work.
Dec 22, 2024:
  • Fixed
    • Spell Damage Multiplier
      Fixed AoB.
    • Required.CreateDropdown.Elements
      Fixed failure to load groups.
    • Mutation/Disease Selector
      This didnt work cuz Required.CreateDropdown.Elements was malfunctioning. Should work now.
  • Elin.CT
    (718.83 KiB) Downloaded 1992 times
    Supports v.23.61 & with luck later ver will work.
Dec 16, 2024:
  • Fixed
    • Spawn Thing/Character
      The developer added an objLv(Int32) argument to console command "Spawn" with v.23.55.
      It made command execution almost functionally equivalent to these scripts.
  • Elin.CT
    (718.14 KiB) Downloaded 769 times
Dec 12, 2024:
  • Fixed
    • Owned Thing Data under Highlighted Character Data Modifier
      Fixed row offset and now it works. Also, fixed some pointer offset misalignments under Thing.
    Elin.CT
    (718.57 KiB) Downloaded 755 times
    Ive seen many offsets shifted with v.23.54. Let me know if Ive missed anything yet.
Dec 11, 2024:
  • Fixed
    • God's Artifacts Can Be Duplicated
      The developer overloaded Card.AddThing method with v.23.54. This script has been adapted to do so.
    • Highlighted Character Data Modifier
      Fixed pointer offsets misalignment.
    • Required.getAllyOrEnemy
      The update had changed strs offset and this was causing the crash.
  • As a supplement, Spawn Thing has eliminated quantity setting cuz many items are non-stackable.
    You can try Owned Thing Data/Maximize Quantity to adjust.
  • Elin.CT
    (732.13 KiB) Downloaded 451 times
    Supports v.23.54 just now & with luck later ver will work. Its not compatible with earlier versions.
Nov 29, 2024:
  • Added
    • Mutation/Disease Selector
      Modifying random mutation/disease to be selective. Mutation/disease resistance you need to be sure.
      You can try it now if you learn the mutation spell with Give Element.
    • Maximize Fertility
    • Must Be Next Day Sprouts
    • No Sunlight Needed
    • Plant Growth Multiplier
      High multiplier causes buffer overflow so recommend default times or lower.
  • Fixed
    • Give Element
      Groups that were expected to be inconsistent with the game specifications were excluded from the selection list.
    • Spawn Thing/Character
      Fixed an issue Toggle Debug Mode remained enable if spawn scripts cancelled.
    • Spawned Furniture Must Be Godly
      Fixed the effect on seed at harvest.
    • Undocumented Debug Mode effects
      Updated with additional info. Read through the following.
  • Elin.CT
    (710.8 KiB) Downloaded 1721 times
Nov 24, 2024:
  • Fixed
    • Spawn Thing & Spawn Character
      Fixed AoBs for Required.getSpawnArgs with EA v.23.38.
      Ive just noticed that random opcodes of System.Collections before JIT can cause issues.
      Functionally, nothing has changed, just the workings have stabilised.
  • Elin.CT
    (680.82 KiB) Downloaded 1144 times
Nov 23, 2024:
  • Added
    • Change Material
      I tested/created it on equipment. Internal method determines whether that material can be adapted.
      It's under Owned Thing Data.
    • Spawn Character
      The default for generate Lv is -1. Generate Lv affects traits, items possessed, etc.
    • Make Ally
      I tested/created it against God.
      It's under Highlighted Character Data Modifier.
      I created this without considering risks to the game's storyline so handle with care.
  • Fixed
    • Required.CreateDropdown scripts
      Some Dropdown lists now support language MOD. I tested/modified them in Chinese.
      Those should work fine if the other language MODs are implemented same way as the Chinese MOD.
  • Elin.CT
    (680.8 KiB) Downloaded 721 times
Nov 22, 2024:
  • Added
    • Required.getCore/Game/WorldMemberOffsets
      Member offsets for most classes are now loaded automatically.
      In other words, instances were dynamically acquired, making my table even more secure.
    • Required.isAttached
      Your CE will be closed when unexpected shutdown of the target process.
      I think this prevents unexpected duplication of memory records.
      This will be disabled once you start debugging.
  • Fixed
    • Spawn Thing
      A new argument (string aliasMat) has been added to the “Spawn” console command at v.23.35.
      My Invoke method was also adjusted accordingly.
      By the way if a lot of items are added/changed, my script will automatically capture data so no ploblem.
      In fact some of them have already been added/changed since the start of Early Access until now.
      And I think even items by MODs could be captured depending on how they are implemented.
  • Elin.CT
    (675.82 KiB) Downloaded 388 times
Nov 16, 2024 (edited):
  • Added
    • Required.getPlayerMemberOffsets
      Get the member offsets of Player class. This means you don't need to worry about Player member offsets going forward.
  • Fixed
    • Fixed misalignment of offsets under P->Player
      The developer again added a member to the Player class.
      Player createTimer scripts, combat scripts and disable player's debug flag should now be working again.
  • Elin.CT
    (671.17 KiB) Downloaded 1371 times
Nov 14, 2024:
  • Fixed
    • Fixed misalignment of offsets under Config
    • Fixed misalignment of offsets under Stats
    • Fixed misalignment of offsets under P->Player
      Player createTimer scripts, damage scripts and disable player's debug flag should now be working again.
  • Elin.CT
    (669.99 KiB) Downloaded 814 times
Nov 11, 2024:
  • Added
    • God's Artifacts Can Be Duplicated
  • Fixed
    • Spawn Thing
      Its now possible to select materials and set generate level. The default value is -1 for both.
      Running with default is the same as the console command "Spawn".
      Some do not accept material modifications.
    • Give Log to Clipboard
      Changed to output your Elin version, MOD status.
      Certain MODs affect my table. This is an addition to confirm that.
  • Elin.CT
    (670.25 KiB) Downloaded 842 times
Nov 10, 2024:
  • Fixed
    • Toggle Debug Mode
      When this script is disabled the player's debug flag is also cleaned.
      In other words, youll be able to send feedback.
  • Elin.CT
    (640.94 KiB) Downloaded 566 times
Nov 08, 2024:
  • Fixed
    • Spawn Thing
      It's reverted if Toggle Debug Mode was disabled before use.
  • Elin.CT
    (639.31 KiB) Downloaded 723 times
Nov 06, 2024:
  • Fixed
    • Maximize Quantity
      Offset of the maxStack variable was incorrect.
  • Elin.CT
    (639.26 KiB) Downloaded 653 times
Nov 03, 2024:
  • Added
    • Spell Damage Multiplier
  • Fixed
    • Fixed No Spell Mana Costs to No Spell Costs
      It also affects the remaining numbers.
  • Elin.CT
    (636.9 KiB) Downloaded 1422 times
Nov 02, 2024:
  • Fixed
    • Current Zone Data Modifier
      Fixed offsets for some variables.
    • Give Element, some Dropdown lists
      The ids were not loaded correctly.
    • Spawned Furniture Must Be Godly
      Bypassed with and without qualityBonus.
    • Renamed Damage Multiplier to Regular Attack Damage Multiplier
  • Elin.CT
    (624.92 KiB) Downloaded 547 times
Nov 01, 2024:
  • Elin.CT
    (616.98 KiB) Downloaded 344 times
Undocumented Debug Mode effects
The effects that have been tested/confirmed
  • Debug options added to Map Tool
    Image
  • Quests can be skipped (join the guilds)
  • Debug build & spawn debug container
  • Always fish up god statues
  • Get influence on current zone
As I mentioned in Notes, accept those as the game specifications.
How to adjust any character stats
  1. Use Element Data under Highlighted Character Data Modifier
  2. Select any Attributes/Skills/Feats/Abilities and adjust vBase/vSource
    The vBase would remain modified even if the game is save & load.


