Flintlock: The Siege of Dawn

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Tuuuup!
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Flintlock: The Siege of Dawn

Post by Tuuuup! »



Here is my table for this game. Maybe it works for Gamepass...

Image

v2: Added 2 stagger/priming scripts
v3: Added inf HP + OHK and Jump height

If you have time to download the table and test it, then you have time to give my post a thumbs up/ rate positive. That's all I'm asking.
Old Tables
Saltpeter-Win64-Shipping-v2.CT
(153.96 KiB) Downloaded 113 times
Saltpeter-Win64-Shipping.CT
(136.9 KiB) Downloaded 147 times
Have fun.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Saltpeter-Win64-Shipping-v3.CT
(179.19 KiB) Downloaded 829 times
Last edited by Tuuuup! on Sun Jul 21, 2024 4:08 pm, edited 2 times in total.

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Rhark
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Re: Flintlock: The Siege of Dawn

Post by Rhark »

Ignore Powder Charge

Code: Select all

[ENABLE]
aobscanmodule(powderCharge_AOB,$process,443Bxx410Fxxxx2BxxC1xxxx4080) // should be unique
registersymbol(powderCharge_AOB)
alloc(re_powderCharge,3)
registersymbol(re_powderCharge)

re_powderCharge:
  readmem(powderCharge_AOB,3)


powderCharge_AOB:
nop 3


[DISABLE]
powderCharge_AOB:
  readmem(re_powderCharge,3) // db 44 3B C8

unregistersymbol(powderCharge_AOB)
unregistersymbol(re_powderCharge)
dealloc(re_powderCharge)
This does not require any charges to fire the gun. Feel free to add it to your table.

Tuuuup!
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Re: Flintlock: The Siege of Dawn

Post by Tuuuup! »

Rhark wrote:
Sat Jul 20, 2024 5:50 pm
....
Thanks, my script does the same. I just forgot to change the description

darkmode23
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Re: Flintlock: The Siege of Dawn

Post by darkmode23 »

please, add infinite jump or super jump. 8-)

Tuuuup!
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Re: Flintlock: The Siege of Dawn

Post by Tuuuup! »

darkmode23 wrote:
Sun Jul 21, 2024 12:38 pm
please, add infinite jump or super jump. 8-)
Check v3 update

acecel
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Re: Flintlock: The Siege of Dawn

Post by acecel »

@Tuuuup! : Thanks a lot for the table
@Rhark : Thanks for the script too

cob
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Re: Flintlock: The Siege of Dawn

Post by cob »

Inspired by your marvelous table, and the freedom of the jump multiplier, I dabbled a little.

-- Infinite jumps: gives precision without overshooting targets.
4 Bytes Exact.
Rising in second jump: Value 2.
Rising in first jump: Value 1.
Stand on ground at various heights: Value 0.
Steam: correct hex address should end with an 8.
Freeze standing on ground with value 0.
Now you can jump infinite times.

-- Materials: 4 Bytes.

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