fearlessrevolution updated his trainer, now has inf battery and inf chiral bandwith
one issue with the updated trainer is that the infinite ammo/infinite item usage also jacked the weight of the item, a climbing anchor now weights 140 instead of... 5 i think? same with smoke grenades and other things.
I think I have to run both trainers at once, the 15 for the previous infinite item usage, and the rest on the 20 option one.
While I completely understand from a programming standpoint how easier it is to make "infinite" something or "max" value...
Personally the "mods/tweaks" I am looking for is always less (cheating)...
Multiplier kind of cheats...
Weight capacity x2 (x3)
Stamina regen x2 (x3)
Damage reduction (/2)
Cost reduction (/2)
Speed (walking/running/vehicles) multiplier
That makes the game a lot easier without being "fully" cheated and removing all the difficulty...
(just my opinion and suggestions for anyone who has the game looking for a challenge)
I be happy with those cheats as well, the more options the better.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Hey guys this is the code I use to lock my Chiral Crystals in place meaning they won't decrease or increase. Is there a way to change it to what I want it to be? Like increase the value and decrease the value with a button click?
{ Game : ds.exe
Version:
Date : 2020-07-17
Author : Kajimaru Kojima
Lock Chiral Crystals
}
[ENABLE]
aobscanmodule(INJECT,ds.exe,89 32 48 85 DB) // should be unique
alloc(newmem,$1000,"ds.exe"+2662400)
Hey guys this is the code I use to lock my Chiral Crystals in place meaning they won't decrease or increase. Is there a way to change it to what I want it to be? Like increase the value and decrease the value with a button click?
{ Game : ds.exe
Version:
Date : 2020-07-17
Author : Kajimaru Kojima
Lock Chiral Crystals
}
[ENABLE]
aobscanmodule(INJECT,ds.exe,89 32 48 85 DB) // should be unique
alloc(newmem,$1000,"ds.exe"+2662400)
I don't like how fearlessrevolution did the inf. ammo. It messes with the quantities of things, and still fails for guns that need reloading.
I made my own.
This does a check on use item, and doesn't let it decrease. (Quantity can still go up.)
This:
- Gives you infinite grenades, ammo (tested on handgun, rifle, & bolo), anchors, etc.
- Also gives you infinite ladder & PCC uses since apparently that calls the same code.
- Does not affect blood bags. I may do that later if I feel like it, but honestly have always had more than I needed.
If anyone is looking to find quantities of things, it's 2 bytes, not 4.
Practically the same as Flings, but without the fucking with the item quantity.
Basically the same as Flings, but without the fucking with the quantity.
Does it work on the climbing anchors too? I ask since if it does then I could replace the fearlessrevolution trainer option with this instead. Great job btw.
Does it work on the climbing anchors too? I ask since if it does then I could replace the fearlessrevolution trainer option with this instead. Great job btw.
Yes. I figured "Basically the same as Flings, but without the fucking with the quantity." covered that.
Same thing, no quantity fuckery.
Edited original post to make it clearer.
Problem with how fearlessrevolution is doing the inf ammo is he's locking the max capacity, which just happens to be the same as the magazine size for any guns. You can't increase this too high coz if you increase it for any non-firearm it makes the weight incredibly heavy.
Solution at this point is to keep the max capacity locked at a low number like 9 or so and for firearms, lock the CLIP size (effectively 'no reload' cheat). Then it should all be fine.
Anyone been looking at a like/porter grade multiplier or something of the sort to faster level up that shit to max? Getting really sick of running urgent contracts to level that one up.
Problem with how fearlessrevolution is doing the inf ammo is he's locking the max capacity, which just happens to be the same as the magazine size for any guns. You can't increase this too high coz if you increase it for any non-firearm it makes the weight incredibly heavy.
Solution at this point is to keep the max capacity locked at a low number like 9 or so and for firearms, lock the CLIP size (effectively 'no reload' cheat). Then it should all be fine.
Or just use the table I posted here: viewtopic.php?p=143895#p143895
Achieves the same result as Flings inf ammo, but without fucking with the quantity.