I've updated the table to the newest Version of the Game
It also works with the DLC installed!
If you encounter any Problems, please let me know
"No Crafting Requirement" cheat is crafting the resources needed for the craft like copper wires, red circuits etc.
Is this supposed to work like this?
I tried to get 5 electric furnaces and it started to craft 125 copper wires, 50 green circuits and 25 red before making the electric furnaces.
Does the inventory bonus work? I can't get it to work for me.
I've updated the table to the newest Version of the Game
It also works with the DLC installed!
If you encounter any Problems, please let me know
"No Crafting Requirement" cheat is crafting the resources needed for the craft like copper wires, red circuits etc.
Is this supposed to work like this?
I tried to get 5 electric furnaces and it started to craft 125 copper wires, 50 green circuits and 25 red before making the electric furnaces.
Does the inventory bonus work? I can't get it to work for me.
Need to fix the "No Crafting Requirement" script.
For the Inventory Size, you need to either A: Save and reload the save because the Game doesn't instantly update the size itself or B: Activate the "Update Inventory Size/Set Own" Script and set "Update" under it to Yes
Edit:
I've uploaded a new table Version which fixes the "No Crafting Requirement" Script
2.0.10 patch broke the "Infinite Ore Deposits". Most of the others are still working, I believe.
The offsets for the Pointers that relied on Factorio.Game have changed. Which means that a few scripts wouldn't work anymore.
I've uploaded a new Version of the Table which should make all Scripts work again
Does "Get Cursor Stack" work correctly? When I try to change "Cursor Stack" the game crashes with error:
Factorio crashed due to possible external memory modification
They check for direct memory modifications to the Cursor Stack. There's actually a copy a few bytes away that the game checks against to see if the real Item Stack was modified. The thing is that people used to chnage the Stack amount to something that is bigger than the max stack size or changing the ID to some other ID but some items have extra Info that they need and if its missing the game crashes as well. There's actually a lot of checks for this kind of stuff. So I created the "Give Item" Script and the "Infinite Mouse Cursor Items" to solve these issues. You can try using those. Or is there something that those can't do? If there is I'll see what I can do
Step 1: Start new game
Step 2: connect factorio 2.0 + space age exe with cheat engine
Step 3: enable Give Item
Step 4: put "mech-armor" in name input and quantity 1
Step 5: give item -> yes
Step 6: put mech-armor into wearable slot
Step 7: access it -> crash
Step 1: Start new game
Step 2: connect factorio 2.0 + space age exe with cheat engine
Step 3: enable Give Item
Step 4: put "mech-armor" in name input and quantity 1
Step 5: give item -> yes
Step 6: put mech-armor into wearable slot
Step 7: access it -> crash
I've finally found the Issue. When creating these sort of Items they need a Pointer to the Map the Player is on. I've fixed that and the Mech Armor and all other Armor Types work for me now
New Table Version out.
1: You can now activate "Bypass Cursor Modification Check" under "Get Cursor Stack" which allows you to modify the Values in the Cursor Stack.
Though I recommend using it only for changing Quantity and Quality and not the ID because that can still result in issues.
2:I've added "Item Quality" under "Give Item" which allows you to spawn Items with a certain Quality
3:I've also added "Evolution On Current Surface" which allows you to change the Evolution Factor on the Current(Where the Player currently is) Surface(for example Planets or Surfaces added by mods).