Factorio+41 v.2.0.55 + Space Age DLC

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Heaser
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Re: Factorio+34 v.2.0.9 + Space Age DLC

Post by Heaser »

It's also possible to search for double and update actual bonuses (mining speed of 10% is 0.1 as double)

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How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Gvinpin
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Re: Factorio+34 v.2.0.9 + Space Age DLC

Post by Gvinpin »

modified CT for Bloodybone, added autoattach&compact mode
Attachments
Factorio_AT_CM.CT
Update 2(modif Bloodybone CT)
(200.06 KiB) Downloaded 167 times
Factorio_AT_CM.CT
Version 2.0.10(modif Bloodybone CT)
(190.88 KiB) Downloaded 103 times
Factorio_AT_CM.CT
modif Bloodybone CT(no req fix)
(190.89 KiB) Downloaded 181 times
Factorio_AT_CM.CT
modif Bloodybone CT
(185.85 KiB) Downloaded 117 times
Last edited by Gvinpin on Fri Oct 25, 2024 6:44 pm, edited 3 times in total.

Toxic_
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Re: Factorio+34 v.2.0.9 + Space Age DLC

Post by Toxic_ »

Bloodybone wrote:
Wed Oct 23, 2024 1:54 pm
I've updated the table to the newest Version of the Game :)
It also works with the DLC installed! ;)

If you encounter any Problems, please let me know ^_^
"No Crafting Requirement" cheat is crafting the resources needed for the craft like copper wires, red circuits etc.
Is this supposed to work like this?
I tried to get 5 electric furnaces and it started to craft 125 copper wires, 50 green circuits and 25 red before making the electric furnaces.
Does the inventory bonus work? I can't get it to work for me.

Bloodybone
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Re: Factorio+34 v.2.0.9 + Space Age DLC

Post by Bloodybone »

Toxic_ wrote:
Wed Oct 23, 2024 5:38 pm
Bloodybone wrote:
Wed Oct 23, 2024 1:54 pm
I've updated the table to the newest Version of the Game :)
It also works with the DLC installed! ;)

If you encounter any Problems, please let me know ^_^
"No Crafting Requirement" cheat is crafting the resources needed for the craft like copper wires, red circuits etc.
Is this supposed to work like this?
I tried to get 5 electric furnaces and it started to craft 125 copper wires, 50 green circuits and 25 red before making the electric furnaces.
Does the inventory bonus work? I can't get it to work for me.
Need to fix the "No Crafting Requirement" script.
For the Inventory Size, you need to either A: Save and reload the save because the Game doesn't instantly update the size itself or B: Activate the "Update Inventory Size/Set Own" Script and set "Update" under it to Yes

Edit:
I've uploaded a new table Version which fixes the "No Crafting Requirement" Script :D

markdegamer
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Re: Factorio+34 v.2.0.9 + Space Age DLC

Post by markdegamer »

Thank you for the quick updates!

Cajou44
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Re: Factorio+34 v.2.0.9 + Space Age DLC

Post by Cajou44 »

2.0.10 patch broke the "Infinite Ore Deposits". Most of the others are still working, I believe.

Bloodybone
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Re: Factorio+34 v.2.0.9 + Space Age DLC

Post by Bloodybone »

Cajou44 wrote:
Thu Oct 24, 2024 6:36 pm
2.0.10 patch broke the "Infinite Ore Deposits". Most of the others are still working, I believe.
The offsets for the Pointers that relied on Factorio.Game have changed. Which means that a few scripts wouldn't work anymore.
I've uploaded a new Version of the Table which should make all Scripts work again ;)

jawi
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Re: Factorio+34 v.2.0.10 + Space Age DLC

Post by jawi »

Does "Get Cursor Stack" work correctly? When I try to change "Cursor Stack" the game crashes with error:
Factorio crashed due to possible external memory modification

Bloodybone
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Re: Factorio+34 v.2.0.10 + Space Age DLC

Post by Bloodybone »

jawi wrote:
Fri Oct 25, 2024 10:49 am
Does "Get Cursor Stack" work correctly? When I try to change "Cursor Stack" the game crashes with error:
Factorio crashed due to possible external memory modification
They check for direct memory modifications to the Cursor Stack. There's actually a copy a few bytes away that the game checks against to see if the real Item Stack was modified. The thing is that people used to chnage the Stack amount to something that is bigger than the max stack size or changing the ID to some other ID but some items have extra Info that they need and if its missing the game crashes as well. There's actually a lot of checks for this kind of stuff. So I created the "Give Item" Script and the "Infinite Mouse Cursor Items" to solve these issues. You can try using those. Or is there something that those can't do? If there is I'll see what I can do ;)

MooOooN
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Re: Factorio+34 v.2.0.10 + Space Age DLC

Post by MooOooN »

Give Item is failing. I am using space age.

Step 1: Start new game
Step 2: connect factorio 2.0 + space age exe with cheat engine
Step 3: enable Give Item
Step 4: put "mech-armor" in name input and quantity 1
Step 5: give item -> yes
Step 6: put mech-armor into wearable slot
Step 7: access it -> crash

Bdd
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Re: Factorio+34 v.2.0.10 + Space Age DLC

Post by Bdd »

Great Table. Is there a way to get higher quality items? At least i haven't seen anything in the table yet,

Lagister
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Re: Factorio+34 v.2.0.10 + Space Age DLC

Post by Lagister »

thank you for your work, would it be possible to add the bitters evolution pointer and change it?
Thanks again.

Bloodybone
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Re: Factorio+34 v.2.0.10 + Space Age DLC

Post by Bloodybone »

MooOooN wrote:
Fri Oct 25, 2024 11:24 am
Give Item is failing. I am using space age.

Step 1: Start new game
Step 2: connect factorio 2.0 + space age exe with cheat engine
Step 3: enable Give Item
Step 4: put "mech-armor" in name input and quantity 1
Step 5: give item -> yes
Step 6: put mech-armor into wearable slot
Step 7: access it -> crash
I've finally found the Issue. When creating these sort of Items they need a Pointer to the Map the Player is on. I've fixed that and the Mech Armor and all other Armor Types work for me now :)

Bloodybone
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Re: Factorio+34 v.2.0.10 + Space Age DLC

Post by Bloodybone »

Bdd wrote:
Fri Oct 25, 2024 1:01 pm
Great Table. Is there a way to get higher quality items? At least i haven't seen anything in the table yet,
Lagister wrote:
Fri Oct 25, 2024 1:37 pm
thank you for your work, would it be possible to add the bitters evolution pointer and change it?
Thanks again.
I'll look into both ;)

Bloodybone
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Re: Factorio+36 v.2.0.10 + Space Age DLC

Post by Bloodybone »

New Table Version out. :D
1: You can now activate "Bypass Cursor Modification Check" under "Get Cursor Stack" which allows you to modify the Values in the Cursor Stack.
Though I recommend using it only for changing Quantity and Quality and not the ID because that can still result in issues.
2:I've added "Item Quality" under "Give Item" which allows you to spawn Items with a certain Quality
3:I've also added "Evolution On Current Surface" which allows you to change the Evolution Factor on the Current(Where the Player currently is) Surface(for example Planets or Surfaces added by mods).

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