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by DhaosCollider on Tue May 13, 2025 4:26 am, edited 50 times in total.

imjustmaxie
Expert Cheater
Expert Cheater
Posts: 287
Joined: Mon Aug 06, 2018 6:00 pm
Reputation: 256

Re: Elin

Post by imjustmaxie »

nice

BRegisNotarius
Noobzor
Noobzor
Posts: 13
Joined: Fri Feb 25, 2022 9:09 pm
Reputation: 1

Re: Elin

Post by BRegisNotarius »

The damage multiplier doesn't affect spells or skills, just regular attacks. Can you check it out?

BRegisNotarius
Noobzor
Noobzor
Posts: 13
Joined: Fri Feb 25, 2022 9:09 pm
Reputation: 1

Re: Elin

Post by BRegisNotarius »

New update broke most options besides dev options and spawn item. Take your time to update it tho! not in a rush to use the cheats since is in EA

BRegisNotarius
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Re: Elin

Post by BRegisNotarius »

Thank you lots for the updates! i know it's a lot of work for free, so thank you really

Chiumai
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Re: Elin

Post by Chiumai »

It would be difficult to change the main abilities and skills.

Sakuraba Izayoi
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Re: Elin

Post by Sakuraba Izayoi »

[Spawn Thing] Can the material/level be assigned?
For example, [+12 birch logs]?

Also, can Japanese or Chinese be displayed during [Spawn Thing]?
updated versions only display in English. :(

Sakuraba Izayoi
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Re: Elin

Post by Sakuraba Izayoi »

DhaosCollider wrote:
Fri Nov 01, 2024 9:37 am
Possible with Highlighted Character Data Modifier.
Spell/long-range weapon to the player's 1st slot and mouse over the player to highlight
Then the player's data is loaded.
Use Owned Thing Data to load any item and set [25] LV variable under P->ints
Although it's possible to change materials in CE, it doesn’t actually reflect in the game.

After changing, the original materials remain. Levels can be modified, and names like '+25' do appear in the game, but the abilities haven't actually changed, which is quite disappointing. Nevertheless, I really appreciate your help—it was a big help. :D

YourBabyBjornBorg
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Re: Elin

Post by YourBabyBjornBorg »

OMG this is so amazing, thank you!

Wizard
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Re: Elin

Post by Wizard »

Thank you for the table. I couldn't find how to increase my stats. Is there an option for that?

Merliun
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Re: Elin

Post by Merliun »

Wizard wrote:
Mon Nov 04, 2024 7:41 pm
Thank you for the table. I couldn't find how to increase my stats. Is there an option for that?
Global > Highlighted Character Data Modifier > Give Element, search for the stat you want, you might need to have a ranged weapon and target yourself in order for Highlighted Character Data Modifier to work on your character. also the moment you try and use your mouse on cheat engine it will also move the mouse ingame and loose the value.

Chiumai
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Re: Elin

Post by Chiumai »

When an item is generated, it can only be made of a specific material

Chiumai
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Re: Elin

Post by Chiumai »

Seems like using ct would raise the debug mode flag.
Is there any way to work around this?

Aiwa
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Re: Elin

Post by Aiwa »

"Maximize quantity" option doesn't seem to work. There is a bug/feature where certain options (no clue which ones, but I loaded the table with saved checkboxes and values) cause fishing to always fish up god statues.

fecdan
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Re: Elin

Post by fecdan »

Thank you so much!!!

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