Death Stranding | Cheat Engine Table v1.0

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Darkedone02
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Re: Death Stranding | Cheat Engine Table v1.0

Post by Darkedone02 »

KS212 wrote:
Thu Jul 16, 2020 12:56 am
Fling updated his trainer, now has inf battery and inf chiral bandwith
one issue with the updated trainer is that the infinite ammo/infinite item usage also jacked the weight of the item, a climbing anchor now weights 140 instead of... 5 i think? same with smoke grenades and other things.

I think I have to run both trainers at once, the 15 for the previous infinite item usage, and the rest on the 20 option one.
FireHawkX wrote:
Thu Jul 16, 2020 2:41 pm
While I completely understand from a programming standpoint how easier it is to make "infinite" something or "max" value...

Personally the "mods/tweaks" I am looking for is always less (cheating)...
Multiplier kind of cheats...
Weight capacity x2 (x3)
Stamina regen x2 (x3)
Damage reduction (/2)
Cost reduction (/2)
Speed (walking/running/vehicles) multiplier

That makes the game a lot easier without being "fully" cheated and removing all the difficulty...
(just my opinion and suggestions for anyone who has the game looking for a challenge) ;)
I be happy with those cheats as well, the more options the better.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

KS212
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Re: Death Stranding | Cheat Engine Table v1.0

Post by KS212 »

Yeah I only noticed that afterward that he'd changed it to 99... ugh that change was unnecessary. 9 was PERFECT :(

I hope he notices and changes it back, a number of ppl including myself have left a comment on his site.

Kajimaru Kojima
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Re: Death Stranding | Cheat Engine Table v1.0

Post by Kajimaru Kojima »

Hey guys this is the code I use to lock my Chiral Crystals in place meaning they won't decrease or increase. Is there a way to change it to what I want it to be? Like increase the value and decrease the value with a button click?

{ Game : ds.exe
Version:
Date : 2020-07-17
Author : Kajimaru Kojima

Lock Chiral Crystals
}

[ENABLE]

aobscanmodule(INJECT,ds.exe,89 32 48 85 DB) // should be unique
alloc(newmem,$1000,"ds.exe"+2662400)

label(code)
label(return)

newmem:

code:
//mov [rdx],esi
test rbx,rbx
jmp return

INJECT:
jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
db 89 32 48 85 DB

unregistersymbol(INJECT)
dealloc(newmem)

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Rhark
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Re: Death Stranding | Cheat Engine Table v1.0

Post by Rhark »

Kajimaru Kojima wrote:
Fri Jul 17, 2020 2:51 pm
Hey guys this is the code I use to lock my Chiral Crystals in place meaning they won't decrease or increase. Is there a way to change it to what I want it to be? Like increase the value and decrease the value with a button click?

{ Game : ds.exe
Version:
Date : 2020-07-17
Author : Kajimaru Kojima

Lock Chiral Crystals
}

[ENABLE]

aobscanmodule(INJECT,ds.exe,89 32 48 85 DB) // should be unique
alloc(newmem,$1000,"ds.exe"+2662400)

label(code)
label(return)

newmem:

code:
//mov [rdx],esi
test rbx,rbx
jmp return

INJECT:
jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
db 89 32 48 85 DB

unregistersymbol(INJECT)
dealloc(newmem)
Are you sure that it's not a shared instruction?

Kajimaru Kojima
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Re: Death Stranding | Cheat Engine Table v1.0

Post by Kajimaru Kojima »

I don't have an understanding of how code works. I did this by following a tutorial. All I did was comment out line 20 //mov [rdx],esi

ToonFox
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Re: Death Stranding | Cheat Engine Table v1.0

Post by ToonFox »

game is updated, also

Kajimaru Kojima
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Re: Death Stranding | Cheat Engine Table v1.0

Post by Kajimaru Kojima »

The game is updated but my cheat still works.

Master_Builder
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Re: Death Stranding | Cheat Engine Table v1.0

Post by Master_Builder »

I don't like how Fling did the inf. ammo. It messes with the quantities of things, and still fails for guns that need reloading.
I made my own.

This does a check on use item, and doesn't let it decrease. (Quantity can still go up.)
This:
- Gives you infinite grenades, ammo (tested on handgun, rifle, & bolo), anchors, etc.
- Also gives you infinite ladder & PCC uses since apparently that calls the same code.
- Does not affect blood bags. I may do that later if I feel like it, but honestly have always had more than I needed.

If anyone is looking to find quantities of things, it's 2 bytes, not 4.

Practically the same as Flings, but without the fucking with the item quantity.

PS: Made for 1.01 patch on Steam.
Attachments
inf ammo - 1.01.ct
(2.33 KiB) Downloaded 355 times
Last edited by Master_Builder on Sat Jul 18, 2020 6:55 am, edited 3 times in total.

bloodaxis
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Re: Death Stranding | Cheat Engine Table v1.0

Post by bloodaxis »

Master_Builder wrote:
Sat Jul 18, 2020 2:46 am
Basically the same as Flings, but without the fucking with the quantity.
Does it work on the climbing anchors too? I ask since if it does then I could replace the fling trainer option with this instead. Great job btw.

Master_Builder
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Re: Death Stranding | Cheat Engine Table v1.0

Post by Master_Builder »

bloodaxis wrote:
Sat Jul 18, 2020 4:48 am
Does it work on the climbing anchors too? I ask since if it does then I could replace the fling trainer option with this instead. Great job btw.
Yes. I figured "Basically the same as Flings, but without the fucking with the quantity." covered that.
Same thing, no quantity fuckery.
Edited original post to make it clearer.

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teinousi
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Re: Death Stranding | Cheat Engine Table v1.0

Post by teinousi »

KS212 wrote:
Thu Jul 16, 2020 12:56 am
Fling updated his trainer, now has inf battery and inf chiral bandwith
Did your guns ammo works ? I don't know why is still count , only grenade type thing s infinite ........ :o

Kajimaru Kojima
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Re: Death Stranding | Cheat Engine Table v1.0

Post by Kajimaru Kojima »

Did your guns ammo works ? I don't know why is still count , only grenade type thing s infinite ........ :o
[/quote]

It doesn't work for me but this one does.

{ Game : ds.exe
Version:
Date : 2020-07-17
Author : Kajimaru Kojima

This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,ds.exe,66 44 89 30 0F B6 41 12) // should be unique
alloc(newmem,$1000,"ds.exe"+26BDEEA)

label(code)
label(return)

newmem:

code:
//mov [rax],r14w
movzx eax,byte ptr [rcx+12]
jmp return

INJECT:
jmp newmem
nop 3
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
db 66 44 89 30 0F B6 41 12

unregistersymbol(INJECT)
dealloc(newmem)

KS212
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Re: Death Stranding | Cheat Engine Table v1.0

Post by KS212 »

Problem with how FLiNG is doing the inf ammo is he's locking the max capacity, which just happens to be the same as the magazine size for any guns. You can't increase this too high coz if you increase it for any non-firearm it makes the weight incredibly heavy.

Solution at this point is to keep the max capacity locked at a low number like 9 or so and for firearms, lock the CLIP size (effectively 'no reload' cheat). Then it should all be fine.

bloodaxis
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Re: Death Stranding | Cheat Engine Table v1.0

Post by bloodaxis »

Anyone been looking at a like/porter grade multiplier or something of the sort to faster level up that shit to max? Getting really sick of running urgent contracts to level that one up.

Master_Builder
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Re: Death Stranding | Cheat Engine Table v1.0

Post by Master_Builder »

KS212 wrote:
Sun Jul 19, 2020 12:32 pm
Problem with how FLiNG is doing the inf ammo is he's locking the max capacity, which just happens to be the same as the magazine size for any guns. You can't increase this too high coz if you increase it for any non-firearm it makes the weight incredibly heavy.

Solution at this point is to keep the max capacity locked at a low number like 9 or so and for firearms, lock the CLIP size (effectively 'no reload' cheat). Then it should all be fine.
Or just use the table I posted here: viewtopic.php?p=143895#p143895
Achieves the same result as Flings inf ammo, but without fucking with the quantity.

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